Bladerunner1 wrote: »I'm not buying the performance excuse for any number smaller than 24. They can set the number where they want, the caps of 2 for an inn, 4 for a dungeon and 6 for an apartment show that the increment can be fine tuned, and the large homes are pretty close in physical size to the manors. People who want housing for social things will be inclined to pass up large homes for medium if they both stay capped at 12 players.
bigmamajama wrote: »I think you guys are over-estimating your in-game popularity and the desire for hordes of people to visit you. The numbers seem reasonable to me.
notimetocare wrote: »MornaBaine wrote: »
If opinions were food the world would never starve...
Care to detail why exactly the cap needs raised?
naatokb14_ESO wrote: »Hmmn.
I wonder if the houses in the fully customizeable player cities in Conan Exiles will have player caps.
Oh, wait. Survival game sandbox vs wanna-be-WOW MMO. Unreal Engine vs modified HeroEngine.
ZoS, the only thing you have that keeps me here and subbed is the Elder Scrolls Lore (Thank Bethesda), and the wonderful people in my RP guild.
To keep me after the end of this month you are going to have to start doing two things:
1. Fix your broken code
2. Start SERIOUSLY listening to your players
That is all.
MornaBaine wrote: »
Krainor1974 wrote: »Boy is Zos going to lose subscribers and money when this game hits stores, it's going to be the biggest game out there for sure.
notimetocare wrote: »Bladerunner1 wrote: »I'm not buying the performance excuse for any number smaller than 24. They can set the number where they want, the caps of 2 for an inn, 4 for a dungeon and 6 for an apartment show that the increment can be fine tuned, and the large homes are pretty close in physical size to the manors. People who want housing for social things will be inclined to pass up large homes for medium if they both stay capped at 12 players.
Each instance of a house takes resources. They could easily support 100 people in a small house, the issue is likely 'how much resource should be spared for X crowns/gold'
any response from ZOS about this issue?
MornaBaine wrote: »
How about asking your video card and internet router how it feels about that? ESO is graphics heavy, and the system requirements are pretty lenient, meaning some people are running ESO on potatos.
MornaBaine wrote: »At this point, I'd almost rather have them work on housing for another year and get it right than release it as is.
snakester320 wrote: »bigmamajama wrote: »I think you guys are over-estimating your in-game popularity and the desire for hordes of people to visit you. The numbers seem reasonable to me.
THIS..
spot on player housing will be dead in 2-3 months after releases ..is there any real activitys released for housing .. NO
Ffxiv has air ships that you can send on voyages to gather stuff for mats raritys and so on but I might go to my house well the 9 that I own get the goods send them off and leave my houses past that there's no real reason to hang around there and eso housing will have none of that so you will go there once in a blue moon eventually ...
While one of my main reason to play mmos is for housing systems like this and same in ffxiv ( I love to design homes and interiors) but it's fluff nothing more and will be a waste in 2-3 months after release once you furnish it and sit in there for like 10 minutes you will be off farming doing trials grinding out stuff etc there will be no time really spent doing anything at your lovely home you spend 3mill gold on or threw crowns at!!!
I can imagine that with instanced housing such as this they couldn't make it hold to many ppl it would break the system having say even 50 ppl per instanced housing the server space required would be to much!!
Krainor1974 wrote: »naatokb14_ESO wrote: »Hmmn.
I wonder if the houses in the fully customizeable player cities in Conan Exiles will have player caps.
Oh, wait. Survival game sandbox vs wanna-be-WOW MMO. Unreal Engine vs modified HeroEngine.
ZoS, the only thing you have that keeps me here and subbed is the Elder Scrolls Lore (Thank Bethesda), and the wonderful people in my RP guild.
To keep me after the end of this month you are going to have to start doing two things:
1. Fix your broken code
2. Start SERIOUSLY listening to your players
That is all.
Boy is Zos going to lose subscribers and money when this game hits stores, it's going to be the biggest game out there for sure.
MornaBaine wrote: »notimetocare wrote: »MornaBaine wrote: »
If opinions were food the world would never starve...
Care to detail why exactly the cap needs raised?
