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Strife nerf

Subversus
Subversus
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Patch is closing in by the day yet this issue is still unaddressed. This skill was already doing *** POOR damage, the ONLY reason people were using it was because it was a spammable that didn't require destro. Now you're making dw/resto use concealed weapon (or reroll) which is an absolute terrible ability as well. ZOS, you need to understand that either concealed weapon needs a damage buff or some sort of change OR you at least make strife cheap again. YOU CAN'T MAKE US RUN DESTRO/RESTO.
  • idk
    idk
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    It was to cheap for the damage it did even within taking into consideration the health benefit as well.

    No one is making you do anything and unless your in PvP or just going solo there is not reason to have an Rstaff equipped.

    Besides, you'd probably get hugged damage on live with a dstaff and even more on PTS than using anything else.
  • MercTheMage
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    You realize strife only costs like 800 mag and does about the same damage as force shock right?
    Calm your ***. It's still cheap as hell at 1.1k mag
    You just going to stand there like a lemon?
  • bowmanz607
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    Damage was not crap. It is sold. Plus healing received by 12%. Plus max mag if only siphoning ability on bar which is very plausible. Plus hot. Plus even after nerf is still one of if not the cheapest mag spammable ability. If this breaks your build, then your resource management is poor.
  • Sandman929
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    Yeah, I keep seeing magblades acting neglected because the Strife cost increase hasn't been reverted the way the Curse change was...it's not even in the same ballpark as the proposed Curse change. It's still cheap as hell with the increase.

    Edit: That being said, I don't think anyone was complaining about Strife, so the increase does seem a bit out of the blue.
    Edited by Sandman929 on January 23, 2017 9:21PM
  • Autolycus
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    The cost increase to Strife is manageable imho. The issue I have here is increasing the cost without addressing the issues it imposes with light/med/heavy attack weaves. It causes the same targeting issue as Ele Storm, but that was addressed and this was not.

    Again, my issue is not that Strife costs too much. It's that an integral part of my burst potential is tied directly to light and heavy attacks that aren't registering, thereby eliminating or prolonging my burst damage. If I'm going to die in pvp, I'd prefer it was due to the other guy/gal outplaying me, not because my light attacks don't register.

    Strife is an obvious second choice for pve, so the only thing worth saying in that regard is that resources will be slightly harder to manage in vMA, which is inconsequential for basically all of it, at least from an experienced player's standpoint. Overland content isn't even challenging or complex enough to impose "real" resource issues (not like going 2 1/2 straight minutes without), and 4-man dungeons (save for DLC) are not long enough nor challenging enough to cause significant resource problems.
    Edited by Autolycus on January 24, 2017 3:19PM
  • Fatalyis
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    Sandman929 wrote: »

    Edit: That being said, I don't think anyone was complaining about Strife, so the increase does seem a bit out of the blue.

    That's my issue with it....and the fact that I, along with many others, have been calling for changes / buffs to Agony since beta.

    I am pleased with the buff to Path and the range increase on Impale....but who's [snip] do I have to suck to get a cloak that works at least 75% of the time?!
  • thankyourat
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    It was to cheap for the damage it did even within taking into consideration the health benefit as well.

    No one is making you do anything and unless your in PvP or just going solo there is not reason to have an Rstaff equipped.

    Besides, you'd probably get hugged damage on live with a dstaff and even more on PTS than using anything else.

    Lol the damage it did? are you talking about the 3.5k crits I was hitting on a dk I was dueling yesterday. This is the weakest damage spammable in the game. the heal is the only benefit of using this ability the damage is so weak
  • bowmanz607
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    It was to cheap for the damage it did even within taking into consideration the health benefit as well.

    No one is making you do anything and unless your in PvP or just going solo there is not reason to have an Rstaff equipped.

    Besides, you'd probably get hugged damage on live with a dstaff and even more on PTS than using anything else.

