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Would you like a Guild Hall added (not quite a house tho)

NewBlacksmurf
NewBlacksmurf
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I won't come in with pitch forks and such BUT I'd like to offer a suggestion that maybe @ZOS_GinaBruno can share with the devs.


So housing as it's being called seems more of a personal home. O K, it is what it is with limits and resource concerns. Got it.

Perhaps what many of the vocal community would like to ask is this.

Instead of there only being small, medium, large, manor, inn, etc. would the devs have to take a lot of time to offer an actual guild house?

Details:
-This wouldn't offer the customization of the houses we are testing. This would only be a shell where the only thing we can customize are pre set looks from a catalogue you design.

-this shell would be very low on resources but Have visual likenesses of one of the three faction castles in each capital city with an extension outside in likeness of the main Cyrodil keeps

How it works:
-they are simply unlocked for guilds who have 50 members or more. I do think an ingame gold or something would apply but I'm open to input here as it's not at all a house but it does address guild housing requests.

-These guild halls start out pre-made a the size of the Vulkelguard manor house, fighters guild or mage guild. Again premade and aligned with the guilds assigned faction so there would be possibly three or four premade choices and you'd be able to swap if you'd like cause it's pre-set

Screenshot-Original.png?sv=2014-02-14&sr=b&si=DefaultAccess&sig=KF8%2FBauXDc131IKW699CRoswlqAOMyyq4vJwjDeh9hY%3D



-as guilds accomplish certain achievements and also grow to above 150 to 200 members, it unlocks a larger guild hall which contains something similar to a premade trio seen in Skywatch (basically it's the combo of fighters guild, mage guild and the manor.

Screenshot-Original.png?sv=2014-02-14&sr=b&si=DefaultAccess&sig=c%2BltVA%2BtlFuQqTRh2djT0qgLOkeF%2FxtzezktuX2S9wY%3D


Combo of the three:
Screenshot-Original.png?sv=2014-02-14&sr=b&si=DefaultAccess&sig=F%2FTmJQ4aAPnzsR2Ty4Etm1ogZkXYKkuGk%2FWO3ROgD34%3D


-these are basic but they'd be instances and not show up anywhere on the map. They'd only exist in the guild UI and hold up to let's say 50 players and if possible 100 in the larger unlock.

The actual housing expansion would be required to enable things like an attuned crafting station, and the place would have at least an NPC merchant, guild store NPC, stable, etc but again no customization of placing objects.

I'm not sure the attuned stations should be in here maybe just basic functions but the intent is to offer an actual guild house so to speak but not replace personal housing.

This is solely for guild purposes and not to detract from actual housing.
Edited by NewBlacksmurf on January 25, 2017 2:16PM
-PC (PTS)/Xbox One: NewBlacksmurf
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Would you like a Guild Hall added (not quite a house tho) 88 votes

OMG yes!
54%
Tabbycatkevlarto_ESOWillardNewBlacksmurfwenchmore420b14_ESOAlienSloftimb16_ESO85Darlonpatrykplawskib16_ESOAektannSorakaAralan_BTheosisMornaBaineFlaminirReifOtisMilleramrelsebaayhiydeStovahkiin 48 votes
Maybe with a diff idea here and there
31%
NestorUriel_NocturneDeadlyRecluseVurian97BlackSparrowIruil_ESOM0biidkHjelmerinaBeardedOrphansidebysideGandrhulf_HarbardEasily_LostLarianaCody_svkKr3dosouravamiAstanphaeusVipstaakkicpuScientist 28 votes
Naah, they need to fix housing
6%
TandorOeildefeu91AlastrineKrainor1974CloneTrooper699Lyserus 6 votes
Other...
6%
DanikatkwisatzRev RielleLegolessEryasSovjet 6 votes
  • NewBlacksmurf
    NewBlacksmurf
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    OMG yes!
    Made some edits of photos.
    I'm off to work so if ppl want to post pics of other factions or even Cyrodil ideas feel free.

