NewBlacksmurf wrote: »Ur suppose to die if outnumbered
Massive_Stain wrote: »Lol, harness and hardened shield doesn´t need a nerf, or fix for that matter. They are in a fine place atm.
Isnt that like me saying "proc sets are in a fine place atm and dont need changes" aside from the statement being very wrong you should provide some explanation for your answer dont you think?
Someone's hating on sorcs again.. That's the true meta.
Massive_Stain wrote: »Was this thread created out of spell power envy?
Mojomonkeyman wrote: »Pirate skeleton gives shields an insane 1vX scaling coefficient. Shields are far more consistent and effective than dodge rolling, which not only has a cost stack but does absolutely nothing to mitigate the most prevalent and dangerous attacks in the game. In contrast, there is only 1 enchant and 1 armour set that can do anything to ignore the massive artificial health points provided by damage shields.
See how effective dodge rolling is vs a Grothdarr/Sweeps templar compared to a build using Harness Magicka. To be perfectly honest shields need cost stacking if they are reapplied over an existing shield. MagSorc is going to 100% be the meta in the Homestead patch when the unrivalled strengths of Pirate Skeleton and Dark Conversion are fully understood by the community. Add onto that 13% more powerful 15% cheaper Execute-proccing Eye of Lightning and non-magsorcs should ready themselves to be in for a seriously bad time.
Update 13 - sorcs rule supreme in PvE and PvP.
Actually, without any direct "nerf sorc" implication, I wholeheartedly agree with the guy in regards to what class I predict to be at the top of the foodchain (together with mag dks), for the same reasons, basically. I think hes spot on.
Pirate skeleton gives shields an insane 1vX scaling coefficient. Shields are far more consistent and effective than dodge rolling, which not only has a cost stack but does absolutely nothing to mitigate the most prevalent and dangerous attacks in the game. In contrast, there is only 1 enchant and 1 armour set that can do anything to ignore the massive artificial health points provided by damage shields.
See how effective dodge rolling is vs a Grothdarr/Sweeps templar compared to a build using Harness Magicka. To be perfectly honest shields need cost stacking if they are reapplied over an existing shield. MagSorc is going to 100% be the meta in the Homestead patch when the unrivalled strengths of Pirate Skeleton and Dark Conversion are fully understood by the community. Add onto that 13% more powerful 15% cheaper Execute-proccing Eye of Lightning and non-magsorcs should ready themselves to be in for a seriously bad time.
Update 13 - sorcs rule supreme in PvE and PvP.
So pirate skeleton and harness magica are too good - nerf sorcs?
Mojomonkeyman wrote: »Pirate skeleton gives shields an insane 1vX scaling coefficient. Shields are far more consistent and effective than dodge rolling, which not only has a cost stack but does absolutely nothing to mitigate the most prevalent and dangerous attacks in the game. In contrast, there is only 1 enchant and 1 armour set that can do anything to ignore the massive artificial health points provided by damage shields.
See how effective dodge rolling is vs a Grothdarr/Sweeps templar compared to a build using Harness Magicka. To be perfectly honest shields need cost stacking if they are reapplied over an existing shield. MagSorc is going to 100% be the meta in the Homestead patch when the unrivalled strengths of Pirate Skeleton and Dark Conversion are fully understood by the community. Add onto that 13% more powerful 15% cheaper Execute-proccing Eye of Lightning and non-magsorcs should ready themselves to be in for a seriously bad time.
Update 13 - sorcs rule supreme in PvE and PvP.
Actually, without any direct "nerf sorc" implication, I wholeheartedly agree with the guy in regards to what class I predict to be at the top of the foodchain (together with mag dks), for the same reasons, basically. I think hes spot on.
There are a lot of issues with shields, namely: hardened ward, harness magicka.
I feel like the main issue with shields is the fact that in a 1v1 fight they are extremely good maybe even overpowered slightly. You can easily stack them and make yourself insanely difficult to kill. Even in a 2v1 its still sustainable to keep alive with shields.
