snakester320 wrote: »There not going to publish that till you find out your 3mill manor that's so large you should be able to find 200+ players is only 24 ..like crown crates not publishing the drop rate if ppl found out no one would buy..
snakester320 wrote: »There not going to publish that till you find out your 3mill manor that's so large you should be able to find 200+ players is only 24 ..like crown crates not publishing the drop rate if ppl found out no one would buy..
Watching Deltia open $100 worth of crates was enough to put me off Crown Crates.
Assuming they haven't changed from PTS, the caps are as follows (note that you always have a dedicated slot in the house, so the caps listed below are the cap of OTHER players, e.g. a manor can fit 24 players PLUS you, for 25 total).
Small: 6
Medium: 12
Large: 12
Manor: 24
They have cited these caps are at least partially due to performance considerations and I believe they mentioned they'd look into ways to increase them. No firm dates have been set for anything in that regard, however.
Assuming they haven't changed from PTS, the caps are as follows (note that you always have a dedicated slot in the house, so the caps listed below are the cap of OTHER players, e.g. a manor can fit 24 players PLUS you, for 25 total).
Small: 6
Medium: 12
Large: 12
Manor: 24
They have cited these caps are at least partially due to performance considerations and I believe they mentioned they'd look into ways to increase them. No firm dates have been set for anything in that regard, however.
Manor cap is 24 players, large homes have a cap of 12.
ZOS already explained that this is due to performance issues and they're looking for ways to increase this (can't remember source sadly, ESO Live maybe?)
The player caps all appear in-game when you're in the Housing Editor, but I agree it would be good if they were shown somewhere in the House Preview as well, i.e. before you buy the house. In the meantime, they're here: http://www.elderscrollsonline.com/en-gb/news/post/2017/02/06/homestead-basics-guide
Apparently the performance issues they're worried about is based on everyone duelling all at the same time, or some-such. If that's the primary issue, maybe they could look into capping the number of duels that can take place simultaneously, as a separate limit to the player cap.
[...]They have cited these caps are at least partially due to performance considerations and I believe they mentioned they'd look into ways to increase them. No firm dates have been set for anything in that regard, however.
I think the main problem is that we don't have guild halls.
If we could buy some houses directly for the guild (not GM or officers), and have larger limits only for guild halls, I think it could be good compromise between server performance and player's wishes.
No, go to Rawl'kwa at prime time and look at max capacity. Now add that Rawl'kwa has lots of npc and is far larger than an mansion. Server also has to keep track on far more in Rawl'kwa, players stealing, trading, fighting npc or nearby animals.snakester320 wrote: »Assuming they haven't changed from PTS, the caps are as follows (note that you always have a dedicated slot in the house, so the caps listed below are the cap of OTHER players, e.g. a manor can fit 24 players PLUS you, for 25 total).
Small: 6
Medium: 12
Large: 12
Manor: 24
They have cited these caps are at least partially due to performance considerations and I believe they mentioned they'd look into ways to increase them. No firm dates have been set for anything in that regard, however.
I can only assume this is because it's instanced housing and each instanced lot if it was allowed to fit 200+players in it would take up massive server space causing massive crashes of the housing system .. the other option was going server based housing as in a designated area with only houses in it would limit the amount of houses to be sold so ppl would miss out on housing but could allow infinite numbers of players to enter..
Pretty sure cap is an single limit in housing definition.I'm willing to bet the reason why they can't increase the cap is because they already coded everything.
The "chunks" of megaservers that are used to hold in all the instances of Housing are coded and designed to hold the current amount of players. I think it's safe to assume increasing the cap is not a simple as typing a new number in a line of code.
The "chunk" of server that is a city, with hundreds of players, is probably FAR better optimized than the current Housing "chunks".
This update added the ability of the megaservers to handle THOUSANDS of independent phases, which can be modified specifically. I'm sure they didn't code that in a day.
Furthermore, Console parity is a thing. And while ZoS has not argued or even said anything regarding console parity, they don't want it to feel like the inferior version. It's not good for the health of the game(s) overall.
If an Xbone or a PS4 can't handle more 600 items and 24 players... then yes, we'll have a problem when people run to their local sony/microsoft forum to complain about broken consoles.
There's nothing wrong with the article. An official source with all the info that MornaBaine wanted "before buying a house" is there. The fact that they don't show these numbers in the House Preview when they really should is a flaw in the house preview. It doesn't mean the article is bad.NewBlacksmurf wrote: »That article is BS!The player caps all appear in-game when you're in the Housing Editor, but I agree it would be good if they were shown somewhere in the House Preview as well, i.e. before you buy the house. In the meantime, they're here: http://www.elderscrollsonline.com/en-gb/news/post/2017/02/06/homestead-basics-guide
Apparently the performance issues they're worried about is based on everyone duelling all at the same time, or some-such. If that's the primary issue, maybe they could look into capping the number of duels that can take place simultaneously, as a separate limit to the player cap.
There's nothing wrong with the article. An official source with all the info that MornaBaine wanted "before buying a house" is there. The fact that they don't show these numbers in the House Preview when they really should is a flaw in the house preview. It doesn't mean the article is bad.NewBlacksmurf wrote: »That article is BS!The player caps all appear in-game when you're in the Housing Editor, but I agree it would be good if they were shown somewhere in the House Preview as well, i.e. before you buy the house. In the meantime, they're here: http://www.elderscrollsonline.com/en-gb/news/post/2017/02/06/homestead-basics-guide
Apparently the performance issues they're worried about is based on everyone duelling all at the same time, or some-such. If that's the primary issue, maybe they could look into capping the number of duels that can take place simultaneously, as a separate limit to the player cap.
Ah sure, that's fair enoughNewBlacksmurf wrote: »Clarifying my comment is saying that the article provides information that isn't in the game.There's nothing wrong with the article. An official source with all the info that MornaBaine wanted "before buying a house" is there. The fact that they don't show these numbers in the House Preview when they really should is a flaw in the house preview. It doesn't mean the article is bad.NewBlacksmurf wrote: »That article is BS!The player caps all appear in-game when you're in the Housing Editor, but I agree it would be good if they were shown somewhere in the House Preview as well, i.e. before you buy the house. In the meantime, they're here: http://www.elderscrollsonline.com/en-gb/news/post/2017/02/06/homestead-basics-guide
Apparently the performance issues they're worried about is based on everyone duelling all at the same time, or some-such. If that's the primary issue, maybe they could look into capping the number of duels that can take place simultaneously, as a separate limit to the player cap.
The company intentionally leaves out details even after years or weeks of feedback in cases where real money purchases, long grinds or gold sinks are placed
In short
If it was in the UI there would be no need for the article....