    Just reading through the forums and I haven't seen this suggestion but I'm feeling like people may be open to this and the devs won't have to do much work other than a guild UI and Instance existing buildings to a plot with whatever back drops. Seems very small to me but I'm not a developer for ZOS.

    I would hope that someone at least lurks this but maybe it was a thought already.

    Even I'd like it to be answered on ESO live if that's possible at @ZOS_JessicaFolsom or @ZOS_GinaBruno in the theme of the housing update.

    If nothing else...I hope it's a good discussion thread.
    Edited by NewBlacksmurf on January 25, 2017 2:07PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Alastrine
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    Naah, they need to fix housing
    To be honest, I'm in 4 guilds and IF they had halls I'd never be in any of them.

    If I'm going to stand around inside a house its going to be my own lol. There will be enough to do in the ones I intend to buy that theres no reason to be standing around doing nothing in a guildhall.

    It would have to somehow tie to the membership roster for permissions because maintaining that manually would be insane.

    I get the idea but I think there are lots of things that need fixing before putting time in on something like this.
  • Uriel_Nocturne
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    Maybe with a diff idea here and there
    I'm down for that. I'd tweak certain ideas here and there, but overall I like your base premise.

    It's definitely better than what ZOS has planned for Guild Halls right now (i.e. Nothing...).

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  • idk
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    Maybe with a diff idea here and there
    It would have to have real worthwhile functionality which I do not see worthwhile functionality in ESO for guild homes. Something more than a location for crafting stations.

    Also, prices accordingly such as 50 million for the largest guild hall.
  • NewBlacksmurf
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    OMG yes!
    @Alastrine

    Thanks for the comments.
    I did want to ask about permissions and maintaining.

    If they are in the guild, why would anyone want to deny them access individually. The guild has levels built in so I can foresee those options but otherwise if anyone over 100 were to go to the guild hall, they'd just be moved to another guild phase of that same hall just as console guild chat manages today


    thoughts?
    Edited by NewBlacksmurf on January 25, 2017 7:41PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
    NewBlacksmurf
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    OMG yes!
    It would have to have real worthwhile functionality which I do not see worthwhile functionality in ESO for guild homes. Something more than a location for crafting stations.

    Also, prices accordingly such as 50 million for the largest guild hall.

    @Giles.floydub17_ESO
    $50 mil DUDE its just a guild hall

    but O K! wow thats a lot tho
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    OMG yes!
    50 Million??? Please no...Lol.
    But, talking about caps, also item caps increased?

    From PTS notes:
    Guild Reprints of Shalidor's Library
    After you complete a collection from Shalidor's Library, a Mages Guild reprint of that collection will be available on any Mystic for a moderate fee.
    Each reprint contains individual volumes of every book in that collection. These reprint volumes can be placed in your home, and you or your guests can read them at any time.


    Well, I want a Library in our "temp" guild hall, a.k.a. Manor House, and I did it in PTS. The whole Shalidor's Library.
    The total set will cost you 153,000 gold from the Mystic.
    That is a total of 297 books. It takes 16 bookcases to hold them.
    Thats a total of 313 slots used just to display Shalidor's Library!

    Maybe if they count each container as one slot instead of each book?
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
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  • GawdSB
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    Maybe with a diff idea here and there
    If they're going to offer guild halls there needs to be unique things about them. Maybe you can put a vault in there with a person that acts as a banker, or a dueling arena comes with them, and crafting stations, etc. If it's just going to be regular just not exactly a house we can use the houses for that (which we are) and not pay whatever extra they wanna have for it to be labeled as a guild hall.
  • NewBlacksmurf
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    OMG yes!
    @wenchmore420b14_ESO

    Thats a pain point of many even considering doing that the mage guild doesn't progress its just books to have books so I understand.

