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I was completely against gear cp increase, but the expansion is the time for it

  • nine9six
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    I'm cool with it, but then again, I don't farm gear.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Tommy_The_Gun
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    If they increase the item cap without some possibility to upgrade current CP 160 gear to higher level (or better yet, to automatically upgrade all owned CP 160 gear to higher level cap) - then I suspect they will lose a lot of ESO+ subscribers and even players, but what is most important - the will lose trust of players. Because those who have the "BEST" gear suddenly won't have the BEST gear with no reason. The time it takes to get those items is precious. And when those item become obsolete - it is like somebody took that time and throw it to garbage.
  • Bigevilpeter
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    If they increase the item cap without some possibility to upgrade current CP 160 gear to higher level (or better yet, to automatically upgrade all owned CP 160 gear to higher level cap) - then I suspect they will lose a lot of ESO+ subscribers and even players, but what is most important - the will lose trust of players. Because those who have the "BEST" gear suddenly won't have the BEST gear with no reason. The time it takes to get those items is precious. And when those item become obsolete - it is like somebody took that time and throw it to garbage.

    It has always been like that with MMOs and expansions look at warcraft every 2 years a new exapnsion and everyone literally has to start everything over. This is normal and keeps the game fresh and fun and it has been happenening in ESO also btw with VR levels until they changed it to cp system
  • Tyrion87
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    Khaos_Bane wrote: »
    Why do people want a gear CP increase, it simply makes no sense in any regard. There is absolutely zero reason to increase CP cap of gear, none.

    I thought about the same thing. Apparently people love grinding mindlessly all the time and doing nothing else...

    Or they haven't improved their gear to legendary.

    Or they use only crafted sets.

    Or they got a maelstrom sharpened weapon after first run.
  • Unsent.Soul
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    Well if they don't increase the gear cap Morrowind will feel like just a new dlc which would make it boring after a few days.

    All MMOs do it with expansions, ESO fans are just too spoiled :P

    Judging from your post history it's ironic you are stating this....
  • Bigevilpeter
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    Well if they don't increase the gear cap Morrowind will feel like just a new dlc which would make it boring after a few days.

    All MMOs do it with expansions, ESO fans are just too spoiled :P

    Judging from your post history it's ironic you are stating this....

    Thats why I mentioned i was completely against it before and I said that in a previous post, but now even I want it to increase which says something.



  • zuto40
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    Lmao no, crowfall isn't too far off, if I have to spend millions of gold and hundreds of hours to grind again I will quit immediately, and no you can't have my stuff
    Stamblade- Legate
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  • zuto40
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    Soella wrote: »
    mr_wazzabi wrote: »
    New class plus new sets to farm will keep us busy for months. Pvp arenas will keep people playing for years. No need to grind our old gear again.

    Battlegrounds is exactly the reason why gear reset at least for PvP is a must. Otherwise relatively new players (let say those who join Tamriel now) won't have chances at all.

    That's how it should be, those who put more time into the game should absolutely demolish new and casual players
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    Magic DK- Corporal
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  • IcyDeadPeople
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    zuto40 wrote: »
    Soella wrote: »
    mr_wazzabi wrote: »
    New class plus new sets to farm will keep us busy for months. Pvp arenas will keep people playing for years. No need to grind our old gear again.

    Battlegrounds is exactly the reason why gear reset at least for PvP is a must. Otherwise relatively new players (let say those who join Tamriel now) won't have chances at all.

    That's how it should be, those who put more time into the game should absolutely demolish new and casual players

    I don't know about PVE, but for PVP there are many viable builds which don't rely on grinding BOP trials gear etc., and you can buy impen monster helms from the Cyrodiil vendor.
  • SolarCat02
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    My list of gear to grind is still very very huge, and I have some good sets for my main character already, which I upgraded to gold using the materials I had been stockpiling since I started the game a year ago.

    To be an endgame healer I need five different sets I can switch to freely, two from Trials (so need a large team to grind with me for those) and three from dungeons (the main one having an atrocious drop rate). None of these sets are available in traders.

