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How would you change housing (aimed at those who think it useless)?

Jemcrystal
Jemcrystal
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There are a lot of happy role players with the coming housing update. But many others just wanted a useful home. Which is good. The attack dummy has been mentioned as possibly being the only utilitarian feature. Crafting can be done in the world so you do not need a house with a craft station; there is no mention of crafting bonuses. Housing is mostly cosmetic. I played an mmo long ago that would give stat bonus's to a player's character per piece of furniture. Not sure such a feature would work for TESO. Any ideas on what could make housing more interesting to the practical player? What could be implemented in the future?
  • EvilCroc
    EvilCroc
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    1. Storage. Storage. Storage. I just do not understand why ZOS limit our storage space so badly. Crown Store storage slots are not the main money flow to them. Money sink is not the reason too, because of housing prices.
    2. Little XP bonus for sleeping in your own bed (log off in bed, maybe). 5% will be sweet.
    3. An option to start Undaunted pledge quests, crafting writs and guild daily quests from your home. Some sort of guild member in your house, or just mailbox with quest letters. Now houses are less functional than main city hubs.
  • altemriel
    altemriel
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    add storage, for in-game gold

    that is the no. 1 thing why anyone would want to have a house, appart from RP


    it is just impossible how ZOS thinks "it did not make the cut" and did not include it from the start

    @ZOS_RichLambert
  • Hand_Bacon
    Hand_Bacon
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    Non-instanced, physical neighborhoods. Weekly/Monthly rent due or you lose your lot. Worked elsewhere and since its 2017 and all...
    #AlmostGood@ESO
  • Rohaus
    Rohaus
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    From a PvPer's perspective, I would love housing if one could actually venture to someone's house and loot... something akin to Ultima Online way back in the day... a bounty system associated would be awesome!

    Sadly, I think there are more PvEer's these days which have the majority voice... one can dream though.

    Housing is meaningless to me without some sort of pvp extension.
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  • Bobby_V_Rockit
    Bobby_V_Rockit
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    I'm actually only interested in seeing a compendium of my CURRENT achievements, mounts, pets and collectibles. I'd like to see all of my "live things (including assistants) active. And my achievements displayed one way or another
  • The_Protagonist
    The_Protagonist
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    EvilCroc wrote: »
    1. Storage. Storage. Storage. I just do not understand why ZOS limit our storage space so badly. Crown Store storage slots are not the main money flow to them. Money sink is not the reason too, because of housing prices.
    2. Little XP bonus for sleeping in your own bed (log off in bed, maybe). 5% will be sweet.
    3. An option to start Undaunted pledge quests, crafting writs and guild daily quests from your home. Some sort of guild member in your house, or just mailbox with quest letters. Now houses are less functional than main city hubs.

    This all the way, completely in line with TES Lore, if this were implemented even for crowns I'm all in. Till then I'm just your friendly lone wanderer.
  • Danikat
    Danikat
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    Storage

    Being able to place a chest or cabinet in our house and then put things inside it would be useful, but what I'd really like to be able to do is place existing items as decorations.

    For example being able to put a sword over the mantle piece, or a suit of armour on display (or some battered looking armour piled in a corner near a blacksmithing station because I'm going to do something with it when I get around to it). Or being able to use all the items that were added for the Justice System, like the old map of Tamriel or the creepy childrens toys. I'd love to be able to decorate my house with things I've "found" on my adventures.

    A reason to visit/log out there

    Something like the rested bonus from Skyrim - a slight perk your characters gets if you log out in your home. There would need to be restrictions to prevent abuse, maybe you can only get it once per day per character, or you have to log out for a minimum of 1 hour or whatever. And of course the benefit would need to be balanced - I'm not asking for another Enlightenment system here, and it could stack with existing bonuses.

    In practical terms it would be a reason to visit your home at least once a day, but it would also help me feel more like its a home and not just a gallery space. Of course your character is more well rested and therefore able to perform better if they spent your offline time in their home where they can relax, get some sleep etc. instead of stuck in the middle of no where.

