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Make DLC Trial/Dungeon Sets BoE?

  • Malamar1229
    Malamar1229
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    I dont think anyone runs trials for pvp gear most of it offers syngery bonuses or pve bonuses so keep that stuff bop.
  • NewBlacksmurf
    NewBlacksmurf
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    No change
    Zvorgin wrote: »
    Milvan wrote: »
    No. If you want the gear, you need to run the content to get it.

    This is too all or nothing. There is no reasonable justification to have to run a dungeon hundreds of times for a single category of item. It makes the game too grindy and the player base bitter.

    There should be a light at the end of the tunnel so a player can say, "I'll run this xxx number of times and if I don't get my drop I'll at least be able to turn in Y item for it." Instead it is, run it 100 times, get burned out and quit.

    Thing is. You don't have to run anything multiple times. The actual problem is "you" or anyone else has decided that "you" must have x or y

    See it's the behavior and attitudes towards being a min/max or some meta build that creates your frustrations

    Set drop pretty frequently after two or three runs you'll have a 5 piece.

    You and others are adding in a desire so that's why "you" feel that "you" need to run it 100 times and then many are fighting for the same exact pieces and traits.

    Can not you just us a bit of this and a bit of that?
    I know it's not max but by design it's a player behavior not a design flaw.

    Same goes with vMSA or anything else.


    Now being realistic....is it not worth the effort to get the best? Why should it be easier and if easier what else are you trying to do next?

    Seems the loot is endgame for many so without treasure hunting efforts....why else are you playing?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • lehran
    lehran
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    Change DLC sets to BoE
    I voted this but in my opinion everything except monster masks should be BoE. This gives some level of exclusivity to people who actually run the content (and vet dungeons aren't particularly hard to do as-is), while also rewarding those same people for their commitment to running dungeons by being able to sell off unwanted loot.
  • Mojmir
    Mojmir
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    Change DLC sets to BoE
    MrsVelius wrote: »
    I'm sorry, but earn your stuff and play the content. JOIN Trial guils; learn how to work in a group
    It isn't hard, there are plenty of guiilds out there running this content just JOIN a guild and your issue is solved.

    The content gets completed,therefore "earned. It's about rng which there is far too much of,its a lazy development idea.
  • Zvorgin
    Zvorgin
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    Change DLC sets to BoE
    MrsVelius wrote: »
    I'm sorry, but earn your stuff and play the content. JOIN Trial guils; learn how to work in a group
    It isn't hard, there are plenty of guiilds out there running this content just JOIN a guild and your issue is solved.

    The content for the gear I want is easy, it's the mindless slog of doing it over and over relying solely on my own rng that is the problem. Other than the fact Direfrost Keep making you have 2 people to stand on plates on the ground, even the vet version is soloable.

    This is just a specific example, but grouping isn't the issue.
  • Zvorgin
    Zvorgin
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    Change DLC sets to BoE
    im not a fan of locking pvp bis gear behind pve content or vice versa.

    this economy is horrible now pigeon holing everyone to running the same stuff, rather than buffing sets and unused morphs to support niche builds.

    with that said, making this gear BOE would stimulate the in game economy.

    The economy needs help, outside of a very few select pieces people can have access too, very few items move regularly which leads to a lot of players having bad gear or everyone using the same few sets (Spinner's and Spriggan's). Not everyone has time to farm every item they want.
  • Zvorgin
    Zvorgin
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    Change DLC sets to BoE
    Zvorgin wrote: »
    Milvan wrote: »
    No. If you want the gear, you need to run the content to get it.

    This is too all or nothing. There is no reasonable justification to have to run a dungeon hundreds of times for a single category of item. It makes the game too grindy and the player base bitter.

    There should be a light at the end of the tunnel so a player can say, "I'll run this xxx number of times and if I don't get my drop I'll at least be able to turn in Y item for it." Instead it is, run it 100 times, get burned out and quit.

