Oreyn_Bearclaw wrote: »Not an even test if no VMA weapons or fracture was used. Also, the same guy that made those videos just did a 63K parse on a stam DK on Rakkhat HM.
https://gyazo.com/4eac3586b783a93a121fa331a6b5a022
I will fully admit that stam has draw backs in end game PVE, but the DPS is still ridiculous, just harder to stay up.
Problem is of course PVP. If a stam sorc had access to a 20k shield, they would be invincible.
What kind of thread is this, you post those videos but then you don't post this one?@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel
Endgame PvE DPS is extremely unbalanced right now. Considering this is supposed to be "the balance patch", this really needs looking into before this patch goes live. So first let's compare each setup. Thankfully @Alcast did some testing on all the endgame setups.
Magika:https://www.youtube.com/watch?v=F0T4vxgRdN8&t
Stamina:https://www.youtube.com/watch?v=8lPuAx65-dE
Results:
Mag DK - 36k
Mag Sorc - 41k
Mag NB - 36k
Mag Templar - 37k
All Stam setups - ~32k
Problems:
Stamina - First of all, no stam setup can compete with mag setup. Stam setups already have the major downside of having less AoE, less utility, and less survivability than their magika counterparts. There is no reason to bring a stam character into a trial environment at all.
The Sorc Gap - The next problem is the immense gap in DPS between Mag Sorcs and all of the other magika classes. A difference of 5k is huge when going for scores. Optimal raid setups are only going to use Sorcs for DPS. The fact that their rotation is relatively simple and they don't have much trouble with magika is just icing on the cake.
Melee - Ideally, melee characters should be rewarded for having to go in melee range. Certain bosses cater much more to ranged setups, and being melee you expose yourself to more mechanics to deal with. Melee setups should at least have the same, or better DPS than ranged setups. In these tests, the opposite effect is shown. Stam setups and Mag DK are the ones that are most limited to melee for their rotation, while they also have the lowest DPS.
Sustainability - Notice how some setups struggle to keep up magika/stamina doing these rotations much more than others. For example, Mag Temp does not go below 80% magika in the entire fight, while Mag DK cannot sustain the rotation for very long at all. In long boss fights, setups that cannot maintain the rotation during entire fight are a hindrance to total DPS of the group.
I know the patch drops in 2 weeks, but these problems need to be addressed before the patch drops or else endgame PvE is going to be very limiting to certain setups. Considering this game does not receive patches very often, and balance changes even less often, this needs to be looked at immediately.
What kind of thread is this, you post those videos but then you don't post this one?@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel
Endgame PvE DPS is extremely unbalanced right now. Considering this is supposed to be "the balance patch", this really needs looking into before this patch goes live. So first let's compare each setup. Thankfully @Alcast did some testing on all the endgame setups.
Magika:https://www.youtube.com/watch?v=F0T4vxgRdN8&t
Stamina:https://www.youtube.com/watch?v=8lPuAx65-dE
Results:
Mag DK - 36k
Mag Sorc - 41k
Mag NB - 36k
Mag Templar - 37k
All Stam setups - ~32k
Problems:
Stamina - First of all, no stam setup can compete with mag setup. Stam setups already have the major downside of having less AoE, less utility, and less survivability than their magika counterparts. There is no reason to bring a stam character into a trial environment at all.
The Sorc Gap - The next problem is the immense gap in DPS between Mag Sorcs and all of the other magika classes. A difference of 5k is huge when going for scores. Optimal raid setups are only going to use Sorcs for DPS. The fact that their rotation is relatively simple and they don't have much trouble with magika is just icing on the cake.
Melee - Ideally, melee characters should be rewarded for having to go in melee range. Certain bosses cater much more to ranged setups, and being melee you expose yourself to more mechanics to deal with. Melee setups should at least have the same, or better DPS than ranged setups. In these tests, the opposite effect is shown. Stam setups and Mag DK are the ones that are most limited to melee for their rotation, while they also have the lowest DPS.