    More interactive objects

    We can craft, attack a target dummy, sit on chairs and read books, but that's it. It would be nice if more of the objects we can place were usable, if we could actually sit at the table and use the utensils to eat food, sit on the chairs while reading books, sleep in beds and so on. I have to keep reminding myself the placable items are called furniture because I think of them as decorations. To my mind furniture is functional stuff you have because you want to use it, things you put in your house just for how they look are decorations.

    A postage system

    This might be a bit specialist and ties into the request for storage but it would be great if hireling mails could be sent to your house (so you can collect them all in one go) and if you could turn in writs at your house instead of going to a city.

    I think it would also be more realistic if my hirelings sent stuff to my house instead of somehow being able to mail me no matter where in the world I am. Or out of the world if I'm in Coldharbour. Clearly the hirelings are underselling themselves with all their talk about stuff they barely survived when you look at the lengths they go to just to deliver a package.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • nine9six
    nine9six
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    Storage.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Dawnblade
    Dawnblade
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    If I could go to my home and take care of things I normally need to do in town - such as vendor excess junk, decon / craft, use the bank / storage, repair, feed my horse, etc, I'd be highly interested in housing.

    Absent such functionality and / or having such functionality tied to cash store only items, and doing nothing to eliminate the need to go to town every day to do my 'chores' makes housing just cosmetic, which I can and will easily ignore.
    Edited by Dawnblade on January 23, 2017 2:42PM
  • Jim_Pipp
    Jim_Pipp
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    STORAGE

    Fully-functional assistants and more assistants, so a home can be an alternative to a town.

    Functioning shrines. Respec, get married and wayshrines.

    Some sort of farm or NPC settlers that encourage on-going maintenance.I'm not looking for anything like the depth fallout 4 had, but I would like something more alive than what is currently available.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • Enslaved
    Enslaved
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    Changes to housing
    • storage
    • manors need better view for that money
    • upgradeable cellars for each house
  • ookami007
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    Rohaus wrote: »
    From a PvPer's perspective, I would love housing if one could actually venture to someone's house and loot... something akin to Ultima Online way back in the day... a bounty system associated would be awesome!

    Sadly, I think there are more PvEer's these days which have the majority voice... one can dream though.

    Housing is meaningless to me without some sort of pvp extension.

    Obviously, you haven't read the upcoming patch notes. There is hardly a single "fix" for classes that is from PvE'ers. It is almost EXCLUSIVELY PvP balancing because of the broken system - PvP or PvE... NOT BOTH!

    As far as housing, I agree it's a farce. It's useless eye candy at the moment.

    To make it useful:

    1. Physical neighborhood with the ability to "break into" houses and loot. Not loot items from the player per se, but if there's a backpack, you can loot it like any other in game backup - stolen item of course. Same with chests, drawers, desks, etc.

    2. You'd have to put some sort of limit on it to prevent exploitation, but it would be cool for those who walk the shadowy path of the rogue. Especially if you could hire patrolling guards, etc. Heck, it could almost be a mini-game, place guards and traps and other players have to navigate through to get the loot. Good times.

    3. Storage. Storage. Storage. Oh... and Storage.

    4. The ability to access guild trade stores. Or better yet, an auctioneer that would allow you to access ANY guild trade store - or failing that, a set number outside of your own guilds. Basically, a mini-auction house.

    5. Plants and/or gardens and other harvestables or workers (similar to hirelings) that get you stuff. For a manor, especially, you would have servants and peasants working the land.

    6. Titles consistent with the house you own. In a medieval world, large manors and the land they represent would only be awarded to royalty, so titles like Baron, Count, Sir (Knight) for larger plots and Innkeeper, Goodman, Mayor, Freeman, Sheriff, etc. for lesser houses and maybe Patron for the Inn room. :-)

    7. Ability to hire/place people/servants/etc. in the houses. With a limit based on the size of house, there should be servants like butlers, maids, gardeners, cooks, groom, guardsmen, etc. that can be placed to add flavor and give little perks.
  • Silver_Strider
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    Why even ask this question when the #1 answer is going to be storage?

    It's literally the only thing that needs to be added to housing to make it worth it.
    Argonian forever
  • Gilvoth
    Gilvoth
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    Why even ask this question when the #1 answer is going to be storage?

    It's literally the only thing that needs to be added to housing to make it worth it.