    Thing is. You don't have to run anything multiple times. The actual problem is "you" or anyone else has decided that "you" must have x or y

    See it's the behavior and attitudes towards being a min/max or some meta build that creates your frustrations

    Set drop pretty frequently after two or three runs you'll have a 5 piece.

    You and others are adding in a desire so that's why "you" feel that "you" need to run it 100 times and then many are fighting for the same exact pieces and traits.

    Can not you just us a bit of this and a bit of that?
    I know it's not max but by design it's a player behavior not a design flaw.

    Same goes with vMSA or anything else.


    Now being realistic....is it not worth the effort to get the best? Why should it be easier and if easier what else are you trying to do next?

    Seems the loot is endgame for many so without treasure hunting efforts....why else are you playing?

    I would hardly call looking for a 2h weapon with any trait as min / maxing. If having "a bit of this and a bit of that" is the goal, why do they put sets in the game at all?
  • Jeremy
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    Taylor_MB wrote: »
    Doesn't make any sense to have some of the best sets locked behind a DLC wall. Make them BoE, people with DLC can make some coin, others are not put at an unfair disadvantage.

    Move Maelstrom Arena out of Wrothgar (not physically, just allow access to all).

    ESO is a business. They need people to buy DLCs so they can afford to pay their people and support development (and hopefully improve their servers).

    So there has to be some incentive to want to purchase these expansions.
    Edited by Jeremy on January 24, 2017 6:48PM
  • X3ina
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    Just take that "key fragments" and make a room with a chest in every *** dungeon.

    Soon, i'll need "Hero of CoA/RoM" title.
    SW GoH > ESO
  • NewBlacksmurf
    NewBlacksmurf
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    No change
    Zvorgin wrote: »
    Zvorgin wrote: »
    Milvan wrote: »
    No. If you want the gear, you need to run the content to get it.

    This is too all or nothing. There is no reasonable justification to have to run a dungeon hundreds of times for a single category of item. It makes the game too grindy and the player base bitter.

    There should be a light at the end of the tunnel so a player can say, "I'll run this xxx number of times and if I don't get my drop I'll at least be able to turn in Y item for it." Instead it is, run it 100 times, get burned out and quit.

    Thing is. You don't have to run anything multiple times. The actual problem is "you" or anyone else has decided that "you" must have x or y

    See it's the behavior and attitudes towards being a min/max or some meta build that creates your frustrations

    Set drop pretty frequently after two or three runs you'll have a 5 piece.

    You and others are adding in a desire so that's why "you" feel that "you" need to run it 100 times and then many are fighting for the same exact pieces and traits.

    Can not you just us a bit of this and a bit of that?
    I know it's not max but by design it's a player behavior not a design flaw.

    Same goes with vMSA or anything else.


    Now being realistic....is it not worth the effort to get the best? Why should it be easier and if easier what else are you trying to do next?

    Seems the loot is endgame for many so without treasure hunting efforts....why else are you playing?

    I would hardly call looking for a 2h weapon with any trait as min / maxing. If having "a bit of this and a bit of that" is the goal, why do they put sets in the game at all?

    @Zvorgin

    Looking for a 2 hand weapon is min/maxing or adding "your needs" in and saying it's a problem.

    In dropped sets you can get armor, rings, weapons.
    However the weapon drops are less likely due to what boss they drop from.

    In most set drops I don't have my desired weapon but plenty drop. I'm only saying that a perspective that RNG needs to be changed cause you want a specific item such as a 2-hand is very limiting

    I'm not saying ZOS' goal is to have a bit of this and that. I'm asking players like you....if the goal isn't min/max, then what's wrong with having a bit of this and that

    Sorry if my typos cause confusion or mislead my intent.
    In my experiences, I'm finding plenty of gear and jewelry. Weapons tho are going to be the hardest to find and they should be as roles primarily depend on these.

    I do understand that the game design is to create value in repeating content for improved rewards also aligned with difficulty.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Oompuh
    Oompuh
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    I'm torn on this issue for many reasons.

