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[Update 13] Increased AP gain

  • Dark_Aether
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    So since it was harder for you, the game should never improve. I guess they should not have improved pledges either so people can get undaunted rank 9 faster, or made 1T so grouping with friends would be easier. The game should not get better so everyone must go through the same grind! I thought the point was the fun you had doing it!
    Edited by Dark_Aether on January 19, 2017 9:39PM
  • TequilaFire
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    I would also like to see something like an ap bonus buff added between 5 to 10% more ap to the faction that has the highest campaign score each hourly cycle. Buff would be removed when the lead is lost.

    This would get players to worry more about campaign points and actually winning the campaign.
  • andreasranasen
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    So since it was harder for you, the game should never improve. I guess they should not have improved pledges either so people can get undaunted rank 9 faster, or made 1T so grouping with friends would be easier. The game should not improve because the earlier days were harder for you according to that logic!

    So should Flawless and DroMatra Destroyer be easier too? They should take time and patience to get. It's a discussion, not a personal attack. Chill with you.
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  • kendellking_chaosb14_ESO
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    Qbiken wrote: »
    I like the change, easier to earn AP. Will attract more people to IC which has been dead for ages now.

    IC was a PvP DLC that got gutted to double dip in that PvE pool and after the new faded it had nothing else going for it. This will in no way help that DLC. It's needs to be all PvP or PvE this mixing can't work PvEer hate dying and are not used to unscripted fights and PvPer have little to no reason to stay.

    On topic though the taking resources should be more beneficial then just killing the same groups over and over. Now if the have diminishing returns for something that's but flipped too many times in the span of X minutes it would be perfect.
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  • SnubbS
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    If you think that you're going into an active campaign (Trueflame on PC, Haderus on Xbox) and capturing resources to get EMP -- you're going to be very dissappointed. 2 Kills is going to be more than a resource in most cases -- the best part about this change is that people are going to think "Hey if I just go around capping resources I'll rank up quicker" so you'll (in theory) have more chances for 1vXing and Small scale.
    Edited by SnubbS on January 19, 2017 9:40PM
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  • JamieAubrey
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    I think this is fair, means that the folk that PvE can come in take the res and get Vigor etc and not have to do any PvP
  • Dark_Aether
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    So since it was harder for you, the game should never improve. I guess they should not have improved pledges either so people can get undaunted rank 9 faster, or made 1T so grouping with friends would be easier. The game should not improve because the earlier days were harder for you according to that logic!

    So should Flawless and DroMatra Destroyer be easier too? They should take time and patience to get. It's a discussion, not a personal attack. Chill with you.

    Wait! What's content challenge has to do with how much AP/gold you get? Making AP gain less of a grind is completely different from nerfing content.
    Edited by Dark_Aether on January 19, 2017 9:47PM
  • Mic1007
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    Seeing as some people are Grand Overlords solely because they spent all their time in Cyrodiil spamming Rapid Regen, I find this to be a good change to allow other ways to gain AP. Grinding - which is essentialy what the path to Grand Overlord is - does not equal skill anyway.
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  • runagate
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    Qbiken wrote: »
    I like the change, easier to earn AP. Will attract more people to IC which has been dead for ages now.

    Yes totally! Which I'm super happy about. But should it count towards your title progression? Is it fair to the people who have spent an endless amount of hours getting up to Grand Overlord?

    If you're on console you didn't even play when it was hard to get AP.
  • Lexxypwns
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    Qbiken wrote: »
    I like the change, easier to earn AP. Will attract more people to IC which has been dead for ages now.

    Yes totally! Which I'm super happy about. But should it count towards your title progression? Is it fair to the people who have spent an endless amount of hours getting up to Grand Overlord?

    You realize that most PC GOs started playing in a time with ground oils, right? You'll get more AP ground oiling scrubs than flipping resources for 1500 a pop
  • IcyDeadPeople
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    Collectively the changes will hopefully get more people visiting the towns and just generally more total players in Cyrodiil and IC. On NA PC the population sometimes seems kinda low compared to a year or two ago.

    For those of you who are trying to get the exclusive "Grand Overlord" title, you have nothing to worry about. None of us casual players would ever have the time or interest in this, no matter if it becomes slightly easier or not.
  • Rohamad_Ali
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    That is an interesting point . I did not consider how AP gains would diminish the title achievement .

    I suppose it comes down to a lack of ways to make side objectives meaningful to spread people out . I was happy resources got a boost and I was hoping quests that send you further out would get a boost to discourage zergs .

