Do you think ZOS should eliminate animation cancelling?

  • kalitoslime
    kalitoslime
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    Easy to fix but will cause more issues just remove damage while block or shield bashing. U don't need damage while blocking because it's a defense stance u don't need damage for Shield bashing because it's a counter to casting. But u also shouldnt have a power to heal and dps and heal at the same time.So if u remove canceling then any dps heal should be removed also. Puncturing sweeps sap esssese swallow soul shouldnt heal and dps. U can't keep taking away and changing things because it causes more imbalance.
  • susmitds
    susmitds
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    No let it stay
    Annra wrote: »
    I see 2 options:

    a) Get rid of it.
    b) Include it in the beginners tutorial, so everyone knows how it works. :)

    I play since beta and have no clue how to use animation canceling.

    I think you are already doing it without even knowing it. Same happened to me, when I tried to learn animation cancelling only to realize that I have already been doing it.
  • Shunravi
    Shunravi
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    No let it stay
    Inarre wrote: »
    If its about getting good, why are there no resources and lists for millisecond timing for each attack/block/bash/light attack etc sequence? No player shares their macros. In that sense it's a lot like telling players to get good, but then hiding all of the deltia and sypher builds so new players have to spend hours testing and gathering data.

    Who uses macros?
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  • RAGUNAnoOne
    RAGUNAnoOne
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  • Tavore1138
    Tavore1138
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    Yes get rid of it
    Either remove it or add tutorials for it - it should not be some secret thing people have to research just so they can feel cool about knowing the 'cheat code'.
  • Bandit1215
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    No let it stay
    I don't understand why you guys think it needs to be removed. AC doesn't mean you can cast 5 to 6 abilities at once like some of you morons are suggesting. All it does is allow you to get a SLIGHT increase in speed. If someone has proof of a guy using 5 abilities in a row, please reply with a link. I think AC adds more skill to the game as it IS hard to master and it DOES make a difference km DPS. This separates those who are willing to put in time to become the best and those who don't, because they cant learn to do it themselves so they cry nerf/remove.
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  • SanSan
    SanSan
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    Yes get rid of it
    Yes please. I don't see how it's fair to the people who dont know it.
  • magnusthorek
    magnusthorek
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    Yes get rid of it
    It must be removed.

    If the "problem" is you, stamina players (mostly) not being able to spam Critical Charge, Wrecking Blow, Light Attack and Executioner in 2 seconds to kill hundreds of players per hour, then make the cooldowns shorter, make animations play faster and smoothly.

    I don't need to see see the choreography of a movement to know I'm healing, or shielding ou casting a spell. I'm not a knight of Athens
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  • raidentenshu_ESO
    raidentenshu_ESO
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    Yes get rid of it
    Yes for pity sake get rid of it.

    It isn't part of the game mechanic but instead a form of an exploitation to gain more DPS.

    Animation canceling is cheating.
  • FriedEggSandwich
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    No let it stay
    Yes for pity sake get rid of it.

    It isn't part of the game mechanic but instead a form of an exploitation to gain more DPS.

    Animation canceling is cheating.

    This thread is a year old, the last post before yours was 8 months ago. Tapping left mouse button, 2 and block over and over again with a practiced timing isn't cheating.
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  • DM_ESO
    DM_ESO
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    Yes get rid of it
    I always disliked animation cancelling in games. Actions are supposed to have a proper risk/reward ratio. Big actions have big animations that take the proper amount of time. Cancelling animations out lets you achieve the benefit of an action without actually having to commit to it and follow through. It also looks stupid when someone is glitching through various parts of different animations.

    If I want to start any action, it should be from a ready state.
    If I want to heal, I should finish my cast, or drink my whole potion.
    If I want to buff, I should finish my cast, or eat my whole meal.
    If I want to do a strong attack I should commit to the wind up, the follow through, and the return to ready position.

    It removes a lot of challenge from the game because you don't have to make choices on when to use actions and time them correctly. You receive benefits without paying the full (or any of) their cost. The time during these animations when you are open to attack is what creates the risk / reward.
  • OrphanHelgen
    OrphanHelgen
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    No let it stay
    People who cant do it, want to get rid of it.
    Most of the players in eso, are casual "log in to play for fun" players.
    I see where this is going.
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  • FriedEggSandwich
    FriedEggSandwich
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    No let it stay
    DM_ESO wrote: »
    I always disliked animation cancelling in games. Actions are supposed to have a proper risk/reward ratio. Big actions have big animations that take the proper amount of time. Cancelling animations out lets you achieve the benefit of an action without actually having to commit to it and follow through. It also looks stupid when someone is glitching through various parts of different animations.

    If I want to start any action, it should be from a ready state.
    If I want to heal, I should finish my cast, or drink my whole potion.
    If I want to buff, I should finish my cast, or eat my whole meal.
    If I want to do a strong attack I should commit to the wind up, the follow through, and the return to ready position.