  • Ilawynde
    Ilawynde
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    Add storage for in-game gold and make the items stackable.

    Add a bed to sleep in that would give a "boost" for several hours.

    Add armor stands to display our "sets"
  • kylewwefan
    kylewwefan
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    1. Storage
    2. Gear Loadout Mannequins
    3. Some kind of boost. Xp, gold, armor...anything
    4. Something special for crafting.
    5. Complete Bank access.
  • P3ZZL3
    P3ZZL3
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    *looks around*

    Pssst....Has anyone mentioned Storage yet?
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  • Krainor1974
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    -Have housing player caps upgradable with gold/crown purchases such as bag/banks.
    A large house/manor for example can start at 24 cap and be upgraded to: 40, 60 and 80.

    -Sell some pre made walls at different lengths including corners and door archways.

    -Allow about 5,10, 15 mounts and pets per house depending on sizes.

    -Allow small ponds and streams to be purchased for land with fishing holes.

    -Animation for pets and mounts. Also random wildlife on properties: birds, squirrels, snakes, rabbits.

    -The purchase of Npc's to be placed on property and random Npc animations allowed: sweeping in house, raking the land, chopping wood.

    -larger tents like field camps.

    -Purchase of live stock: chicken, cows, sheep etc and there pens and fencing.
  • Ulfgarde
    Ulfgarde
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    Biggest thing for me was always storage. Next to that, having merchants be actual merchants and repair your armor would be nice. Same for the banking man.

    It would've also been nice to have some gardening features where you could grow alchemical ingredients. It would be like FC4, and every day when you log-in you could get some extra flowers or whatever. Small things.

    It's all about utility. I would argue that the majority of the playerbase doesn't RP, and they won't find much interest after 2 or so hours into designing their homes.
    Edited by Ulfgarde on January 23, 2017 3:37PM
    Very athletic eso player
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  • KimoBitz
    KimoBitz
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    Danikat wrote: »
    Storage

    Being able to place a chest or cabinet in our house and then put things inside it would be useful, but what I'd really like to be able to do is place existing items as decorations.

    For example being able to put a sword over the mantle piece, or a suit of armour on display (or some battered looking armour piled in a corner near a blacksmithing station because I'm going to do something with it when I get around to it). Or being able to use all the items that were added for the Justice System, like the old map of Tamriel or the creepy childrens toys. I'd love to be able to decorate my house with things I've "found" on my adventures.

    A reason to visit/log out there

    Something like the rested bonus from Skyrim - a slight perk your characters gets if you log out in your home. There would need to be restrictions to prevent abuse, maybe you can only get it once per day per character, or you have to log out for a minimum of 1 hour or whatever. And of course the benefit would need to be balanced - I'm not asking for another Enlightenment system here, and it could stack with existing bonuses.

    In practical terms it would be a reason to visit your home at least once a day, but it would also help me feel more like its a home and not just a gallery space. Of course your character is more well rested and therefore able to perform better if they spent your offline time in their home where they can relax, get some sleep etc. instead of stuck in the middle of no where.

    More interactive objects

    We can craft, attack a target dummy, sit on chairs and read books, but that's it. It would be nice if more of the objects we can place were usable, if we could actually sit at the table and use the utensils to eat food, sit on the chairs while reading books, sleep in beds and so on. I have to keep reminding myself the placable items are called furniture because I think of them as decorations. To my mind furniture is functional stuff you have because you want to use it, things you put in your house just for how they look are decorations.

    A postage system

    This might be a bit specialist and ties into the request for storage but it would be great if hireling mails could be sent to your house (so you can collect them all in one go) and if you could turn in writs at your house instead of going to a city.

    I think it would also be more realistic if my hirelings sent stuff to my house instead of somehow being able to mail me no matter where in the world I am. Or out of the world if I'm in Coldharbour. Clearly the hirelings are underselling themselves with all their talk about stuff they barely survived when you look at the lengths they go to just to deliver a package.