    Tanks need another three to five, only one of which can be crafted, the rest from Trials and dungeons again, so not guild traders. This is not including the monster sets. I have been hunting for months and don't have any of the dropped sets in the right traits for my tank, excluding jewelry. Can't dress her in all jewelry though.

    I love Trials. If I had to regrind everything just to participate again, though...

    I would just switch to Skyrim Remastered. I have too many real life responsibilities to go through all that again, especially with the baby coming. I have been pacing myself with the grind, and slowly getting there over the last several months, and if everything just went away overnight I wouldn't have the heart to attempt it again.
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
  • WhoThenNow7
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    All these people talking about new players having a chance.. I'm sorry but that is a terrible argument about "why we should have gear reset". When i first started the game a year ago, I didn't expect any reset just because I joined the game as a new player. I did what I had to do to become competitive. Why does everyone want free handouts? Why do so many of you think it's our problem to make the game appealing to new players? Just because you're too lazy to work and get gear yourself doesn't mean those who did should have to suffer.

    On the other hand, maybe that would be a good thing. Because I would absolutely quit the game for good if that happens. You can say what you want "no one cares if you quit"... But I would be part of the hundreds of thousands that would.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Much like the op I am against a whole lot of things, until indiscover it will be an awesome way to troll people.
  • Nestor
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    Lets see,

    How can we increase player power in this game? Increase the CP Cap.

    How can we increase build diversity in this game? Introduce New Sets and Class(es)

    How can we *** off most of the people who play this game with a system that creates a lot of turmoil and work just get back to status quo? Increase Gear Cap

    How can we arbitrarily separate players from each other so they can't play together or against each other? Increase the Gear Cap.

    We already know we are getting the first two things, which no one is complaining about and makes for a better game. Why would anyone want the last two which ultimately serve no purpose?
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • magictucktuck
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    Berenhir wrote: »
    You want to invest several months of your life running in circles through dungeons and trials you already completed a hundred times several months ago?

    If there is no reasonable priced possibility to convert gear, ESO will face an exodus of endgame players.

    lolz... id put money on that
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
  • hmsdragonfly
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    Nestor wrote: »
    Lets see,

    How can we increase player power in this game? Increase the CP Cap.

    How can we increase build diversity in this game? Introduce New Sets and Class(es)

    How can we *** off most of the people who play this game with a system that creates a lot of turmoil and work just get back to status quo? Increase Gear Cap

    How can we arbitrarily separate players from each other so they can't play together or against each other? Increase the Gear Cap.

    We already know we are getting the first two things, which no one is complaining about and makes for a better game. Why would anyone want the last two which ultimately serve no purpose?

    ^this
    Aldmeri Dominion Loyalist. For the Queen!
  • Katahdin
    Katahdin
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    OP, stop promoting a gear cap increase in a game that scales everything to cap. There is no reason to do so other than increase grind. Players get NOTHING out of it at all.

    The main reason why a lot of people are complaining endgame is boring is mainly this, everyone just keeps playing with thier old gear and just do the new dungeons a few times or zone quest and then they go back to the way things were before the patch.

    Raising gear cap will even make people try new sets and builds and make trading work again and will make newer sets interesting to get even if they are not overall better than the older ones

    No, no and no!
    Having to grind gear again will not make the game more interesting. Grinding gear over and over is not compelling. People have been complaining about boring gear grind since it became a thing.
    Beta tester November 2013
  • Tommy_The_Gun
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    If they increase the item cap without some possibility to upgrade current CP 160 gear to higher level (or better yet, to automatically upgrade all owned CP 160 gear to higher level cap) - then I suspect they will lose a lot of ESO+ subscribers and even players, but what is most important - the will lose trust of players. Because those who have the "BEST" gear suddenly won't have the BEST gear with no reason. The time it takes to get those items is precious. And when those item become obsolete - it is like somebody took that time and throw it to garbage.

    It has always been like that with MMOs and expansions look at warcraft every 2 years a new exapnsion and everyone literally has to start everything over. This is normal and keeps the game fresh and fun and it has been happenening in ESO also btw with VR levels until they changed it to cp system

    Well yes that is true. But in other mmos you don't have all zones scaled to the same level. So in other mmos if there is new content, that introduces a new zone then you are only able to find better gear in this new, higher level zone. And yes - It would be fine if new Morrowind Expansion DLC zone was a higher level zone with better gear (higher level gear could be located only in new zone).