Myself and many others have detailed that over and over but sure, why not? Guilds hold up to 500 people. My friends list alone is maxxed and that's 100 people. My RP guild is over 50 active members. I belong to 3 other RP guilds, some a little smaller, some considerably larger. Guild housing has almost no game mechanics functionality. The whole point of it was for the social aspect. Even with the largest cap of 24, that's a fraction of what most guilds have and, for many people, a fraction of the people they interact with. Since roleplayers are constantly trolled and griefed within the game itself we were all really looking forward to being able to hold at least some RP events and regular RP in general in a place where we would finally be free of that constant abuse and disruption. RP events routinely draw well over 24 people.
Many other guilds would like to be able to practice large scale PvP tactics with the practice dummies. Or put Trials groups together and measure group damage with various group composition.
Additionally, the banks in Daggerfall, Belkarth, Wayrest and many other locations in the game are constantly filled with far more than 24 people, many of them spamming spells and abilities, with no loss of performance. So most of us are completely baffled at being told more than 24 players causes "performance issues" and that is why the caps are so low.
24 is too low. Anything even lower than that is unacceptable.
naatokb14_ESO wrote: »Hmmn.
I wonder if the houses in the fully customizeable player cities in Conan Exiles will have player caps.
Oh, wait. Survival game sandbox vs wanna-be-WOW MMO. Unreal Engine vs modified HeroEngine.
ZoS, the only thing you have that keeps me here and subbed is the Elder Scrolls Lore (Thank Bethesda), and the wonderful people in my RP guild.
To keep me after the end of this month you are going to have to start doing two things:
1. Fix your broken code
2. Start SERIOUSLY listening to your players
That is all.
notimetocare wrote: »MornaBaine wrote: »notimetocare wrote: »MornaBaine wrote: »
If opinions were food the world would never starve...
Care to detail why exactly the cap needs raised?
Myself and many others have detailed that over and over but sure, why not? Guilds hold up to 500 people. My friends list alone is maxxed and that's 100 people. My RP guild is over 50 active members. I belong to 3 other RP guilds, some a little smaller, some considerably larger. Guild housing has almost no game mechanics functionality. The whole point of it was for the social aspect. Even with the largest cap of 24, that's a fraction of what most guilds have and, for many people, a fraction of the people they interact with. Since roleplayers are constantly trolled and griefed within the game itself we were all really looking forward to being able to hold at least some RP events and regular RP in general in a place where we would finally be free of that constant abuse and disruption. RP events routinely draw well over 24 people.
Many other guilds would like to be able to practice large scale PvP tactics with the practice dummies. Or put Trials groups together and measure group damage with various group composition.
Additionally, the banks in Daggerfall, Belkarth, Wayrest and many other locations in the game are constantly filled with far more than 24 people, many of them spamming spells and abilities, with no loss of performance. So most of us are completely baffled at being told more than 24 players causes "performance issues" and that is why the caps are so low.
24 is too low. Anything even lower than that is unacceptable.
I responded to someone else. Resource vs cost. 50+ in a bank is part of a large instance. Each housing area needs its own instance, more resource is needed for more instances.
"Many other guilds would like to be able to practice large scale PvP tactics with the practice dummies. Or put Trials groups together and measure group damage with various group composition" You must not play the game then. 12 is trial cap, there are no tactics that require dummies.
As to RP, you need large instances because you cant handle a bit of trolling?
notimetocare wrote: »naatokb14_ESO wrote: »Hmmn.
I wonder if the houses in the fully customizeable player cities in Conan Exiles will have player caps.
Oh, wait. Survival game sandbox vs wanna-be-WOW MMO. Unreal Engine vs modified HeroEngine.
ZoS, the only thing you have that keeps me here and subbed is the Elder Scrolls Lore (Thank Bethesda), and the wonderful people in my RP guild.
To keep me after the end of this month you are going to have to start doing two things:
1. Fix your broken code
2. Start SERIOUSLY listening to your players
That is all.
Have you ever played a survival MMO like Conan? ARK is a heavy inspiration for the building in Conan. Fully 'customizeable' is hardly the way I would describe block based building.
Which players should they listen to? Guarantee your requests are not the same as people who actually play the game
MornaBaine wrote: »snakester320 wrote: »bigmamajama wrote: »I think you guys are over-estimating your in-game popularity and the desire for hordes of people to visit you. The numbers seem reasonable to me.
