Rattlecage set
Rattlecage set
If I could get the Jewelry and two armor pieces, I could replace my Willpower and crap 2pc Magnus set with it and I doubt I'll lose that much Max Magic in exchange for the massive Spell Damage increase.
But Farming Vet Vaults of Madness for the Jewelry, oh, sounds delightful...
But no other class has such easy access to minor sorcery.
Entropy is really good and I know many Magicka Dks and Sorcerers who prefer entropy over their own class buff.
Entropy is a great deal and you should use it.
You could as well be asking, why Sorcerers have no spammable class abilitiy and why DKs have no mobility. (which they actually have)
These are just design decisions and we have to live with it.
Siliziumdioxid wrote: »With each piece of healthy Jewelry you equip instead of an arcane one you lose 840 Magicka. When you consider skills and Champion points that are ~1238 Max Magicka. Note that one point of unbuffed Spelldamage equals roughly 10.5 points of Magicka.
Let's assume your Spelldamage is buffed by major and minor sorcery, even then you can basically subtract 94 spelldamage for each piece of healthy jewelry.
The question is: how much do you value health as stat in PvE?
Rattlecage is a set like Soulshine in PvE, it seems good, but when you do the math you found it significantly inferior to other options like Julianos, Burning Spellweave, etc.
It is not that complicated to use Entropy if needed, it even increases your Max Magicka by 2%.
Siliziumdioxid wrote: »With each piece of healthy Jewelry you equip instead of an arcane one you lose 840 Magicka. When you consider skills and Champion points that are ~1238 Max Magicka. Note that one point of unbuffed Spelldamage equals roughly 10.5 points of Magicka.
Let's assume your Spelldamage is buffed by major and minor sorcery, even then you can basically subtract 94 spelldamage for each piece of healthy jewelry.
The question is: how much do you value health as stat in PvE?
Rattlecage is a set like Soulshine in PvE, it seems good, but when you do the math you found it significantly inferior to other options like Julianos, Burning Spellweave, etc.
It is not that complicated to use Entropy if needed, it even increases your Max Magicka by 2%.
I didnt know Rattlecage was a Heavy set, damn i hoped the Jewelry came with Arcane traits cause it looked like a Magicka set.
Ive tried using Entropy (as Degen) and i didnt like the trade offs to it. Piddly damage output and it takes up a bar slot.
Siliziumdioxid wrote: »With each piece of healthy Jewelry you equip instead of an arcane one you lose 840 Magicka. When you consider skills and Champion points that are ~1238 Max Magicka. Note that one point of unbuffed Spelldamage equals roughly 10.5 points of Magicka.
Let's assume your Spelldamage is buffed by major and minor sorcery, even then you can basically subtract 94 spelldamage for each piece of healthy jewelry.
The question is: how much do you value health as stat in PvE?
Rattlecage is a set like Soulshine in PvE, it seems good, but when you do the math you found it significantly inferior to other options like Julianos, Burning Spellweave, etc.
It is not that complicated to use Entropy if needed, it even increases your Max Magicka by 2%.
I didnt know Rattlecage was a Heavy set, damn i hoped the Jewelry came with Arcane traits cause it looked like a Magicka set.
Ive tried using Entropy (as Degen) and i didnt like the trade offs to it. Piddly damage output and it takes up a bar slot.
My Stamblade can get Major Brutality through Power Extraction or Flying Dagger. My Sorcerer can get Major Sorcery through Power Surge. My Dragonknight can get both buffs through Igneous Weapons.
So, how exactly can I get a reliable source of Major Sorcery on my Magplar besides potions and Entropy?
Rattlecage as people have said is the best sollution with 350 base magika damage added 2 arcane rings an arcane necklace and 2 rattlecage legendary items. Instead of slotting entopy you would slot a mage light giving you the missing mage crit plus 2% magika and magika regen. Plus there is another little added bonus to the rattlecage rings they have a reduce cost enchantment that stays on the ring and can be used with a spell damage enchant so you end up with 191 reduced costs plus 174 spell damage per ring.
Rattlecage as people have said is the best sollution with 350 base magika damage added 2 arcane rings an arcane necklace and 2 rattlecage legendary items. Instead of slotting entopy you would slot a mage light giving you the missing mage crit plus 2% magika and magika regen. Plus there is another little added bonus to the rattlecage rings they have a reduce cost enchantment that stays on the ring and can be used with a spell damage enchant so you end up with 191 reduced costs plus 174 spell damage per ring.
I think that settles it then, next time Vaults of Madness pops up as a pledge I'll spend the day farming it. It'll be nice to finally get my Templar's Spell Damage higher than 2290.
Use Solar Flare or one it's Morphs in your rotation, it gives a 20% boost to your next attack, no matter what it is. Also, the Passive for that Class gives a Minor Sorcery boost on activation of a Dawn's Wrath skill so that should stack to give a 25% boost over all. Add in Entropy and that would be 45% for a Magic Attack. Ouch.
