wiz12268b14_ESO wrote: »Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »AlexDresden87 wrote: »I find all of those who placed a vote for "Too High" a little absured. Then again that is my personal belief. I'm speaking from experience of playing other games that charge compared to this game. To me the cost of the manor for example far cheaper than what I expected ($100-$200 worth of crowns). I say this because if your looking at this game as just for pricing stand point compared to lets say Warcraft. This game is asking hardly much. I used to play warcraft and I had purchased a special mount in the game that costed almost $30. And here, you can practically own a decent size house for a single player that can do whatever the hell they want with it for just about the same price....
WoW also has account wide skin changes (not just the costumes but armor as well) , exp gear which last forever to basically hit max level, being able to purchase your sub in game with in game currency (p2w imo).
Sure they differ alot but I believe WoW has many more features atm than ESO does though.
I wonder why. Not because it's been out for 12 years as compared to 3, surely?
Or maybe perhaps they listened to the community more as well, not sure.
Perhaps we're both right. They listened to their community for 12 years rather than for 3 years?
Well at the given rate, ESO won't survive that long tbh if they don't do something.
I see no evidence of the game falling in popularity, on the contrary it becomes more populated with each update and I can only see that trend continuing with the housing update.
Well take a look at Swtor for example, ever since the CM came out tons of people flocked back to the game, yet 6 months later the game was a ghost town again, and has been for the past 2-3 years.
Really? Perhaps in NA, I wouldn't know. I still play in the EU and don't see it as a ghost town. However, I'll judge the success of this game by how well populated it is rather than by how well populated other games are.
Just saying its going the same route as Swtor is, so not looking to good atm
I guess we'll have to agree to disagree on that, given that we aren't in agreement on the state of SWTOR let alone the direction ESO is going in and its rising popularity notwithstanding all the doomsayers and gloom-mongers, quite apart from the entitlement brigade who want all the best stuff for next to nothing.
Its still a buy to play with a nearly necessary sub, so its not entitlement. Its one thing if the game was made as a free to play game from jump street. It wasnt. We critics said EXACTLY what was going to happen with this game and we have been correct at nearly every turn. Other than it went F2P a few months earlier than we predicted.
We said it would release as sub, milk money from people who wanted that next big thing game and then after a year or so go F2P. Well they didnt go full free to play but they went buy to play (with a fire sale price) about 9 months after release.
The the crown store comes in and it has gotten more and more ridiculous with no rhyme or reasoning to prices. I have said that when you give currency away as a sub incentive it will affect prices somewhat but there still should be some scale to HOW they price things. 4K for some mounts, 6k for motifs, 400 for cups and saucers and plates? Absolutely zero correlation as to why those prices are what they are and why some things are 1500 or 500.
Storage is the end all be all in most MMOs, and ZoS was very smart putting the crafting bag (the number one reason why people dont have bag space to begin with) behind a sub wall. So its a catch 22 they can sell more 'permanent' storage space and negate the need for people to sub or they can continue to 'rent' the unlimited bag. One obviously has a much larger upside to their bottom line. even if they sold 100 slots for 100 dollars it would still be cheaper (in the long run) for people to buy that and stop subbing, especially if the major reason they were subbing in the first place was that crafting bag, which is more than likely is for most people. Add in the outrageous price of storage upgrades in terms of in game gold and that make storage even more precious. But thats why they sell 10 slots for 1000 crowns I suppose.
Now theyre adding furniture and more crafting 'crap' which is going to diminish space even more, especially if youre not a sub and dont have the craft bag.
Storage or lack thereof I am sure is the biggest complaint people have with this game, and is probably a reason why so many stop playing altogether. You grind (with limited space) to sell crap to buy more space and its a never ending cycle. And even then you still have what 200 max personal bag space? And you have to upgrade it on each and every toon. Thats why the craft bag is so 'valuable' its bottomless and its shared.
In the end you have to look at all this from an OBJECTIVE point of view not as a fan or a critic. What is a 'normal' person going to think of it. Fans will pay just about anything until they wont, then theyre critics and pissed off and then they wont pay at all. The scorched earth approach has never worked for any game. Sure it might keep one that is on life support going for a little while longer but it surely wont make it grow, get old players back, or attract new people.