THIS..
spot on player housing will be dead in 2-3 months after releases ..is there any real activitys released for housing .. NO
Ffxiv has air ships that you can send on voyages to gather stuff for mats raritys and so on but I might go to my house well the 9 that I own get the goods send them off and leave my houses past that there's no real reason to hang around there and eso housing will have none of that so you will go there once in a blue moon eventually ...
While one of my main reason to play mmos is for housing systems like this and same in ffxiv ( I love to design homes and interiors) but it's fluff nothing more and will be a waste in 2-3 months after release once you furnish it and sit in there for like 10 minutes you will be off farming doing trials grinding out stuff etc there will be no time really spent doing anything at your lovely home you spend 3mill gold on or threw crowns at!!!
I can imagine that with instanced housing such as this they couldn't make it hold to many ppl it would break the system having say even 50 ppl per instanced housing the server space required would be to much!!
It is indeed likely that "housing will be dead in 2 to 3 months" .....because of the low player caps. We're not so vain that we think people will be knocking on our pixel doors night and day. But RP guilds often have well more than 24 players and when they hold events easily more than 50 people can show up. That's why we wanted housing in the first place.
MornaBaine wrote: »notimetocare wrote: »MornaBaine wrote: »notimetocare wrote: »MornaBaine wrote: »
If opinions were food the world would never starve...
Care to detail why exactly the cap needs raised?
Myself and many others have detailed that over and over but sure, why not? Guilds hold up to 500 people. My friends list alone is maxxed and that's 100 people. My RP guild is over 50 active members. I belong to 3 other RP guilds, some a little smaller, some considerably larger. Guild housing has almost no game mechanics functionality. The whole point of it was for the social aspect. Even with the largest cap of 24, that's a fraction of what most guilds have and, for many people, a fraction of the people they interact with. Since roleplayers are constantly trolled and griefed within the game itself we were all really looking forward to being able to hold at least some RP events and regular RP in general in a place where we would finally be free of that constant abuse and disruption. RP events routinely draw well over 24 people.
Many other guilds would like to be able to practice large scale PvP tactics with the practice dummies. Or put Trials groups together and measure group damage with various group composition.
Additionally, the banks in Daggerfall, Belkarth, Wayrest and many other locations in the game are constantly filled with far more than 24 people, many of them spamming spells and abilities, with no loss of performance. So most of us are completely baffled at being told more than 24 players causes "performance issues" and that is why the caps are so low.
24 is too low. Anything even lower than that is unacceptable.
I responded to someone else. Resource vs cost. 50+ in a bank is part of a large instance. Each housing area needs its own instance, more resource is needed for more instances.
"Many other guilds would like to be able to practice large scale PvP tactics with the practice dummies. Or put Trials groups together and measure group damage with various group composition" You must not play the game then. 12 is trial cap, there are no tactics that require dummies.
As to RP, you need large instances because you cant handle a bit of trolling?
The point is being able to get all your guildies in and practice and observe. The skeletons have limited utility but they are all we have presently. There are still a lot of ways to use them. Even if it makes no sense to have more than 12 attack the skelly, your guildies should be able to be in the instance to observe.
And obviously you have no idea how bad the trolling and griefng gets.
MornaBaine wrote: »notimetocare wrote: »naatokb14_ESO wrote: »Hmmn.
I wonder if the houses in the fully customizeable player cities in Conan Exiles will have player caps.
Oh, wait. Survival game sandbox vs wanna-be-WOW MMO. Unreal Engine vs modified HeroEngine.
ZoS, the only thing you have that keeps me here and subbed is the Elder Scrolls Lore (Thank Bethesda), and the wonderful people in my RP guild.
To keep me after the end of this month you are going to have to start doing two things:
1. Fix your broken code
2. Start SERIOUSLY listening to your players
That is all.
Have you ever played a survival MMO like Conan? ARK is a heavy inspiration for the building in Conan. Fully 'customizeable' is hardly the way I would describe block based building.
Which players should they listen to? Guarantee your requests are not the same as people who actually play the game
Everyone who logs in plays the game. They just may have a different playstyle than yours. But I guarantee Zeni likes getting money from all of us. As to which they should listen to? All of us.