    It's a situation the PVP design team would need to address so I would tag @ZOS_BrianWheeler on this one .
  • runagate
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    Thinking about this for a while it might get people to get off that damned bridge. And actually ride across the map. And actually guard things because in all likelihood someone will actually be coming to try to take it. Instead of having the few people who aren't running between bleakers and chal running around putting out fires all the time, and having 45 people run up to a resource after you've fought everything. This might actually spread people out some.
  • BoloBoffin
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    Drummerx04 wrote: »
    Honestly, if they put an AP cooldown timer on the objectives, that would pretty much solve the problem for me. After taking an objective, the AP dispensed does gradually climbs back up to full AP over about 5-10 minutes.

    On an active server, the constant resource flipping will annoy some people who will then roll in to kill the "cooperative farmers"

    For example, only a keep with fully repaired and upgraded walls gets the max AP?
    Now let's dig on the Dirt Mound... (never gonna get it, never gonna get it, NEEEEver gonna get it, never gonna it)
  • WaTeR-aBuSeR
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    meh you worked harder than people do now. So you have the title before anyone else. Still just a grind w/o any focus on requiring skill. Who cares about rank? Means nothing just time spent grinding. Sure, if you're good then you will get ap faster but doesn't stop me res zerging into you over and over to the same end. Never been a fan of this type of system because it's just fake progression/recognition.
  • Beardimus
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    This level of XP makes way more sense. Right now its quite a let down for new PvP players when you do something 'big' for the war effort and get less XP than a kill

    Health and population of the game is more important than titles for a small minority I think.

    I guess they could offer further titles, this the gap remain the same, if it became a saturated title.
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  • TequilaFire
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    It is still 64,680,000 ap to AR 50 GO.
    Only need to take 10,780 keeps. lol
  • Anti_Virus
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    Qbiken wrote: »
    I like the change, easier to earn AP. Will attract more people to IC which has been dead for ages now.

    Yes totally! Which I'm super happy about. But should it count towards your title progression? Is it fair to the people who have spent an endless amount of hours getting up to Grand Overlord?

    Who cares? Now other players can get your level, its only a matter of time anyways this will encourage more people to pvp.
    Edited by Anti_Virus on January 19, 2017 10:44PM
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  • Recremen
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    This is a total non-issue. You realize that you still get way more AP for actually fighting people, right? And that a lot of people in the over-40 category gained huge amounts of AP back when there weren't diminishing returns? This isn't a slap in the face, this isn't even close to what the oldschool folks were pampered with.
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  • Dymence
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    I can't honestly consider getting Grand Overlord as an achievement. The biggest idiot on the server can get it just so long as he spends enough time in cyrodiil. It's not really anything to be proud of.

    All I see here is a healthy quality of life change so people get their skills slightly faster.
  • danno8
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    danno8 wrote: »
    Rev Rielle wrote: »
    This is a good thing, and I'm surprised any can think otherwise.
    As others have said; anything that gets more players in Cyrodiil is almost universally positive.

    Sure there are always ways to potentially exploit it, this is already the case in-game, but any flips are broadcast to the entire Cyrodiil campaign player base by the changes flagged on our maps. So if you see something going on (e.g. flipping from one to another and back again regularly) and don't like, get your friends over there, take out the flippers, then report them.

    My biggest concern isn't so much exploiting by a few people, rather the same thing that happens in GW2, where taking keeps is way more lucrative for currency to the point that people avoid fighting each other and even willfully let the other side take keeps and resources so they can be flipped back a few minutes later.

    I see the more "dead" campaigns becoming a place for groups to play ring around the rosy around keeps just flipping resources. Unless the 1500 is shared between everyone, then I am not concerned.

    Finally! A fellow GW2 player that gets me lol. That's all that's going on in WvW lol

    Haven't played in a long time, but I was on JQ, and it got to a point in some campaigns where you just knew not to bother logging in from Monday until reset on Friday.

    As for this game, I am fine giving it a go with the new AP amounts, but the second I hear a chorus of players telling me "DON'T KILL THEM NEWB!!!" in regards to enemies who are flipping resources or to "let them flip it!!!!" is when I take to the forums to complain, lol.
  • Enslaved
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    Guys, this is related to quests. If you flip a keep that you had quest for, quest reward will be 6k AP.
    Same is with resources. Flip a lumbermill that u had quest for, reward will be 1.5k AP.

