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Can we have masocore difficulty with vvardenfell?

  • Katahdin
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    I am starting to get into vet dungeons finally.

    Seems like most people are afraid to do certain dungeons on vet these days. I asked a couple of my guilds to do vWGT or vCOS this weekend and the response I got was vCOS too hard and no interest in VWGT.

    I did vWGT the first time 2 weeks ago and it took us 5 hours but it was awesome and the most fun I'd had in a while. I couldn't wait to go back. I finally got to jump in and help a group finish it on Sunday. Planar inhibitor and Kena were much easier to get through because I now know the mechanics. It was still awesome though and I want to do more.

    Edited by Katahdin on January 30, 2017 3:47PM
    Beta tester November 2013
  • Wifeaggro13
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    Asardes wrote: »
    Like Craglorn pre-nerf, pre-VET16?

    I'm talking about 2014 Craglorn.

    The problem with pre v12 craglorn was there was no rewards for doing the content. None of the delves had any good rewards just standard decon. Shadas tear one of the best dungeons in game literally dropped nothing but decons.it was fun and harder then he'll to kill her.

    Itemization and the inflation of vr killed craglorn. Not that people just wanted to solo, if you give people good rewards people will do the content. No matter if it's group or solo. The problem is its harder to make content designed for groups then to design content for a single player dps meta. The game now has no permanent community. guildschange hands fall apart and new ones pop up so frequently it's just sad out of 25 guilds I've been in only one stillexists and it was a guild that formed in 2015 and has changed leadership and core trials group so much you cannot form any relationship with anyone you play with.
  • Strider_Roshin
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    Asardes wrote: »
    Look at the other DLCs:
    Non-Instanced | Instanced Normal | Instanced Vet
    IC | Variable | Easy | Difficult |
    Orsinium | Easy | Easy | Difficult |
    TG | Easy | Medium | Difficult
    DB | Easy | N/A | N/A |
    SotH | N/A | Easy | Difficult

    So there's everything for everybody. I'ts likely that Vvardenfel would be the same. You can even turn easy content to difficult in the current DLCs or even the base game. Just try to solo a world boss.

    I've already solo'd the world bosses, but ask anyone that farms vMA, and they'll tell you how dull it is doing the same thing over, and over gets dull fast. Also unlike vMA there are no incentives to solo the world bosses.
  • MLGProPlayer
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    Would be nice but probably won't happen. One of the reasons why I don't do overland quests anymore is because they're so easy. I tried to continue the Orsinium story quests yesterday but was bored out of my mind. I could kill every single enemy with a single hit while they couldn't do any damage to me in my light armour. Content can be soloable without being a joke.
    Edited by MLGProPlayer on January 30, 2017 4:11PM
  • LadyNalcarya
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    And on a side note: I dont feel like hardcore difficulty is masochistic. I dont enjoy dying, I enjoy punishing those big bad bosses and the fact they cant still kill me even in challenge run. :) If the bosses are too easy, the victory feels kinda cheap, for me anyway. Like Alduin fight in Skyrim, all the epicness was kinda diluted by low difficulty (my first walkthrough was without mods).Though ofc I play some easier games for story, mechanics and whatnot.
    Edited by LadyNalcarya on January 30, 2017 4:19PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Enslaved
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    Enslaved wrote: »
    I know there's difficult content in this game such as vMoL, and playing with randoms, but it would be nice if we can have an entire zone that keeps you on your toes. Kind of like how IC was when it launched, or how craglorn was originally.

    IC actually used to be the main area I spent time until it was nerfed to the pathetic state it is now.

    Can we have a zone that actually challenges us again?

    Fore those wondering what "masocore" means; it is a combination of masochism, and hardcore.

    if you want masochism, go maelstorm arena.

    VMA is "Flutten" difficulty :wink:

    vMA RNG is masochism over 9000
  • Doctordarkspawn
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    No.

    You have Maelstrom Arena, VMOL, Shadows of the hist, and all repeatable content for the past year geared toward the hardcore player. And all but VMOL, geared toward raiders has been forgotten or universally reviled. Do I want all the content to be *** easy? No, but I'm tired of geting virtually ignored by a dev team only lisening to people who want the game to be difficult, despite whether or not the difficult content is designed -well-. (And whether or not you think the Shadows dungeons were, Play COS's dunmer assassin boss as a tank and see how much you like his slip and slide glitch.)