    Lol the damage it did? are you talking about the 3.5k crits I was hitting on a dk I was dueling yesterday. This is the weakest damage spammable in the game. the heal is the only benefit of using this ability the damage is so weak

    My current toon which is a bosmer with only 34k mag, heavy, and 2400 spell damage gets 8-8.5ktooltip. That is with fasilles and vd. Hardly a dps build. Can easily push that to 9k plus. Which is comparable to an average suprise attack tooltip damage. Just saying
  • Subversus
    Subversus
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    You realize strife only costs like 800 mag and does about the same damage as force shock right?
    Calm your ***. It's still cheap as hell at 1.1k mag

    Do you even play magblade? Let me guess you're a magblade who thinks the sypher sword and board build is good, given by your statement. Strife is the WEAKEST spammable ability fam, get out of your dream world.

    EDIT: Wait let me get this right, it's not like I'm asking for a buff to op gods sorcs or a buff to the already broken stamplars (HURR DURR LOOK AT ME I CAN PURGE 6 DOTS MY CLASS IS WEAK AND NEEDS SKILL), I'm asking for ZOS to not change something that wasn't even broken to begin with.
    Edited by Subversus on January 23, 2017 10:15PM
  • Xexpo
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    You realize strife only costs like 800 mag and does about the same damage as force shock right?
    Calm your ***. It's still cheap as hell at 1.1k mag

    this guy stole my thoughts :D

    it's a nerf to vma is what I'm taking from it
    2 easy for mNB
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    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
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    Macro and Cheese NA/PC
  • bowmanz607
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    Subversus wrote: »
    You realize strife only costs like 800 mag and does about the same damage as force shock right?
    Calm your ***. It's still cheap as hell at 1.1k mag

    Do you even play magblade? Let me guess you're a magblade who thinks the sypher sword and board build is good, given by your statement. Strife is the WEAKEST spammable ability fam, get out of your dream world.

    Also cheapest and comes with a host of benefits. Just because weakest, does not mean it doesn't put out solid damage.

    Edit: weakest does not equal not viable.
    Edited by bowmanz607 on January 23, 2017 10:13PM
  • Subversus
    Subversus
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    bowmanz607 wrote: »
    Subversus wrote: »
    You realize strife only costs like 800 mag and does about the same damage as force shock right?
    Calm your ***. It's still cheap as hell at 1.1k mag

    Do you even play magblade? Let me guess you're a magblade who thinks the sypher sword and board build is good, given by your statement. Strife is the WEAKEST spammable ability fam, get out of your dream world.

    Also cheapest and comes with a host of benefits. Just because weakest, does not mean it doesn't put out solid damage.

    Edit: weakest does not equal not viable.

    You are contradicting yourself. You're claiming that it's good because it's cheap not because it's terrible damage. What about when the cost increases yet damage stays terrible? I don't understand your logic. Why are you even hating on magblades? Like it's certain that no magblade main would advocate these changes, which proves that you're most likely something that feels threatened by it. Let me guess, proc stam dk?
    Edited by Subversus on January 23, 2017 10:21PM
  • arkansas_ESO
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    I can deal with a cost increase if they'll give it a damage increase.


    Grand Overlord 25/8/17
  • Subversus
    Subversus
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    I can deal with a cost increase if they'll give it a damage increase.

    Exactly! A pure out of the blue nerf to something that wasn't broken or op is completely unnecessary.

    Like they nerfed magblades (lol) yet they keep buffing stamplars and leaving the purge untouched...
  • MythicEmperor
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    Sandman929 wrote: »
    Yeah, I keep seeing magblades acting neglected because the Strife cost increase hasn't been reverted the way the Curse change was...it's not even in the same ballpark as the proposed Curse change. It's still cheap as hell with the increase.

    Edit: That being said, I don't think anyone was complaining about Strife, so the increase does seem a bit out of the blue.

    The difference is that sorcs are currently better than magblades at nearly everything. Your nerf may have hurt your build, but we were already crippled before our nerf. It was never complained about, and it was one of magblades only redeeming qualities, althought it was already useless in comparison to force pulse, unless you are a dw magblade.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • bowmanz607
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    Subversus wrote: »
    bowmanz607 wrote: »
    Subversus wrote: »
    You realize strife only costs like 800 mag and does about the same damage as force shock right?
    Calm your ***. It's still cheap as hell at 1.1k mag

    Do you even play magblade? Let me guess you're a magblade who thinks the sypher sword and board build is good, given by your statement. Strife is the WEAKEST spammable ability fam, get out of your dream world.