Sustainability - Notice how some setups struggle to keep up magika/stamina doing these rotations much more than others. For example, Mag Temp does not go below 80% magika in the entire fight, while Mag DK cannot sustain the rotation for very long at all. In long boss fights, setups that cannot maintain the rotation during entire fight are a hindrance to total DPS of the group.
I know the patch drops in 2 weeks, but these problems need to be addressed before the patch drops or else endgame PvE is going to be very limiting to certain setups. Considering this game does not receive patches very often, and balance changes even less often, this needs to be looked at immediately.
Buffing Stamina a little bit will make it so incredibly OP, I agree they need a risk reward to using it and currently there really isn't that sort of system in play, I think the only thing Stamina needs in trials is a little bit more on the survive side.https://www.youtube.com/watch?v=ptnvgM1RuB4
But the single target damage that stamina has is absurd. Kinda have to tread lightly with it.
This post I quoted i have to ask, is it a joke?
Magicka is good for cleave and fake health, stamina is king for single target damage.OrphanHelgen wrote: »What kind of thread is this, you post those videos but then you don't post this one?@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel
Endgame PvE DPS is extremely unbalanced right now. Considering this is supposed to be "the balance patch", this really needs looking into before this patch goes live. So first let's compare each setup. Thankfully @Alcast did some testing on all the endgame setups.
Magika:https://www.youtube.com/watch?v=F0T4vxgRdN8&t
Stamina:https://www.youtube.com/watch?v=8lPuAx65-dE
Results:
Mag DK - 36k
Mag Sorc - 41k
Mag NB - 36k
Mag Templar - 37k
All Stam setups - ~32k
Problems:
Stamina - First of all, no stam setup can compete with mag setup. Stam setups already have the major downside of having less AoE, less utility, and less survivability than their magika counterparts. There is no reason to bring a stam character into a trial environment at all.
The Sorc Gap - The next problem is the immense gap in DPS between Mag Sorcs and all of the other magika classes. A difference of 5k is huge when going for scores. Optimal raid setups are only going to use Sorcs for DPS. The fact that their rotation is relatively simple and they don't have much trouble with magika is just icing on the cake.
Melee - Ideally, melee characters should be rewarded for having to go in melee range. Certain bosses cater much more to ranged setups, and being melee you expose yourself to more mechanics to deal with. Melee setups should at least have the same, or better DPS than ranged setups. In these tests, the opposite effect is shown. Stam setups and Mag DK are the ones that are most limited to melee for their rotation, while they also have the lowest DPS.
Sustainability - Notice how some setups struggle to keep up magika/stamina doing these rotations much more than others. For example, Mag Temp does not go below 80% magika in the entire fight, while Mag DK cannot sustain the rotation for very long at all. In long boss fights, setups that cannot maintain the rotation during entire fight are a hindrance to total DPS of the group.
I know the patch drops in 2 weeks, but these problems need to be addressed before the patch drops or else endgame PvE is going to be very limiting to certain setups. Considering this game does not receive patches very often, and balance changes even less often, this needs to be looked at immediately.
Buffing Stamina a little bit will make it so incredibly OP, I agree they need a risk reward to using it and currently there really isn't that sort of system in play, I think the only thing Stamina needs in trials is a little bit more on the survive side.https://www.youtube.com/watch?v=ptnvgM1RuB4
But the single target damage that stamina has is absurd. Kinda have to tread lightly with it.
This post I quoted i have to ask, is it a joke?
They have all the best buffs, raided together for years, and are the best guild in the world. That dps in the video are sick, but I think their magicka dmg are on top as well. Alcast himself made the thread about how they should buff stamina, and he is also the one playing this stamina dps. I think he knows what he is talking about.
Magicka is good for cleave and fake health, stamina is king for single target damage.OrphanHelgen wrote: »What kind of thread is this, you post those videos but then you don't post this one?@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel
Endgame PvE DPS is extremely unbalanced right now. Considering this is supposed to be "the balance patch", this really needs looking into before this patch goes live. So first let's compare each setup. Thankfully @Alcast did some testing on all the endgame setups.
