No. If you want the gear, you need to run the content to get it.
This is too all or nothing. There is no reasonable justification to have to run a dungeon hundreds of times for a single category of item. It makes the game too grindy and the player base bitter.
There should be a light at the end of the tunnel so a player can say, "I'll run this xxx number of times and if I don't get my drop I'll at least be able to turn in Y item for it." Instead it is, run it 100 times, get burned out and quit.
I'm sorry, but earn your stuff and play the content. JOIN Trial guils; learn how to work in a group
It isn't hard, there are plenty of guiilds out there running this content just JOIN a guild and your issue is solved.
I'm sorry, but earn your stuff and play the content. JOIN Trial guils; learn how to work in a group
It isn't hard, there are plenty of guiilds out there running this content just JOIN a guild and your issue is solved.
Malamar1229 wrote: »im not a fan of locking pvp bis gear behind pve content or vice versa.
this economy is horrible now pigeon holing everyone to running the same stuff, rather than buffing sets and unused morphs to support niche builds.
with that said, making this gear BOE would stimulate the in game economy.
NewBlacksmurf wrote: »No. If you want the gear, you need to run the content to get it.
This is too all or nothing. There is no reasonable justification to have to run a dungeon hundreds of times for a single category of item. It makes the game too grindy and the player base bitter.
There should be a light at the end of the tunnel so a player can say, "I'll run this xxx number of times and if I don't get my drop I'll at least be able to turn in Y item for it." Instead it is, run it 100 times, get burned out and quit.
Thing is. You don't have to run anything multiple times. The actual problem is "you" or anyone else has decided that "you" must have x or y
See it's the behavior and attitudes towards being a min/max or some meta build that creates your frustrations
Set drop pretty frequently after two or three runs you'll have a 5 piece.
You and others are adding in a desire so that's why "you" feel that "you" need to run it 100 times and then many are fighting for the same exact pieces and traits.
Can not you just us a bit of this and a bit of that?
I know it's not max but by design it's a player behavior not a design flaw.
Same goes with vMSA or anything else.
Now being realistic....is it not worth the effort to get the best? Why should it be easier and if easier what else are you trying to do next?
Seems the loot is endgame for many so without treasure hunting efforts....why else are you playing?
Doesn't make any sense to have some of the best sets locked behind a DLC wall. Make them BoE, people with DLC can make some coin, others are not put at an unfair disadvantage.
Move Maelstrom Arena out of Wrothgar (not physically, just allow access to all).
NewBlacksmurf wrote: »No. If you want the gear, you need to run the content to get it.
This is too all or nothing. There is no reasonable justification to have to run a dungeon hundreds of times for a single category of item. It makes the game too grindy and the player base bitter.
There should be a light at the end of the tunnel so a player can say, "I'll run this xxx number of times and if I don't get my drop I'll at least be able to turn in Y item for it." Instead it is, run it 100 times, get burned out and quit.
Thing is. You don't have to run anything multiple times. The actual problem is "you" or anyone else has decided that "you" must have x or y
See it's the behavior and attitudes towards being a min/max or some meta build that creates your frustrations
Set drop pretty frequently after two or three runs you'll have a 5 piece.
You and others are adding in a desire so that's why "you" feel that "you" need to run it 100 times and then many are fighting for the same exact pieces and traits.
Can not you just us a bit of this and a bit of that?
I know it's not max but by design it's a player behavior not a design flaw.
Same goes with vMSA or anything else.
Now being realistic....is it not worth the effort to get the best? Why should it be easier and if easier what else are you trying to do next?
Seems the loot is endgame for many so without treasure hunting efforts....why else are you playing?
I would hardly call looking for a 2h weapon with any trait as min / maxing. If having "a bit of this and a bit of that" is the goal, why do they put sets in the game at all?
@NewBlacksmurf
Looking for for any of 3 types of weapons that drop in 9 traits (27 options) isn't min / maxing.
That's called completing a set. I've never had a 2h drop of the hulking draugr set. Not sure we agree on definitions of min/maxing.
I do agree rewards should go with difficulty as you say, but these dungeons are easy, it is total reliance on rng.
@NewBlacksmurf
Min/maxing is going for a sharpened 2h sword because damage wise it out performs all other options for damage in specific circumstances. Wanting to use a set that includes a 2h weapon is not min/maxing. I've gotten the rest of the 5 piece.
Guess I'll just go buy some overland weapons rather than run rng content. Can st least quit wasting time then.
Bandit1215 wrote: »Hey, ZOS has to make money. They ARE a company after all, so if they put the best gear behind a pay wall, I'm okay with it. I get the best gear and I give them money to keep creating content.
NewBlacksmurf wrote: »@NewBlacksmurf
Min/maxing is going for a sharpened 2h sword because damage wise it out performs all other options for damage in specific circumstances. Wanting to use a set that includes a 2h weapon is not min/maxing. I've gotten the rest of the 5 piece.
Guess I'll just go buy some overland weapons rather than run rng content. Can st least quit wasting time then.
@Zvorgin
Definition widely accepted:
Usually used in the context of roleplaying games, to min/max refers to the act of designing a character in such a way that one minimizes its weaknesses and maximizes its strengths.
U want/need the 2-hand cause in the set it's better. Using anything else lessens your current effectiveness. It's not an elite min/max but it's min/maxing
Bandit1215 wrote: »Hey, ZOS has to make money. They ARE a company after all, so if they put the best gear behind a pay wall, I'm okay with it. I get the best gear and I give them money to keep creating content.
I don't mind it being locked behind content,but rng needs to go
NewBlacksmurf wrote: »@NewBlacksmurf
Min/maxing is going for a sharpened 2h sword because damage wise it out performs all other options for damage in specific circumstances. Wanting to use a set that includes a 2h weapon is not min/maxing. I've gotten the rest of the 5 piece.
