Maintenance for the week of February 23:
· [IN PROGRESS] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [IN PROGRESS] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Motifs + Research - (Account wide please)

  • Stopnaggin
    Stopnaggin
    ✭✭✭✭✭
    nimander99 wrote: »
    I'm all for some type of account wide achievement system. Mounts should be left out since they have a crown store counterpart but motif's and trait research should be account wide... I mean, how many people actually buy motif's for multiple character? I bet its not many. Zos prolly pulls in a couple hundred bucks max on secondary character motif unlocks... if that, its negligible.

    Also, transmuting gear, set pieces and helms/shoulders from boss's should be included if you have the motif. Just a couple QoL changes that I believe fit with the overall direction of the cosmetics in game anyways.

    And lets not forget, many of us can convert gear to Imperial, so the tech is already there.

    Tbh, I bet they would sell even more store motifs if they were account wide and also get more people to keep buying motifs in game as well.

    How would they sell more? That's counter intuitive. If I had to buy a motif once and never worry about buying again sellers would run out of people to sell to. Now cs motifs I agree should be account wide.
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    Stopnaggin wrote: »
    MakeUcrazY wrote: »
    Well basically everyone who does not want account wide crafting (which I'm still impartial) must hate Tamriel One. What about all the time I spent going through caldwel's silver and gold, paid for the imperial edition, and now everyone can go anywhere at any level.

    And yet, I don't hate Tamriel One. I think it's a perfectly fine addition to the game.

    Now don't get all crazy, my wife hates me too because she wants crafting to be character specific.

    I'm not exactly trying to stir the pot, but I really need to see why there is no way this would work.

    I like the previous posts about one "master" crafting writ per day.

    Isn't this all about discussion and not outright negation?

    I'm not against the theory, but in a practical setting it would be too easy to abuse. In my previous post I gave examples of how I see it being abused. If it were as simple as make it account wide it would in fact take 8.5 days to become a master crafter.

    Now if I wanted to argue for it just for devils advocate sake.
    Make it account wide but:
    Reverse trait research to be more intuitive. Start off with 28 days and work down from there. It would make more sense that when you first start learning it would take you longer to get the hang of things and as you learn more it would become easier.
    Limit the number of master writs. As stated before if I can roll a new toon and get master writs right off the bat it's going to be abused. Say 8 per day which is what is the standard slots.

    With the 2 additions above I could see it working. Again I am not for this as of yet. I'm not trying to just negate the idea, but we have to come up with a practical way to do so. It's not either do it or dont, some kind of safeguards would have to be put in place first.

    I didn't mean each character gets to add on to the traits ontop of another, was meaning if it went account wide it will be 3 traits account wide at a time not per character
  • Stopnaggin
    Stopnaggin
    ✭✭✭✭✭
    nimander99 wrote: »
    I'm all for some type of account wide achievement system. Mounts should be left out since they have a crown store counterpart but motif's and trait research should be account wide... I mean, how many people actually buy motif's for multiple character? I bet its not many. Zos prolly pulls in a couple hundred bucks max on secondary character motif unlocks... if that, its negligible.

    Also, transmuting gear, set pieces and helms/shoulders from boss's should be included if you have the motif. Just a couple QoL changes that I believe fit with the overall direction of the cosmetics in game anyways.

    And lets not forget, many of us can convert gear to Imperial, so the tech is already there.

    That's a different argument with transmorgrification, I like that idea but only after they fix crafting. Crafted sets need to be brought up to drop sets in terms of usefulness. If you can styles on dropped sets what's the point of spending the time and money on research and motifs? I personally don't want to be a costume maker. Like I said I do want that addition but not at the cost of leaving crafting behind further.

    It would also need some sort of rework as trials and dungeon gear is bop. Monster sets should stay the same as they are trophies. They don't match any known sets in eso.
  • Stopnaggin
    Stopnaggin
    ✭✭✭✭✭
    Stopnaggin wrote: »
    MakeUcrazY wrote: »
    Well basically everyone who does not want account wide crafting (which I'm still impartial) must hate Tamriel One. What about all the time I spent going through caldwel's silver and gold, paid for the imperial edition, and now everyone can go anywhere at any level.

    And yet, I don't hate Tamriel One. I think it's a perfectly fine addition to the game.

    Now don't get all crazy, my wife hates me too because she wants crafting to be character specific.

    I'm not exactly trying to stir the pot, but I really need to see why there is no way this would work.