    I did want to clarify that this idea isn't a way to make personal houses do something else. I'm hoping to suggest this as a Guild hall and leave all the personal housing stuff over there. Especially the caps set but I do think this should align with the 100 solely due to how consoles separate every 100 in voice chat.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • LiquidSchwartz
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    OMG yes!
    I'm a big fan of guild halls or a kinhouse.
    One thing I would ask and this is more of a guild update not a guild housing issue is achievements unlocked with the guild
    like

    if you have 12 people from the same guild beating hm vmol, they get something to decorate the guildhall with
    IDK an achievement trophy for guilds not just a solo player possibly getting a bust of rakkhat
    May the Schwartz be with you.
    EP/XB1/NA

  • NewBlacksmurf
    NewBlacksmurf
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    OMG yes!
    GawdSB wrote: »
    If they're going to offer guild halls there needs to be unique things about them. Maybe you can put a vault in there with a person that acts as a banker, or a dueling arena comes with them, and crafting stations, etc. If it's just going to be regular just not exactly a house we can use the houses for that (which we are) and not pay whatever extra they wanna have for it to be labeled as a guild hall.

    @GawdSB

    So yes in brief I agree that there should be some NPCs and all the actual things that exist in the towns.

    It sounds cheesy but I think its as simple as recreating extremely small plots of an existing town and kinda like those games where progress afford you more land, you can add another building and twist it around and place it.

    very basic stuff cause its really just a place to meet guild members, form groups and have events without being harassed

    If a guild wants to have a duel area....I'm all for it. Maybe thats as simple as dropping some existing object down and bam!

    here's the thing....I don't think it should be housing but I do believe there is a very simple way to offer guild halls without all the cosmetic and detailed things that personal housing offers.

    There needs to be a very distinct difference and this shouldn't hinder or hurt personal housing however as I understand it. Personal housing cannot offer a guild hall concept even as basic as I'm laying this out

    my opinion tho...what are your thoughts
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • MEBengalsFan2001
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    Here are my thoughts on guild hall.

    First you need a guild

    Second, the guild leader using gold acquired from the guild to buy a guild hall that is well not up to snuff. The guild hall acquired will be a special map that has its own enemies that drop specific items that you grind to help build up the guild. The guild hall will have a special guild vendor that sells guild sets of gear with special set stat bonuses which can only be acquired after building up the guild, see below for more details.

    All guild halls start off with the very basic, guild bank, and guild builder.

    The guild hall map contains mutiple areas to grind/farm to acquire crafting material to donate to the guild builder to build new structures to the guild or improve the rank of current structures. The guild leader picks the structures to work towards and the guild works towards completing them. Once enough resources are collected, the structure is built or improved in rank.

    For instance the market place structure will add a generic vendor as it increase it will add more vendors for players to use. Eventually at max rank it adds a guild vendor that offers a guild only set of gear that contains set bonuses and is bought with normal gold but the gear is quite expensive.

    Another example is the main guild hall. You get one at the start but it is, well not all that pretty or big. However, you cannot expand any other structure above the rank of your guild hall. Therefore if you want max rank for the market you need to increase the max rank of the guild hall. Now here is the thing, as you expand your guild you will build lumber mills, mines, etc...these will be required to expand to the higher rank and if these guild structures are at the lowest level they will not help the guild improve all structures.

    The guild map would be a great place to farm for CP and help the guild built its structures.

    I would even allow the guild hall at max rank to provide a small bonus to one stat of the player pick, such as a 2 - 5 % increase. This way players pick the stats they feel that would help them out the most.

    Now that I touched on PVE let's talk about PVP. Yes this map would not only be used for PVE but also PVP. You can have guild battles on special Guild Hall PVP map where two guilds maybe fighting over a specific resource and at the end of the PVP match the guidl that wins end up winning some resources to help build structures for PVP specifically such as battling rams, etc....

    That is my idea on guild halls.

    Edited by MEBengalsFan2001 on January 25, 2017 9:24PM
  • NewBlacksmurf
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    OMG yes!
    @MEBengalsFan2001
    Thanks for the comments....thats a lot to add in considering housing.