    Also cheapest and comes with a host of benefits. Just because weakest, does not mean it doesn't put out solid damage.

    Edit: weakest does not equal not viable.

    You are contradicting yourself. You're claiming that it's good because it's cheap not because it's terrible damage. What about when the cost increases yet damage stays terrible? I don't understand your logic. Why are you even hating on magblades? Like it's certain that no magblade main would advocate these changes, which proves that you're most likely something that feels threatened by it. Let me guess, proc stam dk?

    Haha your funny. Been a nb since beta. Don't try and lump me into someone who doesn't nb and say changes are fine just because I disagree with you. Such a forum thing to do. Good grief. A person looking for balance regardless of which class they play is really what is important. Just because I agree with this change does not mean I agree mag nb can't use some love in other areas. Your statement that a mag nb main would not advocate foe the change is inherently false since I, and other main mag nb, think the change is fine. What it shows is your inability to take a nerf when something needs balance just because you play that class.

    I did not contradict myself. Your changing what I said. I'm am saying the damage is solid damage and not terrible. Not the best damage but solid damage for an ability that also provides a hot, 12% healing, 8% max mag, and has low cost. Even with the cost increase it is still designated as a low cost ability.

  • zyk
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    It was to cheap for the damage it did even within taking into consideration the health benefit as well.

    I disagree. Every class has abilities that are inexpensive compared to other alternatives. It is a way to provide overall balance.

    Even if one thinks that Strife--in vacuum--is OP, Magicka NB clearly is not. Nerfing Strife reduces the viability of an array of NB builds.

    Strife is not entirely unique. It is conceptually similar to the DK ability Burning Embers which costs a little less. The low cost of these abilities makes it viable to spam them for faster heals in certain situations.

    Edited by zyk on January 23, 2017 10:51PM
  • thankyourat
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    bowmanz607 wrote: »
    It was to cheap for the damage it did even within taking into consideration the health benefit as well.

    No one is making you do anything and unless your in PvP or just going solo there is not reason to have an Rstaff equipped.

    Besides, you'd probably get hugged damage on live with a dstaff and even more on PTS than using anything else.

    Lol the damage it did? are you talking about the 3.5k crits I was hitting on a dk I was dueling yesterday. This is the weakest damage spammable in the game. the heal is the only benefit of using this ability the damage is so weak

    My current toon which is a bosmer with only 34k mag, heavy, and 2400 spell damage gets 8-8.5ktooltip. That is with fasilles and vd. Hardly a dps build. Can easily push that to 9k plus. Which is comparable to an average suprise attack tooltip damage. Just saying

    That's crazy because I have about 3700 mm and 2100 SD and my tooltip is around 6700 unbuffed . Surprise attack will always be alot higher tooltip that strife because the base damage is just stronger. The damage on this thing is just so low I basically only use it for the heal and the vitality boost.
  • bowmanz607
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    bowmanz607 wrote: »
    It was to cheap for the damage it did even within taking into consideration the health benefit as well.

    No one is making you do anything and unless your in PvP or just going solo there is not reason to have an Rstaff equipped.

    Besides, you'd probably get hugged damage on live with a dstaff and even more on PTS than using anything else.

    Lol the damage it did? are you talking about the 3.5k crits I was hitting on a dk I was dueling yesterday. This is the weakest damage spammable in the game. the heal is the only benefit of using this ability the damage is so weak

    My current toon which is a bosmer with only 34k mag, heavy, and 2400 spell damage gets 8-8.5ktooltip. That is with fasilles and vd. Hardly a dps build. Can easily push that to 9k plus. Which is comparable to an average suprise attack tooltip damage. Just saying

    That's crazy because I have about 3700 mm and 2100 SD and my tooltip is around 6700 unbuffed . Surprise attack will always be alot higher tooltip that strife because the base damage is just stronger. The damage on this thing is just so low I basically only use it for the heal and the vitality boost.