    All are great ideas m8,keep it up :)
  • nick_dean14
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    1) making the purchasable lorebooks, that are already a feature, actually provide mages guild xp for alt characters

    2) allowing the crown-store merchant to repair your gear when placed in your home

    3) allowing the crown-store banker to let you access guild banks and traders when placed in your home

    4) making a purchasable crafting writ board, so you don't have to go into town and run past all the perfectly good, free crafting stations to be able to do writs at home

    5) another bone colossus sized dps dummy with trials-boss levels of HP

    6) flowerbeds, so you can grow your own alchemy materials

    7) fishing spots in those houses with water, so it's not just there for decoration

    8) a stablehand in houses with a stable, so you can train horses from home

    9) being able to flag large houses/manors as guild houses, where multiple players can place their items in the same house.

    10) mannequins and weapon racks where you can display old gear you don't use regularly. So it provides a small amount of extra storage, but also makes a cool looking decoration.


    I just want a house that feels like it's genuinely worth spending that much time, gold and materials on. At the moment, it's just a big, expensive, empty box with a dps dummy in one corner.
    Edited by nick_dean14 on January 23, 2017 3:41PM
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  • Jimbullbee85
    Jimbullbee85
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    STORAGE! STORAGE! STORAGE!
    Jimbullbee, Templar healer battlemage
  • Chalinal
    Chalinal
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    Storage
    • @Chalinal
    • PC - NA
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    • J'Kharj - magicka Nightblade
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  • AhPook_Is_Here
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    I would add functional chamber-pots to the game, empty ones you can fill and the ability to dump them, including the option to have a full chamber pot fight, (kind of like a snowball fight). Obviously chamber-pots could add a lot of RP options to housing and for me it would be the difference between happily sleeping on the streets and furnishing a mansion (with chamber-pots).
    Edited by AhPook_Is_Here on January 23, 2017 4:12PM
    “Whatever.”
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  • Luigi_Vampa
    Luigi_Vampa
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    Storage and crafting writ pickup / dropoff and I'll be very happy.
    PC/EU DC
  • Krainor1974
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    We all want storage but that's asking too much from them. If they capped guests at 24 you can forget about storage. I would of been glad if they pushed back release to address and correct the problems and concerns in game and than properly release a housing system we would be glad to spend money on.
  • AcadianPaladin
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    My (one and only) character is an avid roleplayer but has no interest in a house. The reason is that she travels so much that it seems silly. When she hits a town, she stays at the local inn or Mages Guildhall.

    To interest her in housing would require camping tents. The ability to pitch a tent and camp in the wilderness anywhere she likes. That is exactly what she did (via mods) in both Oblivion and Skyrim.
    PC NA(no Steam), PvE, mostly solo
  • MercyKilling
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    Lower cost.
    Storage.
    More customization choices.
    More robust in every way, shape and form.

    Housing is yet another botched implementation of a decent idea.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Danikat
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    The ability to "grow" crafting materials would be nice too. This could be very simple or quite complicated.

    A simple version would be having an 'alchemy plot', 'smithing plot', 'provisioner's plot' etc. where you "discover" a random material once a day - similar to how hirelings work.

    At the other extreme it could be specific to each material. For example you could plant Bugloss and then you'd be able to harvest it periodically, or plant an apple tree to harvest apples. If you want butterfly wings you have to get a special plant that attracts butterflies, or a different one to attract torch bugs. If you want iron ore you have to obtain an item that allows you to "discover" a node on your property, or maybe a magical regenerating node so small homes without outside space are included. And maybe you have to maintain them in some way (watering plants, feeding insects, surveying mining nodes etc.) to ensure they keep producing.

    But that gets tricky with some materials. How would leather work for example? A goat appears at your house once a day and you slaughter it? Would you have to make cheese or would it appear somehow? Could you grow coffee in Skyrim? And so on. As I said it's tricky, and possibly not worth the developers time but it would be more interesting I think.

    But I'd settle for the simple version. Or something in between.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Luigi_Vampa
    Luigi_Vampa
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    What would be the technical limitations of giving houses a chest / vault that works like your bank does? Maybe something like a chest / vault that stores 200 items for a mansion, 150 for a large house, 100 for a medium, 50 for a small and 25 for an inn room for instance. I don't need tons of different chest, dressers etc... just one chest / vault that brings up inventory like the banker currently does.
    Edited by Luigi_Vampa on January 23, 2017 4:31PM
    PC/EU DC
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