I know got a little off topic there but it all stems from the same argument.
Have you played almost any other game lately? Eso actually has a ton of storage compared to other MMO. Especially if we are going to compare eso as a free 2 play which you seem to be implying it is.
Go make a list of mmo with more storage that is cheaper. I bet there are way more games with way less storage that will cost you a lot more.
So if we are going to call this game f2p, then it is the best f2p mmo out.
Sorry the end is not near. Also do you really believe they have no reasoning on how they price things?
Saying there is limited storage compared to other games is inaccurate. Also if someone is that worried about it then stop being cheap and sub.
Oreyn_Bearclaw wrote: »Are these speculative? Where is the source that these are the prices?
derStreuner wrote: »I dont think, that the crown-prices are to high. I think that the gold-prices are to low. A large house/manor should be something special but with1kk/3.5kk everyone can aford one if they farm a month, and everyone that plays longer has that amount of money
Kyle1983b14_ESO wrote: »wiz12268b14_ESO wrote: »Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »AlexDresden87 wrote: »I find all of those who placed a vote for "Too High" a little absured. Then again that is my personal belief. I'm speaking from experience of playing other games that charge compared to this game. To me the cost of the manor for example far cheaper than what I expected ($100-$200 worth of crowns). I say this because if your looking at this game as just for pricing stand point compared to lets say Warcraft. This game is asking hardly much. I used to play warcraft and I had purchased a special mount in the game that costed almost $30. And here, you can practically own a decent size house for a single player that can do whatever the hell they want with it for just about the same price....
WoW also has account wide skin changes (not just the costumes but armor as well) , exp gear which last forever to basically hit max level, being able to purchase your sub in game with in game currency (p2w imo).
Sure they differ alot but I believe WoW has many more features atm than ESO does though.
I wonder why. Not because it's been out for 12 years as compared to 3, surely?
Or maybe perhaps they listened to the community more as well, not sure.
Perhaps we're both right. They listened to their community for 12 years rather than for 3 years?
Well at the given rate, ESO won't survive that long tbh if they don't do something.
I see no evidence of the game falling in popularity, on the contrary it becomes more populated with each update and I can only see that trend continuing with the housing update.
Well take a look at Swtor for example, ever since the CM came out tons of people flocked back to the game, yet 6 months later the game was a ghost town again, and has been for the past 2-3 years.
Really? Perhaps in NA, I wouldn't know. I still play in the EU and don't see it as a ghost town. However, I'll judge the success of this game by how well populated it is rather than by how well populated other games are.
Just saying its going the same route as Swtor is, so not looking to good atm
I guess we'll have to agree to disagree on that, given that we aren't in agreement on the state of SWTOR let alone the direction ESO is going in and its rising popularity notwithstanding all the doomsayers and gloom-mongers, quite apart from the entitlement brigade who want all the best stuff for next to nothing.
Its still a buy to play with a nearly necessary sub, so its not entitlement. Its one thing if the game was made as a free to play game from jump street. It wasnt. We critics said EXACTLY what was going to happen with this game and we have been correct at nearly every turn. Other than it went F2P a few months earlier than we predicted.
We said it would release as sub, milk money from people who wanted that next big thing game and then after a year or so go F2P. Well they didnt go full free to play but they went buy to play (with a fire sale price) about 9 months after release.
The the crown store comes in and it has gotten more and more ridiculous with no rhyme or reasoning to prices. I have said that when you give currency away as a sub incentive it will affect prices somewhat but there still should be some scale to HOW they price things. 4K for some mounts, 6k for motifs, 400 for cups and saucers and plates? Absolutely zero correlation as to why those prices are what they are and why some things are 1500 or 500.
Storage is the end all be all in most MMOs, and ZoS was very smart putting the crafting bag (the number one reason why people dont have bag space to begin with) behind a sub wall. So its a catch 22 they can sell more 'permanent' storage space and negate the need for people to sub or they can continue to 'rent' the unlimited bag. One obviously has a much larger upside to their bottom line. even if they sold 100 slots for 100 dollars it would still be cheaper (in the long run) for people to buy that and stop subbing, especially if the major reason they were subbing in the first place was that crafting bag, which is more than likely is for most people. Add in the outrageous price of storage upgrades in terms of in game gold and that make storage even more precious. But thats why they sell 10 slots for 1000 crowns I suppose.