    Not that its a bad thing but I'm not seeing any desires expressed in the threads for this level of detail
    Its seems...and I could be flat out off base...but it seems that people like housing as is (other than storage and player caps) so what the comments I've read identify is that people expected housing to include guild halls and they don't


    To me, the guild hall shouldn't be something that detracts from personal housing because that system and the grinding is extremely intense. I can't argue that people should spend more time in another environment to establish a guild hall which technically is nothing more than a phased premade city

    Ppl use areas now so do you think many would be open to questing and grinding a guild hall?
    asking you and anyone else
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • idk
    idk
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    Maybe with a diff idea here and there
    It would have to have real worthwhile functionality which I do not see worthwhile functionality in ESO for guild homes. Something more than a location for crafting stations.

    Also, prices accordingly such as 50 million for the largest guild hall.

    @Giles.floydub17_ESO
    $50 mil DUDE its just a guild hall

    but O K! wow thats a lot tho

    @NewBlacksmurf

    That's guild ships cost in SWTOR and the better housing was priced about where ours is, actually more to unlock everything since all SWTOR housing and guild housing starts with a core are and takes more to unlock more areas to get to max space and allow more info the housing.

    Though SWTOR has a guild ship. It also has functionality beyond a place to have crafting stations. A guild home that has no functionality is lame. Who plays the game to just sit in a house.
  • NewBlacksmurf
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    OMG yes!
    It would have to have real worthwhile functionality which I do not see worthwhile functionality in ESO for guild homes. Something more than a location for crafting stations.

    Also, prices accordingly such as 50 million for the largest guild hall.

    @Giles.floydub17_ESO
    $50 mil DUDE its just a guild hall

    but O K! wow thats a lot tho

    @NewBlacksmurf

    That's guild ships cost in SWTOR and the better housing was priced about where ours is, actually more to unlock everything since all SWTOR housing and guild housing starts with a core are and takes more to unlock more areas to get to max space and allow more info the housing.

    Though SWTOR has a guild ship. It also has functionality beyond a place to have crafting stations. A guild home that has no functionality is lame. Who plays the game to just sit in a house.

    To each their own....
    Some people have different ideas of whats fun.....from reading ....ZOS doesn't truly provide some opportunities which we will began to see more of with the release of housing.

    Id say tho, its veery easy to have a guild hall and say meet at the guild hall for PvP X or Y

    OR

    Events, and or what not....whatever ppll want


    The cost tho.....i mean its just a cookie cutter cut and paste. Guild stores and free and tabards cost a little

    maybe you say 100k , 200k and 300k

    IDK
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • kargen27
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    Our guild was looking into getting one of the larger houses so we would have a place to hold guild meetings without having people running around trying to disrupt. The guild leader has decided he is going to absorb the cost of the house himself instead of having the guild pay for it. His thinking is if he some day decides to leave the game the house being tied to his account might go when he goes.

    I've seen in forums a concern that someone might get a guild to pitch in to buy a large house then leave the guild keeping the house.

    Just thinking would it be feasible or possible for a person to purchase a house but instead of tying it to his/her account attach it to the guild. Would be just like an individuals house but owned by the guild. Kind of along the same lines of how you can claim a keep in Cyradiil with obvious differences of course. That way as members come and go the house would still be available.

    and then the parrot said, "must be the water mines green too."
  • Leandor
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    I like the idea of unlocks with guild size, just with a twist.

    I think that guild housing should actually unlock earlier, since there is a sizeable population of 10 to 50 player guilds. So, unlock guild housing at 10 members, then have there be two or three size increments, at 50, at 150 and at 400.

    In view of the player housing concept, I would suggest to open up a choice of 3 houses, styled according to the races tied to the faction of the guild, at each unlock. But don't give the houses for free.

    A possible cost concept would be to pay 30'000 gold per guild member for each unlock, i.e. 300k for the 10-player, 1.5 mln for the 50-player, etc. The max. player count would be next unlock minus 20%, i.e. 10 player house could cater to up to 40 players. 50 player house to up to 120 players. The 400 player house could hold up to 600. Bear in mind that the biggest house would come in at a hefty 12 mln gold.

    Due to the cost, these houses could actually offer a similar amount of customization slots, but with some restrictions. For example, only trial trophies could be placed in there, not single player or group trophies. Also, the initial unlocks would not allow placement of set crafting stations.