Magika:https://www.youtube.com/watch?v=F0T4vxgRdN8&t
Stamina:https://www.youtube.com/watch?v=8lPuAx65-dE
Results:
Mag DK - 36k
Mag Sorc - 41k
Mag NB - 36k
Mag Templar - 37k
All Stam setups - ~32k
Problems:
Stamina - First of all, no stam setup can compete with mag setup. Stam setups already have the major downside of having less AoE, less utility, and less survivability than their magika counterparts. There is no reason to bring a stam character into a trial environment at all.
The Sorc Gap - The next problem is the immense gap in DPS between Mag Sorcs and all of the other magika classes. A difference of 5k is huge when going for scores. Optimal raid setups are only going to use Sorcs for DPS. The fact that their rotation is relatively simple and they don't have much trouble with magika is just icing on the cake.
Melee - Ideally, melee characters should be rewarded for having to go in melee range. Certain bosses cater much more to ranged setups, and being melee you expose yourself to more mechanics to deal with. Melee setups should at least have the same, or better DPS than ranged setups. In these tests, the opposite effect is shown. Stam setups and Mag DK are the ones that are most limited to melee for their rotation, while they also have the lowest DPS.
Sustainability - Notice how some setups struggle to keep up magika/stamina doing these rotations much more than others. For example, Mag Temp does not go below 80% magika in the entire fight, while Mag DK cannot sustain the rotation for very long at all. In long boss fights, setups that cannot maintain the rotation during entire fight are a hindrance to total DPS of the group.
I know the patch drops in 2 weeks, but these problems need to be addressed before the patch drops or else endgame PvE is going to be very limiting to certain setups. Considering this game does not receive patches very often, and balance changes even less often, this needs to be looked at immediately.
Buffing Stamina a little bit will make it so incredibly OP, I agree they need a risk reward to using it and currently there really isn't that sort of system in play, I think the only thing Stamina needs in trials is a little bit more on the survive side.https://www.youtube.com/watch?v=ptnvgM1RuB4
But the single target damage that stamina has is absurd. Kinda have to tread lightly with it.
This post I quoted i have to ask, is it a joke?
They have all the best buffs, raided together for years, and are the best guild in the world. That dps in the video are sick, but I think their magicka dmg are on top as well. Alcast himself made the thread about how they should buff stamina, and he is also the one playing this stamina dps. I think he knows what he is talking about.
I know what it's like to have those group buffs. You also need to remember that some skills/classes scale a lot better with some of the group buffs going on which makes the damage go up even more.
Like I said, you have to tread lightly when asking for buffs to damage - I think there should be a lot of adjustments to survivability.
OrphanHelgen wrote: »What kind of thread is this, you post those videos but then you don't post this one?@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel
Endgame PvE DPS is extremely unbalanced right now. Considering this is supposed to be "the balance patch", this really needs looking into before this patch goes live. So first let's compare each setup. Thankfully @Alcast did some testing on all the endgame setups.
Magika:https://www.youtube.com/watch?v=F0T4vxgRdN8&t
Stamina:https://www.youtube.com/watch?v=8lPuAx65-dE
Results:
Mag DK - 36k
Mag Sorc - 41k
Mag NB - 36k
Mag Templar - 37k
All Stam setups - ~32k
Problems:
Stamina - First of all, no stam setup can compete with mag setup. Stam setups already have the major downside of having less AoE, less utility, and less survivability than their magika counterparts. There is no reason to bring a stam character into a trial environment at all.
The Sorc Gap - The next problem is the immense gap in DPS between Mag Sorcs and all of the other magika classes. A difference of 5k is huge when going for scores. Optimal raid setups are only going to use Sorcs for DPS. The fact that their rotation is relatively simple and they don't have much trouble with magika is just icing on the cake.
Melee - Ideally, melee characters should be rewarded for having to go in melee range. Certain bosses cater much more to ranged setups, and being melee you expose yourself to more mechanics to deal with. Melee setups should at least have the same, or better DPS than ranged setups. In these tests, the opposite effect is shown. Stam setups and Mag DK are the ones that are most limited to melee for their rotation, while they also have the lowest DPS.
