Mojomonkeyman wrote: »Mojomonkeyman wrote: »
I mean, do me a favor, try putting yourself in the shoes of the opposition. Ask the best mag sorc you know to just shield and breakfree with a cookie cutter lich build against your highest damage stamina non gank build that uses no direct damage procs and see what you can achieve. I`m pretty sure you will understand my position a little better afterwards.
The sorc can stand there and tank it as long as no CC is attempted and as long as he has resources. The sorc needs to shield every single cooldown to stay alive and cannot attack back. TO break the stalemate, he will need to do something to avoid dmg to his shields for a sec (stun opponent or rolldodge - risking no stam for breakfree later).. But regardless sorc is not hurting stam-dude, just as stam-dude is not hurting sorc. Is that so bad?
Yes, it is really bad for a solo player in open world environment, if every build out there can stall their death for ages even in builds that are non-tank builds. If a solo player cannot kill before reinforcements come even if dominating the fight, then solo play becomes non-viable.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »
I mean, do me a favor, try putting yourself in the shoes of the opposition. Ask the best mag sorc you know to just shield and breakfree with a cookie cutter lich build against your highest damage stamina non gank build that uses no direct damage procs and see what you can achieve. I`m pretty sure you will understand my position a little better afterwards.
The sorc can stand there and tank it as long as no CC is attempted and as long as he has resources. The sorc needs to shield every single cooldown to stay alive and cannot attack back. TO break the stalemate, he will need to do something to avoid dmg to his shields for a sec (stun opponent or rolldodge - risking no stam for breakfree later).. But regardless sorc is not hurting stam-dude, just as stam-dude is not hurting sorc. Is that so bad?
Yes, it is really bad for a solo player in open world environment, if every build out there can stall their death for ages even in builds that are non-tank builds. If a solo player cannot kill before reinforcements come even if dominating the fight, then solo play becomes non-viable.
So its not enough to be dominating the fight, you want more? Regardless, I've said it again and again - its a scaling issue. Nerf shields and sorcs cannot survive AT ALL in open world. The game isn't balanced around 1v1 - its balanced around open world. and shields are VERY bad vs numbers. The only way Zos could reasonably nerf shields for 1v1 is to also strengthen them for many vs many - which means a total change in shield mechanics.
Simply making them easier to take down isn't the answer. Sorcs would just go hvy armour/frost-staff blocking and pet heals instead for survivability - rip light armour and rip diversity.
What stam players forget is that sorc has no 20% dodge chance and can't dodge roll and has to use light armour.
Meanwhile there is heavy armour meta going on these days while the stam users just dodge roll and shuffle dodge chance half the attacks a sorc try's to throw at them while spamming vigor and rally.
Shields were already nerfed into the ground. But I will admit that I started shield stacking again. I found Harness magika is just too good for sustain so have it on my defensive bar along with healing ward while hardened ward is on my fromt bar. And yes if I feel like it I will stack em together so I can actually get off a burst rotation.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »
I mean, do me a favor, try putting yourself in the shoes of the opposition. Ask the best mag sorc you know to just shield and breakfree with a cookie cutter lich build against your highest damage stamina non gank build that uses no direct damage procs and see what you can achieve. I`m pretty sure you will understand my position a little better afterwards.
The sorc can stand there and tank it as long as no CC is attempted and as long as he has resources. The sorc needs to shield every single cooldown to stay alive and cannot attack back. TO break the stalemate, he will need to do something to avoid dmg to his shields for a sec (stun opponent or rolldodge - risking no stam for breakfree later).. But regardless sorc is not hurting stam-dude, just as stam-dude is not hurting sorc. Is that so bad?
Yes, it is really bad for a solo player in open world environment, if every build out there can stall their death for ages even in builds that are non-tank builds. If a solo player cannot kill before reinforcements come even if dominating the fight, then solo play becomes non-viable.
So its not enough to be dominating the fight, you want more? Regardless, I've said it again and again - its a scaling issue. Nerf shields and sorcs cannot survive AT ALL in open world. The game isn't balanced around 1v1 - its balanced around open world. and shields are VERY bad vs numbers. The only way Zos could reasonably nerf shields for 1v1 is to also strengthen them for many vs many - which means a total change in shield mechanics.
Simply making them easier to take down isn't the answer. Sorcs would just go hvy armour/frost-staff blocking and pet heals instead for survivability - rip light armour and rip diversity.
I am very much aware of the scaling issues, but that doesnt mean that I am satisfied with the current state of the more beneficial end (for mag sorcs) of the scaling. Since a solo player rarely outnumbers magsorcs its the only end I get to see.
Are you really asking if I want to finish a fight I am already dominating? Its not about what I want - I HAVE to, if I dont want to get outnumbered because I cant kill a single target in time. As I said, if any setup has the possibility to nullify a single players offensive measures for prolonged periods of time, then solo play becomes non-viable.