    As an advantage over player housing, there would be access to some guild advantages. The first unlock allows the guild store in there, even though it would only provide the tabbard until the full guild trader is unlocked at 50. Then it would grant guild store access.

    Upon reaching the 150 unlock, and buying the respective house, a guild banker would be in there, allowing access only to the guild bank (no player bank access).

    The 400-unlock finally would allow placement of attunable crafting stations.

    There are many other things that could be tied to these unlocks. This would retain a distinction to player housing while at the same time allow guild homes to have practical advantages/uses.

    It would also provide a similar gold sink as player housing, which is very necessary considering the inflation that starts to develop.

    That's it for now. What are your thoughts, @NewBlacksmurf ?
  • Tandor
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    Naah, they need to fix housing
    I've no idea what specific fix if any the OP is talking about with housing, but I voted no because I'm against any personal or guild accommodation that is equipped with a crafting station and NPCs etc simply because it ends up being the players' main base in the game at the expense of the cities which become deserted and give an "empty population" feel to new players.
  • NewBlacksmurf
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    OMG yes!
    Leandor wrote: »
    I like the idea of unlocks with guild size, just with a twist.

    I think that guild housing should actually unlock earlier, since there is a sizeable population of 10 to 50 player guilds. So, unlock guild housing at 10 members, then have there be two or three size increments, at 50, at 150 and at 400.

    In view of the player housing concept, I would suggest to open up a choice of 3 houses, styled according to the races tied to the faction of the guild, at each unlock. But don't give the houses for free.

    A possible cost concept would be to pay 30'000 gold per guild member for each unlock, i.e. 300k for the 10-player, 1.5 mln for the 50-player, etc. The max. player count would be next unlock minus 20%, i.e. 10 player house could cater to up to 40 players. 50 player house to up to 120 players. The 400 player house could hold up to 600. Bear in mind that the biggest house would come in at a hefty 12 mln gold.

    Due to the cost, these houses could actually offer a similar amount of customization slots, but with some restrictions. For example, only trial trophies could be placed in there, not single player or group trophies. Also, the initial unlocks would not allow placement of set crafting stations.

    As an advantage over player housing, there would be access to some guild advantages. The first unlock allows the guild store in there, even though it would only provide the tabbard until the full guild trader is unlocked at 50. Then it would grant guild store access.

    Upon reaching the 150 unlock, and buying the respective house, a guild banker would be in there, allowing access only to the guild bank (no player bank access).

    The 400-unlock finally would allow placement of attunable crafting stations.

    There are many other things that could be tied to these unlocks. This would retain a distinction to player housing while at the same time allow guild homes to have practical advantages/uses.

    It would also provide a similar gold sink as player housing, which is very necessary considering the inflation that starts to develop.

    That's it for now. What are your thoughts, @NewBlacksmurf ?


    @Leandor

    It's too complex and in depth. IMO
    I think you keep it very simple and align it with what already exists for a guild.

    Not to knock the devs but they didn't want to do it or couldn't within housing so here's another way


    Its basically the next unlock after a guild store, so at 50 members this exceeds the max of 24 in a house. Initially I was going with free but I'm Open to there being a cost no clue why we are paying but I'm open to the idea. Maybe we can argue that you're paying for it to be built.


    It's not actually a need for a mini game even tho I'm open to guild progression idea. Truly I am but we've got this personal home already and ZOS is saying the manor has a resource limit.

    IF that's actually not true then that changes all of this. I'm basing all of this heavily on

    1. Resources are limited
    2. Customization takes resources
    3. Player limits take resources
    4. Personal housing using ingame location takes resources
    5. Instances max based on dungeons, trials and PvP campaigns
    6. Various feedback comments on the forums


    Reason for this:
    1. player limits in personal housing
    2. Giving ppl RP or dueling areas away from chaos
    3. A place for guilds to gather if they choose
    Edited by NewBlacksmurf on January 25, 2017 11:01PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Leandor
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    Well, I don't think that a guild home unlock at 50+ or even higher member count would work out. Guilds that large are predominantly trade guilds or "everything" guilds with little personal relations between guild members. At least there's subgroups forming, cliques, not really a community.

