I see 2 options:
a) Get rid of it.
b) Include it in the beginners tutorial, so everyone knows how it works.
I play since beta and have no clue how to use animation canceling.
If its about getting good, why are there no resources and lists for millisecond timing for each attack/block/bash/light attack etc sequence? No player shares their macros. In that sense it's a lot like telling players to get good, but then hiding all of the deltia and sypher builds so new players have to spend hours testing and gathering data.
raidentenshu_ESO wrote: »Yes for pity sake get rid of it.
It isn't part of the game mechanic but instead a form of an exploitation to gain more DPS.
Animation canceling is cheating.
I always disliked animation cancelling in games. Actions are supposed to have a proper risk/reward ratio. Big actions have big animations that take the proper amount of time. Cancelling animations out lets you achieve the benefit of an action without actually having to commit to it and follow through. It also looks stupid when someone is glitching through various parts of different animations.
If I want to start any action, it should be from a ready state.
If I want to heal, I should finish my cast, or drink my whole potion.
If I want to buff, I should finish my cast, or eat my whole meal.
If I want to do a strong attack I should commit to the wind up, the follow through, and the return to ready position.
It removes a lot of challenge from the game because you don't have to make choices on when to use actions and time them correctly. You receive benefits without paying the full (or any of) their cost. The time during these animations when you are open to attack is what creates the risk / reward.

I think people here mix "exploiting animation canceling" with not being able to cancel certain skills. If I choose NOT to continue casting a spell then it should NOT do its full damage when I have already canceled it with a light or heavy attack or something. Currently: If you want to be competitive you have to exploit this animation canceling to add much more weapon attacks..
CaptainVenom wrote: »Animations are there for a reason... so I think there's not much to say.