Sustainability - Notice how some setups struggle to keep up magika/stamina doing these rotations much more than others. For example, Mag Temp does not go below 80% magika in the entire fight, while Mag DK cannot sustain the rotation for very long at all. In long boss fights, setups that cannot maintain the rotation during entire fight are a hindrance to total DPS of the group.
I know the patch drops in 2 weeks, but these problems need to be addressed before the patch drops or else endgame PvE is going to be very limiting to certain setups. Considering this game does not receive patches very often, and balance changes even less often, this needs to be looked at immediately.
Buffing Stamina a little bit will make it so incredibly OP, I agree they need a risk reward to using it and currently there really isn't that sort of system in play, I think the only thing Stamina needs in trials is a little bit more on the survive side.https://www.youtube.com/watch?v=ptnvgM1RuB4
But the single target damage that stamina has is absurd. Kinda have to tread lightly with it.
This post I quoted i have to ask, is it a joke?
They have all the best buffs, raided together for years, and are the best guild in the world. That dps in the video are sick, but I think their magicka dmg are on top as well. Alcast himself made the thread about how they should buff stamina, and he is also the one playing this stamina dps. I think he knows what he is talking about.
So you want stam to have highest aoe and single target while having good survivability.Magicka is good for cleave and fake health, stamina is king for single target damage.OrphanHelgen wrote: »What kind of thread is this, you post those videos but then you don't post this one?@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel
Endgame PvE DPS is extremely unbalanced right now. Considering this is supposed to be "the balance patch", this really needs looking into before this patch goes live. So first let's compare each setup. Thankfully @Alcast did some testing on all the endgame setups.
Magika:https://www.youtube.com/watch?v=F0T4vxgRdN8&t
Stamina:https://www.youtube.com/watch?v=8lPuAx65-dE
Results:
Mag DK - 36k
Mag Sorc - 41k
Mag NB - 36k
Mag Templar - 37k
All Stam setups - ~32k
Problems:
Stamina - First of all, no stam setup can compete with mag setup. Stam setups already have the major downside of having less AoE, less utility, and less survivability than their magika counterparts. There is no reason to bring a stam character into a trial environment at all.
The Sorc Gap - The next problem is the immense gap in DPS between Mag Sorcs and all of the other magika classes. A difference of 5k is huge when going for scores. Optimal raid setups are only going to use Sorcs for DPS. The fact that their rotation is relatively simple and they don't have much trouble with magika is just icing on the cake.
Melee - Ideally, melee characters should be rewarded for having to go in melee range. Certain bosses cater much more to ranged setups, and being melee you expose yourself to more mechanics to deal with. Melee setups should at least have the same, or better DPS than ranged setups. In these tests, the opposite effect is shown. Stam setups and Mag DK are the ones that are most limited to melee for their rotation, while they also have the lowest DPS.
Sustainability - Notice how some setups struggle to keep up magika/stamina doing these rotations much more than others. For example, Mag Temp does not go below 80% magika in the entire fight, while Mag DK cannot sustain the rotation for very long at all. In long boss fights, setups that cannot maintain the rotation during entire fight are a hindrance to total DPS of the group.
I know the patch drops in 2 weeks, but these problems need to be addressed before the patch drops or else endgame PvE is going to be very limiting to certain setups. Considering this game does not receive patches very often, and balance changes even less often, this needs to be looked at immediately.
Buffing Stamina a little bit will make it so incredibly OP, I agree they need a risk reward to using it and currently there really isn't that sort of system in play, I think the only thing Stamina needs in trials is a little bit more on the survive side.https://www.youtube.com/watch?v=ptnvgM1RuB4
But the single target damage that stamina has is absurd. Kinda have to tread lightly with it.
This post I quoted i have to ask, is it a joke?
They have all the best buffs, raided together for years, and are the best guild in the world. That dps in the video are sick, but I think their magicka dmg are on top as well. Alcast himself made the thread about how they should buff stamina, and he is also the one playing this stamina dps. I think he knows what he is talking about.
I know what it's like to have those group buffs. You also need to remember that some skills/classes scale a lot better with some of the group buffs going on which makes the damage go up even more.
Like I said, you have to tread lightly when asking for buffs to damage - I think there should be a lot of adjustments to survivability.
