Giles.floydub17_ESO wrote: »I think you need to find something else to do with your time. It is clear that ESO is not for you and this ludicrous idea you have that the very unique class skills in every builds is the same merely because they do damage.
Seraphayel wrote: »Can someone tell me why nearly all Magicka builds are 50-60% the same even with different classes? I was looking for builds and build ideas in the last weeks and one thing really baffled me: 9/10 builds are literally the same. Those builds follow the same pattern, same skills, same weapon choices, same set choices - not even the class matters anymore. I know this is called "meta" but isn't this a huge problem in ESO?
Most Magicka builds follow this scheme:
Mundus Stone: The Thief
AzraelKrieg wrote: »Seraphayel wrote: »Can someone tell me why nearly all Magicka builds are 50-60% the same even with different classes? I was looking for builds and build ideas in the last weeks and one thing really baffled me: 9/10 builds are literally the same. Those builds follow the same pattern, same skills, same weapon choices, same set choices - not even the class matters anymore. I know this is called "meta" but isn't this a huge problem in ESO?
Most Magicka builds follow this scheme:
Mundus Stone: The Thief
Thief? What magicka builds actually use Thief? I haven't found a single magicka player that uses it. It's either Atronach, Mage or Apprentice and when using Twice Born Star, a combination of 2 of those three.
Seraphayel wrote: »I know players tend to have the "best" builds for "best" damage but why is it so limited in ESO? This game was advertised as "play how you want" (yes, we know that was never a thing really) but since 12 (?) months or so Magicka DPS has become flat and boring because you literally have 4-5 "must have" skills or items, maybe more.
So... what do you think?
Do you like how it is? Do you think ZOS needs to revaluate many skills? Do you feel a bit bored by the limitations?
Have you noticed how many cardiologists use bp machinest and have ekg at the ready?
Have you noticed how many opthamologist have that eye surface topology scanner?
Have you noticed how many skydivers use parachutes?
DreadKnight wrote: »Two main issues from my point of view:
1. The Destro Ulti is too powerful not to use - so almost ALL magicka builds use it. Something that is said in nearly every Mag build video I've seen post it's introduction. This then leads to using Blockade as most of the other Destro staff skills are lacklustre.
2. In terms of other class skills, again the most powerful ones are always used because most of the other class skills are lacklustre. Most classes have a couple of good skills, and a bunch of useless ones.
They need to BALANCE the skills across classes to encourage diversity. Diversity does not just come from introducing loads of new (and mostly useless) sets.
strebor2095 wrote: »How many viable gear sets do you want?
Seraphayel wrote: »strebor2095 wrote: »How many viable gear sets do you want?
I think the problem here is not the quantity of sets but the quality. There are dozens of sets in game yet only a handful are used because they're either too strong or the others are too weak. That's the problem. Why even have 30 sets when 25 of them are underperforming and tend to be useless? I'd love to see 30 of 30 sets be somewhat viable or at least more than 50%. It's sad that they designed all those sets but nobody uses them because they're not good enough.


Seraphayel wrote: »Can someone tell me why nearly all Magicka builds are 50-60% the same even with different classes? I was looking for builds and build ideas in the last weeks and one thing really baffled me: 9/10 builds are literally the same. Those builds follow the same pattern, same skills, same weapon choices, same set choices - not even the class matters anymore. I know this is called "meta" but isn't this a huge problem in ESO?
Most Magicka builds follow this scheme:
Mundus Stone: The Thief
Weapons: Fire Staff + Lightning / Restoration Staff
Sets: Ilambris, Grothdarr, Valkyn Skoria, Burning Spellweave,
Skills:
One spammable skill: Force Pulse or class spammable (Funnel Health, Dark Flare, Lava Lash)
Two AoE ground target skills: Wall of Elements + class AoE (Eruption, Twisting Path, Liquid Lightning, Blazing Spear)
Flex slot (mostly DoTs or proc abilities): Merciless Resolve, Crystal Fragments, Reflective Light, Burning Embers
Finisher: Impale, Mage's Wrath, Radiant Destruction
Crit / Magicka boost: Inner Light and / or class skills (Inferno, Bound Aegis)
Ultimate: Meteor / Elemental Rage
+ healing abilities / shields on the off bar (Healing Ward, Combat Prayer, Dampen Magic, Hardened Ward etc.)
_____________________________
Isn't this super boring? In the end every class has the exact same playstyle for Magicka DPS (in PvE). There is literally no difference. Throw your DoTs and keep spamming your fillers, throw an ultimate, rinse and repeat. It doesn't matter if you're a Sorcerer, Templar, Dragon Knight or Nightblade. You're doing the same rotation with mostly the same skills on all of them. If you arrange your skills right you could play all four classes with eyes closed due to their similarities when it comes to endgame PvE builds.
I know players tend to have the "best" builds for "best" damage but why is it so limited in ESO? This game was advertised as "play how you want" (yes, we know that was never a thing really) but since 12 (?) months or so Magicka DPS has become flat and boring because you literally have 4-5 "must have" skills or items, maybe more.
Why isn't Zenimax adressing this problem and trying to fix this? I mean, do all of you want to play the same as every other Magicka DPS out there? I don't know how it is for Stamina, maybe the same, maybe worse, but as a Magicka DPS I feel limited by the game because it forces me to use skills or items I don't really want to use.
