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https://forums.elderscrollsonline.com/en/discussion/684716

Do you think ZOS should eliminate animation cancelling?

  • CaptainVenom
    CaptainVenom
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    Yes get rid of it
    Animations are there for a reason... so I think there's not much to say.
    🌈 Ride with Pride🌈
    Magicka/Damage Sorcerer - PC - NA - DC
  • Emencie
    Emencie
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    Yes get rid of it
    It is a bug, unintended.

    We are all basically exploiting to do more damage than we should. ZOS wants to fix it because it breaks the game, they simply couldn't iirc.

    It should be gone, but it's here to stay.
  • Grabmoore
    Grabmoore
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    No let it stay
    Animations are there for a reason... so I think there's not much to say.

    You want to cast your sweeps or rapid strikes and not be able to block an incoming stun, because you cant stop? Because that would be the consequence of this change.

    The thieves guild patch pts version, where you couldn't block cast felt like a totally different and bad combat.

    Animation canceling is one reason why this games combat is so good!
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  • CaptainVenom
    CaptainVenom
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    Yes get rid of it
    Grabmoore wrote: »
    Animations are there for a reason... so I think there's not much to say.

    You want to cast your sweeps or rapid strikes and not be able to block an incoming stun, because you cant stop? Because that would be the consequence of this change.

    The thieves guild patch pts version, where you couldn't block cast felt like a totally different and bad combat.

    Animation canceling is one reason why this games combat is so good!

    Timing is key. Animations shouldn't be cancelable. This is actually killing pvp for casual players.
    🌈 Ride with Pride🌈
    Magicka/Damage Sorcerer - PC - NA - DC
  • Destruent
    Destruent
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    No let it stay
    Grabmoore wrote: »
    Animations are there for a reason... so I think there's not much to say.

    You want to cast your sweeps or rapid strikes and not be able to block an incoming stun, because you cant stop? Because that would be the consequence of this change.

    The thieves guild patch pts version, where you couldn't block cast felt like a totally different and bad combat.

    Animation canceling is one reason why this games combat is so good!

    Timing is key. Animations shouldn't be cancelable. This is actually killing pvp for casual players.

    I'm pretty sure, casual players will struggle more with such a change than more progression oriented players.
    Noobplar
  • Grabmoore
    Grabmoore
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    No let it stay
    Casual players would fail in PvE even more than now. The wrecking blowing heavy armor DD won't be able to react at all.

    Timing requires knowledge of the situation. Casuals aren't known to be that knowledgable. No animation cancelling, like on old pts, will cause big frustration!
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  • Viscous119
    Viscous119
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    No let it stay
    The animation canceling effect is as deeply coded in the game as is the stun animation when getting stunned. I highly doubt ZoS can remove it without a ridiculous amount of coding that will indirectly affect other mechanics (which isn't worth it really).
  • yodased
    yodased
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    There is a very big diferrence between weaving and being able to hit 4 or 5 skills in the time it would take 2 to fully animate.

    This is not street fighter, clipping combos and all the othe b.s. that comes with it should stay in that genre.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Destruent
    Destruent
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    No let it stay
    yodased wrote: »
    There is a very big diferrence between weaving and being able to hit 4 or 5 skills in the time it would take 2 to fully animate.

    This is not street fighter, clipping combos and all the othe b.s. that comes with it should stay in that genre.

    To do this, you'll need more than animation cancelling and also more than macros. There's so much misinformaion in such threads....
    There are also skills/mechanics which allow you to do 4...5 hits in 2 seconds without any Cheats or whatever. People also forget, that their is a general cooldown for skills, weapon attacks (light/heavy) and ults you cannot bypass with ac/macros...
    Noobplar
  • yodased
    yodased
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    Destruent wrote: »
    yodased wrote: »
    There is a very big diferrence between weaving and being able to hit 4 or 5 skills in the time it would take 2 to fully animate.

    This is not street fighter, clipping combos and all the othe b.s. that comes with it should stay in that genre.

    To do this, you'll need more than animation cancelling and also more than macros. There's so much misinformaion in such threads....
    There are also skills/mechanics which allow you to do 4...5 hits in 2 seconds without any Cheats or whatever. People also forget, that their is a general cooldown for skills, weapon attacks (light/heavy) and ults you cannot bypass with ac/macros...

