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Which aspect of the game takes the most skill? Pvp or pve?

Shadowasrial
Shadowasrial
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There has always been a barrier between pvp and pve players. Both seem to think thier play preference takes the most skill. So let's put it to a vote and give your reasoning. Keep it respectful.
Edited by Shadowasrial on January 21, 2017 10:20PM

Which aspect of the game takes the most skill? Pvp or pve? 97 votes

Pvp
65%
SolarikenXexpocorrosivechainsDominoidWuffyCeruleiSimen.askeland89b16_ESOflguy147ub17_ESOczarSinthraxrunagateMashillePinjaDymenceAsgariStovahkiinKBKBMayraelsmtdbplusNemeliomZombieZig 64 votes
Pve
34%
GrunimSirAndyTabbycatDhukathValvejedtb16_ESOmagnusthorekluen79rwb17_ESOnickreb17_ESOUranamorTerraDewBerryPathRogue78KatinaswaterfairyKuroinuKammakaziDigitalShibbyFrostFallFoxZinaroth 33 votes
  • akl77
    akl77
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    Pve
    Fighting players are easy, they don't have millions of health, and they don't have monstrous attacks, and they don't have never ending adds spawn non stop, and lastly pvp don't have stupid mechanics to learn like in dungeons. So PVE requires more skills imo.
    Pc na
  • Integral1900
    Integral1900
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    Pvp
    I'm a pve player but just watching the pvp loonies makes my head spin, my brain just won't run that fast. However there is one exception... vet maw of lorkaj, holly hell.... tried the first round myself, and I know a couple of players that do both that and pvp and the answer always comes back from them that vmol is a monster, one missed button and splat, now consider we are taking about fights that go on for protracted periods and you are talking about a truly mighty opponent
  • Shadowasrial
    Shadowasrial
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    Pvp
    One would argue that the ever changing balance of power between builds and classes would make pvp more difficult. Your also fighting against actual intelligence rather than programmed AI which is more predictable. You will never be able to predict exactly what a player will do. Whether he will be alone or with a friend. And the actual ability to stealth and surprise your opponent gives a real challenge to survive rather than a predictable and timetable mechanic
  • White wabbit
    White wabbit
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    Pvp
    Again both take skill
  • waterfairy
    waterfairy
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    Pve
    It's easier to kill vet players in a group then vet bosses.
  • DocFrost72
    DocFrost72
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    Other. They both take tremendous amounts of skill, just different skills. I feel like a scrub watching the l337, regardless of the content. Tell me you don't feel insecure watching Vaoh solo vet ICP/WGT, or watching FENGRUSH carve up zergballs.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Pve
    They're roughly the same if the poll was "endgame pve" vs "dueling". But in PVE it takes skills to really excel at pulling really big numbers or maximizing your support skills uptime whereas in PVP you have zerging, proc sets ganking and so on which can take you to the top of the leaderboars with no actual skill
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • kargen27
    kargen27
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    PvP is easy. Ya just go to Cyradiil, repair walls until you get vigor then leave.

    If you want the full immersive experience walk out a keep gate and try to fire off an AoE before being ganked.

    PvP the players come to you and you die. In PvE you have to go find something to die.

    PvP way easier!
    and then the parrot said, "must be the water mines green too."
  • FloppyTouch
    FloppyTouch
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    Pvp
    Pvp hands down takes more skill. I play pve and pvp learning mechanics is all pve is and rotation on skills once you do it once you can do it with out thinking at all.

    Pvp is reaction to a living enemy that is trying to out play you. You don't know what build or skills ur up against until ur fighting them and the NB that might be hiding near you ready to jump in.

    PvE at first is hard but once you understand ur role and the dungeons or trials or world boss and rotation it's stupid simple pvp is always changing and always learning how to deal with the meta and counter other classes
  • Isellskooma
    Isellskooma
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    Pvp
    akl77 wrote: »
    Fighting players are easy, they don't have millions of health, and they don't have monstrous attacks, and they don't have never ending adds spawn non stop, and lastly pvp don't have stupid mechanics to learn like in dungeons. So PVE requires more skills imo.