    Pros of BoP: As a member of an End Game PvE guild, I enjoy that we get rewarded for running this content and that our items are better than those who sit in Rawl'kha area chat yelling at eachother and people who sell gold. For example, Gold Alkosh and Moondancer Jewelry.

    Cons of BoP: Players who only run trials don't really make money. Undaunted Plunder and HM trophies are a great addition but nothing beats 1.5m Sharpened Sun Swords.

    Pros of BoE: I am also an avid Old School RuneScape player. They recently released Raids in their game and everything is tradable in this game. In this specific raid, there is a bow called the Twisted Bow which is worth about 1.5 billion gold on the market due to rarity and power. People can become rich off of content in the game.

    Cons of BoE: Having these BiS Slots would allow people to just buy their, possibly through RWT and buying gold, to become BiS. While they still might not have thumbs and cant use these sets to their full advantage, I still like experience needed to gain BiS items.

    Xbox NA - Oompa
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  • Zvorgin
    Zvorgin
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    Change DLC sets to BoE
    @NewBlacksmurf

    Looking for for any of 3 types of weapons that drop in 9 traits (27 options) isn't min / maxing.

    That's called completing a set. I've never had a 2h drop of the hulking draugr set. Not sure we agree on definitions of min/maxing.

    I do agree rewards should go with difficulty as you say, but these dungeons are easy, it is total reliance on rng.

  • NewBlacksmurf
    NewBlacksmurf
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    No change
    Zvorgin wrote: »
    @NewBlacksmurf

    Looking for for any of 3 types of weapons that drop in 9 traits (27 options) isn't min / maxing.

    That's called completing a set. I've never had a 2h drop of the hulking draugr set. Not sure we agree on definitions of min/maxing.

    I do agree rewards should go with difficulty as you say, but these dungeons are easy, it is total reliance on rng.

    @Zvorgin

    Min/maxing is finding the maximum possibility or the min negating factor.

    So if you're only looking for a 2-hand even if ur open to any trait it's min/max because it's better than what u have.

    FYI it's 2 hand sword, ice staff, fire staff, light staff, rejuvenate staff, 2 hand hammer, etc

    It's more than three but drops only comes from certain boss and that chance is split with another drop.

    I have the bow and is guess the 2 hand drops as well. Keep at it the chances are higher than I realize but not sure which 3 ur actually seeking.
    Edited by NewBlacksmurf on January 24, 2017 7:21PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Cronopoly
    Cronopoly
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    Change DLC sets to BoE
    This issue is my first annoyance of my playtime after logging in.
  • NordSwordnBoard
    NordSwordnBoard
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    Leave trials alone

    Leave vma alone

    Make the Dungeon BoP gear able to be traded only with another player's BoP gear from the same dungeon, but not limited to the same instance it was received. Example: I give you two lich rings and some gold in exchange for a one handed ebon sword, but we didn't have to do the dungeon together. Remove the time limit to trade.

    You could expand player interaction & bartering, and both people would still have to do the dungeon in order to trade. Currently, I have to keep some shiny things people might want in my inventory during the dungeon to help me have something to offer if it comes to haggling for something I really want.

    I think being able to swap useful gear to all friends will allow us to do more varied content together instead of just farming against the odds. You still have RNG, still have multiple dungeon runs, but less redundancy.
    Fear is the Mindkiller
  • Zvorgin
    Zvorgin
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    Change DLC sets to BoE
    @NewBlacksmurf

    Min/maxing is going for a sharpened 2h sword because damage wise it out performs all other options for damage in specific circumstances. Wanting to use a set that includes a 2h weapon is not min/maxing. I've gotten the rest of the 5 piece.

    Guess I'll just go buy some overland weapons rather than run rng content. Can st least quit wasting time then.
  • magnusthorek
    magnusthorek
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    Not the way you're proposing, no, but revert the change made a while ago so SOME items for trials can be sold again
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  • NewBlacksmurf
    NewBlacksmurf
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    No change
    Zvorgin wrote: »
    @NewBlacksmurf

    Min/maxing is going for a sharpened 2h sword because damage wise it out performs all other options for damage in specific circumstances. Wanting to use a set that includes a 2h weapon is not min/maxing. I've gotten the rest of the 5 piece.

