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Storage wasn't added cause only 3% of the active player base has max upgraded their bags and bank!

  • MythicEmperor
    MythicEmperor
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    I only upgrade storage on my mains. The reason I didn't upgrade all of them because I was waiting for a feature like housing to be added, which I was sure would solve my inventory-tetris problems. If noone bought bag upgrades, why would it be added to the crown store? This leads me to two conclusions.

    1. ZOS is lazy and simply doesn't care. This is supported by their lack of orgininal houses (besides the crown-only houses). The gold-bought ones are sloppily copy-pasted disgraces.

    2. ZOS is doing this because of the craft bag. I'll admit, I am subbed for it. I bought all the DLC individually (except SotH, it shouldn't even be DLC), and I'm not leveling characters, so the craft bag is my incentive. They don't want housing to interfere with sub sales. If, however, ZOS added housing storage through ESO+, that would solve many players' problems.

    In conclusion, I don't buy ZO$' narrative. I think there is a way they could have gone about implementing house storage which would increase subscriptions. Of course if I ever stopped subbing I take back this idea :P Price another motif at 6k crowns, and I probably will unsub. I simply cannot support that. Remember when people thought 2500 for the Nightmare Course was a lot? If only we'd known what was to come.
    Edited by MythicEmperor on January 27, 2017 11:30PM
    With cold regards,
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  • MasterSpatula
    MasterSpatula
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    "We wanted to but it just didn't make the cut" was a godawfully terrible reason but believable.

    This is godawfully terrible and not believable.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Mitoice
    Mitoice
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    PEOPLE OUTRAGED BY THIS COMMENT....

    Put your money where your mouth is.... This comment made me unsub... And no.. not buying any house until they reconsider.... If we all did the same..... This would change in an instant......

    If you contribute to buying housing items on the crown store.... Then dont complain about this....we are basically the ones at fault...i agree with ZOS on that but not because of their statistics.....
  • Preyfar
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    "We wanted to but it just didn't make the cut" was a godawfully terrible reason but believable.

    This is godawfully terrible and not believable.
    If ZOS wanted to they could easily add 50 more slots to the player bank, and scale the prices up accordingly. Yeah, it'll get expensive, but it gives us more universal storage which we need. I mean, as it is, players could easily just go buy 14 keys for cheap ($10/ea), register accounts, make a phantom guild just for themselves and not only have a 500 slot guild banks... but also tons of mules. Or they could just code it into the game, add it as gold in game and on the crown store, which would make them more money long term than having to get the game for dirt cheap multiple times when it's on sale.
    Edited by Preyfar on January 27, 2017 11:38PM
  • MasterSpatula
    MasterSpatula
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    UrQuan wrote: »
    Danikat wrote: »
    The thing that makes this disappointing for me is that I didn't actually want storage in my house simply as an extension of the bank - I wanted to use items we can find or get from quests as decorations.

    For example hanging a sword over the mantle piece, putting alchemy reagents next to the crafting stations (or on the kitchen table if I want to worry people), or even better being able to launder all those weird knick knacks I can steal and display them around my house. That's what I always do in other TES games. I always try to come back from a dungeon or long quest with a souvenir.

    It would make it much more personal and meaningful than using the same generic furniture as everyone else.
    I totally 100% agree with this @Danikat. I don't care in the slightest bit for storage in housing just for the sake of storing things. I want any "storage" in housing to be for displaying things.

    One of my favorite things to do in Skyrim was to find weapons and armour that either had some sort of significance (like the weapons you get as gifts from Jarls when you become a Thane in their hold, or weapons like the Mace of Molag Bal), or that I just thought looked cool, and display them on weapons racks and mannequins.

    That's what I ideally want in my home(s) in ESO. I don't give a damn about having a chest that I can fill with whatever is cluttering up my inventory. I want to be able to have a display room filled with mannequins displaying armour of various motifs. If I could have that, I'd go out and craft a bunch of gear that I'd be unlikely to ever use, just to display it all.

    Not only do I want this, I consider having the ability to do this baseline functionality of a housing system. if you cannot provide this in your housing system, you do not have a valid claim at having a housing system.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Preyfar
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    Not only do I want this, I consider having the ability to do this baseline functionality of a housing system. if you cannot provide this in your housing system, you do not have a valid claim at having a housing system.
    That and NPC guards and mannequins we can dress up, too. I'd love to be able to station NPCs in my home (other than the merchants) to make my home have a "feel" to it. A true hero's home.

    Storage should be a basic implementation into the game, not something house specific. Decorations should be able to use player items if needed, but housing storage doesn't make sense in a game like ESO unless all it does is access the player's bank (and, again, that gives ZOS more reasons to upgrade the bank capacity).

