CuzImHarley wrote: »In my opinion, it gives an unfair advantage, because not even one knows how to do, including me. It gives other a faster attack time than I can match
In case no one posted this .https://www.youtube.com/watch?v=ThZtwhYkKSs
Stop trying to kill the game and finding excuses for your low DPS . Thank you .
bulbousb16_ESO wrote: »The more tools we take out of the hands of the cheaters, the better off the game will be.
@Bramir That some kind of joke? I play with 300+ ping and have no issues with animation cancellingToo dependent on ping. Get rid of it.
Too dependent on ping. Get rid of it.
You don't speak for me, sounds like excusesSneaky-Snurr wrote: »Too dependent on ping. Get rid of it.
^This. 'Nuff said.
Why aren't ZoS admitting that it's their design flaw and they are too incompetent to fix it since launch?
Before any butthurt players go on the offense to tell me off that I should practice AC, then you're just wasting your breath (and typing energy!). I can safely say that I am very well-versed with how AC works and I am able to translate that into higher and consistent DPS on each and every one of my character.
Now for players residing in the States and the immediate neighbouring countries have little to no problem at all when executing AC but that is not the case for us players from the Oceanic region and the neighbouring regions that are far away from the States. Typical ping rate for Oceanic players, and I believe I speak for the most of us, is somewhere around 250-310ms on good days. To add, ZoS's servers aren't the most reliable when it comes to stable connections and that will effectively make it very difficult for us to AC.
In contrast, players from the States have a typical ping range between 20-90ms.
Let that sink in.
That's the most crucial point. Those who master AC would probably not be able to do it as good as they currently do with higher latency.Too dependent on ping. Get rid of it.
@Nifty2gYou don't speak for me, sounds like excuses
Rohamad_Ali wrote: »[snip]
Rohamad_Ali wrote: »[snip]
I think you're critically underestimating how different the game would play without animation canceling. Remember it would not be just skills, but every action that would be changed. For example, the game cannot be programmed in a way that AC cannot happen but reactive blocking and dodging can. So even for people who don't regularly weave attacks, the game would function differently. Suddenly they'd be 'caught' in the animation of actions and find themselves unable to block or dodge as they normally would. That is a stark transition, that I highly doubt would just be overlooked.
One of the biggest problems with ESO is the reliance solely on TES franchise fandom, at times even at the expense of quality. Thinking so called 'addicts' would just overlook the game playing radically different, falls into that same trap.
Like it or not, but the removal of AC means a complete reworking of character actions. It is not something which can just happen, with nothing else in the game changing.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »[snip]
I think you're critically underestimating how different the game would play without animation canceling. Remember it would not be just skills, but every action that would be changed. For example, the game cannot be programmed in a way that AC cannot happen but reactive blocking and dodging can. So even for people who don't regularly weave attacks, the game would function differently. Suddenly they'd be 'caught' in the animation of actions and find themselves unable to block or dodge as they normally would. That is a stark transition, that I highly doubt would just be overlooked.
One of the biggest problems with ESO is the reliance solely on TES franchise fandom, at times even at the expense of quality. Thinking so called 'addicts' would just overlook the game playing radically different, falls into that same trap.
Like it or not, but the removal of AC means a complete reworking of character actions. It is not something which can just happen, with nothing else in the game changing.
There are tons of players that play without animation canceling right now . I've been in groups with them . It's no big deal . For trials guilds doing speed runs , it would cause a hissy fit . Would they all leave ? Where would they go ? Who knows , but it is not a game breaker . Trial times would have to be reset to adjust for the change , that's it .
PVP players , same thing . They would whine . Threatening to leave . Do they ever leave ? I see the same ones from launch still here after saying this is the last straw a dozen times .
It would not be the end of the game . I can animation cancel faster then most people with no hot keys at all . I kill players even on gimpy Magblade pretty fast but I would fine if I couldn't do that anymore .
The number one reason ganks are so bad from stealth is because how many attacks I can get in with AC before the target can even react . It's not even fair for them most of the time .
I would rather lose one mechanism then continue this route and watch nerf after nerf .