
timidobserver wrote: »You have 6 seconds to deal with it. That is a lifetime in PvP where proc sets can help load 40k dmg into a player instantly.

timidobserver wrote: »You have 6 seconds to deal with it. That is a lifetime in PvP where proc sets can help load 40k dmg into a player instantly.
Still, if that 10k burst is accurate that would be pretty broken.
timidobserver wrote: »timidobserver wrote: »You have 6 seconds to deal with it. That is a lifetime in PvP where proc sets can help load 40k dmg into a player instantly.
Still, if that 10k burst is accurate that would be pretty broken.
1. If you are a Templar cleanse it.
2. If you are a magSorc shield it.
3. If you are a NB cloak to prevent the damage resulting in Purifying light not being built up.
4. If you are a DK or stam sorc you may be in trouble.
timidobserver wrote: »timidobserver wrote: »You have 6 seconds to deal with it. That is a lifetime in PvP where proc sets can help load 40k dmg into a player instantly.
Still, if that 10k burst is accurate that would be pretty broken.
1. If you are a Templar cleanse it.
2. If you are a magSorc shield it.
3. If you are a NB cloak to prevent the damage resulting in Purifying light not being built up.
4. If you are a DK or stam sorc you may be in trouble.
Cloak doesn't work.
Also, no stam build can counter this except stamplar. This is broken
timidobserver wrote: »timidobserver wrote: »You have 6 seconds to deal with it. That is a lifetime in PvP where proc sets can help load 40k dmg into a player instantly.
Still, if that 10k burst is accurate that would be pretty broken.
1. If you are a Templar cleanse it.
2. If you are a magSorc shield it.
3. If you are a NB cloak to prevent the damage resulting in Purifying light not being built up.
4. If you are a DK or stam sorc you may be in trouble.
Cloak doesn't work.
Also, no stam build can counter this except stamplar. This is broken
10k damage in 6 second with 50% damage diminution and 22% of previous damage stored means that you've done 90k theoretical damage (more or less 45k real damage after battle spirit). If you can reach that with only vamp bane and entropy, that's mean ZOS haven't addressed the buildup bug that you've showed in your previous thread.
So, it's still buggued, sad
Grumble_and_Grunt wrote: »@Liam12548 The problem is this wasn't a perfect rotation, this was 2 skills excluding PL. one of the skills dmg (Degeneration) being simply negligible. so that's simply with Vamp bane and it stored all the dmg to reflect 10k. That's part of the problem and also applies to @Autolycus claims that you can mitigate avoid the stored dmg because, well you can't do so successfully.
This is a gross overreaction. Cleansing debuffs is a fundamentally novice concept. The issue here is not the mechanics of the skill. It's not being reduced by CP? Okay, let's fix that. But acting like the skill is broken as hell now is inappropriate.
First of all, cleansing is easy and available to everyone. If you miss a cleanse that you should've taken care of, and you die as a result, then you have been beaten by someone who outplayed you, not someone who cheated or used a broken class or skill.
Second, you can mitigate all of the damage that is being stored up, thereby reducing that by a minimum of 50%, if you block for the full 6s. Now most people will not block for 6s straight, and will prefer to pick and choose which abilities they want to mitigate, which will be stored up for PotL/PL burst damage at the end. What this means is that PotL/PL has been redesigned to not only be effective in a pvp environment, but to also be largely skill-based, rather than going the true "proc set" route.
You are drawing comparisons between this and proc sets too, but there really is no comparison. They are two different beasts and they operate in different ways. Proc sets are free damage, in that they do not have an additional cost to them outside of the skill used to proc it. Therein lies the key difference: Procs are a 2-for-1 benefit, while PotL/PL is a single skill with its own resource cost and can be cleansed, and thus completely nullified. Pairing procs and PotL/PL is a potential issue, but not relevant to this discussion.
I've hit people with a single Strife for 15k before, Dizzying Swings for 12-14k, etc. You should not be concerned about balance when 10.3k is all you get hit with. Did you even block or dodge any of the attacks that were stored up? Surely you could have played that better and reduced the damage further in some way, whereas with every other burst damage skill, the full damage is dished out in a single hit (not allowing you 6s to do something about it). If you ask me, this was a good change to pair with reductions to Jesus Beam. Sounds to me like magplars in pvp will have more complex rotations / skill priorities than in previous updates. That's a good thing.
That's all I have to say about that. On a separate note... why is Healing Ward on your kill counter?