    Guess I'll just go buy some overland weapons rather than run rng content. Can st least quit wasting time then.

    @Zvorgin
    Definition widely accepted:

    Usually used in the context of roleplaying games, to min/max refers to the act of designing a character in such a way that one minimizes its weaknesses and maximizes its strengths.


    U want/need the 2-hand cause in the set it's better. Using anything else lessens your current effectiveness. It's not an elite min/max but it's min/maxing
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Bandit1215
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    No change
    Hey, ZOS has to make money. They ARE a company after all, so if they put the best gear behind a pay wall, I'm okay with it. I get the best gear and I give them money to keep creating content.
    CP 561
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  • Mojmir
    Mojmir
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    Change DLC sets to BoE
    Bandit1215 wrote: »
    Hey, ZOS has to make money. They ARE a company after all, so if they put the best gear behind a pay wall, I'm okay with it. I get the best gear and I give them money to keep creating content.

    I don't mind it being locked behind content,but rng needs to go
  • Zvorgin
    Zvorgin
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    Change DLC sets to BoE
    Zvorgin wrote: »
    @NewBlacksmurf

    Min/maxing is going for a sharpened 2h sword because damage wise it out performs all other options for damage in specific circumstances. Wanting to use a set that includes a 2h weapon is not min/maxing. I've gotten the rest of the 5 piece.

    Guess I'll just go buy some overland weapons rather than run rng content. Can st least quit wasting time then.

    @Zvorgin
    Definition widely accepted:

    Usually used in the context of roleplaying games, to min/max refers to the act of designing a character in such a way that one minimizes its weaknesses and maximizes its strengths.


    U want/need the 2-hand cause in the set it's better. Using anything else lessens your current effectiveness. It's not an elite min/max but it's min/maxing

    I'm not maximizing a strength nor minimizing weaknesses if using a suboptimal trait. Using a set is not min / maxing. Using a set with all optimal traits is min/maxing. There is a very clear difference.
  • Zvorgin
    Zvorgin
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    Change DLC sets to BoE
    Mojmir wrote: »
    Bandit1215 wrote: »
    Hey, ZOS has to make money. They ARE a company after all, so if they put the best gear behind a pay wall, I'm okay with it. I get the best gear and I give them money to keep creating content.

    I don't mind it being locked behind content,but rng needs to go

    I would pay them not to have to rng.
  • NewBlacksmurf
    NewBlacksmurf
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    No change
    Zvorgin wrote: »
    Zvorgin wrote: »
    @NewBlacksmurf

    Min/maxing is going for a sharpened 2h sword because damage wise it out performs all other options for damage in specific circumstances. Wanting to use a set that includes a 2h weapon is not min/maxing. I've gotten the rest of the 5 piece.

    Guess I'll just go buy some overland weapons rather than run rng content. Can st least quit wasting time then.

    @Zvorgin
    Definition widely accepted:

    Usually used in the context of roleplaying games, to min/max refers to the act of designing a character in such a way that one minimizes its weaknesses and maximizes its strengths.


    U want/need the 2-hand cause in the set it's better. Using anything else lessens your current effectiveness. It's not an elite min/max but it's min/maxing

    I'm not maximizing a strength nor minimizing weaknesses if using a suboptimal trait. Using a set is not min / maxing. Using a set with all optimal traits is min/maxing. There is a very clear difference.

    SMH is really not some elite definition

    We all do it if you're repeating content for gear.
    You're saying you're not going to use a One hand....and because u only listed 3 as 2-hand ur identifying ur build has skills aligned there.

    That's min/max because you're trying to find the max benefit with least lost. Max doesn't require traits but that plays into the ultimate max and min but it's the same focus.


