Here ZOS here's your next whale till you milk them dry ..Yes,just as you read.ZOS deserves respect and support.
All my time on the forums I read threads about people complaining about the crown store and its prices,about the crown crates and it's rip-off RNG.
Well tell you what, you should be grateful.As a player who used to play destiny and put countless hours into this game. I found out that its devs are more greedy then any other game developers out there,they drop their latest DLC and the only way to be able to play the game as its meant to be to be played is by purchasing this new content.However ZOS does not do that,they do not force you to buy thier content.Its totally up to you wether to spend your hard-earned money or not.
(I quit Destiny because of this)
Yes,just as you read.ZOS deserves respect and support.
All my time on the forums I read threads about people complaining about the crown store and its prices,about the crown crates and it's rip-off RNG.
Well tell you what, you should be grateful.As a player who used to play destiny and put countless hours into this game. I found out that its devs are more greedy then any other game developers out there,they drop their latest DLC and the only way to be able to play the game as its meant to be to be played is by purchasing this new content.However ZOS does not do that,they do not force you to buy thier content.Its totally up to you wether to spend your hard-earned money or not.
(I quit Destiny because of this)
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
I agree with your sentiment and your intention. I have a lot of very positive things to say about the game and the Studio as a whole. I wouldn't be here if that wasn't the case. I have a lot of respect for the forum moderators in particular because i've done that job before.ZOS deserves respect and support.
Deadfinger6 wrote: »My lovin' involves a safe word
NewBlacksmurf wrote: »You're comparing ESO to Destiny and concluding that ZOS is doing good.
Destiny is a known problem but at least their game works and doesn't have a lot of known bugs lasting for over 6 months
Destiny also while it has issues, doesn't release expansions/DLC that add new bugs without addressing old ones
Disagree on this comparison, what other games have you experienced to offer comparison?
hmsdragonfly wrote: »NewBlacksmurf wrote: »You're comparing ESO to Destiny and concluding that ZOS is doing good.
Destiny is a known problem but at least their game works and doesn't have a lot of known bugs lasting for over 6 months
Destiny also while it has issues, doesn't release expansions/DLC that add new bugs without addressing old ones
Disagree on this comparison, what other games have you experienced to offer comparison?
To be fair, every Elder Scrolls game is buggy. Every single one of them. It's an open world RPG, it's just too hard to keep all the bugs out.
NewBlacksmurf wrote: »hmsdragonfly wrote: »NewBlacksmurf wrote: »You're comparing ESO to Destiny and concluding that ZOS is doing good.
Destiny is a known problem but at least their game works and doesn't have a lot of known bugs lasting for over 6 months
Destiny also while it has issues, doesn't release expansions/DLC that add new bugs without addressing old ones
Disagree on this comparison, what other games have you experienced to offer comparison?
To be fair, every Elder Scrolls game is buggy. Every single one of them. It's an open world RPG, it's just too hard to keep all the bugs out.
@hmsdragonfly
I think you're trying to relate a ZOS game to a Bethesda game.
The teams are very different but that's not an acceptable reason not to fix a game that's been out almost 3 years who continues to create more issues while not addressing existing issues.
A few bugs are fine but things that flat out don't work most or all of the time isn't a bug
Seraphayel wrote: »I respect ZOS for having made an amazing game. I don't respect them for the way they care, develop and support the game after that, especially since P2P.
If they want to be respected they should deliver content they promised years ago, should listen to the community a bit more and don't overprice the crown store stuff due to greed.
hmsdragonfly wrote: »NewBlacksmurf wrote: »hmsdragonfly wrote: »NewBlacksmurf wrote: »You're comparing ESO to Destiny and concluding that ZOS is doing good.
Destiny is a known problem but at least their game works and doesn't have a lot of known bugs lasting for over 6 months
Destiny also while it has issues, doesn't release expansions/DLC that add new bugs without addressing old ones
Disagree on this comparison, what other games have you experienced to offer comparison?
To be fair, every Elder Scrolls game is buggy. Every single one of them. It's an open world RPG, it's just too hard to keep all the bugs out.
@hmsdragonfly
I think you're trying to relate a ZOS game to a Bethesda game.
The teams are very different but that's not an acceptable reason not to fix a game that's been out almost 3 years who continues to create more issues while not addressing existing issues.
