Interrupts shouldn't prevent skill use, but should actually properly CC the caster forcing them to break wasting their stamina.
All they need to do is create a CC that ignores CC immunity; if that makes sense. Then apply that to interrupts. Maybe call it "confusion" and have the effect last 3 seconds and they can take damage during.
I didn't understand your question, but nevermind. OP claims that channels have no counterplay. It's such a narrow-viewed position, that just amuses me.
How many hard casters are in Cyro? Almost zero. Why? Interrupts go through CC imminity. They don't stun but they also don't allow to cast. Bash is brainless.
What is the main problem with each channel in ESO? You literally can die during it if for some reasons you don't press block. This is enough to make channels and cast time abilities the most dangerous (for caster) attack type. I think it's a pretty high price, and OP ignores this fact.
I like the idea of locking said skill if interrupted, that way, theres no need to nerf say specific skills like dark deal etc, some say its strong...and it is, because its a spammable and doesnt cost a thing if youre interrupted, just rince and repeat.
Risk and reward, yessir.
I like the idea of locking said skill if interrupted, that way, theres no need to nerf say specific skills like dark deal etc, some say its strong...and it is, because its a spammable and doesnt cost a thing if youre interrupted, just rince and repeat.
Risk and reward, yessir.
But you can't just rinse and repeat. If you try, you die, because you don't heal or shield yourself, only repeating casts one by one.
OP, If templar tried to cast 3 damned executes in a row with no time to BoL himself why was he alive lol? Were you just bashing him?
In other games, where interrupt locks ability for some second, interrupts aren't spammable. In ESO they are.
All they need to do is create a CC that ignores CC immunity; if that makes sense. Then apply that to interrupts. Maybe call it "confusion" and have the effect last 3 seconds and they can take damage during.
well, the punishment for being interrupted can't be a global silence, otherwise it's way too harsh. Only affect the interrupted skill.
I didn't understand your question, but nevermind. OP claims that channels have no counterplay. It's such a narrow-viewed position, that just amuses me.
How many hard casters are in Cyro? Almost zero. Why? Interrupts go through CC imminity. They don't stun but they also don't allow to cast. Bash is brainless.
What is the main problem with each channel in ESO? You literally can die during it if for some reasons you don't press block. This is enough to make channels and cast time abilities the most dangerous (for caster) attack type. I think it's a pretty high price, and OP ignores this fact.
I didn't understand your question, but nevermind. OP claims that channels have no counterplay. It's such a narrow-viewed position, that just amuses me.
How many hard casters are in Cyro? Almost zero. Why? Interrupts go through CC imminity. They don't stun but they also don't allow to cast. Bash is brainless.
What is the main problem with each channel in ESO? You literally can die during it if for some reasons you don't press block. This is enough to make channels and cast time abilities the most dangerous (for caster) attack type. I think it's a pretty high price, and OP ignores this fact.
Well, I wouldn't want to apply this to say crystal fragments or dark flare, as being interrupted already punishes you : you used ressources and you get no effect. (I guess you could say the same about dark deal)
Waffennacht wrote: »How about waiting till their CC immunity is over? Or how about do something during their CC break?
How about being offensive to force them to heal themselves rather than keep attacking you?
How about you heal yourself and just take the damage?
How about you make your build stronger?
Interrupts shouldn't prevent skill use, but should actually properly CC the caster forcing them to break wasting their stamina.
Waffennacht wrote: »How about waiting till their CC immunity is over? Or how about do something during their CC break?
How about being offensive to force them to heal themselves rather than keep attacking you?
How about you heal yourself and just take the damage?
How about you make your build stronger?
The whole problem isn't in a 1v1 scenario, you have multiple people facing you. Of course I'll kill someone spamming jesus beam if no one is there to help him.
- Waiting till their immunity is over? So not interrupting that annoying execute for a whole 6 seconds? Letting someone get full ressources back with dark deal? Doesn't make sense.
- I am being offensive, i am casting an offensive skill + bash or deep breath, so they are taking damage. The problem is, there are people healing them. I shouldn't have to bash every second.
- Heal myself and take the damage. And become one of those useless tanks that annoy the hell out of everyone? I'm not whining about dying, I'm whining aobut the current counter play not being actual counter play.
-Make my build stronger? What does that even have to do here? Oh this guy keeps rezzing his friends, I better make my build stronger. Pure logic
Waffennacht wrote: »Waffennacht wrote: »How about waiting till their CC immunity is over? Or how about do something during their CC break?
How about being offensive to force them to heal themselves rather than keep attacking you?
How about you heal yourself and just take the damage?
How about you make your build stronger?
The whole problem isn't in a 1v1 scenario, you have multiple people facing you. Of course I'll kill someone spamming jesus beam if no one is there to help him.
- Waiting till their immunity is over? So not interrupting that annoying execute for a whole 6 seconds? Letting someone get full ressources back with dark deal? Doesn't make sense.
- I am being offensive, i am casting an offensive skill + bash or deep breath, so they are taking damage. The problem is, there are people healing them. I shouldn't have to bash every second.
- Heal myself and take the damage. And become one of those useless tanks that annoy the hell out of everyone? I'm not whining about dying, I'm whining aobut the current counter play not being actual counter play.