    No you dont. Open with wrecking blow, light attack, wrecking blow, bash, light attack in the same time it would take to fully cast 2 wrecking blows.

    Thats 5 hits in the span of 2.

    Ambush incap bash swap l.a., fully cancelled poison injection.

    Not sure why people try to deny this so hard
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Destruent
    Destruent
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    No let it stay
    yodased wrote: »
    Destruent wrote: »
    yodased wrote: »
    There is a very big diferrence between weaving and being able to hit 4 or 5 skills in the time it would take 2 to fully animate.

    This is not street fighter, clipping combos and all the othe b.s. that comes with it should stay in that genre.

    To do this, you'll need more than animation cancelling and also more than macros. There's so much misinformaion in such threads....
    There are also skills/mechanics which allow you to do 4...5 hits in 2 seconds without any Cheats or whatever. People also forget, that their is a general cooldown for skills, weapon attacks (light/heavy) and ults you cannot bypass with ac/macros...

    No you dont. Open with wrecking blow, light attack, wrecking blow, bash, light attack in the same time it would take to fully cast 2 wrecking blows.

    Thats 5 hits in the span of 2.

    Ambush incap bash swap l.a., fully cancelled poison injection.

    Not sure why people try to deny this so hard

    Uh....you do 2 wrecking blows in the time to do 2 wreckiong blows. That's for sure a bannable behaviour. Do you even know how the cooldowns (edit: and priorities) in this game work?
    Edited by Destruent on January 22, 2017 3:23PM
    Noobplar
  • laksikus
    laksikus
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    No let it stay
    [thats 2 wrecking Blows in the time of 2 wrecking Blows. Bash and light attack are instant.
    And thats still 2 skills in the time for 2 skills and Not 4 skills like you stated above
  • altemriel
    altemriel
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    No let it stay
    nope
  • technohic
    technohic
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    Yes get rid of it
    I tend to lean on getting rid of it as I think I voted over a year ago; but I will play it as the game is. I suggest everyone to not hold their breath and learn to do it.
  • Hexys
    Hexys
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    No let it stay
    Stop being casual, stop being lazy, get better
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  • Rjizzle09
    Rjizzle09
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    omg still with this? just let it goooooooooo no point in making this useless thread again it didnt work any other time and it wont work now cancelling is here to stay they even said they think its cool how pkayers can do this cause it adds another layer of skill so if u wanna argue against it go argue with the devs
  • Gothren
    Gothren
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    No let it stay
    oh look one of those posts again. yeah lets slow down combat where light attacks and heavy attacks are no longer viable. potatoes are so silly.
  • RazorCaltrops
    RazorCaltrops
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    No let it stay
    It's funny to read whiners after a long time.
    Hexys wrote: »
    Stop being casual, stop being lazy, get better

    Nailed it.
    PS4 EU
  • yodased
    yodased
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    laksikus wrote: »
    [thats 2 wrecking Blows in the time of 2 wrecking Blows. Bash and light attack are instant.
    And thats still 2 skills in the time for 2 skills and Not 4 skills like you stated above

    Hits not skills, you can get 5 hits in the span of 2 skills. It is a garbage system
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Destruent
    Destruent
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    No let it stay
    yodased wrote: »
    laksikus wrote: »
    [thats 2 wrecking Blows in the time of 2 wrecking Blows. Bash and light attack are instant.
    And thats still 2 skills in the time for 2 skills and Not 4 skills like you stated above

    Hits not skills, you can get 5 hits in the span of 2 skills. It is a garbage system

    You can get even more by using DoTs....
    Noobplar
  • laksikus
    laksikus
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    No let it stay
    yodased wrote: »
    laksikus wrote: »
    [thats 2 wrecking Blows in the time of 2 wrecking Blows. Bash and light attack are instant.
    And thats still 2 skills in the time for 2 skills and Not 4 skills like you stated above

    Hits not skills, you can get 5 hits in the span of 2 skills. It is a garbage system

    You said skills. Hits is even easier.
    Snipe, heavy, ambush, ulti, light, bash, Viper, widow, poison

    Thats 9 Hits

    Or DW heavy, skill light ulti, Viper poison, widow
  • zuto40
    zuto40
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    No let it stay
    jeevin wrote: »
    Taking away animation cancelling would ruin the responsiveness and flow of combat, the problem isn't that cancelling is hard to learn or cheating, it's that most people just haven't been taught how to do it. If you don't want to learn to cancel spam this like jabs and wrecking blow.

