Sheva I 7 I wrote: »they are not doing those dolmens for xp, they are farming them for the sets.
A game, is not a food store but the comparison would be, that dolmens right now, is like these shops giving everything for free with unlimited stock and the shop is so full of people, that noone sees where the free items are so they just stick their hands and fingers everywhere trying to grab at least something.
Actually @Woodenplank what you're describing already exists (well, apart from your PS). If you go to the Fighters Guild in your alliance capital city there's an NPC there who gives out daily dolmen quests. Actually, I can't remember if you can pick them up in any alliance capital, but to turn the quest in I know it has to be the capital of your own alliance.Woodenplank wrote: »Of course, you could perhaps (as an alternative to, or as an addition) make a model like seen in Wrothgar dailies.
Just have someone (like Fighter's Guild leaders, for lore-accuracy) provide bounties for dolmens (like 3 or so a-day per character) in different zones. Completing the quests then gives "Fighter's Guild Compensation" which is a small coffer with a random dolmen'ish reward.
How's that for size?
(P.S. I still think scaling the durability of the daedra to number of players would be fine, as it does make the dolmens more entertaining IMO).
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Woodenplank wrote: »Of course, you could perhaps (as an alternative to, or as an addition) make a model like seen in Wrothgar dailies.
Just have someone (like Fighter's Guild leaders, for lore-accuracy) provide bounties for dolmens (like 3 or so a-day per character) in different zones. Completing the quests then gives "Fighter's Guild Compensation" which is a small coffer with a random dolmen'ish reward.
How's that for size?
(P.S. I still think scaling the durability of the daedra to number of players would be fine, as it does make the dolmens more entertaining IMO).
So are those that stand on rocks, spamming heavy flame staff attack just doing it for XP? They never move and if they die they never respawn.
Seems pretty inefficient.
Sheva I 7 I wrote: »they are not doing those dolmens for xp, they are farming them for the sets.
This is one of those posts where I am not quite sure whether the person posting it is being facetious - because what they describe about daily quests already exists... idk...
I totally disagree with what the OP said about lvl'ing. The Lvl'ing in this game is fast already, and the quests give plenty of xp. You either like doing quests or you don't, and it's pretty clear you don't, you also don't seem to like grinding, so maybe you are in the wrong game ?.
As for the dungeons you mentioned, it sounds like you upset some people, however not all people will moan about low lvl's joining, also you need to take into account the lvl range. If you are say lvl 40 and the others are high lvl, and one of them has lead and starts to dungeon you will spend most of your time dead, but if you asked them to give you lead it would be you lvl, and thus give you a better chance.
Above all else remember this is an multi player game.
I totally disagree with what the OP said about lvl'ing. The Lvl'ing in this game is fast already, and the quests give plenty of xp. You either like doing quests or you don't, and it's pretty clear you don't, you also don't seem to like grinding, so maybe you are in the wrong game ?.
As for the dungeons you mentioned, it sounds like you upset some people, however not all people will moan about low lvl's joining, also you need to take into account the lvl range. If you are say lvl 40 and the others are high lvl, and one of them has lead and starts to dungeon you will spend most of your time dead, but if you asked them to give you lead it would be you lvl, and thus give you a better chance.
Above all else remember this is an multi player game.
I love questing, it is best the game can offer.
Personally, i do not much do dungeons and i dont use group finder, never used it and i have played since launch and before.
I do hate zerg trains. they ruin the gane where ever they go, they dont really even play, they dont invest time to the game as most of them just spam an aoe ability while watching TV, others are plain AFK, clearly using some bot judging from repetitive action to keep them logged...
I do not much care about leveling speed, i dont speed level or anything like that, levels come naturally while questing and doing other kinds of activities around the game world.
Many however, level fast with dolmen even though its not really that fast. Thats why i suggested group finder to be tweaked so it gives extra xp and rewwards so that i dont have to see these zerg trains in open world anymore, as i said, they ruin the content they are "doing exept perphaps PVP but i dont know much about PVP so i leave it alone.
In short, i want zerg herds away from open world, i want Dolmens to be meaningful in terms of gameplay, not in terms of rewards and xp.
We coul make dolmens so, that they only grant chest once a day/dolmen and good XP only once a day/dolmen, second run would only give miniscule meaningless XP.
Also, the most important i can think of right now, is to make dolmen spawns completely random so that they cant be rotated., maybe also remove wayshrines that are right next to dolmens.
Those ideas just cause more frustration for players already frustrated they have to spend hours on end running the Dolmens to find their gear.
xskinzcity wrote: »Just attack a couple things and let the zerg do the rest lol.
Those ideas just cause more frustration for players already frustrated they have to spend hours on end running the Dolmens to find their gear.
Afking and rotating dolmens is too easy way to gain good gear and it really drops quite easily as wwell judging from my few dolmens i done myself. I got all the purple jewellery i need after doin 6 Dolmens.
I assume they are not doing it for gear that much as they do to get gear to be sold. That gear should be BoP so they cant be sold. Getting free loot that sells for good gold with practically no effirt at all is bad for the game economy, good for gold sellers.
[quote="Turelus;3735691"Rather than make the content less accessible why not make the content better scaled. Dolmens already scale with the number of players in the area to bring in more monsters, why not have that scale system also work to buff the monsters power levels and HP. Yes this slows down the content slightly for larger groups but doesn't make their gear grind a chore or daily.
It sucks, what if there was some Dome around it and only those who were inside when it was being opened are able to do it. Yeah, kind of last man standing type of thing. I hate scaling myself, its just so unrealistic and simply stupid. Dome would make it more intensive, no more running away from it etc, fight or die.
Redesigning Dolmens wouldnt be that bad idea, what if player could choose when opening the Dolmen, solo, group or raid? Then Dome appears and its fight on! Put some love into Dolmens would increase the quality of the game.