    But it was already stated - new zone will be the same level as the rest "One Tamriel" zones. So If they increase gear level cap it will be a global change. And if You already have top level item - they will become obsolete, and grinding the same content of game, over and over just to get what you had before (highest level gear with specific traits) is just unfair. You invested your time once, and suddenly this time is thrown to garbage because this level of items becomes useless.
  • Palidon
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    I am totally against a CP gear increase. Sure its fine for new players just starting out but for those players who have leveled several characters to cp 160 with gear and weapons to match it's a bunch of bull crap. I for one am sick and tired of having to farm or start over again. I would however, welcome a CP increase which would allow the use of more CP points. That would make more sense. Seems ZOS is continually catering to the new player base and saying screw you to the veteran players who have been there and done that leveling crap already.
  • KaiDynasty
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    I wouldn't mind that much of regrinding gear, but after the hours spent in VMA, it isn't simply human.
    I expect that the expansion then will put new gear and weapons better than what we have now, but really, are you forcing me for real to regrind VMA? Again (because to complete the new trial i have to get scaled gear, just to say tho)? You know how many hours i spent there for a random reward? I would be less mad if there was a token system, but really, you are putting on the ground my efforts in VMA?
    I talk about VMA because it is the content where more players complain, about but i can say the same for aether/moondacer staves/swords sharpened (and i have all of them)...
    I know a MMO is a grind game, but don't put that in this way, joking players..
    Edited by KaiDynasty on February 1, 2017 3:39PM
  • MLGProPlayer
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    Nestor wrote: »
    Lets see,

    How can we increase player power in this game? Increase the CP Cap.

    How can we increase build diversity in this game? Introduce New Sets and Class(es)

    How can we *** off most of the people who play this game with a system that creates a lot of turmoil and work just get back to status quo? Increase Gear Cap

    How can we arbitrarily separate players from each other so they can't play together or against each other? Increase the Gear Cap.

    We already know we are getting the first two things, which no one is complaining about and makes for a better game. Why would anyone want the last two which ultimately serve no purpose?

    In the 4-5 topics on this, I have yet to read a single conpelling argument for why this is needed. I'm told that every MMO does it, but this isn't even true (GW2 does not raise their gear cap). Incidentally, GW2 is also the only other MMO with level scaling (much like ESO).

    And even if MMOs without level scaling were comparable to ESO, the grinding process is far different. In WoW, it doesn't take 1000 hours to grind BiS gear on a single character. It does in ESO.
    Edited by MLGProPlayer on February 1, 2017 3:48PM
  • MLGProPlayer
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    If they increase the item cap without some possibility to upgrade current CP 160 gear to higher level (or better yet, to automatically upgrade all owned CP 160 gear to higher level cap) - then I suspect they will lose a lot of ESO+ subscribers and even players, but what is most important - the will lose trust of players. Because those who have the "BEST" gear suddenly won't have the BEST gear with no reason. The time it takes to get those items is precious. And when those item become obsolete - it is like somebody took that time and throw it to garbage.

    It has always been like that with MMOs and expansions look at warcraft every 2 years a new exapnsion and everyone literally has to start everything over. This is normal and keeps the game fresh and fun and it has been happenening in ESO also btw with VR levels until they changed it to cp system

    Warcraft doesn't have level scaling. Not sure why that concept is so hard for people to grasp...

    Also, how long does it take to grind BiS gear in WoW? How about ESO?