    I apologize, that is also with the resolve buff up that I get that damage. Which I think all dps mag nb should use. Tell me what your tooltip is with major sorc and resolve. Two buffs which I believe go without saying must be part of mag nb dps. I would also note that is also with 100 points in cp damage star. Again, I feel that goes without saying for a mag nb. Even still just the 73 put in the star works well. No one should have less than 73 if a dps imo.
  • Domander
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    It was stupid cheap.... now it's still cheap. I used to use it to get magicka back while tanking with siphoning.
  • zyk
    zyk
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    Domander wrote: »
    It was stupid cheap.... now it's still cheap. I used to use it to get magicka back while tanking with siphoning.

    You are conflating the benefits of two separate abilities.

    It is possible to create builds with unlimited sustain. That does not mean abilities used with those builds become free. Earning $40 the hour before lunch does not make your $40 lunch free.

    Edited by zyk on January 23, 2017 11:57PM
  • Anhedonie
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    Strife isn't the weakest spammable. But 40% cost increase is silly. I could understand 20% increase though.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • thankyourat
    thankyourat
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    bowmanz607 wrote: »
    bowmanz607 wrote: »
    It was to cheap for the damage it did even within taking into consideration the health benefit as well.

    No one is making you do anything and unless your in PvP or just going solo there is not reason to have an Rstaff equipped.

    Besides, you'd probably get hugged damage on live with a dstaff and even more on PTS than using anything else.

    Lol the damage it did? are you talking about the 3.5k crits I was hitting on a dk I was dueling yesterday. This is the weakest damage spammable in the game. the heal is the only benefit of using this ability the damage is so weak

    My current toon which is a bosmer with only 34k mag, heavy, and 2400 spell damage gets 8-8.5ktooltip. That is with fasilles and vd. Hardly a dps build. Can easily push that to 9k plus. Which is comparable to an average suprise attack tooltip damage. Just saying

    That's crazy because I have about 3700 mm and 2100 SD and my tooltip is around 6700 unbuffed . Surprise attack will always be alot higher tooltip that strife because the base damage is just stronger. The damage on this thing is just so low I basically only use it for the heal and the vitality boost.

    I apologize, that is also with the resolve buff up that I get that damage. Which I think all dps mag nb should use. Tell me what your tooltip is with major sorc and resolve. Two buffs which I believe go without saying must be part of mag nb dps. I would also note that is also with 100 points in cp damage star. Again, I feel that goes without saying for a mag nb. Even still just the 73 put in the star works well. No one should have less than 73 if a dps imo.

    Fully buffed I would guess it's around 9k but that's kind of weak for a build with 3500sd buffed. with the same stats my concealed weapon would be almost 12k if I choose to use that instead. I think strife is a great ability I just don't think it's the damage that makes it great it's the extra healing that makes it strong. It's the nightblades class heal
  • bowmanz607
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    bowmanz607 wrote: »
    bowmanz607 wrote: »
    It was to cheap for the damage it did even within taking into consideration the health benefit as well.

    No one is making you do anything and unless your in PvP or just going solo there is not reason to have an Rstaff equipped.

    Besides, you'd probably get hugged damage on live with a dstaff and even more on PTS than using anything else.

    Lol the damage it did? are you talking about the 3.5k crits I was hitting on a dk I was dueling yesterday. This is the weakest damage spammable in the game. the heal is the only benefit of using this ability the damage is so weak

    My current toon which is a bosmer with only 34k mag, heavy, and 2400 spell damage gets 8-8.5ktooltip. That is with fasilles and vd. Hardly a dps build. Can easily push that to 9k plus. Which is comparable to an average suprise attack tooltip damage. Just saying

    That's crazy because I have about 3700 mm and 2100 SD and my tooltip is around 6700 unbuffed . Surprise attack will always be alot higher tooltip that strife because the base damage is just stronger. The damage on this thing is just so low I basically only use it for the heal and the vitality boost.

    I apologize, that is also with the resolve buff up that I get that damage. Which I think all dps mag nb should use. Tell me what your tooltip is with major sorc and resolve. Two buffs which I believe go without saying must be part of mag nb dps. I would also note that is also with 100 points in cp damage star. Again, I feel that goes without saying for a mag nb. Even still just the 73 put in the star works well. No one should have less than 73 if a dps imo.