    Taking away the damage done by a cancelled animation or applying a damage penalty for cancelling an animation would not ruin responsiveness of combat. The responsiveness remains the same, the time to kill would be longer and the game would require more actual "skill" with reactions to combat as it appears on the screen.

    more skill? fighting superior forces would near impossible, for example, 4 dudes, they all hit 4 times while i can hit once, unless im dropping a DBoS every hit i will not be able to kill them and will die almost everytime, AC is essential to the game, id quit if it was removed because thatd take any fun out of this game
    Edited by zuto40 on January 22, 2017 4:16PM
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  • dpencil
    dpencil
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    Yes get rid of it
    From a mag sorc perspective, I cant really see how anything other than LA weaving effectively adds more dps. The skills operate on 1 sec global cool dows, so it seems even if you block cancel an ability the next ability is still going to fire at the same time as if you hadn't block cancelled. Sure, the skill will hit slightly sooner, but I think the animation is included in the 1 sec cool down, so whether the skill fires at 0.3 or 0.5 sec doesn't make a difference to when the next skill will activate. Can someone confirm or discomfort this?

    Edit: I didn't select "Yes get rid of it" just looked at the poll. Weird.
    Edited by dpencil on January 22, 2017 4:23PM
  • Destruent
    Destruent
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    No let it stay
    dpencil wrote: »
    From a mag sorc perspective, I cant really see how anything other than LA weaving effectively adds more dps. The skills operate on 1 sec global cool dows, so it seems even if you block cancel an ability the next ability is still going to fire at the same time as if you hadn't block cancelled. Sure, the skill will hit slightly sooner, but I think the animation is included in the 1 sec cool down, so whether the skill fires at 0.3 or 0.5 sec doesn't make a difference to when the next skill will activate. Can someone confirm or discomfort this?

    That's correctly.
    Noobplar
  • MythicEmperor
    MythicEmperor
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    Other (Please explain)
    I am fine with them removing it if they rebalance the game to adjust for the massive DPS loss.
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  • Toc de Malsvi
    Toc de Malsvi
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    Other (Please explain)
    Animations are too long and clunky, yet you shouldn't be able to make skill animations virtually disappear. Animation canceling as a form of combat makes the game more interesting. However there should be a tutorial on how to weave things(no not something someone on here made on youtube), there should be a base game tutorial for newer players.
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  • billp_ESO
    billp_ESO
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    Yes get rid of it
    I'd say get rid of them, and then fix the problems caused by long animations and the imbalance in skills.

    Animation canceling is the cheap way out of the problem.
  • EldritchPenguin
    EldritchPenguin
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    No let it stay
    Every game needs some form or another of animation cancelling. Without it, the controls almost always feel clunky and unresponsive.

    But I think things like attack weaving should be here to stay. Without attack weaving, DPS would require basically no practice at all--just press the right buttons in the right order and you can parse with the best of the best. Not to mention that the devs would have to fundamentally rebalance not only enemy health and resistance levels, but would also have to completely change how ultimate generation works.
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  • itsfatbass
    itsfatbass
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    No let it stay
    Grabmoore wrote: »
    Animations are there for a reason... so I think there's not much to say.

    You want to cast your sweeps or rapid strikes and not be able to block an incoming stun, because you cant stop? Because that would be the consequence of this change.

    The thieves guild patch pts version, where you couldn't block cast felt like a totally different and bad combat.

    Animation canceling is one reason why this games combat is so good!

    The thing about the 2 specific skills you mentioned, they're channeled. So "animation canceling" them would actually impact the total damage output of them. The animation canceling only specifically refers to instant cast and non-channeled abilities. But either way I agree with you, animation canceling is not something that can be removed, as it would change the entire combat play style of this game. They would have to change MANY other things if they were to remove it.
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  • rxhymn
    rxhymn
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    No let it stay
    No it adds to the skill of playing and twisting attacks
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