Guess I'll just go buy some overland weapons rather than run rng content. Can st least quit wasting time then.
@Zvorgin
Definition widely accepted:
Usually used in the context of roleplaying games, to min/max refers to the act of designing a character in such a way that one minimizes its weaknesses and maximizes its strengths.
U want/need the 2-hand cause in the set it's better. Using anything else lessens your current effectiveness. It's not an elite min/max but it's min/maxing
I'm not maximizing a strength nor minimizing weaknesses if using a suboptimal trait. Using a set is not min / maxing. Using a set with all optimal traits is min/maxing. There is a very clear difference.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »@NewBlacksmurf
Min/maxing is going for a sharpened 2h sword because damage wise it out performs all other options for damage in specific circumstances. Wanting to use a set that includes a 2h weapon is not min/maxing. I've gotten the rest of the 5 piece.
Guess I'll just go buy some overland weapons rather than run rng content. Can st least quit wasting time then.
@Zvorgin
Definition widely accepted:
Usually used in the context of roleplaying games, to min/max refers to the act of designing a character in such a way that one minimizes its weaknesses and maximizes its strengths.
U want/need the 2-hand cause in the set it's better. Using anything else lessens your current effectiveness. It's not an elite min/max but it's min/maxing
I'm not maximizing a strength nor minimizing weaknesses if using a suboptimal trait. Using a set is not min / maxing. Using a set with all optimal traits is min/maxing. There is a very clear difference.
SMH is really not some elite definition
We all do it if you're repeating content for gear.
You're saying you're not going to use a One hand....and because u only listed 3 as 2-hand ur identifying ur build has skills aligned there.
That's min/max because you're trying to find the max benefit with least lost. Max doesn't require traits but that plays into the ultimate max and min but it's the same focus.
If ur not a min/max I'd play as I do.
No weapon skills and equip whatever items align with a set for a 5 piece
Very different...it's why I'm labeled a casual too
NewBlacksmurf wrote: »NewBlacksmurf wrote: »@NewBlacksmurf
Min/maxing is going for a sharpened 2h sword because damage wise it out performs all other options for damage in specific circumstances. Wanting to use a set that includes a 2h weapon is not min/maxing. I've gotten the rest of the 5 piece.
Guess I'll just go buy some overland weapons rather than run rng content. Can st least quit wasting time then.
@Zvorgin
Definition widely accepted:
Usually used in the context of roleplaying games, to min/max refers to the act of designing a character in such a way that one minimizes its weaknesses and maximizes its strengths.
U want/need the 2-hand cause in the set it's better. Using anything else lessens your current effectiveness. It's not an elite min/max but it's min/maxing
I'm not maximizing a strength nor minimizing weaknesses if using a suboptimal trait. Using a set is not min / maxing. Using a set with all optimal traits is min/maxing. There is a very clear difference.
SMH is really not some elite definition
We all do it if you're repeating content for gear.
You're saying you're not going to use a One hand....and because u only listed 3 as 2-hand ur identifying ur build has skills aligned there.
That's min/max because you're trying to find the max benefit with least lost. Max doesn't require traits but that plays into the ultimate max and min but it's the same focus.
If ur not a min/max I'd play as I do.
No weapon skills and equip whatever items align with a set for a 5 piece
Very different...it's why I'm labeled a casual too
I do use the 1h from the same set already. Not sure how that is relevant. I want to use S&B with 2h because I enjoy that play style.
I am definitely a casual player (less than 10 hours a week played because I have a full time job and family). Being a casual player doesn't mean you have to forsake entire weapon skill lines or should have to settle for gear that isn't part of a set. That makes no sense.
I could play 18 hours a day and have time for all the rng in the world. Still doesn't make it a good system.
What is this? If you like the game you should invest into it and if only to support the devs or keep the servers running. So if you like the game and want to get endcontent/dlc gear, support the damn game with a bit of your money. Seriously...
Problem is it goes like this, 1) buy the DLC, 2) run the content hundreds of times, 3) never see the drop you are working for. There needs to be an alternate path so that hours and hours and hours of time out in can eventually get some payout.
What is this? If you like the game you should invest into it and if only to support the devs or keep the servers running. So if you like the game and want to get endcontent/dlc gear, support the damn game with a bit of your money. Seriously...
How the hell does grinding for weps in a dungeon support the game? Should I get a sponsorship from mountain dew and run for charity?
@NewBlacksmurf
Fair enough. But the game shouldn't put the players in a situation where they have to say, "I would like this item, but I'll never know what I have to do to get it." This is bad rng.
It should be, "if I do this, I'll eventually get the item I would like because this is what I know I have to accomplish." Doesn't mean it has to be easy to accomplish, but the task should be known.
It is also a lot more rewarding to know what the objective is from the start and work toward that goal than to know it is purely luck if the goal is accomplished or not.
NewBlacksmurf wrote: »@NewBlacksmurf
Fair enough. But the game shouldn't put the players in a situation where they have to say, "I would like this item, but I'll never know what I have to do to get it." This is bad rng.
It should be, "if I do this, I'll eventually get the item I would like because this is what I know I have to accomplish." Doesn't mean it has to be easy to accomplish, but the task should be known.
It is also a lot more rewarding to know what the objective is from the start and work toward that goal than to know it is purely luck if the goal is accomplished or not.
Huh. U know exactly what you have to do.
In this case it's a specific boss in a specific dungeon. It's a small pool of possibilities compared to the old ways of dungeons which was millions of possibilities now reduced to hundreds or thousands depending on the desired item.
But then there's 4 ppl so the odds aren't that bad by comparison.
Like when I played WoW and 2 items would drop or maybe 5 but it's 25 ppl and u gotta roll against them