Draconerus wrote: »Please make 2H Items count as 2 pieces. This would allow players such as myself who play a healer to also use a monster set or open up other set combinations for players.
Draconerus wrote: »
There are multiple of those setups for healers. My standart setup for healing trials is:Draconerus wrote: »Please make 2H Items count as 2 pieces. This would allow players such as myself who play a healer to also use a monster set or open up other set combinations for players.
Draconerus wrote: »Please make 2H Items count as 2 pieces. This would allow players such as myself who play a healer to also use a monster set or open up other set combinations for players.
lolo_01b16_ESO wrote: »There are multiple of those setups for healers. My standart setup for healing trials is:Draconerus wrote: »Please make 2H Items count as 2 pieces. This would allow players such as myself who play a healer to also use a monster set or open up other set combinations for players.
5 spc on body, 5 aether (jewelery+1 body+lightning staff), 1 kena, 1 master restro
You could also swap the master restro for a spc restro and wear 2 pieces of a monster set.
Twilight remedy is another set a healer could use on his backbar only. (In that case, just put your orbs on your backbar and stay there for a few secs untill people used the synergies)
If you want to heal in pvp, transmutation is also a great set for your backbar.
Funny how the players saying "no" are saying so because they feel that would limit set choice? I mean i don't get that but whatever. These are the same players that day DW is the DPS weapon, and the other two are backup weapons. In PvP two handed is king...yeah, but I'll say that if a stamina toon had DW/ sword and shield, that DW build would still absolutely wreck face, not requiring two handed or bow.
The point of allowing two set pieces for ALL two handed weapons is to balance certain weapons for PVE damage, that way my Dual bow build can actually work in PvE and PvP, and not be required to have another weapon on my backbar.
It would also somewhat fix the oh so very frustrating and common MAGICK templar build. Being forced to run DW and sweeps for the best build for them. It would be nice for ranged magplar destroy staff user to get a bit of a buff.
Draconerus wrote: »It would only open up more options. This is never a bad thing.
Definitely want this. Goddamm I want to use 2handed weapons on both bars and just be as powerful as a dual wielder (ending in me not getting kicked instantly)
Chilly-McFreeze wrote: »Why has everything to be a carbon copy of the alternatives? Why must every class have the exact strength and weaknesses of the others? Why should 2h be exact the same like dw?
Stevil said it countless times - diversity isn't archieved through similitude. DW does somethings better than 2h and vice versa. Like Hurika wrote, one malus of dw is having to farm twice as much weapons and tempers. Btw I never saw an dw user complain about a missing gap closer skill.
And then again, whould it realy open up builds for diversity or would 2h users wear the exact same 2-5-5 sets any dw/snb build would wear?
When we follow this through, why don't we get rid of different classes, races and weapon lines alltogether and give everyone the same 10 skills + 2 ulitmates. That would be fair, wouldn't it? But it would be horrible boring.
I want that my choices matter. If I wield two fruitknives it should be different to smashing someone with the big beater of consternation.