    Proc sets are the "monstrous attacks".
    Edited by Isellskooma on January 21, 2017 10:36PM
  • FloppyTouch
    FloppyTouch
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    Pvp
    akl77 wrote: »
    Fighting players are easy, they don't have millions of health, and they don't have monstrous attacks, and they don't have never ending adds spawn non stop, and lastly pvp don't have stupid mechanics to learn like in dungeons. So PVE requires more skills imo.

    Proc sets are the "monstrous attacks".

    Magic templars tanks with there heals feels unkillable even with a full raid on them i count that as way more then millions of health
    Edited by FloppyTouch on January 21, 2017 10:39PM
  • Nickernator
    Nickernator
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    Pvp
    Players are unpredictable, with PvE you will always know what your enemy will do.
    ESO player since release
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  • Tabbycat
    Tabbycat
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    Pve
    PvP players can't get past the Lag boss in Cyrodiil. :p
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Shadowasrial
    Shadowasrial
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    Pvp
    I have to say that everyone does have valid points. Vet maw is the epitome of group play difficulty but it follows the same mechanics of dungeons and pve. Once someone knows how to beat the bosses they build the groups every time and run the same rotations and builds to beat the programmed mechanics. I would say that pvp has the highest learning curve and need for adapting. And pve takes precision timing and cooperation to pull off the victory being that most vet maw mechanics can kill you if you mess up once
  • White wabbit
    White wabbit
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    Pvp
    Tabbycat wrote: »
    PvP players can't get past the Lag boss in Cyrodiil. :p

    Yes but atleast I can travel from keep to keep , Shame I can't travel around in Tameril with out load screens
  • BigBragg
    BigBragg
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    I agree with @DocFrost72 , they are two different skill sets that both time and competence to master.
  • Mojmir
    Mojmir
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    Neither, it's about procs and lag
  • Metafae
    Metafae
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    Pvp
    I'm a PvE player, but I feel that both sides take a lot of skill to do the harder stuff.
    On the PvE side, practice makes perfect, so you do develop skills to overcome the hard content, it cannot be denied.
    On the PvP side, you have to be thinking on your feet, and adapting to an ever changing threat. Most encounters can be rather dull and repetitive, but if you want to be a top notch PvP player, it requires a level of skill that is truly impressive.

    This leads to another point, you'll find that players who are primarily PvE players that are very skilled at doing the hardest content are capable of jumping into PvP and wrecking a lot of the long time players that just aren't top notch, but aren't push overs either.

    The same leads to the top notch PvP players though, they're able to jump into difficult PvE content and pick it up very quickly due to their skills in adaptability.

    I think you might want to consider that the question isn't what takes more skill, but whether you have the skill to jump between both and do well.
    Edited by Metafae on January 21, 2017 10:52PM
  • akl77
    akl77
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    Pve
    I'd say different set of skills, cos I constantly see elite PVP players lacks the dps required in PVE.
    PVE flawless conquer lacks the wit in PVP and become useless.
    Pc na
  • timidobserver
    timidobserver
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    Depends on what you are doing in PvP or PvE. In general, PvP is more challenging, but certain PvE content is much more challenging than PvP.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
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  • usmcjdking
    usmcjdking
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    Pvp
    Being a solo PVP player is orders of magnitudes more difficult than anything PVE offers. You can still read the archived tears of PVErs mass complaining about solo PVPers walking through VMA at launch. IIRC skaffa got flawless conqueror with his main spammable being burning embers

    With that said, group PVE content is no joke and requires an entire team of competence. PVP? Just hit r.
    0331
    0602
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    So the internet is going to fight today? That's what you want to do? :smile:
  • akl77
    akl77
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    Pve
    So the internet is going to fight today? That's what you want to do? :smile:

    Yes riot time, on the net and on the streets. :wink:
    Pc na
  • Wollust
    Wollust
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    Pvp
    Personally, it's PvP for me.
    I've done every single piece of endgame PvE content, and while it may be a challenge at first, it does become rather easy after a certain amount of time. PvP is different, you never have the same situation and you never face the same person under same circumstances. It's a complete new fight every time. It's more active and dynamic. And it's more fun.
    But that's just my opinion.
    Susano'o

    Zerg Squad
  • Dymence
    Dymence
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    Pvp
    I'd say PVP ever so slightly over PVE.