    Fully buffed I would guess it's around 9k but that's kind of weak for a build with 3500sd buffed. with the same stats my concealed weapon would be almost 12k if I choose to use that instead. I think strife is a great ability I just don't think it's the damage that makes it great it's the extra healing that makes it strong. It's the nightblades class heal

    I agree it is not damage that makes the ability great. It is everything from decent damage (not the best) to hot, to 12% increased healing to max mag to ult gain and low cost. People just overreact to this change imo. A 300-400 cost increase still makes it a very low cost compared to other spammable abilities. Again, imo, if this change kills your build the problem is the persons resource managment. Especially in this game as it is now.
  • zyk
    zyk
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    I wish people would stop relating passives and other abilities to the Strife nerf. All classes have abilities that have value added by passives. This does not typically factor into cost. Should all ultimates used by DKs be reduced in power because of the DK passive to restore resources on ultimate use? No, of course not, that defeats the benefit of the passive.

    The bottom line is that this is a fix to a problem that does not exist. Strife was not making any builds OP. Regardless of other factors, builds utilizing this ability will be less effective as a result. To some builds, this will not matter. Others will be broken.

    After casting Strife 10 times in 2.7, the player will have 3000-4000 less Magicka than in 2.6. 10 casts may mean 10 seconds, or it might mean 60 seconds, depending on how Strife is utilized. This translates to approximately 66-400 Magicka per second.

    So depending on the use case, this is definitely a significant nerf. To fix what problem? @ZOS_RichLambert
    Edited by zyk on January 24, 2017 2:00AM
  • Subversus
    Subversus
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    bowmanz607 wrote: »
    Subversus wrote: »
    bowmanz607 wrote: »
    Subversus wrote: »
    You realize strife only costs like 800 mag and does about the same damage as force shock right?
    Calm your ***. It's still cheap as hell at 1.1k mag

    Do you even play magblade? Let me guess you're a magblade who thinks the sypher sword and board build is good, given by your statement. Strife is the WEAKEST spammable ability fam, get out of your dream world.

    Also cheapest and comes with a host of benefits. Just because weakest, does not mean it doesn't put out solid damage.

    Edit: weakest does not equal not viable.

    You are contradicting yourself. You're claiming that it's good because it's cheap not because it's terrible damage. What about when the cost increases yet damage stays terrible? I don't understand your logic. Why are you even hating on magblades? Like it's certain that no magblade main would advocate these changes, which proves that you're most likely something that feels threatened by it. Let me guess, proc stam dk?

    Haha your funny. Been a nb since beta. Don't try and lump me into someone who doesn't nb and say changes are fine just because I disagree with you. Such a forum thing to do. Good grief. A person looking for balance regardless of which class they play is really what is important. Just because I agree with this change does not mean I agree mag nb can't use some love in other areas. Your statement that a mag nb main would not advocate foe the change is inherently false since I, and other main mag nb, think the change is fine. What it shows is your inability to take a nerf when something needs balance just because you play that class.

    I did not contradict myself. Your changing what I said. I'm am saying the damage is solid damage and not terrible. Not the best damage but solid damage for an ability that also provides a hot, 12% healing, 8% max mag, and has low cost. Even with the cost increase it is still designated as a low cost ability.
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    It was to cheap for the damage it did even within taking into consideration the health benefit as well.

    No one is making you do anything and unless your in PvP or just going solo there is not reason to have an Rstaff equipped.

    Besides, you'd probably get hugged damage on live with a dstaff and even more on PTS than using anything else.

    Lol the damage it did? are you talking about the 3.5k crits I was hitting on a dk I was dueling yesterday. This is the weakest damage spammable in the game. the heal is the only benefit of using this ability the damage is so weak

    My current toon which is a bosmer with only 34k mag, heavy, and 2400 spell damage gets 8-8.5ktooltip. That is with fasilles and vd. Hardly a dps build. Can easily push that to 9k plus. Which is comparable to an average suprise attack tooltip damage. Just saying

    That's crazy because I have about 3700 mm and 2100 SD and my tooltip is around 6700 unbuffed . Surprise attack will always be alot higher tooltip that strife because the base damage is just stronger. The damage on this thing is just so low I basically only use it for the heal and the vitality boost.