This might be a rant thread for many players out there but I just wanted to discuss this issue. I want your opinion and I really would like to enforce a discussion about this topic (feel free to open up a Stamina thread as well if you think it's necessary). There are soooooooo many skills in game but players only use 20-30% because the rest of them is bad, very bad, terribad etc. - ZOS tries to "fix" these problems, take Scalding Rune as an example. They buffed the DoT damage by 30% in Homestead but... 30% of nothing is still nothing. So why are they ignoring so many skills while they totally overpower others (e.g. Puncturing Sweep - super cheap, AoE, amazing damage plus additional healing - this skill combines all of what's wrong with the balancing in this game).
So... what do you think?
Do you like how it is? Do you think ZOS needs to revaluate many skills? Do you feel a bit bored by the limitations?
Seraphayel wrote: »DreadKnight wrote: »Two main issues from my point of view:
1. The Destro Ulti is too powerful not to use - so almost ALL magicka builds use it. Something that is said in nearly every Mag build video I've seen post it's introduction. This then leads to using Blockade as most of the other Destro staff skills are lacklustre.
2. In terms of other class skills, again the most powerful ones are always used because most of the other class skills are lacklustre. Most classes have a couple of good skills, and a bunch of useless ones.
They need to BALANCE the skills across classes to encourage diversity. Diversity does not just come from introducing loads of new (and mostly useless) sets.
Thank you, this sums it up pretty good. My intention was too put focus on the skills that are either too strong or too weak. Skills like Meteor or Destro ult, Blockade or Inner Light. Those skills must not be nerfed but others must be buffed so that they're not so dominant in every build anymore.
OutLaw_Nynx wrote: »Have you seen stam builds?
Honestly I'm scratching my head a bit, because I thought the difference in build diversity compared to other MMOs would be apparent. But if you guys see that differently it's either because there is more diversity than I think or it's because modern MMOs suck and I just don't know about it.
As I said my MMO experience is basically limited to Ragnarok Online, but even back then there different ways to "deal damage".
You had builds that focused on
- attackspeed (Assassin, Falcon Hunter, 2h Knights, Spear Crusader, Blacksmith, etc),
- critical hits (Katar Assassin, certain Blacksmiths, etc),
- low cast times (Wizard, ME and TU Priest, certain Monks, Sage, etc),
- skill procs (Dual Dagger Assassin, Combo Monk, Falcon Hunter, etc),
- skill spam (Double Strafe Hunter, Spear Knight, Bolt Sage, Occult Monk, etc)
- unique skills (Asura Monk (!))
In ESO there is no attackspeed, casttime is present but irrelevant because it's confined to bad skills, skill procs require no dedicated builds but are just class flavor (Burning Light, Implosion) and no single skill is unique enough that it would warrant its own build (besides Blazplar perhaps, but that's not a PvE build).
So what you end up with is that every DD goes for high crit and skill spam - what you might call a rotation. Which also means that every DD build needs a way to sustain that spam because there is no alternative to that gameplay, and thus you get the now year-long pleas to "improve sustain on class x y and z".
But maybe I'm just ignorant.
Man, now I miss my Asura Monk lol.
Seraphayel wrote: »strebor2095 wrote: »How many viable gear sets do you want?
I think the problem here is not the quantity of sets but the quality. There are dozens of sets in game yet only a handful are used because they're either too strong or the others are too weak. That's the problem. Why even have 30 sets when 25 of them are underperforming and tend to be useless? I'd love to see 30 of 30 sets be somewhat viable or at least more than 50%. It's sad that they designed all those sets but nobody uses them because they're not good enough.
Honestly I'm scratching my head a bit, because I thought the difference in build diversity compared to other MMOs would be apparent. But if you guys see that differently it's either because there is more diversity than I think or it's because modern MMOs suck and I just don't know about it.
As I said my MMO experience is basically limited to Ragnarok Online, but even back then there different ways to "deal damage".
You had builds that focused on
- attackspeed (Assassin, Falcon Hunter, 2h Knights, Spear Crusader, Blacksmith, etc),
- critical hits (Katar Assassin, certain Blacksmiths, etc),
- low cast times (Wizard, ME and TU Priest, certain Monks, Sage, etc),
- skill procs (Dual Dagger Assassin, Combo Monk, Falcon Hunter, etc),
- skill spam (Double Strafe Hunter, Spear Knight, Bolt Sage, Occult Monk, etc)
- unique skills (Asura Monk (!))
In ESO there is no attackspeed, casttime is present but irrelevant because it's confined to bad skills, skill procs require no dedicated builds but are just class flavor (Burning Light, Implosion) and no single skill is unique enough that it would warrant its own build (besides Blazplar perhaps, but that's not a PvE build).
So what you end up with is that every DD goes for high crit and skill spam - what you might call a rotation. Which also means that every DD build needs a way to sustain that spam because there is no alternative to that gameplay, and thus you get the now year-long pleas to "improve sustain on class x y and z".
But maybe I'm just ignorant.
Man, now I miss my Asura Monk lol.
Whether in PVE or PVP if you're just spamming skills you're doing it wrong if you're aiming for even marginal effectiveness in ESO.
In PVE it's very much a rotation that is deliberate, methodical, and purposely done. Botching your rotation by doing things such as missing buffs and clipping or forgetting to reapply dots continuously will noticeably impact DPS output. A solid, and practiced rotation is what separates high dps from low dps. The two biggest failing of a DPS are lacking situational awareness and slop in their rotation.
In PVP it's focused aggression and a battle of attrition. Spamming nets you out of resources and that gets you dead.
I'll be honest it seems your understanding of the finer point of combat in ESO is very lacking.