I submitted this using the in-game report, but here's a copy:
An orcish character is railroaded into becoming chief of the Shatul clan, even if that character has no reason to, feels one of the contenders is a good choice, and/or understands that a 'wandering hero' character would mean the clan would be without leadership most of the time.
Quest Path:
- Tell Yazara the truth (I chose not to lie, as I feel there is no cause for shame as long as one adheres to honesty).
- No option to just take the blade and progress to the next quest stage -- as an orc, you are FORCED to become a contender to advance the quest. (Not happy with that either, but the "if they can win despite this, they deserve to be chief" aspect struck me as a good enough validation.)
- Replace one of the blades (I left Laurig's intact, as I felt he was a wiser choice).
- Watch the fight.
- No option to leave the temple and allow Laurig to become chief, you are FORCED to kill him to advance the quest.
I am not happy with this. My orcish character had no desire to become chieftain of the Shatul clan. Laurig struck me as the better of the two (less arrogant, more experienced, learned some hard lessons, overall tempered with wisdom). Being a "hero" character, that also means that I am on the move away from Shatul, so they would effectively have no leadership.
This quest is wrong. While it's awesome that orcs get a different quest path from non-orcs for this quest, that does not mean they should be railroaded into that chain of decisions in order to progress. Especially if it doesn't make sense for that character to make that particular chain of decisions.
This is more than a little immersion-breaking, and I'm wondering if there's some missing quest triggers that prevent orcs from choosing the "normal" quest path.
██████ █████████ ███████ In verity.