-Make my build stronger? What does that even have to do here? Oh this guy keeps rezzing his friends, I better make my build stronger. Pure logic
Oh in that case:
Get a bigger group. Done.
If you're not 1v1 and you're out numbered GG (as it should be, as the Devs ACTUALLY want it)
I didn't understand your question, but nevermind. OP claims that channels have no counterplay. It's such a narrow-viewed position, that just amuses me.
How many hard casters are in Cyro? Almost zero. Why? Interrupts go through CC imminity. They don't stun but they also don't allow to cast. Bash is brainless.
What is the main problem with each channel in ESO? You literally can die during it if for some reasons you don't press block. This is enough to make channels and cast time abilities the most dangerous (for caster) attack type. I think it's a pretty high price, and OP ignores this fact.
Every stamina sorc hardcasts a crapload.
Every templar hardcasts and channels interruptable abilities a crapload.
Most good magica sorcs hardcast a lot.
Have you ever heared of snipe aswell (thats basically the only ability where getting interrupted has a real danger to it).
Waffennacht wrote: »
Get a bigger group. Done.
If you're not 1v1 and you're out numbered GG (as it should be, as the Devs ACTUALLY want it)
Waffennacht wrote: »Waffennacht wrote: »How about waiting till their CC immunity is over? Or how about do something during their CC break?
How about being offensive to force them to heal themselves rather than keep attacking you?
How about you heal yourself and just take the damage?
How about you make your build stronger?
The whole problem isn't in a 1v1 scenario, you have multiple people facing you. Of course I'll kill someone spamming jesus beam if no one is there to help him.
- Waiting till their immunity is over? So not interrupting that annoying execute for a whole 6 seconds? Letting someone get full ressources back with dark deal? Doesn't make sense.
- I am being offensive, i am casting an offensive skill + bash or deep breath, so they are taking damage. The problem is, there are people healing them. I shouldn't have to bash every second.
- Heal myself and take the damage. And become one of those useless tanks that annoy the hell out of everyone? I'm not whining about dying, I'm whining aobut the current counter play not being actual counter play.
-Make my build stronger? What does that even have to do here? Oh this guy keeps rezzing his friends, I better make my build stronger. Pure logic
Oh in that case:
Get a bigger group. Done.
If you're not 1v1 and you're out numbered GG (as it should be, as the Devs ACTUALLY want it)
First, not 1v1 can mean 3v5 for example, and lol, if I outnumber people of a vaslty inferior skill level, I fully deserve to wipe them (to a certain extent). You way or reasoning is why the game is in a terrible laggy state and the comunity is toxic. Bringing more people is the worst response possible.
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »How about waiting till their CC immunity is over? Or how about do something during their CC break?
How about being offensive to force them to heal themselves rather than keep attacking you?
How about you heal yourself and just take the damage?
How about you make your build stronger?
The whole problem isn't in a 1v1 scenario, you have multiple people facing you. Of course I'll kill someone spamming jesus beam if no one is there to help him.
- Waiting till their immunity is over? So not interrupting that annoying execute for a whole 6 seconds? Letting someone get full ressources back with dark deal? Doesn't make sense.
- I am being offensive, i am casting an offensive skill + bash or deep breath, so they are taking damage. The problem is, there are people healing them. I shouldn't have to bash every second.
- Heal myself and take the damage. And become one of those useless tanks that annoy the hell out of everyone? I'm not whining about dying, I'm whining aobut the current counter play not being actual counter play.
-Make my build stronger? What does that even have to do here? Oh this guy keeps rezzing his friends, I better make my build stronger. Pure logic
Oh in that case:
Get a bigger group. Done.
If you're not 1v1 and you're out numbered GG (as it should be, as the Devs ACTUALLY want it)
First, not 1v1 can mean 3v5 for example, and lol, if I outnumber people of a vaslty inferior skill level, I fully deserve to wipe them (to a certain extent). You way or reasoning is why the game is in a terrible laggy state and the comunity is toxic. Bringing more people is the worst response possible.
... and if they are on your level? Do you feel like that makes it better?
And you're thinking 3v5 against equal skilled players should have a way for you to win? I don't
Waffennacht wrote: »Waffennacht wrote: »How about waiting till their CC immunity is over? Or how about do something during their CC break?
How about being offensive to force them to heal themselves rather than keep attacking you?
How about you heal yourself and just take the damage?
How about you make your build stronger?
The whole problem isn't in a 1v1 scenario, you have multiple people facing you. Of course I'll kill someone spamming jesus beam if no one is there to help him.
- Waiting till their immunity is over? So not interrupting that annoying execute for a whole 6 seconds? Letting someone get full ressources back with dark deal? Doesn't make sense.
- I am being offensive, i am casting an offensive skill + bash or deep breath, so they are taking damage. The problem is, there are people healing them. I shouldn't have to bash every second.
- Heal myself and take the damage. And become one of those useless tanks that annoy the hell out of everyone? I'm not whining about dying, I'm whining aobut the current counter play not being actual counter play.
-Make my build stronger? What does that even have to do here? Oh this guy keeps rezzing his friends, I better make my build stronger. Pure logic
Oh in that case:
Get a bigger group. Done.
If you're not 1v1 and you're out numbered GG (as it should be, as the Devs ACTUALLY want it)