A few bugs are fine but things that flat out don't work most or all of the time isn't a bug
Look, I don't say "ZOS doesn't have to fix this fix that blah blah", it's their job to fix the bugs, what i am trying to say is that it is well-known that open world games of this size are always buggy, look at Morrowind, look at Oblivion, look at Skyrim, there are bugs that cannot be fixed in anyway, it's just impossible to fix without breaking more things.
Yes the teams are different, Morrowind team is different from Skyrim team but guess what, all of them are buggy. It doesn't matter which team makes the game, as an Elder Scrolls massive open world RPG with a lot of quests, a lot of things to do, codes are extremely complicated to the point that bugs aren't avoidable. If they streamline the game, like fewer quests, quests without outcome, fewer things to do, cut a lot of content from the game, then yeah it will be easier to prevent bugs from happening.
If you (or someone else) are talented enough to fix all the bugs, I bet not just ZOS or Bethesda, but every game developer will pay big money to hunt you down and make you working for them.
Yes, once again, it's their job to fix the bugs, but I understand why it's so hard and time consuming to fix them.
NewBlacksmurf wrote: »hmsdragonfly wrote: »NewBlacksmurf wrote: »hmsdragonfly wrote: »NewBlacksmurf wrote: »You're comparing ESO to Destiny and concluding that ZOS is doing good.
Destiny is a known problem but at least their game works and doesn't have a lot of known bugs lasting for over 6 months
Destiny also while it has issues, doesn't release expansions/DLC that add new bugs without addressing old ones
Disagree on this comparison, what other games have you experienced to offer comparison?
To be fair, every Elder Scrolls game is buggy. Every single one of them. It's an open world RPG, it's just too hard to keep all the bugs out.
@hmsdragonfly
I think you're trying to relate a ZOS game to a Bethesda game.
The teams are very different but that's not an acceptable reason not to fix a game that's been out almost 3 years who continues to create more issues while not addressing existing issues.
A few bugs are fine but things that flat out don't work most or all of the time isn't a bug
Look, I don't say "ZOS doesn't have to fix this fix that blah blah", it's their job to fix the bugs, what i am trying to say is that it is well-known that open world games of this size are always buggy, look at Morrowind, look at Oblivion, look at Skyrim, there are bugs that cannot be fixed in anyway, it's just impossible to fix without breaking more things.
Yes the teams are different, Morrowind team is different from Skyrim team but guess what, all of them are buggy. It doesn't matter which team makes the game, as an Elder Scrolls massive open world RPG with a lot of quests, a lot of things to do, codes are extremely complicated to the point that bugs aren't avoidable. If they streamline the game, like fewer quests, quests without outcome, fewer things to do, cut a lot of content from the game, then yeah it will be easier to prevent bugs from happening.
If you (or someone else) are talented enough to fix all the bugs, I bet not just ZOS or Bethesda, but every game developer will pay big money to hunt you down and make you working for them.
Yes, once again, it's their job to fix the bugs, but I understand why it's so hard and time consuming to fix them.
@hmsdragonfly
Here is the actual reality tho. The Bethesda team is not and was never the ZOS dev team.
Furthermore:
its not bugs, its literally a lot of things that just don't work
Its literally things that are missing
its literally things that are a result from lack of quality checking
its literally things that come from not even asking the other companies where they publish the game how their ideas would work
Most open world games don't release updates that allow people to fall through the game and can't get back, or where they get stuck on loading screens, use items that say one thing and do another or nothing at all, games that charge real money for a service and but don't provide the full benefits, or areas of the game you pay for but that you can't access for months.
These are exact examples experienced, some which were fixed and others still remain but which all are in patch notes or a dev confirmation on the forums of from their ESO Live shows or Con interviews and official web articles.
hmsdragonfly wrote: »NewBlacksmurf wrote: »hmsdragonfly wrote: »NewBlacksmurf wrote: »hmsdragonfly wrote: »NewBlacksmurf wrote: »You're comparing ESO to Destiny and concluding that ZOS is doing good.
Destiny is a known problem but at least their game works and doesn't have a lot of known bugs lasting for over 6 months
Destiny also while it has issues, doesn't release expansions/DLC that add new bugs without addressing old ones
Disagree on this comparison, what other games have you experienced to offer comparison?
To be fair, every Elder Scrolls game is buggy. Every single one of them. It's an open world RPG, it's just too hard to keep all the bugs out.
@hmsdragonfly
I think you're trying to relate a ZOS game to a Bethesda game.