But then when it comes to a 3 or 4v1 depending on the damage output of the enemy players, shields become pretty crappy and it feels like when you play a magicka sorc that you are very limited in your outplay potential because your survivability relies so much on shields.
I think zos should find a way to make them less effective in 1v1 fights but make them still relevant in 1vX fights.
To compare shields to other survivablity mechanics, shields is far weaker when used in a 1vX situation. The reason for this is that other survivability mechanics are designed in such a way that they are just as effective in a 1v1 and 1vX, an example of these defense mechanics im referring to is things like dodge roll, blocking/mtigating, even healing seems to be alot more effective than shields.
What do you guys think about the points ive raised would love to hear your opinions
I'm not sure it's a shield or even a Mag Sorc specific problem.
Damage potential is just way too high atm. You can oneshot ppl from stealth with even using full-fledged ganking setups. It's a joke.
Also worth noting that the proc set nerf will have zero effect on helping Magicka Sorc survivabilityShields cannot be critically hit, but have 0 resistance as a balance. This causes damage creeps to be much more noticeable vs shields as well.
I would hope for a duration buff on Conjured Ward to promote not casting shields every 5sec over a strength or other type of buff. The damage creep is the main issue, as we don't get %damage reduction via resistances to counteract it (as we almost solely rely on shields).
Pirate skeleton gives shields an insane 1vX scaling coefficient. Shields are far more consistent and effective than dodge rolling, which not only has a cost stack but does absolutely nothing to mitigate the most prevalent and dangerous attacks in the game. In contrast, there is only 1 enchant and 1 armour set that can do anything to ignore the massive artificial health points provided by damage shields.
See how effective dodge rolling is vs a Grothdarr/Sweeps templar compared to a build using Harness Magicka. To be perfectly honest shields need cost stacking if they are reapplied over an existing shield. MagSorc is going to 100% be the meta in the Homestead patch when the unrivalled strengths of Pirate Skeleton and Dark Conversion are fully understood by the community. Add onto that 13% more powerful 15% cheaper Execute-proccing Eye of Lightning and non-magsorcs should ready themselves to be in for a seriously bad time.
Update 13 - sorcs rule supreme in PvE and PvP.
So pirate skeleton and harness magica are too good - nerf sorcs?
I didn't suggest to nerf sorcs at any point during my post. I said that they will be the dominant class next patch, and that the health of the game overall would be improved if repetitive shield stacking had a similar cost stack just like the medium armour defensive ability. That's a 'change shield mechanics' suggestion as is the topic of this thread, not 'nerf sorcs'.
psychotic13 wrote: »I'm a sorc, shields are fine. If you have 4 decent players attacking you, you should be dead.
Its even more awesome when you've got 10stam builds spamming stampede on you. You'll never break the stun long enough to clear the range of the gap closer.Chilly-McFreeze wrote: »With sorcs mobility you mean that cost increasing skill that doesn't even bring you out of gap closer range?
Pirate skeleton gives shields an insane 1vX scaling coefficient. Shields are far more consistent and effective than dodge rolling, which not only has a cost stack but does absolutely nothing to mitigate the most prevalent and dangerous attacks in the game. In contrast, there is only 1 enchant and 1 armour set that can do anything to ignore the massive artificial health points provided by damage shields.
See how effective dodge rolling is vs a Grothdarr/Sweeps templar compared to a build using Harness Magicka. To be perfectly honest shields need cost stacking if they are reapplied over an existing shield. MagSorc is going to 100% be the meta in the Homestead patch when the unrivalled strengths of Pirate Skeleton and Dark Conversion are fully understood by the community. Add onto that 13% more powerful 15% cheaper Execute-proccing Eye of Lightning and non-magsorcs should ready themselves to be in for a seriously bad time.
Update 13 - sorcs rule supreme in PvE and PvP.
So pirate skeleton and harness magica are too good - nerf sorcs?
I didn't suggest to nerf sorcs at any point during my post. I said that they will be the dominant class next patch, and that the health of the game overall would be improved if repetitive shield stacking had a similar cost stack just like the medium armour defensive ability. That's a 'change shield mechanics' suggestion as is the topic of this thread, not 'nerf sorcs'.