Dagoth_Rac wrote: »The weird values on spell and weapon crit is because the actual percentage you get varies by level. So 50 crit on a Level 5 piece of gear might be 3% crit on a Level 5 character but only 0.05% crit on a CP160 character. The values used to be flat "4% crit" and stuff like that. But endgame players were wearing some easily obtainable low-level gear sets and getting highly competitive crit ratings. They wanted to put a stop to that and now crit rating works like armor rating, which is also a weird number and not a flat "reduces damage by 8%" or whatever.
I used to have an addon that converted the numbers to percentages. And it was funny when I would transfer a piece of high level gear to a low level alt. They would see stuff like, "Adds 278% crit." Of course, they were Level 10 and could not even equip this VR16 armor! And by the time they reached VR16, the crit number on that would be down to the expected 3% or so.