Supersnake_Lx wrote: »So since it was harder for you, the game should never improve. I guess they should not have improved pledges either so people can get undaunted rank 9 faster, or made 1T so grouping with friends would be easier. The game should not improve because the earlier days were harder for you according to that logic!
I like the change, easier to earn AP. Will attract more people to IC which has been dead for ages now.
andreasranasen wrote: »Supersnake_Lx wrote: »So since it was harder for you, the game should never improve. I guess they should not have improved pledges either so people can get undaunted rank 9 faster, or made 1T so grouping with friends would be easier. The game should not improve because the earlier days were harder for you according to that logic!
So should Flawless and DroMatra Destroyer be easier too? They should take time and patience to get. It's a discussion, not a personal attack. Chill with you.
andreasranasen wrote: »I like the change, easier to earn AP. Will attract more people to IC which has been dead for ages now.
Yes totally! Which I'm super happy about. But should it count towards your title progression? Is it fair to the people who have spent an endless amount of hours getting up to Grand Overlord?
andreasranasen wrote: »I like the change, easier to earn AP. Will attract more people to IC which has been dead for ages now.
Yes totally! Which I'm super happy about. But should it count towards your title progression? Is it fair to the people who have spent an endless amount of hours getting up to Grand Overlord?
Drummerx04 wrote: »Honestly, if they put an AP cooldown timer on the objectives, that would pretty much solve the problem for me. After taking an objective, the AP dispensed does gradually climbs back up to full AP over about 5-10 minutes.
On an active server, the constant resource flipping will annoy some people who will then roll in to kill the "cooperative farmers"
andreasranasen wrote: »I like the change, easier to earn AP. Will attract more people to IC which has been dead for ages now.
Yes totally! Which I'm super happy about. But should it count towards your title progression? Is it fair to the people who have spent an endless amount of hours getting up to Grand Overlord?
andreasranasen wrote: »Rev Rielle wrote: »This is a good thing, and I'm surprised any can think otherwise.
As others have said; anything that gets more players in Cyrodiil is almost universally positive.
Sure there are always ways to potentially exploit it, this is already the case in-game, but any flips are broadcast to the entire Cyrodiil campaign player base by the changes flagged on our maps. So if you see something going on (e.g. flipping from one to another and back again regularly) and don't like, get your friends over there, take out the flippers, then report them.
My biggest concern isn't so much exploiting by a few people, rather the same thing that happens in GW2, where taking keeps is way more lucrative for currency to the point that people avoid fighting each other and even willfully let the other side take keeps and resources so they can be flipped back a few minutes later.
I see the more "dead" campaigns becoming a place for groups to play ring around the rosy around keeps just flipping resources. Unless the 1500 is shared between everyone, then I am not concerned.
Finally! A fellow GW2 player that gets me lol. That's all that's going on in WvW lol
Guys, this is related to quests. If you flip a keep that you had quest for, quest reward will be 6k AP.
Same is with resources. Flip a lumbermill that u had quest for, reward will be 1.5k AP.
Nothing special and groundbreaking didn't happen. You need a ton of time to flip a keep, it is not very exploitable. I mean, 4 kills will net you pretty much the same - 6k AP if done solo on ppl that didn't die for 15 minutes or so. Also, if one side has all keeps, quest for keep can send him anywhere, afaik. And exploit for AP is much better done on any resource. For example, 20 ppl come to resource, enter top floor and let their cheating friend kill them all. After a minute or so, he will get all that AP from kills again, for being the sole person defending a resource. Now, if you ask me, this exploit is what ZOS should deal with. Ppl using that bs can get 50K AP in a 2 minutes. And that is what they do, to get 1st in the line for emperorship, before they and their exploiting friends flip keeps.
This is a great change. The rewards for actually capturing stuff is currently terrible. OP's worry that it will encourage boosting is laughable - like people aren't exploiting player farming already. What I would also like to see is a dramatic increase in the diminishing returns you get for killing the same player over and over again. Be nice to free up the server from those mouth breathers whose only Cyrodiil experience consists of one bridge.