    I like the previous posts about one "master" crafting writ per day.

    Isn't this all about discussion and not outright negation?

    I'm not against the theory, but in a practical setting it would be too easy to abuse. In my previous post I gave examples of how I see it being abused. If it were as simple as make it account wide it would in fact take 8.5 days to become a master crafter.

    Now if I wanted to argue for it just for devils advocate sake.
    Make it account wide but:
    Reverse trait research to be more intuitive. Start off with 28 days and work down from there. It would make more sense that when you first start learning it would take you longer to get the hang of things and as you learn more it would become easier.
    Limit the number of master writs. As stated before if I can roll a new toon and get master writs right off the bat it's going to be abused. Say 8 per day which is what is the standard slots.

    With the 2 additions above I could see it working. Again I am not for this as of yet. I'm not trying to just negate the idea, but we have to come up with a practical way to do so. It's not either do it or dont, some kind of safeguards would have to be put in place first.

    I didn't mean each character gets to add on to the traits ontop of another, was meaning if it went account wide it will be 3 traits account wide at a time not per character

    Then how could you implement it? So if I have 8 toons only 3 can research? Trying to understand exactly what your saying, not being cheeky.
  • Ashtaris
    Ashtaris
    ✭✭✭✭✭
    ✭✭
    I have one character that has all traits on every weapon and piece of armor, maxed in provisioning, alchemy, and enchanting, and has most motifs learned except Akaviri. It cost me a considerable amount in gold and grinding to get there. I have 6 other crafters that do the normal writs, and some of them have many of the traits in one area, and I can work to get them all traits if I so desire. But can you imagine the expense and grind of getting all those crafters maxed out on motif knowledge? Not going to happen. I would be fine if they made Motif knowledge account wide.
  • alexkdd99
    alexkdd99
    ✭✭✭✭✭
    AlnilamE wrote: »
    Also no.
    I'm all for this but if so the writs should be once per account too

    Exactly.


    Artemiisia wrote: »
    yeah if this were to happens, I could get master writs on 12 chars extremely fast, which wont be fair with such a huge advantage and it would drive a huge cap in the economy in the game between newcomers and people that have already researched everything

    Yeah If they did I would like the master writs to be account wide anyway per day not character as above poster said, cause they do sure cost a ton to do from what I hear and the average player won't be able to keep up with them every day even if they could.

    Oh, it wouldn't be just Master Writs. It would have to be ALL writs once per account only.

    Why would it have to be all?

    Research and motif has absolutely nothing to do with regular writs. I don't see the connection there.
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Danksta wrote: »
    Somebody wants to do master writs on all characters without putting in the effort it requires...

    Master writs can take gold tempers, 9 trait sets and rare styles. I'm not dropping 20k on a one part of a style for a writ. My main does all my crafting. Not worth the cost of learning rare styles on 11 other toons.

    Content doesn't add to the game if it's not played.

    @kendellking_chaosb14_ESO

    Not all of them do. And, the last PTS Patch reduced the need for Gold Tempers (thankfully)

    Master Writs

    Adjusted Master Writs so that purple items are more likely to be requested than gold items.
    Provisioning Master Writs now require either a Food or a Drink, instead of both a Food and a Drink.


    Motifs and Traits are still an issue, as they should be. But now we can do these Writs without sacrificing our ability to be competitive.
    Edited by Nestor on January 18, 2017 10:52PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    Stopnaggin wrote: »
    Stopnaggin wrote: »
    MakeUcrazY wrote: »
    Well basically everyone who does not want account wide crafting (which I'm still impartial) must hate Tamriel One. What about all the time I spent going through caldwel's silver and gold, paid for the imperial edition, and now everyone can go anywhere at any level.

    And yet, I don't hate Tamriel One. I think it's a perfectly fine addition to the game.

    Now don't get all crazy, my wife hates me too because she wants crafting to be character specific.

    I'm not exactly trying to stir the pot, but I really need to see why there is no way this would work.

    I like the previous posts about one "master" crafting writ per day.

    Isn't this all about discussion and not outright negation?

    I'm not against the theory, but in a practical setting it would be too easy to abuse. In my previous post I gave examples of how I see it being abused. If it were as simple as make it account wide it would in fact take 8.5 days to become a master crafter.