    Lets be honest, if you loved 2014 Craglorn you'd have played it when it was difficult.

    Stop the imperialism and greed. If this does have dungeons, let them be casual dungeons. Your not cool by demanding difficulty. And quite frankly, I'll take interesting, memorable, and fun over difficult any day. This game has suffered too long by lisening to these players who are willing to sacrifice -fun-, even other players fun, for the sake of success and having that success mean something.
    Edited by Doctordarkspawn on January 30, 2017 4:53PM
  • miteba
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    I agree with the fact that all overland PVE is fairly easy with some exceptions like vMA and some World Bosses.
    I hope vvardenfell will be something like Craglorn was at launch... and it was more difficult because there were bigger mob groups, with different mechanics and mainly because of the first gear cap rise from VET12 to VET14.

    Anyway, there were rumours of another gear rise from 160 to 180, with vvardenfell! This ofc caused a lot of tension in some forum topics, since most players are against it (if not only because of their legendary equips and vMA weapons). Any words on this topic, since it affects every one of us?
  • Doctordarkspawn
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    miteba wrote: »
    I agree with the fact that all overland PVE is fairly easy with some exceptions like vMA and some World Bosses.
    I hope vvardenfell will be something like Craglorn was at launch... and it was more difficult because there were bigger mob groups, with different mechanics and mainly because of the first gear cap rise from VET12 to VET14.

    Anyway, there were rumours of another gear rise from 160 to 180, with vvardenfell! This ofc caused a lot of tension in some forum topics, since most players are against it (if not only because of their legendary equips and vMA weapons). Any words on this topic, since it affects every one of us?

    If you liked it that much, you'd have kept playing. The system isn't ready for difficult content, with the changes to DPS, gear, and all this still creating a massive inbalance, why do you want for them to rush out difficult content before the game is ready?

    Barring that, do you honestly trust ZOS with difficult content at the moment? Play COS as a tank and deal with the dunmer assassin' bosses slip and slide glitch which hasn't been fixed in forever, and tell me how much you want for ZOS to make difficult content.
    Edited by Doctordarkspawn on January 30, 2017 4:51PM
  • Oreyn_Bearclaw
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    No.

    You have Maelstrom Arena, VMOL, Shadows of the hist, and all repeatable content for the past year geared toward the hardcore player. And all but VMOL, geared toward raiders has been forgotten or universally reviled. Do I want all the content to be *** easy? No, but I'm tired of geting virtually ignored by a dev team only lisening to people who want the game to be difficult, despite whether or not the difficult content is designed -well-.

    Lets be honest, if you loved 2014 Craglorn you'd have played it when it was difficult.

    Stop the imperialism and greed. If this does have dungeons, let them be casual dungeons. Your not cool by demanding difficulty. And quite frankly, I'll take interesting, memorable, and fun over difficult any day. This game has suffered too long by lisening to these players who are willing to sacrifice -fun-, even other players fun, for the sake of success and having that success mean something.

    What game are you playing? If the dev team listed to the people that wanted this game to be difficult, then we would not have had blanket nerfs to virtually every piece of content over the last 2 years. Craglorn? Nefed. ICP and WGT? Nerfed so hard its laughable. Every gold and silver Zone? Dont get me started. There are two difficult pieces of content left in this game, VMOL-HM and VMA. By difficult, I mean it takes progression. SOTH dungeons are tricky, but most people that are properly built will clear on their first or second run.
  • Doctordarkspawn
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    @Oreyn_Bearclaw (Because I dun fugged up the quote function)

    Craglorn was nerfed because as much as you cry for it, nobody played it. Too little incentive, too difficult to go through, and required a group. It was -clunkily made-, not to mention far too difficult for the effort. And I guarentee you. If you increased the difficulty to what it was in 2014, people would stop running the content again. Because it's too much hassle for a chance at a drop that they can sell.

    ICP and WGT are still -annoying-, and that's all they ever were. If you tell me your going through those with no death every run then I call bull. But even then, they arrent annoying because difficult mechanics. Their difficult because they keep adding more moving parts to dungeon mechanics, again, how well you can spin plates determin your success.