Now theyre adding furniture and more crafting 'crap' which is going to diminish space even more, especially if youre not a sub and dont have the craft bag.
Storage or lack thereof I am sure is the biggest complaint people have with this game, and is probably a reason why so many stop playing altogether. You grind (with limited space) to sell crap to buy more space and its a never ending cycle. And even then you still have what 200 max personal bag space? And you have to upgrade it on each and every toon. Thats why the craft bag is so 'valuable' its bottomless and its shared.
In the end you have to look at all this from an OBJECTIVE point of view not as a fan or a critic. What is a 'normal' person going to think of it. Fans will pay just about anything until they wont, then theyre critics and pissed off and then they wont pay at all. The scorched earth approach has never worked for any game. Sure it might keep one that is on life support going for a little while longer but it surely wont make it grow, get old players back, or attract new people.
I know got a little off topic there but it all stems from the same argument.
Have you played almost any other game lately? Eso actually has a ton of storage compared to other MMO. Especially if we are going to compare eso as a free 2 play which you seem to be implying it is.
Go make a list of mmo with more storage that is cheaper. I bet there are way more games with way less storage that will cost you a lot more.
So if we are going to call this game f2p, then it is the best f2p mmo out.
Sorry the end is not near. Also do you really believe they have no reasoning on how they price things?
Saying there is limited storage compared to other games is inaccurate. Also if someone is that worried about it then stop being cheap and sub.
I believe Swtor has more storage available than Eso does, 50 characters per server with 480 storage + another 80 for inventory, also a Legacy storage for the legacy on each server which holds another 480 storage. You can buy all these unlocks as account unlocks which were cheap as heck when they first came out, believe I spent about 15m total or so to unlock all the account unlocks.
Also all resources stack to 1k each stack now I believe (not infinite, but one character is sufficient to hold all your mats or leave in the legacy storage.)
Also from my pov 15m in Swtor is like 300k here or so?
Fishoscandi wrote: »NewBlacksmurf wrote: »Fishoscandi wrote: »I was honestly surprised. I was expecting 8k for the small homes. 'Surprise' isn't for surprised that they are higher than I expected?
@Fishoscandi
You expected a small unfurnished house to be over $50 in real money?
A small cosmetic item on 4 legs costing almost $50? Yes, I expected a small unfurnished house to cost over $50. Also, sorry if I didn't get the crown packs' prices correctly as I pay for them in €. I try to not jump on the greedy ZOS train a lot but lately I kind of had to.
Shadowshire wrote: »
It seems that whether Homesteads bought with Crowns will be furnished or unfurnished is unclear. Perhaps yet another set of Crown price ranges will be announced for furnished/unfurnished Homesteads.
Shadowshire wrote: »
Also, the "ESO Live" announcement did not disclose any Crown prices for the two so-called "custom homes", and it remains unclear as to why ZOS has described them with that phrase. Perhaps the prospective buyer will be able to choose among several options with regard to the features that such a Homestead will have.
If the crown prices are correct, the prices are in parity with the cartel coin costs of fully unlocked strongholds in SWTOR or mithral coins for premium housing in LOTRO. Those are the only two games with housing I play at the moment, so can't speak to any others.
Shadowshire wrote: »It seems that whether Homesteads bought with Crowns will be furnished or unfurnished is unclear.
Oreyn_Bearclaw wrote: »Are these speculative? Where is the source that these are the prices?
They stated it wasn't final but ESO live they gave out rough numbers. My guess is they did it to test the waters of the community to see how far they can get.
SWTOR is a free to play that requires a subscription to play without restrictions, its not a really good system to compare too.
Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »
I think paying the extra for imax 3d movies in the theaters is about right .
my friend really disagrees and goes to see them at second run for a fraction of that.
But he doesn't in anyway make the illogical jump from that to "so you should go see every 3d imax movie they make."
it makes no sense - a doesn't follow from b.
Just because i think a gallon of milk i want to buy is a fair price doesn't mean i should buy all the gallons of milk there are or that doing so would be no problem?