    Now if I wanted to argue for it just for devils advocate sake.
    Make it account wide but:
    Reverse trait research to be more intuitive. Start off with 28 days and work down from there. It would make more sense that when you first start learning it would take you longer to get the hang of things and as you learn more it would become easier.
    Limit the number of master writs. As stated before if I can roll a new toon and get master writs right off the bat it's going to be abused. Say 8 per day which is what is the standard slots.

    With the 2 additions above I could see it working. Again I am not for this as of yet. I'm not trying to just negate the idea, but we have to come up with a practical way to do so. It's not either do it or dont, some kind of safeguards would have to be put in place first.

    I didn't mean each character gets to add on to the traits ontop of another, was meaning if it went account wide it will be 3 traits account wide at a time not per character

    Then how could you implement it? So if I have 8 toons only 3 can research? Trying to understand exactly what your saying, not being cheeky.

    I mean just have like it how it is, but make it the research account wide so that you can only have 3 research of each different craft going at once like normal but account wide instead.
  • KBKB
    KBKB
    ✭✭✭✭✭
    OGLezard wrote: »
    I would prefer mounts to be account wide, that is the one thing stopping me from leveling more alts, I don't want to continue to feed a mount for 6 months -_-

    Although I partially I agree think of black water blade.. also with a max horse 1-50 would be a joke the wayshrine system along with port to feature are more than enough.
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    KBKB wrote: »

    Although I partially I agree think of black water blade.. also with a max horse 1-50 would be a joke the wayshrine system along with port to feature are more than enough.

    It just takes Crowns or Pre-Planning to have a maxed horse, at least in Speed, at L3. I know a lot of players who roll characters then park them at Stables for a couple of months before playing them. I have bought 3 packs of speed lessons for a new character as a one speed horse is painful to ride, and I am not that good at pre-planning.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Tabbycat
    Tabbycat
    ✭✭✭✭✭
    ✭✭✭
    First people will be asking for all the motifs to be account wide. Then provisioning recipes. Then it's all the trait research (time consuming is it not?). Finally of course, is I should only have to level up crafting once and all my characters should be able to do it.

    I'm leveling up a single character just for crafting. It makes leveling a very slow process because I spend so much time working on crafting professions. But I don't mind.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Hand_Bacon
    Hand_Bacon
    ✭✭✭✭✭
    no
    #AlmostGood@ESO
  • Stopnaggin
    Stopnaggin
    ✭✭✭✭✭
    Stopnaggin wrote: »
    Stopnaggin wrote: »
    MakeUcrazY wrote: »
    Well basically everyone who does not want account wide crafting (which I'm still impartial) must hate Tamriel One. What about all the time I spent going through caldwel's silver and gold, paid for the imperial edition, and now everyone can go anywhere at any level.

    And yet, I don't hate Tamriel One. I think it's a perfectly fine addition to the game.

    Now don't get all crazy, my wife hates me too because she wants crafting to be character specific.

    I'm not exactly trying to stir the pot, but I really need to see why there is no way this would work.

    I like the previous posts about one "master" crafting writ per day.

    Isn't this all about discussion and not outright negation?

    I'm not against the theory, but in a practical setting it would be too easy to abuse. In my previous post I gave examples of how I see it being abused. If it were as simple as make it account wide it would in fact take 8.5 days to become a master crafter.

    Now if I wanted to argue for it just for devils advocate sake.
    Make it account wide but:
    Reverse trait research to be more intuitive. Start off with 28 days and work down from there. It would make more sense that when you first start learning it would take you longer to get the hang of things and as you learn more it would become easier.
    Limit the number of master writs. As stated before if I can roll a new toon and get master writs right off the bat it's going to be abused. Say 8 per day which is what is the standard slots.

    With the 2 additions above I could see it working. Again I am not for this as of yet. I'm not trying to just negate the idea, but we have to come up with a practical way to do so. It's not either do it or dont, some kind of safeguards would have to be put in place first.

    I didn't mean each character gets to add on to the traits ontop of another, was meaning if it went account wide it will be 3 traits account wide at a time not per character

    Then how could you implement it? So if I have 8 toons only 3 can research? Trying to understand exactly what your saying, not being cheeky.

    I mean just have like it how it is, but make it the research account wide so that you can only have 3 research of each different craft going at once like normal but account wide instead.

    How would you handle the times of research just like now? And also you have to limit research to one trait per item so it would basically be the same as it is now. In which case there would still be no benefit until the end. Then you wouldon't also have to limit master writs. To me this would seem more cumbersome trying to keep up with things.
Sign In or Register to comment.