Strider_Roshin wrote: »
Look at the other DLCs:
Non-Instanced | Instanced Normal | Instanced Vet
IC | Variable | Easy | Difficult |
Orsinium | Easy | Easy | Difficult |
TG | Easy | Medium | Difficult
DB | Easy | N/A | N/A |
SotH | N/A | Easy | Difficult
So there's everything for everybody. I'ts likely that Vvardenfel would be the same. You can even turn easy content to difficult in the current DLCs or even the base game. Just try to solo a world boss.
Strider_Roshin wrote: »Strider_Roshin wrote: »I know there's difficult content in this game such as vMoL, and playing with randoms, but it would be nice if we can have an entire zone that keeps you on your toes. Kind of like how IC was when it launched, or how craglorn was originally.
IC actually used to be the main area I spent time until it was nerfed to the pathetic state it is now.
Can we have a zone that actually challenges us again?
Fore those wondering what "masocore" means; it is a combination of masochism, and hardcore.
if you want masochism, go maelstorm arena.
VMA is "Flutten" difficulty
I agree with the fact that all overland PVE is fairly easy with some exceptions like vMA and some World Bosses.
I hope vvardenfell will be something like Craglorn was at launch... and it was more difficult because there were bigger mob groups, with different mechanics and mainly because of the first gear cap rise from VET12 to VET14.
Anyway, there were rumours of another gear rise from 160 to 180, with vvardenfell! This ofc caused a lot of tension in some forum topics, since most players are against it (if not only because of their legendary equips and vMA weapons). Any words on this topic, since it affects every one of us?
Doctordarkspawn wrote: »No.
You have Maelstrom Arena, VMOL, Shadows of the hist, and all repeatable content for the past year geared toward the hardcore player. And all but VMOL, geared toward raiders has been forgotten or universally reviled. Do I want all the content to be *** easy? No, but I'm tired of geting virtually ignored by a dev team only lisening to people who want the game to be difficult, despite whether or not the difficult content is designed -well-.
Lets be honest, if you loved 2014 Craglorn you'd have played it when it was difficult.
Stop the imperialism and greed. If this does have dungeons, let them be casual dungeons. Your not cool by demanding difficulty. And quite frankly, I'll take interesting, memorable, and fun over difficult any day. This game has suffered too long by lisening to these players who are willing to sacrifice -fun-, even other players fun, for the sake of success and having that success mean something.
Doctordarkspawn wrote: »As for SOTH. Two statements.
One. "Why did the healer get hit with hallucination after the totem spawned and Chudan spawned?"
Two. "Why does the Dunmer boss from COS one shot me when he's slid across the room?"
KoshkaMurka wrote: »Doctordarkspawn wrote: »As for SOTH. Two statements.
One. "Why did the healer get hit with hallucination after the totem spawned and Chudan spawned?"
Two. "Why does the Dunmer boss from COS one shot me when he's slid across the room?"
Iirc, these yellow "shadows" spawn at certain % of Treeminder's HP so you can prevent this situation. And having self-heals helps a lot.
Dont know about your second example, I havent encountered any issues with that boss. But I had similar issue in vMA (enemies sliding/teleporting around) and I agree that it should be fixed.
Doctordarkspawn wrote: »If you liked it that much, you'd have kept playing
Doctordarkspawn wrote: »KoshkaMurka wrote: »Doctordarkspawn wrote: »As for SOTH. Two statements.
One. "Why did the healer get hit with hallucination after the totem spawned and Chudan spawned?"
Two. "Why does the Dunmer boss from COS one shot me when he's slid across the room?"
Iirc, these yellow "shadows" spawn at certain % of Treeminder's HP so you can prevent this situation. And having self-heals helps a lot.
Dont know about your second example, I havent encountered any issues with that boss. But I had similar issue in vMA (enemies sliding/teleporting around) and I agree that it should be fixed.
The totem is not, and the hallucination target is random. Eh. Some people like that design, I personally think it's ***, and as much as I hate Velindreth, I actually think she's fairly well designed, just needs tuned down a bit.
I'd post the glitch for the dunmer boss if I had a video, but it's near clockwork when doing it. It's absolutely dumb.
Doctordarkspawn wrote: »If you liked it that much, you'd have kept playing
We are talking about a new (future) zone! If it is new, i hope it will bring a different level of difficulty! I am not saying i want it to be extremly hard... just want it to bring a little more challenge.
I can give you a example: The new DLC zones! I have done all the content and i liked it... but when i think about it, the Craglorn Zone is the one i have better memories, because at least in the begining was hard to solo it (it was originally a group zone as you know it) and forced me to try new skills (or new morphs) to surpass it. I was very linear in my build and had to evolve...
The new DLCs brought new content but not new challenge to your capacities...
Anyway, when i said Overland PVE is fairly easy... i am talking about solo content! Obviously the new group dungeons were added to overland zones because not everybody has DLC´s (and to avoid what happened to the Imperial City group dungeons).
And even when i say fairly easy, i am not criticizing anything, just stating it... I agree that there should be easier content so everybody can enjoy it in a relaxed way because the main focus of the game should be that and not frustrate players...
Bouldercleave wrote: »Casual overland with a few "OH *** !" areas
delves and dungeons with 3 difficulty levels that you can chose upon entering to tailor your challenge level.
That is MY dream.
Strider_Roshin wrote: »I know there's difficult content in this game such as vMoL, and playing with randoms, but it would be nice if we can have an entire zone that keeps you on your toes. Kind of like how IC was when it launched, or how craglorn was originally.
IC actually used to be the main area I spent time until it was nerfed to the pathetic state it is now.
Can we have a zone that actually challenges us again?
Fore those wondering what "masocore" means; it is a combination of masochism, and hardcore.
Doctordarkspawn wrote: »Bouldercleave wrote: »Casual overland with a few "OH *** !" areas
delves and dungeons with 3 difficulty levels that you can chose upon entering to tailor your challenge level.
That is MY dream.
If we include the Worldbosses, are those not the "OH ****!" moments?
Though I'd like 3 difficulty levels. For -everything-. We can agree on that, at least.
Doctordarkspawn wrote: »
Doctordarkspawn wrote: »The problem I have with people going "Make the overland difficulty harder!"
This game definitely needs it. I remember playing other MMOS, where fight with any mob could result in an instant death and punishment by taking your exp away. (...) It's like playing any other games with GOD MODE active. (...)With that being said, I hope for open zones perfect for small groups. No 12 players stuff.
Strider_Roshin wrote: »People that don't want to feel challenged should read a book rather than play a game. Games maintain attention by providing incentives, and challenging you. The PvE content in this game just makes you yawn.