Who thinks this way? How does this leap make sense?
Well just thought that was what he was aiming for, he claims its cheap so therefore why not buy more than 1?
Stopnaggin wrote: »Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »
I think paying the extra for imax 3d movies in the theaters is about right .
my friend really disagrees and goes to see them at second run for a fraction of that.
But he doesn't in anyway make the illogical jump from that to "so you should go see every 3d imax movie they make."
it makes no sense - a doesn't follow from b.
Just because i think a gallon of milk i want to buy is a fair price doesn't mean i should buy all the gallons of milk there are or that doing so would be no problem?
Who thinks this way? How does this leap make sense?
Well just thought that was what he was aiming for, he claims its cheap so therefore why not buy more than 1?
No it was an attempt to degrade him for his opinion.
You only see your side, your opinion. Some have other opinions and that is life. You are very much entitled to your opinion as is he. This whole argument is pointless because value is very subjective in nature. If someone sees hours of fun in buying a manor with crowns, how is that wrong? If someone doesn't see hours of fun in it, how are they wrong? It makes no difference what other see or dont see value in housing.
The refusal of people to accept another's opinion is a problem. We see it everyday in the news, when protests or marches turn into riots and destruction. We used to accept others opinions without resorting to child like behavior, somewhere we have lost that ability. We now resort to calling people names and hurling insults at them because they simply don't agree with us. This is a problem that doesn't help solve anything, just creates a great divide, an us and them mentality.
Kyle1983b14_ESO wrote: »wiz12268b14_ESO wrote: »Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »AlexDresden87 wrote: »I find all of those who placed a vote for "Too High" a little absured. Then again that is my personal belief. I'm speaking from experience of playing other games that charge compared to this game. To me the cost of the manor for example far cheaper than what I expected ($100-$200 worth of crowns). I say this because if your looking at this game as just for pricing stand point compared to lets say Warcraft. This game is asking hardly much. I used to play warcraft and I had purchased a special mount in the game that costed almost $30. And here, you can practically own a decent size house for a single player that can do whatever the hell they want with it for just about the same price....
WoW also has account wide skin changes (not just the costumes but armor as well) , exp gear which last forever to basically hit max level, being able to purchase your sub in game with in game currency (p2w imo).
Sure they differ alot but I believe WoW has many more features atm than ESO does though.
I wonder why. Not because it's been out for 12 years as compared to 3, surely?
Or maybe perhaps they listened to the community more as well, not sure.
Perhaps we're both right. They listened to their community for 12 years rather than for 3 years?
Well at the given rate, ESO won't survive that long tbh if they don't do something.
I see no evidence of the game falling in popularity, on the contrary it becomes more populated with each update and I can only see that trend continuing with the housing update.
Well take a look at Swtor for example, ever since the CM came out tons of people flocked back to the game, yet 6 months later the game was a ghost town again, and has been for the past 2-3 years.
Really? Perhaps in NA, I wouldn't know. I still play in the EU and don't see it as a ghost town. However, I'll judge the success of this game by how well populated it is rather than by how well populated other games are.
Just saying its going the same route as Swtor is, so not looking to good atm
I guess we'll have to agree to disagree on that, given that we aren't in agreement on the state of SWTOR let alone the direction ESO is going in and its rising popularity notwithstanding all the doomsayers and gloom-mongers, quite apart from the entitlement brigade who want all the best stuff for next to nothing.
Its still a buy to play with a nearly necessary sub, so its not entitlement. Its one thing if the game was made as a free to play game from jump street. It wasnt. We critics said EXACTLY what was going to happen with this game and we have been correct at nearly every turn. Other than it went F2P a few months earlier than we predicted.
We said it would release as sub, milk money from people who wanted that next big thing game and then after a year or so go F2P. Well they didnt go full free to play but they went buy to play (with a fire sale price) about 9 months after release.
The the crown store comes in and it has gotten more and more ridiculous with no rhyme or reasoning to prices. I have said that when you give currency away as a sub incentive it will affect prices somewhat but there still should be some scale to HOW they price things. 4K for some mounts, 6k for motifs, 400 for cups and saucers and plates? Absolutely zero correlation as to why those prices are what they are and why some things are 1500 or 500.