    Nobody liked the grind Gold and Silver was. Nobody. Nobody liked geting two shot by mobs harder than Molag Bal and quite frankly those had to get axed so that questing wasn't as railroady.

    As for SOTH. Two statements.

    One. "Why did the healer get hit with hallucination after the totem spawned and Chudan spawned?"

    Two. "Why does the Dunmer boss from COS one shot me when he's slid across the room?"

    This game needs refined alot more before it'll be worth being difficult, and even then, what you attribute to a casual conspiracy isn't. Good grief, man. (PS. Consider that maybe, just maybe, it was nerfed because it wasn't being played, because they werrent happy with -why- it was difficult, ect, ect.)

    Again, I have no problem with difficult when the system you make difficult in, is balanced well. This is one of the few games where I've thought "So I didn't pack my spanner and now I'm screwed, thanks." I think this game needs refined and focused to where -build- isn't an issue. I think if your going to make difficult content, you should need to rely on your skill with your tools, not what tools you bring.

    Make -fun- content first, find ways to tweak it to make it difficult -later-. Or dont do it at all. Just because you enjoy poorly made stuff, because it's difficult, does not mean we must all like it.
    Edited by Doctordarkspawn on January 30, 2017 5:16PM
  • LadyNalcarya
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    As for SOTH. Two statements.

    One. "Why did the healer get hit with hallucination after the totem spawned and Chudan spawned?"

    Two. "Why does the Dunmer boss from COS one shot me when he's slid across the room?"

    Iirc, these yellow "shadows" spawn at certain % of Treeminder's HP so you can prevent this situation. And having self-heals helps a lot. :)
    Dont know about your second example, I havent encountered any issues with that boss. But I had similar issue in vMA (enemies sliding/teleporting around) and I agree that it should be fixed.
    Edited by LadyNalcarya on January 30, 2017 5:02PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Doctordarkspawn
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    As for SOTH. Two statements.

    One. "Why did the healer get hit with hallucination after the totem spawned and Chudan spawned?"

    Two. "Why does the Dunmer boss from COS one shot me when he's slid across the room?"

    Iirc, these yellow "shadows" spawn at certain % of Treeminder's HP so you can prevent this situation. And having self-heals helps a lot. :)
    Dont know about your second example, I havent encountered any issues with that boss. But I had similar issue in vMA (enemies sliding/teleporting around) and I agree that it should be fixed.

    The totem is not, and the hallucination target is random. Eh. Some people like that design, I personally think it's ***, and as much as I hate Velindreth, I actually think she's fairly well designed, just needs tuned down a bit.

    I'd post the glitch for the dunmer boss if I had a video, but it's near clockwork when doing it. It's absolutely dumb.
  • miteba
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    If you liked it that much, you'd have kept playing

    We are talking about a new (future) zone! If it is new, i hope it will bring a different level of difficulty! I am not saying i want it to be extremly hard... just want it to bring a little more challenge.

    I can give you a example: The new DLC zones! I have done all the content and i liked it... but when i think about it, the Craglorn Zone is the one i have better memories, because at least in the begining was hard to solo it (it was originally a group zone as you know it) and forced me to try new skills (or new morphs) to surpass it. I was very linear in my build and had to evolve...
    The new DLCs brought new content but not new challenge to your capacities...

    Anyway, when i said Overland PVE is fairly easy... i am talking about solo content! Obviously the new group dungeons were added to overland zones because not everybody has DLC´s (and to avoid what happened to the Imperial City group dungeons).
    And even when i say fairly easy, i am not criticizing anything, just stating it... I agree that there should be easier content so everybody can enjoy it in a relaxed way because the main focus of the game should be that and not frustrate players...
  • Bouldercleave
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    Casual overland with a few "OH *** !" areas

    delves and dungeons with 3 difficulty levels that you can chose upon entering to tailor your challenge level.

    That is MY dream.
  • LadyNalcarya
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    As for SOTH. Two statements.

    One. "Why did the healer get hit with hallucination after the totem spawned and Chudan spawned?"

    Two. "Why does the Dunmer boss from COS one shot me when he's slid across the room?"