  • STEVIL
    STEVIL
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    Soella wrote: »
    For a change, I completely agree with ZOS - if only 3% of players maxed out their storage it means no need to simply increase storage. If you have not maxed it means you don't want storage, you want FREE storage - which is completely different requirement, and honestly I don't see why it has to be fulfilled.

    Another story is additional storage you pay for, I'd really would like to be able to craft wardrobe/weapon rack with crafting price similar or even higher than target dummy.
    I agreed with their logic as well.

    Again, look at the clip, the statements about that leading into it were about:
    1 - needing to get the building blocks in and right at release
    2 - anything not directly related to getting stuff and placing it in house got extra scrutiny for how many/much it would help.

    Then they said
    less than half the active players had ever upgraded their banks/inventory/etc at all.
    only 3 percent of the players had maxed all their inventory capacity
    Later they clarified that meant either the in-game options or the crowns (i took that to mean maxed either would be included in the 3%)

    if half your active players have never even paid the startup what couple hundreds for bag upticks - thats pretty telling that its very unlikely those folks will be interested in going thru a big crafting deal to make furniture for storage in their homes.

    So, the way i see it, they prioritized storage for later and went with target dummies and crafting stations as functional non-stuff-placement things to do AT RELEASE.

    The way i see it...

    Right now there are tons and tons of options in-game for upping inventory across all platforms.
    Right now, there are no ways to actually duplicate the targetting dummy features in-game with DPS results given - though it can be simulated in part by certain monsters with certain backup healers and tanks with DPS results coming for those with add-ons which means *not for consoles*.

    So when i think "should they have put in storage and delayed the DPS dummy for later?" the answer is obviously that the dummy is the better choice to include for helping more people. it adds something not yet in the game.

    When i look at the crafting stations and attunable stations and see how that will affect me and maybe others, its a lot closer but frankly, its a win-win-lose-lose - whichever is not included folks would be yelling over. For me, even with my inventory bulging at the seams - i would rather get the stations cuz that will save me more time in the long run.

    So between waiting for storage or waiting for dummy or waiting for crafting stations - i am fine with their decision.

    of course, it would have been better fot them to have added everything they will ever have that i want right now and first... but thats never gonna be the case.

    Would you rather give up the skeleton or crafting stations to get some beginning storage funtions at release day? My answer is no.




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  • Mojmir
    Mojmir
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    Maybe they're figuring in those 7mil accounts,lol.
    Let's see the number of people who haven't logged in over 6 months rich!!
  • Sweetpea704
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    I maxed out my PVE characters but not my PVP toons. For crafters, however, we need more space! I have two toons that are mules. One holds monster helm sets and one holds jewelry.
    Edited by Sweetpea704 on January 28, 2017 12:13AM
  • NewBlacksmurf
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    Mitoice wrote: »
    PEOPLE OUTRAGED BY THIS COMMENT....

    Put your money where your mouth is.... This comment made me unsub... And no.. not buying any house until they reconsider.... If we all did the same..... This would change in an instant......

    If you contribute to buying housing items on the crown store.... Then dont complain about this....we are basically the ones at fault...i agree with ZOS on that but not because of their statistics.....

    @Mitoice

    The problem actually is that people will continue to buy crowns. Spending crowns literally doesn't matter in terms of buying a house.

    While they can track what crowns items are being purchased the larger issue comes prior and that's subbing or buying crowns regardless of when.

    Consider how they derived not to prioritize storage. Consider if 50% of all players have crowns and spend less than 10% or that less than 10% buy crowns or sub overall

    Thoughts?
    Edited by NewBlacksmurf on January 28, 2017 12:04AM
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  • Kalante
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    It's just lazy zos cutting corners like always.
  • ScooberSteve
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    What a bunch of tards
  • Willard
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    They, ZOS, need to go back and look at the Accounts that have actually played the game almost every day since release and not the folks that made an account, played for a week and never returned. I play with a group of people that have played consistently from day one and everyone's biggest complaint is the lack of storage. Storage management is like a mini-game with in the game, but it is not fun!
  • NewBlacksmurf
    NewBlacksmurf
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    Mojmir wrote: »
    Maybe they're figuring in those 7mil accounts,lol.
    Let's see the number of people who haven't logged in over 6 months rich!!

    @Mojmir

    I'd actually argue it's more along the lines of not double counting.

    I played for over a year on PC and then transferred to Xbox One.

    Should both of my accounts on NA and EU be considered?
    Another concept is should my kids Xbox one accounts be considered and my wife who I think may all be under level 10 but none of them bought the game they just can access it the game on my Xbox or own the 2nd one here....all who each have their own accounts.

    Let's then consider how many people share the purchase of their Xbox one digital game which caused accounts to be created.