You're missing the point. Single Target damage isn't even all that relevant. Most PvE gameplay in this game is killing trash. Even if Mag setups sacrifice a little bit of DPS on single-target (which I have my doubts about anyway), the AoE DPS is really what matters.
So you want stam to have highest aoe and single target while having good survivability.Magicka is good for cleave and fake health, stamina is king for single target damage.OrphanHelgen wrote: »What kind of thread is this, you post those videos but then you don't post this one?@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel
Endgame PvE DPS is extremely unbalanced right now. Considering this is supposed to be "the balance patch", this really needs looking into before this patch goes live. So first let's compare each setup. Thankfully @Alcast did some testing on all the endgame setups.
Magika:https://www.youtube.com/watch?v=F0T4vxgRdN8&t
Stamina:https://www.youtube.com/watch?v=8lPuAx65-dE
Results:
Mag DK - 36k
Mag Sorc - 41k
Mag NB - 36k
Mag Templar - 37k
All Stam setups - ~32k
Problems:
Stamina - First of all, no stam setup can compete with mag setup. Stam setups already have the major downside of having less AoE, less utility, and less survivability than their magika counterparts. There is no reason to bring a stam character into a trial environment at all.
The Sorc Gap - The next problem is the immense gap in DPS between Mag Sorcs and all of the other magika classes. A difference of 5k is huge when going for scores. Optimal raid setups are only going to use Sorcs for DPS. The fact that their rotation is relatively simple and they don't have much trouble with magika is just icing on the cake.
Melee - Ideally, melee characters should be rewarded for having to go in melee range. Certain bosses cater much more to ranged setups, and being melee you expose yourself to more mechanics to deal with. Melee setups should at least have the same, or better DPS than ranged setups. In these tests, the opposite effect is shown. Stam setups and Mag DK are the ones that are most limited to melee for their rotation, while they also have the lowest DPS.
Sustainability - Notice how some setups struggle to keep up magika/stamina doing these rotations much more than others. For example, Mag Temp does not go below 80% magika in the entire fight, while Mag DK cannot sustain the rotation for very long at all. In long boss fights, setups that cannot maintain the rotation during entire fight are a hindrance to total DPS of the group.
I know the patch drops in 2 weeks, but these problems need to be addressed before the patch drops or else endgame PvE is going to be very limiting to certain setups. Considering this game does not receive patches very often, and balance changes even less often, this needs to be looked at immediately.
Buffing Stamina a little bit will make it so incredibly OP, I agree they need a risk reward to using it and currently there really isn't that sort of system in play, I think the only thing Stamina needs in trials is a little bit more on the survive side.https://www.youtube.com/watch?v=ptnvgM1RuB4
But the single target damage that stamina has is absurd. Kinda have to tread lightly with it.
This post I quoted i have to ask, is it a joke?
They have all the best buffs, raided together for years, and are the best guild in the world. That dps in the video are sick, but I think their magicka dmg are on top as well. Alcast himself made the thread about how they should buff stamina, and he is also the one playing this stamina dps. I think he knows what he is talking about.
I know what it's like to have those group buffs. You also need to remember that some skills/classes scale a lot better with some of the group buffs going on which makes the damage go up even more.
Like I said, you have to tread lightly when asking for buffs to damage - I think there should be a lot of adjustments to survivability.
You're missing the point. Single Target damage isn't even all that relevant. Most PvE gameplay in this game is killing trash. Even if Mag setups sacrifice a little bit of DPS on single-target (which I have my doubts about anyway), the AoE DPS is really what matters.
Are you missing the point?
So you want stam to have highest aoe and single target while having good survivability.Magicka is good for cleave and fake health, stamina is king for single target damage.OrphanHelgen wrote: »What kind of thread is this, you post those videos but then you don't post this one?@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel
Endgame PvE DPS is extremely unbalanced right now. Considering this is supposed to be "the balance patch", this really needs looking into before this patch goes live. So first let's compare each setup. Thankfully @Alcast did some testing on all the endgame setups.