    These are two completely diffetent games that can't be compared.
    Edited by MLGProPlayer on February 1, 2017 3:54PM
  • Skinzz
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    No way on earth im gonna regrind all my stuff. My bank is 240/240 of all gold weapons, gear etc. Raising the cap means my gear is all useless like f that.
    Anybody got a group? LFG, anybody? Hello?
  • Bigevilpeter
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    xskinzcity wrote: »
    No way on earth im gonna regrind all my stuff. My bank is 240/240 of all gold weapons, gear etc. Raising the cap means my gear is all useless like f that.

    well you will have you 240 bank slots so thats something

  • jeagerb16_ESO
    tbh it's about damn time the cap got increased. the lack of progression with the removal of increasing vet levels was bad enough, but keeping at vet 16 gear when a significant proportion of players are going to be effectively vet 60+...
  • mr_wazzabi
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    tbh it's about damn time the cap got increased. the lack of progression with the removal of increasing vet levels was bad enough, but keeping at vet 16 gear when a significant proportion of players are going to be effectively vet 60+...

    You sound like you enjoy millions of hours of grinding the same content in order to get the same gear you already have. Doesn't that sound ridiculous?
    Bosmer Stamina NB
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    Max CP
  • Dawnblade
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    If they increase the item cap without some possibility to upgrade current CP 160 gear to higher level (or better yet, to automatically upgrade all owned CP 160 gear to higher level cap) - then I suspect they will lose a lot of ESO+ subscribers and even players, but what is most important - the will lose trust of players. Because those who have the "BEST" gear suddenly won't have the BEST gear with no reason. The time it takes to get those items is precious. And when those item become obsolete - it is like somebody took that time and throw it to garbage.

    It has always been like that with MMOs and expansions look at warcraft every 2 years a new exapnsion and everyone literally has to start everything over. This is normal and keeps the game fresh and fun and it has been happenening in ESO also btw with VR levels until they changed it to cp system

    In WoW, new expansions include level cap and gear increases, with the new expansion content tuned higher than old content, and used by players to level up to the new level cap, and then gear up in new end-game content.

    At the same time, pre-expansion content becomes irrelevant as players over-level the content, and all the gear becomes outdated.

    ZOS have already stated that with the changes they made in One Tamriel, Morrowind will be scaled just like every other part of ESO to CP 160 (no level separation as with WoW content) so as to keep all content relevant and open to everyone from new character to vet.

    If they raised the gear level in ESO and kept the One Tamriel design, players would end up having to run the SAME content for the SAME gear they already have, just with a bigger number slapped on the gear.

    That is totally different from running NEW content tuned to a higher level to reach a NEW level cap and gain NEW gear.

    If you and others can't see how that is different and would not be considered fun by many, I don't know what to say.

    CP based power creep is still a problem and would still be a problem assuming a small gear increase (though could be reduced by a very large gear / scaling increase), and will still need to be addressed by ZOS going forward.

    But in my mind that will take a much more involved set of changes to pull off without causing major issues or ticking off a large portion of the player base, and cannot be done by simply rescaling gear and the world by 20-40 levels and leaving everything else as it is today.
    Edited by Dawnblade on February 1, 2017 10:08PM
  • jeagerb16_ESO
    mr_wazzabi wrote: »
    tbh it's about damn time the cap got increased. the lack of progression with the removal of increasing vet levels was bad enough, but keeping at vet 16 gear when a significant proportion of players are going to be effectively vet 60+...

    You sound like you enjoy millions of hours of grinding the same content in order to get the same gear you already have. Doesn't that sound ridiculous?

    Got a bank full of jewelry and gear to show for it too.
  • Elder_III
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    Semi retired from the trading aspects of the game.
  • sagitter
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    I hated the idea of regrinding everything, but the only way the expansion would feel like a new game is having a fresh start for everyone.

    Also they can't keep everything cp160 forever so if they are ever increasing the level of gear an expansion would be the perfect time to do it.

    If they added way to upgrade current gear then this would be a little less painful, but I honestly don't care. I want a fresh start.

    Not now! Only few months One tamriel is out there we Just finished grinding sets. End of the year would be more reasonable.
  • Linaleah
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    no. please god, no. increase usable CP cap. add more bonuses to champion trees. add different gear sets. but for the love of all that is holy. do NOT completely reset the gear. one of my least favorite aspects of majority of MMO's on the market is constant reset. it may seem nice on paper - gives newer players a chance to catch up! but in reality. older players have to start over. again. while newer players have more and more of a gap to catch up to STILL.

    no.
    dirty worthless casual.
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