ZOS_GinaBruno, ZOS_RichLambert, if anyone is being insulted, it's our intelligence. Currently my bank space is at max level, and most of my alts are maxed on their inventory, but not all. Even so, I still want storage available in my homes. It's not about just the storage, it's about convenience and organization. It would be great if any character I have could go to a certain container in my home and know that I will find all the Spriggan or Viper pieces I've collected, or Treasure maps, etc. Whatever I want to organize and make easily available to my characters, that's what it is really all about.
Could you back this up with some data, thank you.TequilaFire wrote: »They forgot to mention that only a small percent have bought the banker from the crown store.
LegendaryMage wrote: »So what's the bottom line, storage will come along the way?
They may have "raw numbers", but they surely don't know how to read/understand them and/or they purposely misinterpret them to suit their needs.
Data crunching intelligence is more than reading a table of numbers and going: "yea, you know... a bunch of people don't upgrade inventory space, so screw that."
There are reason why people wouldn't upgrade some characters, I have some: I intend to DELETE them at some point, why would I spend gold on upgrading a char that I don't intend to keep?
Another reason: total bag space is not what's matter, is the "working" inventory, i.e. the sum of the bag space of your active char and bank, because the less you have of that the more annoying the game becomes, so it's then when you create a new char to remove stuff from your bank, and the cycle continues. And when you fill that last char you created, would you upgrade inv on it? If you created JUST as a mule, and don't intend to play it... why would you?
But char swapping to move stuff around is so time consuming in the base game's UI, you cannot be doing that all the time, and certainly not while you are expected to be playing the game (i.e. your mates are waiting for you in the dungeon while you track where the hell you've put the one piece of SPC you need for your healer, because you just completed it and wanted to try using it!)
Kyle1983b14_ESO wrote: »
They actually used that comment on the live stream? Jeese, and I thought ESO was turning out better than Swtor, it is exactly the same, Swtor 2.0 great.
Princess_Asgari wrote: »I'm almost positive when they run these analyses they do not exclude inactive accounts greater than 6 months.
9 characters, 8 are mules. Spend most of my gold on space upgrades, prioritise horse space over speed or stamina, and spend more time with inventory management than actually playing the game.
TequilaFire wrote: »They forgot to mention that only a small percent have bought the banker from the crown store.
Need to sell more bakers, let them place banker in the house and buy more bank space.
Could you back this up with some data, thank you.TequilaFire wrote: »They forgot to mention that only a small percent have bought the banker from the crown store.
This explanation actually made a lot of sense to me.
If increasing our bank by 170 slots costs 768,500 gold, it would make sense that housing storage would follow a similar progression. Perhaps 1,000,000 gold for every 200 slots of housing storage.
But if less than 3% of players have maxed out their banks, then it goes to reason more players will not use the housing storage when it's placed at a similar price. They will just keep using mules.
Seems logical.
I don't see the insult.
NewBlacksmurf wrote: »This explanation actually made a lot of sense to me.
If increasing our bank by 170 slots costs 768,500 gold, it would make sense that housing storage would follow a similar progression. Perhaps 1,000,000 gold for every 200 slots of housing storage.
But if less than 3% of players have maxed out their banks, then it goes to reason more players will not use the housing storage when it's placed at a similar price. They will just keep using mules.
Seems logical.
I don't see the insult.
@Emencie
You see it but your maybe the type of player who would do otherwise.
The cost of upgrades may be something you would invest in...in part if not max while others may much rather have permanent inventory space regardless of alts
NewBlacksmurf wrote: »This explanation actually made a lot of sense to me.
If increasing our bank by 170 slots costs 768,500 gold, it would make sense that housing storage would follow a similar progression. Perhaps 1,000,000 gold for every 200 slots of housing storage.
But if less than 3% of players have maxed out their banks, then it goes to reason more players will not use the housing storage when it's placed at a similar price. They will just keep using mules.
Seems logical.
I don't see the insult.
@Emencie
You see it but your maybe the type of player who would do otherwise.
The cost of upgrades may be something you would invest in...in part if not max while others may much rather have permanent inventory space regardless of alts
True.
The the logic still stands. If less than 3% of players would use it based on the fact that less than 3% of players use the other storage, it doesn't make much sense to put development time to it.
The only way I could see this differently is if people thought/think that housing storage was going to be either a lot cheaper than our current options, or free.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »This explanation actually made a lot of sense to me.
If increasing our bank by 170 slots costs 768,500 gold, it would make sense that housing storage would follow a similar progression. Perhaps 1,000,000 gold for every 200 slots of housing storage.
But if less than 3% of players have maxed out their banks, then it goes to reason more players will not use the housing storage when it's placed at a similar price. They will just keep using mules.
Seems logical.
I don't see the insult.
@Emencie
You see it but your maybe the type of player who would do otherwise.
The cost of upgrades may be something you would invest in...in part if not max while others may much rather have permanent inventory space regardless of alts
True.
The the logic still stands. If less than 3% of players would use it based on the fact that less than 3% of players use the other storage, it doesn't make much sense to put development time to it.
The only way I could see this differently is if people thought/think that housing storage was going to be either a lot cheaper than our current options, or free.
@Emencie
I believe the idea is which investment is more valued. I would consider housing more permanent than each individual character.
That's just me tho
NewBlacksmurf wrote: »NewBlacksmurf wrote: »This explanation actually made a lot of sense to me.
If increasing our bank by 170 slots costs 768,500 gold, it would make sense that housing storage would follow a similar progression. Perhaps 1,000,000 gold for every 200 slots of housing storage.
But if less than 3% of players have maxed out their banks, then it goes to reason more players will not use the housing storage when it's placed at a similar price. They will just keep using mules.
Seems logical.
I don't see the insult.
@Emencie
You see it but your maybe the type of player who would do otherwise.
The cost of upgrades may be something you would invest in...in part if not max while others may much rather have permanent inventory space regardless of alts
True.
The the logic still stands. If less than 3% of players would use it based on the fact that less than 3% of players use the other storage, it doesn't make much sense to put development time to it.
The only way I could see this differently is if people thought/think that housing storage was going to be either a lot cheaper than our current options, or free.
@Emencie
I believe the idea is which investment is more valued. I would consider housing more permanent than each individual character.
That's just me tho
Bank storage is account wide though.
I assumed that when we get housing storage it will be account wide as well. So It makes sense to me that it would be priced similarly, if not as an extension. For example, since it costs 768,500g for 170 account wide bank slots. Buying a house would give you the ability to purchase storage at 10 slots for 50,000. A flat fee making housing a little more expensive at 850,000 for another 170 slots.
I just don't understand what would cause one person to spend the gold on one, but not the other. So I see where the Devs were coming from with this comment.
they come up with this bull *** everytime they skip a core featurre
like really, they say eso have playerbase of millions.. we still spend 20 minutes to form a group for a pledge.
they should calculate for active accounts that has been logged atleast once last 3 months.
when they post such stupid statistics, they take into consideration EVERY account. including those of people who bought the game but probably dont have a character with a level over 3.
edit: i also have a *** alternative account to store items because there is no enough slots in my main account
and im already with 12 characters.