I come from a time in MMORPG history when no MMORPG had any PvP aspects.IndyWendieGo wrote: »Because this is MMO RPG, and no RPG in PvP?
PvPers have a lot of alternatives, MOBA games to start with, and therefore there is no chance to be the best in this area. With last year changes ESO is doing solid claim to become best from PVE PoV.
I think it was very valid decision to make a turn from mainly PvP oriented game (as ESO was advertised before launch) to mainly PvE game with some PvP for those who cannot leave without it.
Plenty of RPGs have had PvP. The whole argument that MMORPGS should be without it is baseless. I do both as well as a slew of other things with the smaller sub-communities within the genre and being jaded against a particular one is not only detrimental to the lifecycle of the game, it's detrimental to the community as a whole.
All the $$$ comes from selling a deer/llama hybrid stretched over a horse skeleton for more crowns than the cost of ANY individual PvP or PvE DLC to date.Isellskooma wrote: »Cause that's where all the $$$ comes from.
If you sell PvE DLCs, people will buy them and PvE will make them money. If you sell PvP DLCs people will buy them and PvP will make them money. Lets look at what they have put out so far.Vipstaakki wrote: »Because PvE is what makes money in ESO.
Because PvE is the basis of this game. Not PvP.
Most of the upcoming nerfs are all because of PVP
Every patch PVE gets polished even better.
We want to see updates in Tamriel which makes PVP enjoyable again.
Yolokin_Swagonborn wrote: »
You don't sound like you were here at launch when PvP was endgame and there were no trials. No structured undaunted. All of the marketing for the game showed how amazing the PvP was. Cyrodiil was the pinnacle of endgame experience. Its in the center of the map for a reason. They could have made any zone PvP but the chose the largest one.
This bold part made me giggle.Yolokin_Swagonborn wrote: »You don't sound like you were here at launch when PvP was endgame and there were no trials. No structured undaunted. All of the marketing for the game showed how amazing the PvP was. Cyrodiil was the pinnacle of endgame experience. Its in the center of the map for a reason. They could have made any zone PvP but the chose the largest one.
^ This.Yolokin_Swagonborn wrote: »
You don't sound like you were here at launch when PvP was endgame and there were no trials. No structured undaunted. All of the marketing for the game showed how amazing the PvP was. Cyrodiil was the pinnacle of endgame experience. Its in the center of the map for a reason. They could have made any zone PvP but the chose the largest one.
LOL, and LOL again...
What happened at launch was that people went there to get the fast xp and not have to actually do any of the other content. Cyrodil was so broken, that people would go there and get 20 levels a day, people were actually at 50 just from cyrodil within the first week of release.
Then when people saw how much grinding was needed for the VR ranks, the PVP players cried and yelled for 2 years for them to remove the VR ranks because they couldnt be bothered to do any of the Cadwell's silver/gold to get the levels. People still refused to do the quests and instead looked for open world grind spots, which is why almost all of them were removed. Then they added CP to try and offset that, and here the PVP players are now criticizing that.
Seriously, who believes that end game content starts at level 10? The reason that at launch there were no trials is because they didnt expect to need end game before they restocked the shelves from launch (aka within week 1). For all those who were doing the quests, and playing in more then just one zone, well the trials and undaunted were there when they got to v10. The part that everyone missed, was that by just focusing on the MSQ for cadwell S/G, you got the xp needed to hit v10. For V11-16, well that they added without a good way to level, but with all the minor quests, i was able to hit v16 and have the AD/EP/DC hero titles.
As for the marketing, once again the game was NEVER made with the primary focus for PVP. Anyone who thinks that Elder Scrolls means PVP clearly has not played the actual games for which this was based. And no matter how many times people say that this is a PVP game will not make it true.
The marketing focused on the Main Story Quest, aka the Alliance War and the Planemeld. I guess it makes sense since most pvp players dont seem to bother with the quests, but the few who did might have noticed that the Alliance War is in every part of the game. The quest line for all three factions is getting that alliance leader into the position of power and actually lead their army. All the minor quests show how the people living in those parts deal with the war.
The bottom line is clear: Even if this game was actually focused on pvp at any point, that point is done and gone because there was not enough money in it. The proof is in how empty PVP was and is, so much that they closed all the instances until it is just 4 and that is after how many pop lock reductions?
If they ever added a pve version of cyrodil, some other means to earn the Alliance war branch of xp, or even moved some of the abilities out of that branch, cyrodil would have 100 people total at most.
The reality is that while the pvp players might cry the loudest, they are the few and PVE are the many: just as you would expect in any MMORPG.
Uriel_Nocturne wrote: »When the majority of an MMORPG's player base exists in PvE (as is the case in... well, every MMORPG), then PvE tends to get the most love. PvE players tend to spend the most money on the game, either through subscriptions or regular Cash Shop purchases, and the PvE side of the game (any MMORPG btw) is the "cash cow" of sustained revenue for an MMO.
Are they ignoring PvP completely? No.
Most every patch/update has "balancing" adjustments for PvP, and a quite healthy number of them. But when most of your player base is on the PvE side, it tends to get the lion's share of DLC-love.
It simply is what it is.
I agree completely. Well said.MEBengalsFan2001 wrote: »Uriel_Nocturne wrote: »When the majority of an MMORPG's player base exists in PvE (as is the case in... well, every MMORPG), then PvE tends to get the most love. PvE players tend to spend the most money on the game, either through subscriptions or regular Cash Shop purchases, and the PvE side of the game (any MMORPG btw) is the "cash cow" of sustained revenue for an MMO.
Are they ignoring PvP completely? No.
Most every patch/update has "balancing" adjustments for PvP, and a quite healthy number of them. But when most of your player base is on the PvE side, it tends to get the lion's share of DLC-love.
It simply is what it is.
PVE = Revenue
PVP = Get additional Revenue from PVP player that play PVE to get the most out of their PVP character
PVP content is rarely developed or release in most MMOs. Personally if I wanted to play a PVP game, I go pick up a game designed for that, a fighting game like Street Fighter. IMO, MMO should not have PVP due to the imbalance of classes and races. I have seen some PVP players complain when their favorite class is not top and complain when other are asking for their favorite class to be adjusted. PVP players typically ruin PVE player builds resulting in more issues between PVE and PVP.
It is why if I created a MMO, it would be PVE only, but I don't have the funds to do so but I do have the funds to pay to play a MMO and I play the PVE since that is why I pay for my sub.
ESO was promoted and started as 3 alliance war game with massive battles in Cyrodiil. Massive battles and with no *** lag. PvP was one of the reasons why this game was bought.
ESO was promoted and started as 3 alliance war game with massive battles in Cyrodiil. Massive battles and with no *** lag. PvP was one of the reasons why this game was bought.
Agree. I bought this game mostly for PvP. Unfortunately huge lag in Cyro makes PvP for me unplayable... So I'm doing only dungeons and trials.
Sometimes I'm thinking if I would know about this lag before I bought the game, I would not buy it at all...
PvP become just a side dish of the game!