    I apologize, that is also with the resolve buff up that I get that damage. Which I think all dps mag nb should use. Tell me what your tooltip is with major sorc and resolve. Two buffs which I believe go without saying must be part of mag nb dps. I would also note that is also with 100 points in cp damage star. Again, I feel that goes without saying for a mag nb. Even still just the 73 put in the star works well. No one should have less than 73 if a dps imo.

    Fully buffed I would guess it's around 9k but that's kind of weak for a build with 3500sd buffed. with the same stats my concealed weapon would be almost 12k if I choose to use that instead. I think strife is a great ability I just don't think it's the damage that makes it great it's the extra healing that makes it strong. It's the nightblades class heal

    I agree it is not damage that makes the ability great. It is everything from decent damage (not the best) to hot, to 12% increased healing to max mag to ult gain and low cost. People just overreact to this change imo. A 300-400 cost increase still makes it a very low cost compared to other spammable abilities. Again, imo, if this change kills your build the problem is the persons resource managment. Especially in this game as it is now.

    9k tooltip in pvp is complete ***. The increased healing? Ok mate, please tell me how useful is that when you're stacking shields. The ability has abysmal healing in pvp and the extra healing is nothing. It literally heals me as much as rally does on 5 spinner 5 necro 2 infernal.
  • Subversus
    Subversus
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    zyk wrote: »
    I wish people would stop relating passives and other abilities to the Strife nerf. All classes have abilities that have value added by passives. This does not typically factor into cost. Should all ultimates used by DKs be reduced in power because of the DK passive to restore resources on ultimate use? No, of course not, that defeats the benefit of the passive.

    The bottom line is that this is a fix to a problem that does not exist. Strife was not making any builds OP. Regardless of other factors, builds utilizing this ability will be less effective as a result. To some builds, this will not matter. Others will be broken.

    After casting Strife 10 times in 2.7, the player will have 3000-4000 less Magicka than in 2.6. 10 casts may mean 10 seconds, or it might mean 60 seconds, depending on how Strife is utilized. This translates to approximately 66-400 Magicka per second.

    So depending on the use case, this is definitely a significant nerf. To fix what problem? @ZOS_RichLambert

    Exactly. I can't fathom why people still advocate these changes, it really looks like they either have really mediocre nightblade knowledge (being only bolstered by their ego) or they think that because sustain with heavy armor which is broken is decent in pvp it means that strife won't affect them... It's insane how short sighted people are.
  • AzuraKin
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    It was to cheap for the damage it did even within taking into consideration the health benefit as well.

    No one is making you do anything and unless your in PvP or just going solo there is not reason to have an Rstaff equipped.

    Besides, you'd probably get hugged damage on live with a dstaff and even more on PTS than using anything else.

    rofl, lets see the whole litany of nb class skills even worth considering use:

    strife: used to be cheap cost, did solid damage granted small heal, anyone who says otherwise has never played a siphon healer. strife heals based on noncrit damage value. meaning, if your base strife damage in pve is 10,000 in pvp you will do 5,000 / mitigation, / cp mitigation / major and minor defile, / damage done debuff, / if crit strike impen to be 1/2 normal heal on top of all other debuffs just for being a critical.

    strife is the weakest heal in all the game in pvp, if you see a strife heal for more then 100 per tick in pvp, you are lucky. strife will never keep you alive in pvp, it will never make a difference in you staying alive in pvp.

    all they have done since 1.6 with strife is issue nerfs. strife is a magicka nb's bread and butter. it is the only ranged skill that is viable for spellswords. why take away the one ranged skill from spellswords. now spellswords will have to give up some 600 spell power and go to a destro staff and become just another cog in the everyone must wear the same gear, play the same way *** that zos is forcing everyone into while thier mouth says they want people to play many different ways and be viable. but then that is why for last year+ i have been watching games in production and seeing what games coming up i like, see i not such a fanboi that ill keep playing a game if they go a direction i do not like. i have suffered too much nerfs to my build. they nerfed my build with the nerf to siphoning attacks to point its pointless for me to use siphoning attacks (siphoning attacks will not keep you in resources if you were to keep it up, and use your abilities with 1600 recovery, let alone the 850 you have if you go 3 spell power enchants.