    I know, I know, there are exceptions.

    I would only consider a guild home for my pvp guild, which currently consists of slightly over 25 players, and we don't even want more members. Shouldn't we get the same benefits in regards to a home?

    I can understand the 50 player unlock for traders, since it would be difficult to generate a decent supply of goods with, say, 10 people. But housing? No. Don't enforce mega guilds just to enjoy guild housing.

    I still prefer customization options, extendability and special advantges over bland lookalike presets, so I don't agree that it needs to be reduced complexity. I can see your point in resource demand (as in server load) for too much of it, but this could be controlled by shifting allowances.

    Also, instead of the maximum flexibility the player housing offers, there could be fixed guild home large structures (e.g. the duel ring) in two or three designs. One large structure hogs way less resources than a couple hundred small ones.

    I agree that a compromise must be found for customization, but a certain minimum needs to be included.
    Edited by Leandor on January 26, 2017 8:22AM
  • kwisatz
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    Other...
    So, small and average guilds wouldn't have any chance to have a guild hall? Even if they can perfectly pay for it? Why?

    It's easily understandable why they can't have a store, but even a 10 members guild should have the right to purchase a guild hall if they have the gold -or crowns- for it.

    For those who played GW 1, take a look back at the Guild Halls we had:
    - we had the ability to purchase an entire island choosing it from a very big panel of biomes and themes
    - then we could purchase NPCs for our guild hall: banker, vendors, etc.
    - and we had a big pvp zone where we could invite other guilds to fight in
    - and others features...

    But even a 3 guys guild could have its guild hall.
    Edited by kwisatz on January 26, 2017 8:13AM
  • Enslaved
    Enslaved
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    Maybe with a diff idea here and there
    I would adore guild halls to exist, where each member would pay some coin for its purchase, and it would be bought as a guild, not as individual achievement or something. Base cost should be as manor, and all other things should be buyable upgrades. Number of ppl should increase by the upgrades purchased, and it should be restricted to guild members only. Guilds under 10 members should not be able to purchase guild halls.
    I would love these upgrades:
    • Crafting stations
    • Guild banker
    • Guild vendor
    • Guild arena for PvP
    • Library for mages guild books
    • Special dye station that let one dye any piece of armor into guild colors, no matter if ESO+ user or not.
    • Guild hall of fame, with mannequins that represent leader, officiers and trophies won by guild in PvE/PvP.
    • Guild steward/courier, that would deliver messages about guild events to their member in immersive way.
  • Danikat
    Danikat
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    Other...
    I'm not against it, especially if other people want it, but like housing I don't really see the point. I've played other games that offer guild halls very similar to this and like housing in ESO once you've got it and you've looked around it there's very little reason to go back for more than a couple of minutes at a time.

    If you're meeting up for a guild activity it makes more sense to meet where you're going to be doing the activity than to load into an instance only to leave it again as soon as you're ready to do anything. Occasionally an RP guild might use it for a party but other than that it stands empty.

    Even in Guild Wars 1 where a fully upgraded guild hall was basically a fully fledged town (with all the merchants, bank access etc. you'd get in the major towns and cities in the game) and a private PvP instance I rarely saw more than 1 or 2 other people in the guild hall. I'd go there if it happened to be easier than going to an actual town or if I wanted to use one of the few guild exclusive services, then leave again.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • NewBlacksmurf
    NewBlacksmurf
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    OMG yes!
    kwisatz wrote: »
    So, small and average guilds wouldn't have any chance to have a guild hall? Even if they can perfectly pay for it? Why?

    It's easily understandable why they can't have a store, but even a 10 members guild should have the right to purchase a guild hall if they have the gold -or crowns- for it.

    For those who played GW 1, take a look back at the Guild Halls we had:
    - we had the ability to purchase an entire island choosing it from a very big panel of biomes and themes
    - then we could purchase NPCs for our guild hall: banker, vendors, etc.
    - and we had a big pvp zone where we could invite other guilds to fight in
    - and others features...

