I hate to be that guy but the balance changes that have been done are so small and petty that the "meta" will still be the same as i'v already noticed some still use the same builds on PTS that are used in live.
hardly pulls any interest in me to go back and suffer the same "use what they use or have a lot less fun/impact" i mean can we get some serious changes now or is this it?
Rohamad_Ali wrote: »I knew balance would remain a joke the moment they removed crit from proc sets as a serious fix . Now it's about how to stay interested in PVE for me .
Shader_Shibes wrote: »What have they actually balanced?
Serious question.
Shader_Shibes wrote: »What have they actually balanced?
Serious question.
1) As little as 10% sounds like, i can guarantee you, eots will be considerably less OP (probably still OP in grp vs grp fights)
2) Heavy armor got weaker, hands down. Still not bad, no ideal if, e.g. duellers (sure that's not all that counts) might even change to medium a bit more. imho the resource return was insane in HA
3) itemization changes: procsets, black rose, etc are CONSIDERABLY weaker
4) ice staff blocking: this sounds useless but on PTS I found it amazing how long a typical magicka pool lasts. Maybe we'll see a whole new group caster builds, that can always block for an extended period of time (don't think we'll see them blockcast-fighting because of no regen and using main resource) while trying to get a better position and stop blocking again (and maybe go back to shields)
5) buffed damage from fire/ltgn staff, nerfed dw: maybe we'll see more destro staff play aside form eye of the noob. if this happens, harness magicka becomes very strong again
5) tweaks to the overperforming hurricane
6) several attack cannot be dodged anymore. this is a HUGE buff to stamplars and a nerf to shuffe/stamina builds in general, because they're vulnerable to more things now.
7) buff / debuff changes, horn mechanics, major evasion, etc - tbh I think these will have relatively little effect compared to the other things I mentioned here
8) mag dk love: better alternatives to repositon, dragon blood is just A LOT better now (and was used before, so even if you still find it not so great, it's a big buff to a skill that was already used)
9) pet buffs to ruin duels and to drive sorcs crazy when they take their pets into cyrodiil and its wall, keeps and other obstacles for the first time.
10) some anti-ganker measures (incap, proc sets again, ..) - i think it's too little to really have a difference. poeple will just adapt and run a different flavor, e.g. blobs' stacked up 2h ult build or similar things
Shader_Shibes wrote: »What have they actually balanced?
Serious question.
Shader_Shibes wrote: »What have they actually balanced?
Serious question.
Nerfed magblades, gave mag dks a breath of life, made sorcs even more op.