    they earlier nerfed funnel health morph, dont forget from healing you and 2 allies to just you and 1 ally, which is *** because it no longer takes just 2 funnel healths to apply funnell health hot on allies to 3. honestly, it would been better for them to have changed it to work the same way as mutagen. every cast applies it to 2 people who do not already have the hot.

    and if you look at the game, and all the magicka regen sources, nb's do not get effect from the destro 4th skill as that applies only to elemental damage, not magick damage. spc and julianos are the only 2 spell power 5p bonus sets useable by nbs. so they are already a lot more limited in gear choice then other mages.

    but then again i seen this kinda *** happening when they first announced cp system and removal of vet system. rather then a power creep where you become more powerful compared to previous vet ranks, you now gotta keep up on cp stay the same lvl, and the same power through the myriad of nerfs that will come with every cp jump.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Domander
    Domander
    ✭✭✭✭✭
    zyk wrote: »
    Domander wrote: »
    It was stupid cheap.... now it's still cheap. I used to use it to get magicka back while tanking with siphoning.

    You are conflating the benefits of two separate abilities.

    It is possible to create builds with unlimited sustain. That does not mean abilities used with those builds become free. Earning $40 the hour before lunch does not make your $40 lunch free.

    I was trying to express just how cheap of an ability it was, which is probably why it was balanced.
    Edited by Domander on January 24, 2017 9:06AM
  • Subversus
    Subversus
    ✭✭✭✭✭
    AzuraKin wrote: »
    It was to cheap for the damage it did even within taking into consideration the health benefit as well.

    No one is making you do anything and unless your in PvP or just going solo there is not reason to have an Rstaff equipped.

    Besides, you'd probably get hugged damage on live with a dstaff and even more on PTS than using anything else.

    rofl, lets see the whole litany of nb class skills even worth considering use:

    strife: used to be cheap cost, did solid damage granted small heal, anyone who says otherwise has never played a siphon healer. strife heals based on noncrit damage value. meaning, if your base strife damage in pve is 10,000 in pvp you will do 5,000 / mitigation, / cp mitigation / major and minor defile, / damage done debuff, / if crit strike impen to be 1/2 normal heal on top of all other debuffs just for being a critical.

    strife is the weakest heal in all the game in pvp, if you see a strife heal for more then 100 per tick in pvp, you are lucky. strife will never keep you alive in pvp, it will never make a difference in you staying alive in pvp.

    all they have done since 1.6 with strife is issue nerfs. strife is a magicka nb's bread and butter. it is the only ranged skill that is viable for spellswords. why take away the one ranged skill from spellswords. now spellswords will have to give up some 600 spell power and go to a destro staff and become just another cog in the everyone must wear the same gear, play the same way *** that zos is forcing everyone into while thier mouth says they want people to play many different ways and be viable. but then that is why for last year+ i have been watching games in production and seeing what games coming up i like, see i not such a fanboi that ill keep playing a game if they go a direction i do not like. i have suffered too much nerfs to my build. they nerfed my build with the nerf to siphoning attacks to point its pointless for me to use siphoning attacks (siphoning attacks will not keep you in resources if you were to keep it up, and use your abilities with 1600 recovery, let alone the 850 you have if you go 3 spell power enchants.

    they earlier nerfed funnel health morph, dont forget from healing you and 2 allies to just you and 1 ally, which is *** because it no longer takes just 2 funnel healths to apply funnell health hot on allies to 3. honestly, it would been better for them to have changed it to work the same way as mutagen. every cast applies it to 2 people who do not already have the hot.

    and if you look at the game, and all the magicka regen sources, nb's do not get effect from the destro 4th skill as that applies only to elemental damage, not magick damage. spc and julianos are the only 2 spell power 5p bonus sets useable by nbs. so they are already a lot more limited in gear choice then other mages.

    but then again i seen this kinda *** happening when they first announced cp system and removal of vet system. rather then a power creep where you become more powerful compared to previous vet ranks, you now gotta keep up on cp stay the same lvl, and the same power through the myriad of nerfs that will come with every cp jump.

    Couldn't agree more. All these wannabe nightblades claiming it heals well, it's absolutely insane how delusional people are. I can't understand why they keep calling it strong, it's like they are blind to pure facts and numbers lmfao...
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