Magika:https://www.youtube.com/watch?v=F0T4vxgRdN8&t
Stamina:https://www.youtube.com/watch?v=8lPuAx65-dE
Results:
Mag DK - 36k
Mag Sorc - 41k
Mag NB - 36k
Mag Templar - 37k
All Stam setups - ~32k
Problems:
Stamina - First of all, no stam setup can compete with mag setup. Stam setups already have the major downside of having less AoE, less utility, and less survivability than their magika counterparts. There is no reason to bring a stam character into a trial environment at all.
The Sorc Gap - The next problem is the immense gap in DPS between Mag Sorcs and all of the other magika classes. A difference of 5k is huge when going for scores. Optimal raid setups are only going to use Sorcs for DPS. The fact that their rotation is relatively simple and they don't have much trouble with magika is just icing on the cake.
Melee - Ideally, melee characters should be rewarded for having to go in melee range. Certain bosses cater much more to ranged setups, and being melee you expose yourself to more mechanics to deal with. Melee setups should at least have the same, or better DPS than ranged setups. In these tests, the opposite effect is shown. Stam setups and Mag DK are the ones that are most limited to melee for their rotation, while they also have the lowest DPS.
Sustainability - Notice how some setups struggle to keep up magika/stamina doing these rotations much more than others. For example, Mag Temp does not go below 80% magika in the entire fight, while Mag DK cannot sustain the rotation for very long at all. In long boss fights, setups that cannot maintain the rotation during entire fight are a hindrance to total DPS of the group.
I know the patch drops in 2 weeks, but these problems need to be addressed before the patch drops or else endgame PvE is going to be very limiting to certain setups. Considering this game does not receive patches very often, and balance changes even less often, this needs to be looked at immediately.
Buffing Stamina a little bit will make it so incredibly OP, I agree they need a risk reward to using it and currently there really isn't that sort of system in play, I think the only thing Stamina needs in trials is a little bit more on the survive side.https://www.youtube.com/watch?v=ptnvgM1RuB4
But the single target damage that stamina has is absurd. Kinda have to tread lightly with it.
This post I quoted i have to ask, is it a joke?
They have all the best buffs, raided together for years, and are the best guild in the world. That dps in the video are sick, but I think their magicka dmg are on top as well. Alcast himself made the thread about how they should buff stamina, and he is also the one playing this stamina dps. I think he knows what he is talking about.
I know what it's like to have those group buffs. You also need to remember that some skills/classes scale a lot better with some of the group buffs going on which makes the damage go up even more.
Like I said, you have to tread lightly when asking for buffs to damage - I think there should be a lot of adjustments to survivability.
You're missing the point. Single Target damage isn't even all that relevant. Most PvE gameplay in this game is killing trash. Even if Mag setups sacrifice a little bit of DPS on single-target (which I have my doubts about anyway), the AoE DPS is really what matters.
Are you missing the point?
PurifedBladez wrote: »A wise man once told me they would never fix balance in eso. Every 3 or so months just be ready for the game to flop over to Magic or Stam.
jbjondeaueb17_ESO wrote: »If stam dps is so bad, perhaps you should say it to my friend, he didn't realize it yet.
https://youtu.be/b52kDbThGFc
PurifedBladez wrote: »A wise man once told me they would never fix balance in eso. Every 3 or so months just be ready for the game to flop over to Magic or Stam.
Stam has been "pve meta" for 2 patches of this entire games existence...
jbjondeaueb17_ESO wrote: »If stam dps is so bad, perhaps you should say it to my friend, he didn't realize it yet.
https://youtu.be/b52kDbThGFc
That's hilarious, fact is they would have received a higher score if the ONLY stam dps in the raid was actually mag. The amount of people that point out this video is just hilarious. One top score run had 1 of the 8 dps stamina, which was very inefficient. Mag has much better aoe dps along with very similar single target. Impressive on the no death end though, considering stam doesn't have a viable shield.
So you want stam to have highest aoe and single target while having good survivability.Magicka is good for cleave and fake health, stamina is king for single target damage.OrphanHelgen wrote: »What kind of thread is this, you post those videos but then you don't post this one?@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel
Endgame PvE DPS is extremely unbalanced right now. Considering this is supposed to be "the balance patch", this really needs looking into before this patch goes live. So first let's compare each setup. Thankfully @Alcast did some testing on all the endgame setups.