    Nothing special and groundbreaking didn't happen. You need a ton of time to flip a keep, it is not very exploitable. I mean, 4 kills will net you pretty much the same - 6k AP if done solo on ppl that didn't die for 15 minutes or so. Also, if one side has all keeps, quest for keep can send him anywhere, afaik. And exploit for AP is much better done on any resource. For example, 20 ppl come to resource, enter top floor and let their cheating friend kill them all. After a minute or so, he will get all that AP from kills again, for being the sole person defending a resource. Now, if you ask me, this exploit is what ZOS should deal with. Ppl using that bs can get 50K AP in a 2 minutes. And that is what they do, to get 1st in the line for emperorship, before they and their exploiting friends flip keeps.
  • FluffyReachWitch
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    I think the higher gains in Update 13 are a great idea. The gains were very very small to begin with, and it can be difficult to actually gain AP in a large crowded battle unless you're doing the most damage, which all probably contributed to all the resource and bridge farming and scroll baiting in the first place.

    And sure, it took many long weekends for me to make corporal grade two but I see no reason other players should struggle. Everyone benefits from this and I'm all for people getting more for their time.

    This change might encourage more cooperative work in zone chat and more grouping, too. Who knows, maybe people will even get bored of Alessia Bridge and Sejanus Outpost. :lol:
    Edited by FluffyReachWitch on January 19, 2017 10:50PM
  • danno8
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    Enslaved wrote: »
    Guys, this is related to quests. If you flip a keep that you had quest for, quest reward will be 6k AP.
    Same is with resources. Flip a lumbermill that u had quest for, reward will be 1.5k AP.

    Nothing special and groundbreaking didn't happen. You need a ton of time to flip a keep, it is not very exploitable. I mean, 4 kills will net you pretty much the same - 6k AP if done solo on ppl that didn't die for 15 minutes or so. Also, if one side has all keeps, quest for keep can send him anywhere, afaik. And exploit for AP is much better done on any resource. For example, 20 ppl come to resource, enter top floor and let their cheating friend kill them all. After a minute or so, he will get all that AP from kills again, for being the sole person defending a resource. Now, if you ask me, this exploit is what ZOS should deal with. Ppl using that bs can get 50K AP in a 2 minutes. And that is what they do, to get 1st in the line for emperorship, before they and their exploiting friends flip keeps.

    Don't think it is regarding quest rewards. Otherwise why would it include districts and towns. There are no quests for flipping those.

    I think you are wrong, sir. Unless you have a ZoS quote for that assumption?
  • ArgoCye
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    This is a great change. The rewards for actually capturing stuff is currently terrible. OP's worry that it will encourage boosting is laughable - like people aren't exploiting player farming already. What I would also like to see is a dramatic increase in the diminishing returns you get for killing the same player over and over again. Be nice to free up the server from those mouth breathers whose only Cyrodiil experience consists of one bridge.
  • Enslaved
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    If I am wrong, even better. Best would be to test this on PTS.
    BTW, town flip on live is like 150AP or something, if I remember.
  • andreasranasen
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    ArgoCye wrote: »
    This is a great change. The rewards for actually capturing stuff is currently terrible. OP's worry that it will encourage boosting is laughable - like people aren't exploiting player farming already. What I would also like to see is a dramatic increase in the diminishing returns you get for killing the same player over and over again. Be nice to free up the server from those mouth breathers whose only Cyrodiil experience consists of one bridge.

    It's not "laughable" at all as it can easily be exploited. If you want to bring negativity. Go somewhere else. It's a forum, stay constructive. Thanks.
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  • danno8
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    Enslaved wrote: »
    If I am wrong, even better. Best would be to test this on PTS.
    BTW, town flip on live is like 150AP or something, if I remember.

    Just tested a resource. Got 1680 AP, so even a little more than what they said. I believe 1680 is the full amount if you kill someone.
  • andreasranasen
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    danno8 wrote: »
    Enslaved wrote: »
    If I am wrong, even better. Best would be to test this on PTS.
    BTW, town flip on live is like 150AP or something, if I remember.

    Just tested a resource. Got 1680 AP, so even a little more than what they said. I believe 1680 is the full amount if you kill someone.

    Could u try with two ppl and see if points split in half?
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  • luen79rwb17_ESO
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    This is a totally positive change and it's not the end of the world if more people get to higher alliance ranks at a faster pace now.

    In fact this design will help to rescue the true concept of AvA in my opinion. For far too long Cyrodiil has been a place where people find ways "to farm" other players: zerging, bridges, towers.

    This will definatelly help to spread siege and players around the zone.
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