The teams are very different but that's not an acceptable reason not to fix a game that's been out almost 3 years who continues to create more issues while not addressing existing issues.
A few bugs are fine but things that flat out don't work most or all of the time isn't a bug
Look, I don't say "ZOS doesn't have to fix this fix that blah blah", it's their job to fix the bugs, what i am trying to say is that it is well-known that open world games of this size are always buggy, look at Morrowind, look at Oblivion, look at Skyrim, there are bugs that cannot be fixed in anyway, it's just impossible to fix without breaking more things.
Yes the teams are different, Morrowind team is different from Skyrim team but guess what, all of them are buggy. It doesn't matter which team makes the game, as an Elder Scrolls massive open world RPG with a lot of quests, a lot of things to do, codes are extremely complicated to the point that bugs aren't avoidable. If they streamline the game, like fewer quests, quests without outcome, fewer things to do, cut a lot of content from the game, then yeah it will be easier to prevent bugs from happening.
If you (or someone else) are talented enough to fix all the bugs, I bet not just ZOS or Bethesda, but every game developer will pay big money to hunt you down and make you working for them.
Yes, once again, it's their job to fix the bugs, but I understand why it's so hard and time consuming to fix them.
@hmsdragonfly
Here is the actual reality tho. The Bethesda team is not and was never the ZOS dev team.
Furthermore:
its not bugs, its literally a lot of things that just don't work
Its literally things that are missing
its literally things that are a result from lack of quality checking
its literally things that come from not even asking the other companies where they publish the game how their ideas would work
Most open world games don't release updates that allow people to fall through the game and can't get back, or where they get stuck on loading screens, use items that say one thing and do another or nothing at all, games that charge real money for a service and but don't provide the full benefits, or areas of the game you pay for but that you can't access for months.
These are exact examples experienced, some which were fixed and others still remain but which all are in patch notes or a dev confirmation on the forums of from their ESO Live shows or Con interviews and official web articles.
A simple question, how much is your experience in coding?
hmsdragonfly wrote: »NewBlacksmurf wrote: »You're comparing ESO to Destiny and concluding that ZOS is doing good.
Destiny is a known problem but at least their game works and doesn't have a lot of known bugs lasting for over 6 months
Destiny also while it has issues, doesn't release expansions/DLC that add new bugs without addressing old ones
Disagree on this comparison, what other games have you experienced to offer comparison?
To be fair, every Elder Scrolls game is buggy. Every single one of them. It's an open world RPG, it's just too hard to keep all the bugs out.
IndyWendieGo wrote: »hmsdragonfly wrote: »NewBlacksmurf wrote: »You're comparing ESO to Destiny and concluding that ZOS is doing good.
Destiny is a known problem but at least their game works and doesn't have a lot of known bugs lasting for over 6 months
Destiny also while it has issues, doesn't release expansions/DLC that add new bugs without addressing old ones
Disagree on this comparison, what other games have you experienced to offer comparison?
To be fair, every Elder Scrolls game is buggy. Every single one of them. It's an open world RPG, it's just too hard to keep all the bugs out.
It doesn't excuse some of these bugs; some that were so simple to get rid of AGES ago. Yet they pile on patch after patch claiming to 'fix' the problem and making it worse. I remember a time in Cyrodiil where it wasn't a slideshow. I remember a time when trials didn't throw the RNG lag (are you going to crash or are you going to die; decisions). I remember a time when the developers put the pro in professional (I miss you Paul Sage, you'll always be better than Wrobel).
As for Bethesda games; the only thing I'll say in that regard is that it shouldn't matter. This isn't Bethesda and if you're depending on the modding community to fix your egregious bugs that are absolutely gamebreaking (NavMesh, Alchemy/Enchanting, numerous save game bloats/corruption, memory limits), then you have a problem. Likewise with ZoS; We send them the feedback reports. We send them screenshots, videos, forum posts, links from all around the web, and even show them on stream. Problems, including bugs still exist. Bots still exist. Lag still exists. When your game depends on some of these things to NOT exist, that's not a bug. That's a liability.
Edit: I'm also aware that bots aren't bugs, but it's still none the less a problem. It's not bugs that are solely the problem. It's the negligence of the community and having to tag Gina or Jessica to get anything heard. If anyone in this company deserves a raise, praise, or anything of that sort? IT'S THEM. Not ZoS.