    There's some really challenging PVE content in this game and I've done it all, but from the point you've cleared it, it only becomes easier. There's no such thing in PVP.

    And to the people saying players are unpredictable, that's not really true, especially in duels. People play according to their own patterns just like NPCs.
  • Shadowasrial
    Shadowasrial
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    Pvp
    Metafae wrote: »
    I'm a PvE player, but I feel that both sides take a lot of skill to do the harder stuff.
    On the PvE side, practice makes perfect, so you do develop skills to overcome the hard content, it cannot be denied.
    On the PvP side, you have to be thinking on your feet, and adapting to an ever changing threat. Most encounters can be rather dull and repetitive, but if you want to be a top notch PvP player, it requires a level of skill that is truly impressive.

    This leads to another point, you'll find that players who are primarily PvE players that are very skilled at doing the hardest content are capable of jumping into PvP and wrecking a lot of the long time players that just aren't top notch, but aren't push overs either.

    The same leads to the top notch PvP players though, they're able to jump into difficult PvE content and pick it up very quickly due to their skills in adaptability.

    I think you might want to consider that the question isn't what takes more skill, but whether you have the skill to jump between both and do well.

    Very well said and this is exactly the kind of feedback I'm looking for.
  • Asmael
    Asmael
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    Depends how much you push it and what you do.

    If you're looking for the #1 spot on PvE trials, good luck, you'll need it. If you want to get 600k on vMA, well, there's a reason why only 2 guyz managed it thus far, even tho thousands of people repeated the arena hundreds of time.

    If you're looking for straight 1vX / massively outnumbered fights in PvP, then yes, it's going to be hard.

    If you only do Overland PvE... yeah, that's a walk in the park.

    If you keep zerg surfing, that's pretty easy to make a bunch of AP with minimal effort.

    That being said, they do not require the same kind of skill. If I ask you to come up with the next meta PvE setups, plan trial tactics ahead (because no, it's not as simple as "get max DPS for highest score possible"), do comparative studies, plan ahead your rotation 30s+ ahead or make a raid composition, I don't think that many people would actually know where to start.

    If you have a proper gank build, killing a lone target is stupid easy. If you have to fight 5 opponents at once on your own... Yes, you'll need perfect resource management, good use of line of sight or a very specific build.

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  • Emmagoldman
    Emmagoldman
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    Pvp
    Bosses and trials mechanics are the same. Once you figure it out you have it down. For a majority of pve you can be sloppy. Try to let your shields down in pvp and youll be out

    I will say that ñroc sets and destro ult add a cheese factor. Mag sorc needs love but destro ult wasnt the solution
  • technohic
    technohic
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    LOL at people that pick one and think that their side of choice requires the most skill.

    I've tried to run PvE trials with a group of people who generally do nothing but PvP. It was comical at best trying to get us all to listen to the mechanics when everyone wants to just wing it.

    I've seen large groups of PvEers try to run IC for gear they want or whatever they may be after and seen a group not even half their size just mow them over, or they get picked off one by one by gankers. Players don't have tells and can kill as fast as any boss given the right ganker and there is no pattern to follow that will save you.
    Edited by technohic on January 21, 2017 11:35PM
  • corrosivechains
    corrosivechains
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    Pvp
    PvP.

    Yes, PvE takes skill and a lot of the content is difficult, but at the end of the day there are tons of guides laying out exactly what PvE encounters entail. NPC's can only do what's programmed within their parameters. Even though humans are creatures of habit and you can get a general sense of what your PC opponents are going to do, you can never have the 100% surity that comes with PvE content that what they do will be predictable. Just ask any game developer or tabletop game master how often their players come up with completely unexpected ideas which foil even their best laid out plans.
    "Could you post me a link to the official MMO rule book please." - clayandaudrey_ESO
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