    Iirc, these yellow "shadows" spawn at certain % of Treeminder's HP so you can prevent this situation. And having self-heals helps a lot. :)
    Dont know about your second example, I havent encountered any issues with that boss. But I had similar issue in vMA (enemies sliding/teleporting around) and I agree that it should be fixed.

    The totem is not, and the hallucination target is random. Eh. Some people like that design, I personally think it's ***, and as much as I hate Velindreth, I actually think she's fairly well designed, just needs tuned down a bit.

    I'd post the glitch for the dunmer boss if I had a video, but it's near clockwork when doing it. It's absolutely dumb.

    I mean, yeah, the curse is applied to a random target, but Chudan and Behemoth spawn at certain points so you can push/slow down the dps at some points to avoid having curse and miniboss at the same time.
    And yeah, I agree that bugs should be patched.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Doctordarkspawn
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    miteba wrote: »
    If you liked it that much, you'd have kept playing

    We are talking about a new (future) zone! If it is new, i hope it will bring a different level of difficulty! I am not saying i want it to be extremly hard... just want it to bring a little more challenge.

    I can give you a example: The new DLC zones! I have done all the content and i liked it... but when i think about it, the Craglorn Zone is the one i have better memories, because at least in the begining was hard to solo it (it was originally a group zone as you know it) and forced me to try new skills (or new morphs) to surpass it. I was very linear in my build and had to evolve...
    The new DLCs brought new content but not new challenge to your capacities...

    Anyway, when i said Overland PVE is fairly easy... i am talking about solo content! Obviously the new group dungeons were added to overland zones because not everybody has DLC´s (and to avoid what happened to the Imperial City group dungeons).
    And even when i say fairly easy, i am not criticizing anything, just stating it... I agree that there should be easier content so everybody can enjoy it in a relaxed way because the main focus of the game should be that and not frustrate players...

    The problem I have with people going "Make the overland difficulty harder!" Is it's just gonna be Craglorn again. Nobody's gonna do it because it's not worth it. We've seen it with every piece of content this game has put out, and I really do state, that if you liked Craglorn, you would have kept playing it.

    It'll please you for a grand total of two days, then you'll eat your way through and it'll be hard...for what? New players wont get into it, not everyone enjoys 'evolving' as you do, rather being familiar with a set toolset and gitting gud with it until they overcome the challenge.

    Making the new content difficult only serves to service the current player, and isolate the new player. It is thinking for today. I think for tomorrow.
  • Doctordarkspawn
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    Casual overland with a few "OH *** !" areas

    delves and dungeons with 3 difficulty levels that you can chose upon entering to tailor your challenge level.

    That is MY dream.

    If we include the Worldbosses, are those not the "OH ****!" moments?

    Though I'd like 3 difficulty levels. For -everything-. We can agree on that, at least.
  • Surgee
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    I know there's difficult content in this game such as vMoL, and playing with randoms, but it would be nice if we can have an entire zone that keeps you on your toes. Kind of like how IC was when it launched, or how craglorn was originally.

    IC actually used to be the main area I spent time until it was nerfed to the pathetic state it is now.

    Can we have a zone that actually challenges us again?

    Fore those wondering what "masocore" means; it is a combination of masochism, and hardcore.

    This game definitely needs it. I remember playing other MMOS, where fight with any mob could result in an instant death and punishment by taking your exp away. This of course comes with greater rewards. At the moment in ESO it's just too easy to the point that it's just simply boring. It's like playing any other games with GOD MODE active. Where's the fun in that? I gotta admit that the most excitement I had in a video game in past years was being a low level in Ark:Survival Evolved. I had to constantly look behind my back, because I knew that anything or anyone can kill me in a blink of an eye. Once I've leveled up, the game so boring, because of lack of challenge.
    With that being said, I hope for open zones perfect for small groups. No 12 players stuff. Very few get to try that and it's usually a very frustrating experience.
    I'd also love to see some PVE area with quests and cities but with open PVP allowed that is not alliance based. 4 players max per group, where anyone can be foe or a friend.
  • Bouldercleave
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    Casual overland with a few "OH *** !" areas

    delves and dungeons with 3 difficulty levels that you can chose upon entering to tailor your challenge level.

    That is MY dream.

    If we include the Worldbosses, are those not the "OH ****!" moments?