Storage is the end all be all in most MMOs, and ZoS was very smart putting the crafting bag (the number one reason why people dont have bag space to begin with) behind a sub wall. So its a catch 22 they can sell more 'permanent' storage space and negate the need for people to sub or they can continue to 'rent' the unlimited bag. One obviously has a much larger upside to their bottom line. even if they sold 100 slots for 100 dollars it would still be cheaper (in the long run) for people to buy that and stop subbing, especially if the major reason they were subbing in the first place was that crafting bag, which is more than likely is for most people. Add in the outrageous price of storage upgrades in terms of in game gold and that make storage even more precious. But thats why they sell 10 slots for 1000 crowns I suppose.
Now theyre adding furniture and more crafting 'crap' which is going to diminish space even more, especially if youre not a sub and dont have the craft bag.
Storage or lack thereof I am sure is the biggest complaint people have with this game, and is probably a reason why so many stop playing altogether. You grind (with limited space) to sell crap to buy more space and its a never ending cycle. And even then you still have what 200 max personal bag space? And you have to upgrade it on each and every toon. Thats why the craft bag is so 'valuable' its bottomless and its shared.
In the end you have to look at all this from an OBJECTIVE point of view not as a fan or a critic. What is a 'normal' person going to think of it. Fans will pay just about anything until they wont, then theyre critics and pissed off and then they wont pay at all. The scorched earth approach has never worked for any game. Sure it might keep one that is on life support going for a little while longer but it surely wont make it grow, get old players back, or attract new people.
I know got a little off topic there but it all stems from the same argument.
Have you played almost any other game lately? Eso actually has a ton of storage compared to other MMO. Especially if we are going to compare eso as a free 2 play which you seem to be implying it is.
Go make a list of mmo with more storage that is cheaper. I bet there are way more games with way less storage that will cost you a lot more.
So if we are going to call this game f2p, then it is the best f2p mmo out.
Sorry the end is not near. Also do you really believe they have no reasoning on how they price things?
Saying there is limited storage compared to other games is inaccurate. Also if someone is that worried about it then stop being cheap and sub.
I believe Swtor has more storage available than Eso does, 50 characters per server with 480 storage + another 80 for inventory, also a Legacy storage for the legacy on each server which holds another 480 storage. You can buy all these unlocks as account unlocks which were cheap as heck when they first came out, believe I spent about 15m total or so to unlock all the account unlocks.
Also all resources stack to 1k each stack now I believe (not infinite, but one character is sufficient to hold all your mats or leave in the legacy storage.)
Also from my pov 15m in Swtor is like 300k here or so?
SWTOR is a free to play that requires a subscription to play without restrictions, its not a really good system to compare too.
I think it's expected that ZOS offer the homestead system as an incentive for people to do grinding stuff in the next three months, and not set the crown price to encourage many to purchase all they want on day one.
What ZOS 'wants it to be to the players' is entirely, completely irrelevant. If ZOS wants to make money, and wants to have happy players, they will give the players what they want. Gaming studios that do that sort of top-down design - "let's design based on what we want them to do rather than what they want" is a failure. A diorama system that has zero in-game utility to players, that is only accessible via obscene grind or exorbitant expenditure of in-game or IRL cash is madness. Until they offer us:
- Housing storage of some kind
- Ability to re-sell or upgrade to better properties as we 'progress' in housing
- A reasonable path to basic furnishings that doesn't involve months of grind
- Interactivity beyond lighting candles and sitting in 1/100 chairs available
They are failing to provide the bare minimum of what any reasonable person could expect from a housing system.
Get this straight, people - we're not complaining about the prices - we are complaining about the value proposition we're being presented with.
Knootewoot wrote: »Well depends. I think it is to high, but compared to the Dromah-something motif it is a bargin
Stopnaggin wrote: »I think it's expected that ZOS offer the homestead system as an incentive for people to do grinding stuff in the next three months, and not set the crown price to encourage many to purchase all they want on day one.