Magika:https://www.youtube.com/watch?v=F0T4vxgRdN8&t
Stamina:https://www.youtube.com/watch?v=8lPuAx65-dE
Results:
Mag DK - 36k
Mag Sorc - 41k
Mag NB - 36k
Mag Templar - 37k
All Stam setups - ~32k
Problems:
Stamina - First of all, no stam setup can compete with mag setup. Stam setups already have the major downside of having less AoE, less utility, and less survivability than their magika counterparts. There is no reason to bring a stam character into a trial environment at all.
The Sorc Gap - The next problem is the immense gap in DPS between Mag Sorcs and all of the other magika classes. A difference of 5k is huge when going for scores. Optimal raid setups are only going to use Sorcs for DPS. The fact that their rotation is relatively simple and they don't have much trouble with magika is just icing on the cake.
Melee - Ideally, melee characters should be rewarded for having to go in melee range. Certain bosses cater much more to ranged setups, and being melee you expose yourself to more mechanics to deal with. Melee setups should at least have the same, or better DPS than ranged setups. In these tests, the opposite effect is shown. Stam setups and Mag DK are the ones that are most limited to melee for their rotation, while they also have the lowest DPS.
Sustainability - Notice how some setups struggle to keep up magika/stamina doing these rotations much more than others. For example, Mag Temp does not go below 80% magika in the entire fight, while Mag DK cannot sustain the rotation for very long at all. In long boss fights, setups that cannot maintain the rotation during entire fight are a hindrance to total DPS of the group.
I know the patch drops in 2 weeks, but these problems need to be addressed before the patch drops or else endgame PvE is going to be very limiting to certain setups. Considering this game does not receive patches very often, and balance changes even less often, this needs to be looked at immediately.
Buffing Stamina a little bit will make it so incredibly OP, I agree they need a risk reward to using it and currently there really isn't that sort of system in play, I think the only thing Stamina needs in trials is a little bit more on the survive side.https://www.youtube.com/watch?v=ptnvgM1RuB4
But the single target damage that stamina has is absurd. Kinda have to tread lightly with it.
This post I quoted i have to ask, is it a joke?
They have all the best buffs, raided together for years, and are the best guild in the world. That dps in the video are sick, but I think their magicka dmg are on top as well. Alcast himself made the thread about how they should buff stamina, and he is also the one playing this stamina dps. I think he knows what he is talking about.
I know what it's like to have those group buffs. You also need to remember that some skills/classes scale a lot better with some of the group buffs going on which makes the damage go up even more.
Like I said, you have to tread lightly when asking for buffs to damage - I think there should be a lot of adjustments to survivability.
You're missing the point. Single Target damage isn't even all that relevant. Most PvE gameplay in this game is killing trash. Even if Mag setups sacrifice a little bit of DPS on single-target (which I have my doubts about anyway), the AoE DPS is really what matters.
Are you missing the point?
ZOS has a big problem, i think.
People here say: stam for ST and mag for AOE.
Great, first I thought. But that only works in PvE, because in PvP every class wants to be on par with ST.
So if ZOS buffs stam ST the mag fraction of PvP will complain about no chances to win duels.
So it's not possible for ZOS to buff stam ST.
But what about more AOE and survivability for stam?
As said before: Some classes would be OP or immortal.
I dont't think, that stam will get some love this patch, because so much has to be reworked to get a real balance.
I don't get your point.
Mag and stam do the same ST damage and that is the way it should be from a PvP-view.
Melee should do more damage than ranged attacks and I'd love to see stam do more ST damage but ZOS will not buff stam ST because of complaining PvPers.
If PvP is competitive or not is something else, but I remember those mag-toons qq-ing stam is too OP because of ST with maelstrom-weapons.