    Though I'd like 3 difficulty levels. For -everything-. We can agree on that, at least.

    Yes - absolutely on the Worldbosses. Orsinium was great for that. Add a diffulty setting to the delves and dungeons in Orsinium and it would have been pretty close to perfect.

    We are in 100% agreement.
  • waterfairy
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    Not all of us are weirdos that wanna pay for punishment.
  • Doctordarkspawn
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    Vigarr wrote: »
    Not all of us are weirdos that wanna pay for punishment.

    This.

    For *** sake. I am tired. Of suffering. For others enjoyment.
  • Bouldercleave
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    Vigarr wrote: »
    Not all of us are weirdos that wanna pay for punishment.

    Agreed! Challenge to not get bored, yes. Getting pimp slapped every 13 steps would get old fast, just like the original Craglorn.
  • kylewwefan
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    Try carrying groups of sub 200 cp through practically any vet dungeon. For the masochist in you.

    Or you could pug vet trials with them also. If you make it that far, put it into hard mode.

    That will likely make you turn into one of them guys picking flowers in cold harbor since everything else is too hard.




    Living the pug life is hardcore.




  • LadyNalcarya
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    Vigarr wrote: »
    Not all of us are weirdos that wanna pay for punishment.

    This.

    For *** sake. I am tired. Of suffering. For others enjoyment.

    Umm I'm sory but WUT?
    Why suffering for other's enjoyment? Why would anyone want to suffer in game?
    Also, I have serious doubts that people who enjoy difficult content play because they want to be punished (it sounds really weird imo). I havent met a single competitive player that likes wiping on bosses.
    Edited by LadyNalcarya on January 30, 2017 5:50PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • dday3six
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    iirc, it was a Nioh dev that coined the term "masocore" when talking about the difficulty of that game. It's certainly a selling point for games of a particular persuasion, and while I might enjoy that. I highly doubt the majority of ESO's playerbase would.

    The bulk of ESO's content has been thoroughly diluted, and that seems to be the path ZOS has choosen for the future. I doubt they'd pivot on that without a better revenue stream to push them in that direction.
  • Callous2208
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    This game has suffered far too long with faceroll easy content. There lies some challenge in instanced group content but that's few and far between. An old school adventure zone like Crag would be a welcomed sight. Something you could solo with enough time and skill, but also highly enjoyable for a small 2-3 man group to conquer. Pretty bad when 90% of the game is too easy for people who spend most of their time rping.
    Edited by Callous2208 on January 30, 2017 5:56PM
  • miteba
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    The problem I have with people going "Make the overland difficulty harder!"

    I agree with your point of view, but i am not one these people... like i said: It is a new zone, so let it have a more challenging content! I am not saying i want the other zones to be increased in difficulty!
    Surgee wrote: »
    This game definitely needs it. I remember playing other MMOS, where fight with any mob could result in an instant death and punishment by taking your exp away. (...) It's like playing any other games with GOD MODE active. (...)With that being said, I hope for open zones perfect for small groups. No 12 players stuff.

    One of the greatest rewards is your gameplay evolving... When i finished vMA for the first time i was radiant, after a lot of "frustrating" hours... and i was radiant because at that moment i felt i surpassed a great barrier and i knew it made me a better player, use the resources better, be quicker, memorise & respect the mechanics etc etc

    Maybe ZOS should use the same groups option "normal/veteran" in all PVE content aswell... the difference would be better item rewards (for instance, instead of epic ekips, you would have drop chance of legendary stuff), more gold per mob; etc etc
  • alexkdd99
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    People that don't want to feel challenged should read a book rather than play a game. Games maintain attention by providing incentives, and challenging you. The PvE content in this game just makes you yawn.

    Lol who are you to tell others how they should enjoy their free time. People can play games for many different reasons, why do you think there is so many different types of games?

    Just funny when people try to tell others how they should enjoy their time.

    As others have said if you want a challenge then change your gear and remove your cp. There are a ton of different ways to challenge yourself in this game. Seems that people really only want a challenge if it applies to everyone, which shouldn't be the case if it is as people are saying. Others content shouldn't matter to you, if you want a challenge then give it to yourself.
  • Kodrac
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    You want a challenge? Go outside. Talk to the opposite sex. Talk, not send a text.
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