    That In my opinion is the logic not being applied which is a lot more important to comprehend rather than "active" or innactive accounts.

    @ZOS_PhilipDraven
    Edited by NewBlacksmurf on January 28, 2017 12:12AM
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  • Junipus
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    So...ESO Live confirmed the reason why.

    Seems this is "our" fault if your bags and bank isn't maxed out. This is from Phillip Draven's commentary today
    *Edits...to clarify it seems around 50% haven't done any upgrades but not only 3%

    I get that idea BUT I'm curious if they understand that including alts isn't good data analysis.

    On the contrary tho.....they are pushing crown upgrades and offer in game gold so...that's been made extremely clear that ppl need to do upgrades or not make alts (HUH???) Again @ZOS_PhilipDraven does the analysis not also show 7 to 8/8 on accounts without max upgrades as compelling that perhaps the cost of upgrading is out of line with the value it offers?

    I have 8 active characters but I only use two who have maxed inventory. The others have upgrades but not more than 4........I don't agree with the methodology explained but I do want to make sure we have clearly understood your comments cause to be fair, you were only given a few moments to speak on that topic and it may have been a question without fair time to prepare the answer.


    Thoughts?
    Glaiceana wrote: »
    For people looking to see where this was said live, here is the official video:

    Go to 00:43:40

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  • Kas
    Kas
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    too many players bought multiple accounts to store their items, not upgrading bags past the 12th char. once they get to 24+ chars, this clearly indicates to ZOS that people don't need more bags xDDDD
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  • BenevolentBowd
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    Mitoice wrote: »
    And this is without counting furniture itrns which they said wont stack... Be prepared for the creation of 5 more char mules

    They mentioned a Furnishing Bag but only in passing.

    Also, I would say the introduction of the crafting bag reduced the need for maxed out storage alts and storage guilds. As a side note, recipes will stack to 200 so that will also free up some guild bank slots. :smile:
    Edited by BenevolentBowd on January 28, 2017 12:18AM
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  • Tabbycat
    Tabbycat
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    Mount space upgrades cost 250 gold per slot. ZOS could have easily done the same thing with storage.

    A small chest with 5 slots at 250 gold per slot would cost 1250 gold. A small dresser with 10 slots 2500 gold. Max it out at 60 same as the mount capacity. They could have charged crown prices for storage upgrades in houses the same as they sell mount upgrades in the crown store.

    I honestly think ZOS missed an opportunity with this one.
    Edited by Tabbycat on January 28, 2017 12:25AM
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  • Hammy01
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    Their reasoning is soooo lame!!! The only reason I have not fully upgraded my bank and bags for "all" my alts is because i can't afford it... Not because i don't want to but i would for damn sure take advantage of any free bag space that came with a house if ZOS had included it!!!

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert

    Here is an idea!! How about you lesson the current expense of upgrading the bank and bags by about 80% and the see if your numbers don't drastically change!!
  • NewBlacksmurf
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    Tabbycat wrote: »
    Mount space upgrades cost 250 gold per slot. ZOS could have easily done the same thing with storage.

    A small chest with 5 slots at 250 gold per slot would cost 1250 gold. A small dresser with 10 slots 2500 gold. Max it out at 60 same as the mount capacity. They could have charged crown prices for storage upgrades in houses the same as they sell mount upgrades in the crown store.

    I honestly think ZOS missed an opportunity with this one.

    @Tabbycat
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  • leeux
    leeux
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    They may have "raw numbers", but they surely don't know how to read/understand them and/or they purposely misinterpret them to suit their needs.

    Data crunching intelligence is more than reading a table of numbers and going: "yea, you know... a bunch of people don't upgrade inventory space, so screw that."

    There are reason why people wouldn't upgrade some characters, I have some: I intend to DELETE them at some point, why would I spend gold on upgrading a char that I don't intend to keep?

    Another reason: total bag space is not what's matter, is the "working" inventory, i.e. the sum of the bag space of your active char and bank, because the less you have of that the more annoying the game becomes, so it's then when you create a new char to remove stuff from your bank, and the cycle continues. And when you fill that last char you created, would you upgrade inv on it? If you created JUST as a mule, and don't intend to play it... why would you?

    But char swapping to move stuff around is so time consuming in the base game's UI, you cannot be doing that all the time, and certainly not while you are expected to be playing the game (i.e. your mates are waiting for you in the dungeon while you track where the hell you've put the one piece of SPC you need for your healer, because you just completed it and wanted to try using it!)
    Edited by leeux on January 28, 2017 12:36AM
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  • Hammy01
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    Really?

    If that is their "reasoning" I suggest they need to employ people who can actually think rationally.