And now stam ist under par and mag-users talking about it's balanced now...
as I remember stamina has days in 1.6 patch while in bow was the best dps, then nerf and again in other patch stamina was raised with maelstrom duals buff to 3k additional weapon damage into DoTs and again nerf, so stamina was good on pve only by those 2 patches (6 months) over those 2.5 years, in rest time magica was nonstop superior
stamina was finally able to do this good scores in endgame and then very bigg QQ from magica players becaue they got flat usable in pve with stmina players, it cant be!! how for sake stam can be better than magica!!! nerf it damn wee need to be pve gods, stamina peasants! - this is how I see this PVE "balance" by players
magica is op in pve since game release, is some qq but not that very big, stamina finally getting raise to equal to magica and now magica big QQ how dare they to be equal with magica!!?!? it cant be!! and ofc in next patch stmaina nerf/magica buff and again, stamina underpowered in pve for next year after only 1 patch dominating
I don't get your point.
Mag and stam do the same ST damage and that is the way it should be from a PvP-view.
Melee should do more damage than ranged attacks and I'd love to see stam do more ST damage but ZOS will not buff stam ST because of complaining PvPers.
If PvP is competitive or not is something else, but I remember those mag-toons qq-ing stam is too OP because of ST with maelstrom-weapons.
And now stam ist under par and mag-users talking about it's balanced now...
@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel
The Sorc Gap - The next problem is the immense gap in DPS between Mag Sorcs and all of the other magika classes. A difference of 5k is huge when going for scores. Optimal raid setups are only going to use Sorcs for DPS. The fact that their rotation is relatively simple and they don't have much trouble with magika is just icing on the cake.
@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel
The Sorc Gap - The next problem is the immense gap in DPS between Mag Sorcs and all of the other magika classes. A difference of 5k is huge when going for scores. Optimal raid setups are only going to use Sorcs for DPS. The fact that their rotation is relatively simple and they don't have much trouble with magika is just icing on the cake.
Written by someone who doesn't know sorc whatsoever. The parse was achieved by using a pet. Try running a pet in endgame content. You'll get laughed out because they don't survive and take raid buffs. Without the pet (~5k dps), this brings them inline with the other mag classes...
Waffennacht wrote: »I remember when @Alcast was just another member, now he (gasp!) has seemed to over take Fengrush in popularity and citations!
Anyway...
Omg not magicka being better at something!
Horowonnoe wrote: »PurifedBladez wrote: »A wise man once told me they would never fix balance in eso. Every 3 or so months just be ready for the game to flop over to Magic or Stam.
This is why one makes a toon of every kind. When one is nerfed, switch to playing another that is buffed or has an OP broken skill. Nerfed again? No prob, find which is the next op class/mag/stam combo
FearlessOne_2014 wrote: »Horowonnoe wrote: »PurifedBladez wrote: »A wise man once told me they would never fix balance in eso. Every 3 or so months just be ready for the game to flop over to Magic or Stam.
This is why one makes a toon of every kind. When one is nerfed, switch to playing another that is buffed or has an OP broken skill. Nerfed again? No prob, find which is the next op class/mag/stam combo
I highly agree with this. The days of having one character in MMORPGs are long gone. Because the Dev teams in MMO rotate FoTM for more income. One simply does not have one character unless he or she is a super casual.
FearlessOne_2014 wrote: »Horowonnoe wrote: »PurifedBladez wrote: »A wise man once told me they would never fix balance in eso. Every 3 or so months just be ready for the game to flop over to Magic or Stam.
This is why one makes a toon of every kind. When one is nerfed, switch to playing another that is buffed or has an OP broken skill. Nerfed again? No prob, find which is the next op class/mag/stam combo
I highly agree with this. The days of having one character in MMORPGs are long gone. Because the Dev teams in MMO rotate FoTM for more income. One simply does not have one character unless he or she is a super casual.
Your signature says it all lol.
They do seem to rotate FoTM, but it's worse for some than others. Looking back since beta, some classes have been a roller coaster of balance. DKs pre-1.6 were gods in PvP and PvE, and then just got gutted with nothing to be done since. Templars and NBs had a rough start but gradually got constantly buffed until the point of viability. Mag Sorcs are the real exception though, as they have basically been 1st or 2nd tier in every aspect of the game since launch.
I guess it's to be expected though. I've never seen an MMO where the standard "mage" class wasn't super meta.