If ZOS wanted to they could easily add 50 more slots to the player bank, and scale the prices up accordingly. Yeah, it'll get expensive, but it gives us more universal storage which we need. I mean, as it is, players could easily just go buy 14 keys for cheap ($10/ea), register accounts, make a phantom guild just for themselves and not only have a 500 slot guild banks... but also tons of mules. Or they could just code it into the game, add it as gold in game and on the crown store, which would make them more money long term than having to get the game for dirt cheap multiple times when it's on sale.MasterSpatula wrote: »"We wanted to but it just didn't make the cut" was a godawfully terrible reason but believable.
This is godawfully terrible and not believable.
I totally 100% agree with this @Danikat. I don't care in the slightest bit for storage in housing just for the sake of storing things. I want any "storage" in housing to be for displaying things.The thing that makes this disappointing for me is that I didn't actually want storage in my house simply as an extension of the bank - I wanted to use items we can find or get from quests as decorations.
For example hanging a sword over the mantle piece, putting alchemy reagents next to the crafting stations (or on the kitchen table if I want to worry people), or even better being able to launder all those weird knick knacks I can steal and display them around my house. That's what I always do in other TES games. I always try to come back from a dungeon or long quest with a souvenir.
It would make it much more personal and meaningful than using the same generic furniture as everyone else.
One of my favorite things to do in Skyrim was to find weapons and armour that either had some sort of significance (like the weapons you get as gifts from Jarls when you become a Thane in their hold, or weapons like the Mace of Molag Bal), or that I just thought looked cool, and display them on weapons racks and mannequins.
That's what I ideally want in my home(s) in ESO. I don't give a damn about having a chest that I can fill with whatever is cluttering up my inventory. I want to be able to have a display room filled with mannequins displaying armour of various motifs. If I could have that, I'd go out and craft a bunch of gear that I'd be unlikely to ever use, just to display it all.
That and NPC guards and mannequins we can dress up, too. I'd love to be able to station NPCs in my home (other than the merchants) to make my home have a "feel" to it. A true hero's home.MasterSpatula wrote: »Not only do I want this, I consider having the ability to do this baseline functionality of a housing system. if you cannot provide this in your housing system, you do not have a valid claim at having a housing system.
I agreed with their logic as well.For a change, I completely agree with ZOS - if only 3% of players maxed out their storage it means no need to simply increase storage. If you have not maxed it means you don't want storage, you want FREE storage - which is completely different requirement, and honestly I don't see why it has to be fulfilled.
Another story is additional storage you pay for, I'd really would like to be able to craft wardrobe/weapon rack with crafting price similar or even higher than target dummy.
PEOPLE OUTRAGED BY THIS COMMENT....
Put your money where your mouth is.... This comment made me unsub... And no.. not buying any house until they reconsider.... If we all did the same..... This would change in an instant......
If you contribute to buying housing items on the crown store.... Then dont complain about this....we are basically the ones at fault...i agree with ZOS on that but not because of their statistics.....
Maybe they're figuring in those 7mil accounts,lol.
Let's see the number of people who haven't logged in over 6 months rich!!
NewBlacksmurf wrote: »So...ESO Live confirmed the reason why.
Seems this is "our" fault if your bags and bank isn't maxed out. This is from Phillip Draven's commentary today
*Edits...to clarify it seems around 50% haven't done any upgrades but not only 3%
I get that idea BUT I'm curious if they understand that including alts isn't good data analysis.
On the contrary tho.....they are pushing crown upgrades and offer in game gold so...that's been made extremely clear that ppl need to do upgrades or not make alts (HUH???) Again @ZOS_PhilipDraven does the analysis not also show 7 to 8/8 on accounts without max upgrades as compelling that perhaps the cost of upgrading is out of line with the value it offers?
I have 8 active characters but I only use two who have maxed inventory. The others have upgrades but not more than 4........I don't agree with the methodology explained but I do want to make sure we have clearly understood your comments cause to be fair, you were only given a few moments to speak on that topic and it may have been a question without fair time to prepare the answer.
Thoughts?For people looking to see where this was said live, here is the official video:
Go to 00:43:40
And this is without counting furniture itrns which they said wont stack... Be prepared for the creation of 5 more char mules
Mount space upgrades cost 250 gold per slot. ZOS could have easily done the same thing with storage.
A small chest with 5 slots at 250 gold per slot would cost 1250 gold. A small dresser with 10 slots 2500 gold. Max it out at 60 same as the mount capacity. They could have charged crown prices for storage upgrades in houses the same as they sell mount upgrades in the crown store.
I honestly think ZOS missed an opportunity with this one.
Gandrhulf_Harbard wrote: »Really?
If that is their "reasoning" I suggest they need to employ people who can actually think rationally.
All The Best
Bag and bank upgrades get stupid expensive after the first few, they don't realise this is why most people don't have max storage space?
Pathetic excuse.
Bag and bank upgrades get stupid expensive after the first few, they don't realise this is why most people don't have max storage space?
Pathetic excuse.