    If ur not a min/max I'd play as I do.
    No weapon skills and equip whatever items align with a set for a 5 piece

    Very different...it's why I'm labeled a casual too
    Edited by NewBlacksmurf on January 24, 2017 8:01PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Zvorgin
    Zvorgin
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    Change DLC sets to BoE
    Zvorgin wrote: »
    Zvorgin wrote: »
    @NewBlacksmurf

    Min/maxing is going for a sharpened 2h sword because damage wise it out performs all other options for damage in specific circumstances. Wanting to use a set that includes a 2h weapon is not min/maxing. I've gotten the rest of the 5 piece.

    Guess I'll just go buy some overland weapons rather than run rng content. Can st least quit wasting time then.

    @Zvorgin
    Definition widely accepted:

    Usually used in the context of roleplaying games, to min/max refers to the act of designing a character in such a way that one minimizes its weaknesses and maximizes its strengths.


    U want/need the 2-hand cause in the set it's better. Using anything else lessens your current effectiveness. It's not an elite min/max but it's min/maxing

    I'm not maximizing a strength nor minimizing weaknesses if using a suboptimal trait. Using a set is not min / maxing. Using a set with all optimal traits is min/maxing. There is a very clear difference.

    SMH is really not some elite definition

    We all do it if you're repeating content for gear.
    You're saying you're not going to use a One hand....and because u only listed 3 as 2-hand ur identifying ur build has skills aligned there.

    That's min/max because you're trying to find the max benefit with least lost. Max doesn't require traits but that plays into the ultimate max and min but it's the same focus.


    If ur not a min/max I'd play as I do.
    No weapon skills and equip whatever items align with a set for a 5 piece

    Very different...it's why I'm labeled a casual too

    I do use the 1h from the same set already. Not sure how that is relevant. I want to use S&B with 2h because I enjoy that play style.

    I am definitely a casual player (less than 10 hours a week played because I have a full time job and family). Being a casual player doesn't mean you have to forsake entire weapon skill lines or should have to settle for gear that isn't part of a set. That makes no sense.

    I could play 18 hours a day and have time for all the rng in the world. Still doesn't make it a good system.
  • NewBlacksmurf
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    No change
    Zvorgin wrote: »
    Zvorgin wrote: »
    Zvorgin wrote: »
    @NewBlacksmurf

    Min/maxing is going for a sharpened 2h sword because damage wise it out performs all other options for damage in specific circumstances. Wanting to use a set that includes a 2h weapon is not min/maxing. I've gotten the rest of the 5 piece.

    Guess I'll just go buy some overland weapons rather than run rng content. Can st least quit wasting time then.

    @Zvorgin
    Definition widely accepted:

    Usually used in the context of roleplaying games, to min/max refers to the act of designing a character in such a way that one minimizes its weaknesses and maximizes its strengths.


    U want/need the 2-hand cause in the set it's better. Using anything else lessens your current effectiveness. It's not an elite min/max but it's min/maxing

    I'm not maximizing a strength nor minimizing weaknesses if using a suboptimal trait. Using a set is not min / maxing. Using a set with all optimal traits is min/maxing. There is a very clear difference.

    SMH is really not some elite definition

    We all do it if you're repeating content for gear.
    You're saying you're not going to use a One hand....and because u only listed 3 as 2-hand ur identifying ur build has skills aligned there.

    That's min/max because you're trying to find the max benefit with least lost. Max doesn't require traits but that plays into the ultimate max and min but it's the same focus.


    If ur not a min/max I'd play as I do.
    No weapon skills and equip whatever items align with a set for a 5 piece

    Very different...it's why I'm labeled a casual too

    I do use the 1h from the same set already. Not sure how that is relevant. I want to use S&B with 2h because I enjoy that play style.

    I am definitely a casual player (less than 10 hours a week played because I have a full time job and family). Being a casual player doesn't mean you have to forsake entire weapon skill lines or should have to settle for gear that isn't part of a set. That makes no sense.

    I could play 18 hours a day and have time for all the rng in the world. Still doesn't make it a good system.

    @Zvorgin

    No being casual doesn't mean you "have to" forsake anything. However as I mentioned it does create a label.

    In terms of what you're hunting for tho.
    Yeah that's a bit of min/maxing.