    It removes a lot of challenge from the game because you don't have to make choices on when to use actions and time them correctly. You receive benefits without paying the full (or any of) their cost. The time during these animations when you are open to attack is what creates the risk / reward.

    But most of the skills in the game are advertised as instant cast in their tooltips.

    Edited by FriedEggSandwich on January 22, 2017 12:42AM
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  • Spottswoode
    Spottswoode
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    Yes get rid of it
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  • Wollust
    Wollust
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    No let it stay
    Complaining about AC is so 2015
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  • Dragonnord
    Dragonnord
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    Yes get rid of it
    Yes, please remove it. It's one of the worst things that happened to this game.
  • Micstar
    Micstar
    Soul Shriven
    No let it stay
    ZoS just needs to fix problems of animations getting crushed together and make it more smoother. Otherwise it is fine, people that want to learn benefit slightly and people that don't use it can still do all the endgame content just fine.
  • Rohamad_Ali
    Rohamad_Ali
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    Yes get rid of it
    Hehehe
  • Entegre
    Entegre
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    Yes get rid of it
    I think people here mix "exploiting animation canceling" with not being able to cancel certain skills. If I choose NOT to continue casting a spell then it should NOT do its full damage when I have already canceled it with a light or heavy attack or something. Currently: If you want to be competitive you have to exploit this animation canceling to add much more weapon attacks..
  • FriedEggSandwich
    FriedEggSandwich
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    No let it stay
    Entegre wrote: »
    I think people here mix "exploiting animation canceling" with not being able to cancel certain skills. If I choose NOT to continue casting a spell then it should NOT do its full damage when I have already canceled it with a light or heavy attack or something. Currently: If you want to be competitive you have to exploit this animation canceling to add much more weapon attacks..

    You can't cancel a skill with a light/heavy attack, it's the other way around. Most skills in the game are instant cast; when I hit the frags button when it procs the projectile leaves immediately, the less than instant animation is just for immersion. When I cast hardened ward it starts absorbing damage as soon as I hit the button not as soon as the animation finishes, because it's an instant cast ability. If the skill is advertised as instant cast in the tooltip but has a less than instant animation then the animation is merely a hinderance. This is a flaw in the design of the game and my idea for a fix would be to ensure that animation length matches cast time length. If zos make damage cancelling a thing for all skills then we won't have instant cast skills.
    PC | EU
  • itsfatbass
    itsfatbass
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    No let it stay
    Come on already... Animation canceling will NEVER BE REMOVED FROM THE GAME. For varying reasons, the basic of which being survival... Has nothing to do with DPS. Just learn to do it already and get the HELL OUTTA HERE WITH THIS NONESENSE.
    Edited by itsfatbass on January 22, 2017 2:25AM
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  • SanTii.92
    SanTii.92
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    No let it stay
    Thread being necrd over and over again, can we please just lock this already
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  • DeadlyRecluse
    DeadlyRecluse
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    No let it stay
    Let it stand as is until a complete rebalance/redesign pass happens.

    Just removing it from the current game would render the hardest PvE content nigh impassible and make PvP dull AF.
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  • Lylith
    Lylith
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    Yes get rid of it
    might as well remove the animations entirely and let latency and button mashing skill sort it out.

    no need to see what kills us, half the time we don't, anyway.
  • Pwnyridah
    Pwnyridah
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    No let it stay
    I kind of feel that this question is asking: 1) can you animation cancel 2) can you not. Or are you 1) casual or 2) competitive. It adds an element of skill to what are relatively basic rotations. Play ffxiv as a black mage vs an eso sorc in end game content; the difficulty gap is massive. Keep it!
  • Sinolai
    Sinolai
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    Yes get rid of it
    Would be healthy for the game but on the other hand block should always be able to override previous actions. Not sure if these 2 can excist together.
  • Vipstaakki
    Vipstaakki
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    Yes get rid of it
    Yes.
  • CaptainVenom
    CaptainVenom
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    Yes get rid of it
    Animations are there for a reason... so I think there's not much to say.
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  • Emencie
    Emencie
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    Yes get rid of it
    It is a bug, unintended.

    We are all basically exploiting to do more damage than we should. ZOS wants to fix it because it breaks the game, they simply couldn't iirc.

    It should be gone, but it's here to stay.
  • Grabmoore
    Grabmoore
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    No let it stay
    Animations are there for a reason... so I think there's not much to say.

    You want to cast your sweeps or rapid strikes and not be able to block an incoming stun, because you cant stop? Because that would be the consequence of this change.

    The thieves guild patch pts version, where you couldn't block cast felt like a totally different and bad combat.

    Animation canceling is one reason why this games combat is so good!
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