Lightspeedflashb14_ESO wrote: »Siliziumdioxid wrote: »With each piece of healthy Jewelry you equip instead of an arcane one you lose 840 Magicka. When you consider skills and Champion points that are ~1238 Max Magicka. Note that one point of unbuffed Spelldamage equals roughly 10.5 points of Magicka.
Let's assume your Spelldamage is buffed by major and minor sorcery, even then you can basically subtract 94 spelldamage for each piece of healthy jewelry.
The question is: how much do you value health as stat in PvE?
Rattlecage is a set like Soulshine in PvE, it seems good, but when you do the math you found it significantly inferior to other options like Julianos, Burning Spellweave, etc.
It is not that complicated to use Entropy if needed, it even increases your Max Magicka by 2%.
I didnt know Rattlecage was a Heavy set, damn i hoped the Jewelry came with Arcane traits cause it looked like a Magicka set.
Ive tried using Entropy (as Degen) and i didnt like the trade offs to it. Piddly damage output and it takes up a bar slot.
Lol at "takes up a bar slot" so does ever other class source major sorcery you mentioned. What else are you going to slot instead? Temps only have like 3 or 4 DPS ablitys, sweeps, reflective light, unstable wall(this is the morph you want as a temp, synergizes better with reflective), radiant oppression and maybe blazing spear now. You have plenty of bar room for a skill that gives you 2% more magic and regen. If you had taken structured entropy instead of the one that heals on light and heavys (which as a temp you really do not need more heals), it also gets gives 8% more health.
Rattle is a bad set. No matter how you look at it.
Use Solar Flare or one it's Morphs in your rotation, it gives a 20% boost to your next attack, no matter what it is. Also, the Passive for that Class gives a Minor Sorcery boost on activation of a Dawn's Wrath skill so that should stack to give a 25% boost over all. Add in Entropy and that would be 45% for a Magic Attack. Ouch.
Doesn't apply to DoTs and magplar is like 90% dots.
So it's useless.
Lightspeedflashb14_ESO wrote: »Siliziumdioxid wrote: »With each piece of healthy Jewelry you equip instead of an arcane one you lose 840 Magicka. When you consider skills and Champion points that are ~1238 Max Magicka. Note that one point of unbuffed Spelldamage equals roughly 10.5 points of Magicka.
Let's assume your Spelldamage is buffed by major and minor sorcery, even then you can basically subtract 94 spelldamage for each piece of healthy jewelry.
The question is: how much do you value health as stat in PvE?
Rattlecage is a set like Soulshine in PvE, it seems good, but when you do the math you found it significantly inferior to other options like Julianos, Burning Spellweave, etc.
It is not that complicated to use Entropy if needed, it even increases your Max Magicka by 2%.
I didnt know Rattlecage was a Heavy set, damn i hoped the Jewelry came with Arcane traits cause it looked like a Magicka set.
Ive tried using Entropy (as Degen) and i didnt like the trade offs to it. Piddly damage output and it takes up a bar slot.
Lol at "takes up a bar slot" so does ever other class source major sorcery you mentioned. What else are you going to slot instead? Temps only have like 3 or 4 DPS ablitys, sweeps, reflective light, unstable wall(this is the morph you want as a temp, synergizes better with reflective), radiant oppression and maybe blazing spear now. You have plenty of bar room for a skill that gives you 2% more magic and regen. If you had taken structured entropy instead of the one that heals on light and heavys (which as a temp you really do not need more heals), it also gets gives 8% more health.
Rattle is a bad set. No matter how you look at it.
Erm, my Bars are looking like this now after the Update:
- Purifying Light, Sweeps, Reflective Light, Radiant Opp, Inner Light
- Scalding Rune, Blazing Spear, Ele Blockade, Ritual of Retribution, Inner Light
I could kick Rune and Ritual but in that Case, i would give Stalward Guard a Try. Idk about what 3-4 Damage Skills you are talking about.
To answers OPs Question:
Let the *** DK buff you the Major Sorcery. Every Tank has a Spot for that Skill and many DPS DK use it anyway.
But no other class has such easy access to minor sorcery.
Entropy is really good and I know many Magicka Dks and Sorcerers who prefer entropy over their own class buff.
Entropy is a great deal and you should use it.
You could as well be asking, why Sorcerers have no spammable class abilitiy and why DKs have no mobility. (which they actually have)
These are just design decisions and we have to live with it.
Lightspeedflashb14_ESO wrote: »When I dpsed on my temp, my bars were
Inner light, structured entropy, Radiant glory, reflective light, sweeps, ulti fire meteor.
Lightspeedflashb14_ESO wrote: »When I dpsed on my temp, my bars were
Inner light, structured entropy, Radiant glory, reflective light, sweeps, ulti fire meteor.
You're serious? You didn't use Dark Flare or any other single target ability? I can understand in PvE that AoE trumps Single Target, but I sometimes take my Templar into Cyrodiil so I have to switch out for Flare and a Knockback, but I guess switching out skills whenever I go into PvP is easy.
But in terms of PvE content that bar did well for you? Reflective Light is actually good instead of say Elemental Blockade?