    It's not a bad thing but it's leading and driving the frustration that you have to run content multiple times and time playing a role in it all....it is what it is.

    Not bad just the reality
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Zvorgin
    Zvorgin
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    Change DLC sets to BoE
    @NewBlacksmurf

    Fair enough. But the game shouldn't put the players in a situation where they have to say, "I would like this item, but I'll never know what I have to do to get it." This is bad rng.

    It should be, "if I do this, I'll eventually get the item I would like because this is what I know I have to accomplish." Doesn't mean it has to be easy to accomplish, but the task should be known.

    It is also a lot more rewarding to know what the objective is from the start and work toward that goal than to know it is purely luck if the goal is accomplished or not.
  • Zakor
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    Zvorgin wrote: »
    Zakor wrote: »
    What is this? If you like the game you should invest into it and if only to support the devs or keep the servers running. So if you like the game and want to get endcontent/dlc gear, support the damn game with a bit of your money. Seriously...

    Problem is it goes like this, 1) buy the DLC, 2) run the content hundreds of times, 3) never see the drop you are working for. There needs to be an alternate path so that hours and hours and hours of time out in can eventually get some payout.
    Mojmir wrote: »
    Zakor wrote: »
    What is this? If you like the game you should invest into it and if only to support the devs or keep the servers running. So if you like the game and want to get endcontent/dlc gear, support the damn game with a bit of your money. Seriously...

    How the hell does grinding for weps in a dungeon support the game? Should I get a sponsorship from mountain dew and run for charity?

    I don't think you understood OP nor me. OP wants to make DLC gear available outside of DLC which should never happen since people just won't buy most of DLC anymore since they can just get the stuff from AH.

    The grind is bad, byuing DLC is good. If you don't understand what you vote for don't vote for it.
  • NewBlacksmurf
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    No change
    Zvorgin wrote: »
    @NewBlacksmurf

    Fair enough. But the game shouldn't put the players in a situation where they have to say, "I would like this item, but I'll never know what I have to do to get it." This is bad rng.

    It should be, "if I do this, I'll eventually get the item I would like because this is what I know I have to accomplish." Doesn't mean it has to be easy to accomplish, but the task should be known.

    It is also a lot more rewarding to know what the objective is from the start and work toward that goal than to know it is purely luck if the goal is accomplished or not.

    Huh. U know exactly what you have to do.

    In this case it's a specific boss in a specific dungeon. It's a small pool of possibilities compared to the old ways of dungeons which was millions of possibilities now reduced to hundreds or thousands depending on the desired item.

    But then there's 4 ppl so the odds aren't that bad by comparison.

    Like when I played WoW and 2 items would drop or maybe 5 but it's 25 ppl and u gotta roll against them
    Edited by NewBlacksmurf on January 24, 2017 8:31PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • GoodFella146
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    I have little interest in playing goofy trials most of the time, so being able to buy sets would be really nice. Being able to buy things in general is nice. They should have more of that.
  • Zvorgin
    Zvorgin
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    Change DLC sets to BoE
    Zvorgin wrote: »
    @NewBlacksmurf

    Fair enough. But the game shouldn't put the players in a situation where they have to say, "I would like this item, but I'll never know what I have to do to get it." This is bad rng.

    It should be, "if I do this, I'll eventually get the item I would like because this is what I know I have to accomplish." Doesn't mean it has to be easy to accomplish, but the task should be known.

    It is also a lot more rewarding to know what the objective is from the start and work toward that goal than to know it is purely luck if the goal is accomplished or not.

    Huh. U know exactly what you have to do.

    In this case it's a specific boss in a specific dungeon. It's a small pool of possibilities compared to the old ways of dungeons which was millions of possibilities now reduced to hundreds or thousands depending on the desired item.

    But then there's 4 ppl so the odds aren't that bad by comparison.

    Like when I played WoW and 2 items would drop or maybe 5 but it's 25 ppl and u gotta roll against them

    You don't know how many times you have to do it so you don't know what you have to do.
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