Fighting players are easy, they don't have millions of health, and they don't have monstrous attacks, and they don't have never ending adds spawn non stop, and lastly pvp don't have stupid mechanics to learn like in dungeons. So PVE requires more skills imo.
Isellskooma wrote: »Fighting players are easy, they don't have millions of health, and they don't have monstrous attacks, and they don't have never ending adds spawn non stop, and lastly pvp don't have stupid mechanics to learn like in dungeons. So PVE requires more skills imo.
Proc sets are the "monstrous attacks".
Oreyn_Bearclaw wrote: »So the internet is going to fight today? That's what you want to do?
I'm a PvE player, but I feel that both sides take a lot of skill to do the harder stuff.
On the PvE side, practice makes perfect, so you do develop skills to overcome the hard content, it cannot be denied.
On the PvP side, you have to be thinking on your feet, and adapting to an ever changing threat. Most encounters can be rather dull and repetitive, but if you want to be a top notch PvP player, it requires a level of skill that is truly impressive.
This leads to another point, you'll find that players who are primarily PvE players that are very skilled at doing the hardest content are capable of jumping into PvP and wrecking a lot of the long time players that just aren't top notch, but aren't push overs either.
The same leads to the top notch PvP players though, they're able to jump into difficult PvE content and pick it up very quickly due to their skills in adaptability.
I think you might want to consider that the question isn't what takes more skill, but whether you have the skill to jump between both and do well.