What ZOS 'wants it to be to the players' is entirely, completely irrelevant. If ZOS wants to make money, and wants to have happy players, they will give the players what they want. Gaming studios that do that sort of top-down design - "let's design based on what we want them to do rather than what they want" is a failure. A diorama system that has zero in-game utility to players, that is only accessible via obscene grind or exorbitant expenditure of in-game or IRL cash is madness. Until they offer us:
- Housing storage of some kind
- Ability to re-sell or upgrade to better properties as we 'progress' in housing
- A reasonable path to basic furnishings that doesn't involve months of grind
- Interactivity beyond lighting candles and sitting in 1/100 chairs available
They are failing to provide the bare minimum of what any reasonable person could expect from a housing system.
Get this straight, people - we're not complaining about the prices - we are complaining about the value proposition we're being presented with.
Value is again subjective, a reasonable person would expect that what I value is no what you value. Would storage be nice? Absolutely, will it be added? Who knows. As far as value, I see value in 10k crowns. Why?, because I have them sitting there and I like to craft. So I will buy manor and decorate to my taste. Is this the same for everyone? Nope, some people enjoy playing the market, some role playing and some running dungeons and trial for leader boards. Not one of those is wrong. It is what they enjoy, and that is where they find the value in the game.
The only thing wrong in this thread is assuming that everyone shares your opinions, and when they don't they are idiots, unreasonable, stupid, whales, ignorant or any other myriad of names. This applies to both sides of the argument. We all find value in different things in the game and that is quite all right.
Stopnaggin wrote: »I think it's expected that ZOS offer the homestead system as an incentive for people to do grinding stuff in the next three months, and not set the crown price to encourage many to purchase all they want on day one.
What ZOS 'wants it to be to the players' is entirely, completely irrelevant. If ZOS wants to make money, and wants to have happy players, they will give the players what they want. Gaming studios that do that sort of top-down design - "let's design based on what we want them to do rather than what they want" is a failure. A diorama system that has zero in-game utility to players, that is only accessible via obscene grind or exorbitant expenditure of in-game or IRL cash is madness. Until they offer us:
- Housing storage of some kind
- Ability to re-sell or upgrade to better properties as we 'progress' in housing
- A reasonable path to basic furnishings that doesn't involve months of grind
- Interactivity beyond lighting candles and sitting in 1/100 chairs available
They are failing to provide the bare minimum of what any reasonable person could expect from a housing system.
Get this straight, people - we're not complaining about the prices - we are complaining about the value proposition we're being presented with.
Value is again subjective, a reasonable person would expect that what I value is no what you value. Would storage be nice? Absolutely, will it be added? Who knows. As far as value, I see value in 10k crowns. Why?, because I have them sitting there and I like to craft. So I will buy manor and decorate to my taste. Is this the same for everyone? Nope, some people enjoy playing the market, some role playing and some running dungeons and trial for leader boards. Not one of those is wrong. It is what they enjoy, and that is where they find the value in the game.
The only thing wrong in this thread is assuming that everyone shares your opinions, and when they don't they are idiots, unreasonable, stupid, whales, ignorant or any other myriad of names. This applies to both sides of the argument. We all find value in different things in the game and that is quite all right.
Different people have different tastes and preferences.
Some folks are gonna look at housing as a game within itself and spend lotsa play time on their purchases, decor etc. Just like some folks play the game for marketing, some play it for trials, some play it for pvp, some play it for rpg, etc.
ZoS on day one if offering up a fairly large set of systems with a lot of depth with only a little bit of it (DPS dummy, crafting stations, attuned stations) that has a broader appeal but with promises of more to come. i see a lot of folks with interest in what this new addition has to offer now, what it can add later but also see a lot who wont see much value in it.
i again come back to the Argonian DLC.
It was a cheaper DLC that added two group dungeons. those took a lot of work. Those and the balance stuff were like the only stuff from that update IIRC.
it cost a modest amount.
It wasn't adding new stuff for everyone.
i was one who got nothing from those dungeons - dont run groups, not my thing. No biggie. I sub so i can run them but i wasn't negative about the DLC.
In this update, for free, housing is the major added system and mostly its just about getting the core housing systems in place. more to come later. Every player can get into it for free if they choose - unlike the hist DLCs where no dungeon if no cash/sub.
More broad game functions will come later for housing. Just didn't make the release.
Players will look at their options and their interests and choose from the many different paths to get what they want.
Kyle1983b14_ESO wrote: »