    All The Best

    I'm starting to think that ZOS has employed a bunch of monkeys in human suits. All they do is sit around eating bananas and throw darts at a dart board to get ideas about ESO gameplay and improvements.
  • Dawnblade
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    This game has one of the worst inventory systems I've ever seen - I added a second account (paid less than $10) just to get around things like not having individual character bank storage or not being able to mail items between characters.

    The crafting bag has at least made the game playable - one of the reasons I never stuck with the game in the past was the absurd dance of logging on and off various characters to shuffle crafting materials and items around.

    Even with a second account and the crafting bag, managing storage in this game is a pain in the rear compared to other games.

    If they add a bunch of stuff with housing, especially a bunch of non stack-able items, they are setting themselves up for a backlash.
  • Some_Guy
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    And the only dev comment was a moderator telling people not to insult each other. I should be surprised, but I've been playing this game long enough that I'm not.
    And with all these people holding stones just waiting for @ZOS_PhilipDraven I doubt he'll poke his head in to comment.
    Anything could happen, I suppose, but I'm not holding my breath. This development team has been out of touch with its player base for a long time.
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  • KrishakPanettier
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    Absolutely agree with this explanation.
    Taylor_MB wrote: »
    Bag and bank upgrades get stupid expensive after the first few, they don't realise this is why most people don't have max storage space?

    Pathetic excuse.

    I have yet to convince myself to pay 80,000 gold plus for the last few slots. I prefer at that point to spend roughly $10.00 for the next 10 slots, but am slow to even do that. 80,000g is just not worth it. The horse at 250 gold x 60 slots = 15,000gold is well worth the money, but takes 60 days. And if you live in Cyrodiil, bag space is the last thing you upgrade.
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  • KrishakPanettier
    KrishakPanettier
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    With so many different motifs, styles, traits, reagents, glyphs, crafting materials, armor sets, maps, potions, poisons, etc. 220 slots in bank and 200 slots on self are definitely not sufficient. That is before adding upcoming furniture, and new crafting items to make armor.

    Even with unlimited materials bag, it is still insufficient; so many things are not intended for bag and fills inventory slots quickly. Surveys, Maps, and armor sets alone fill enough slots to cause frustration.
    Krishak Kringle aka KrishakPanettier, Templar (PSN:KrishakPanettier)
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  • magnusthorek
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    I missed the Live and couldn't watch the recording because it's so freaking heavy that Chrome crashes every 3 minutes.

    I just can't believe this is your explanation, ZOS, I just don't.

    You provided very little space for a very long time and at that time I believe 75% of player base bought them all to store mostly crafting materials, since they are ridiculously expensive in game 150g EACH) and some aren't even available to buy from Grocers.

    Then you released Crafting Bags, a KILLER feature available for quite some time already in exchange of money, time in which your player base increased by a lot I could bet (no data, like always...) and they probably don't have bags maxed because a good portion already started being ESO+ and just don't feel needed to spend around 200k of gold (which isn't easy to get when learning the game - without the help of your TERRIBLE tutorial - and leveling your first char) with bag upgrades they won't really need anytime soon.

    And I can relate this is true because I've been in both sides.

    Prior to your ESO+ bug I, with maxed bags in several characters and no subscription, had a serious storage issue. Then the bug made me Plus for a few hours and then I've got 140 bank spaces.

    Lots of gear with me went to bank, evengear I won't never use that I was keeping by curiosity, and suddenly my backpack upgrades I paid a lot of in-game cash became useless (relatively speaking).

    Now imagine a real subscriber that has this bonus 24/7? They will probably not buy bag spaces for months still, for god's sakes!

    Sometimes I question myself the authority you have to occupy your positions inside the company because of all the *** ideas and stupid justifications coming from you just don't demonstrate you have what it takes to keep your job.

    Again, I didn't watch the show yet so may missing some points, but what I'm seeing seems like another lame excuse.

    I wish there were international laws to somewhat force you play clean and provide accurate and detailed data to base your decisions.

    BE TRANSPARENT!
    Edited by magnusthorek on January 28, 2017 1:48AM
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  • Gilvoth
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    the only reason i didn't max out my bags was cause i am a poor man, it simply cost more then what i have to max them out
    and now i see this is the reason we are blocked from have storage in our homes ?
    :(
  • tspecherb14_ESO
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    Taylor_MB wrote: »
    Bag and bank upgrades get stupid expensive after the first few, they don't realise this is why most people don't have max storage space?

    Pathetic excuse.

    I agree. I have 8 characters, 1 main and she is only up to the 70K upgrade because I am a stingy *** that cannot justify the gold for 10 extra slots.
  • DannyLV702
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    Not gonna lie. Zos actually got me "triggered" over this. Gg lol
This discussion has been closed.