    But even a 3 guys guild could have its guild hall.
    @kwisatz

    Based on how housing is set up I think it's more aligned to buy a small house or inn rather than a guild hall but that's just a matter of opinion


    Your thoughts make sense however personal housing is seemingly more important to ZOS than guild halls. Seemingly
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Tabbycat
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    OMG yes!
    I think player Guild Houses should be slightly smaller versions of the Fighters/Mages guilds found in the game.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • MornaBaine
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    OMG yes!
    I like it. My only concern is that this would disincentivize ZoS to fix the problems it has with player housing and we would also then never see actual guild halls we could customize. But at this point, being faced with being utterly disappointed with this company yet again, I would just be freaking thrilled to have a space I could throw an RP event in WITHOUT being trolled and griefed by other players.

    Right now I am SERIOUSLY looking at Conan Exiles. Yeah, it's a survival game. Potential PvP everywhere. But guess what? PRIVATE SERVERS! And an already thriving RP community! And the ability to literally build just about anything you could want, any way you want. Oh and have I mentioned that the character models are gorgeous? And can have ACTUAL LONG HAIR???
    Edited by MornaBaine on January 26, 2017 12:15PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Solid_Metal
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    OMG yes!
    yes please !, this is something that i've been waiting for rather than housing to be completely honest, especially if they implement something like FF14 guild houses, which member can buy/rent room inside the guild house
    "i will walk through the fog, as i welcome death"
  • Theosis
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    OMG yes!
    I'm a huge fan of player housing even if it serves no purpose in ESO. It really is going to serve no point.. However..

    A guild castle like this would be amazing! Id spend more time getting to know my guild mates. There could be guild quests and events that would actually make sense. It would keep casuals like myself in the game more and eventually would get me to pay for cosmetics and such when I hang out with my guild mates.

    Imagine a Tamriel were Guilds could have their own special crafting table that would be earned via special achievements that we could use. Imagine a Tamriel were we could have a castle themed in a country were we choose.. This idea has so many possibilities..
    This is were my signature would be if I was allowed one.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    OMG yes!
    @wenchmore420b14_ESO

    Thats a pain point of many even considering doing that the mage guild doesn't progress its just books to have books so I understand.

    I did want to clarify that this idea isn't a way to make personal houses do something else. I'm hoping to suggest this as a Guild hall and leave all the personal housing stuff over there. Especially the caps set but I do think this should align with the 100 solely due to how consoles separate every 100 in voice chat.

    Totally understand about personal housing and halls being different. But in the interim I am gonna try and use the regular mansion as a guild hall hense my item cap concerns.
    I totally agree Guild Halls should be different and separate from "Player Housing" and really hope Zos takes notice.
    Note***... I have heard "rumors" from a few guildies that Zos is working on bringing us guild halls. Let's hope that is true.
    Huzzah!!
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • NewBlacksmurf
    NewBlacksmurf
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    OMG yes!
    @wenchmore420b14_ESO

    Thats a pain point of many even considering doing that the mage guild doesn't progress its just books to have books so I understand.

    I did want to clarify that this idea isn't a way to make personal houses do something else. I'm hoping to suggest this as a Guild hall and leave all the personal housing stuff over there. Especially the caps set but I do think this should align with the 100 solely due to how consoles separate every 100 in voice chat.

    Totally understand about personal housing and halls being different. But in the interim I am gonna try and use the regular mansion as a guild hall hense my item cap concerns.
    I totally agree Guild Halls should be different and separate from "Player Housing" and really hope Zos takes notice.
    Note***... I have heard "rumors" from a few guildies that Zos is working on bringing us guild halls. Let's hope that is true.
    Huzzah!!

    @wenchmore420b14_ESO

    I hope that rumor is a 2017 rumor :smile:

    I do also believe the manors are a great value for smaller guilds and so I was hoping to draft this idea as not to touch or diminish that.

    Those manors can be really nice even with the draw backs and missed opportunities.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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