NewBlacksmurf wrote: »@MEBengalsFan2001
Thanks for the comments....thats a lot to add in considering housing.
Not that its a bad thing but I'm not seeing any desires expressed in the threads for this level of detail
Its seems...and I could be flat out off base...but it seems that people like housing as is (other than storage and player caps) so what the comments I've read identify is that people expected housing to include guild halls and they don't
To me, the guild hall shouldn't be something that detracts from personal housing because that system and the grinding is extremely intense. I can't argue that people should spend more time in another environment to establish a guild hall which technically is nothing more than a phased premade city
Ppl use areas now so do you think many would be open to questing and grinding a guild hall?
asking you and anyone else
MEBengalsFan2001 wrote: »NewBlacksmurf wrote: »@MEBengalsFan2001
Thanks for the comments....thats a lot to add in considering housing.
Not that its a bad thing but I'm not seeing any desires expressed in the threads for this level of detail
Its seems...and I could be flat out off base...but it seems that people like housing as is (other than storage and player caps) so what the comments I've read identify is that people expected housing to include guild halls and they don't
To me, the guild hall shouldn't be something that detracts from personal housing because that system and the grinding is extremely intense. I can't argue that people should spend more time in another environment to establish a guild hall which technically is nothing more than a phased premade city
Ppl use areas now so do you think many would be open to questing and grinding a guild hall?
asking you and anyone else
I play NW and run a very small guild. It takes a lot of grinding to get any of the items needed to level up the guild. I'm talking 6+ hours with a group of 6+ players for about 25% of one structure if you are lucky with the drops from the adds.
In NW though the Guild Hall can double some of your stats, which is a big increase to damage, health, critical damage and critical chance; those stat boost really show up when you run content. In 2016 NW added a feature where bigger guilds could recruit smaller guilds. I not 100% sure how that works but it truly made many smaller guilds happy, I imagine they get the guild bonus from the bigger guild without losing their guild name. This should not be an issue in ESO as you can have up to 5 guilds.
For ESO housing as being designed is fine for individuals. I want to see a full fledge guild hall area where guilds can work together to build a guild.
Even in DCUO you have to play content to get items to improve league halls and I ran a very successful league in DCUO for almost 3 years.
NewBlacksmurf wrote: »I wonder if housing will touch Morrowind
MornaBaine wrote: »NewBlacksmurf wrote: »I wonder if housing will touch Morrowind
Yes, there will be houses available for purchase in Morrowind.
This, first would simply be to make the larger houses being owned by an guild not an player.So, small and average guilds wouldn't have any chance to have a guild hall? Even if they can perfectly pay for it? Why?
It's easily understandable why they can't have a store, but even a 10 members guild should have the right to purchase a guild hall if they have the gold -or crowns- for it.
For those who played GW 1, take a look back at the Guild Halls we had:
- we had the ability to purchase an entire island choosing it from a very big panel of biomes and themes
- then we could purchase NPCs for our guild hall: banker, vendors, etc.
- and we had a big pvp zone where we could invite other guilds to fight in
- and others features...
But even a 3 guys guild could have its guild hall.