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Dire lack of furnishing/collectible slots in houses (especially manors and crown store exclusive)

Sotha_Sil
Sotha_Sil
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If you have tested on PTS, it might have been pretty obvious to you. Buying a furnished manor, you still have 350 furnishings slots left and you will quickly figure out that it is definitely not enough. The housing system is great in a way that it allows us to build everything we want from simple blocks or planks. We can recreate structures we want but the amount of slots available is just not enough to fill the large manors (and i'm talking with ESO + activated obviously).

It is even more obvious with the crown store exclusive houses that have even larger space but same furnishing slot limit (700).

Furthermore, why are we limited to 10 collectibles ? even with the pets you get from buying dlcs plus if you have a few mounts, you will quickly fill this out. It should be at least doubled.

What I suggest is that we get at least 1400 furnishing slots instead of the current 700.

I am afraid the creativity options will get limited very quickly because of that.
Edited by Sotha_Sil on January 18, 2017 5:06PM
Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Recremen
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    This is a good point but let's see someone actually even acquire 700 furnishings first, then we'll talk. ;-)
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Sotha_Sil
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    It is really easy to acquire 700 furnishings, you can buy blocks/planks and trees from merchants for a low amount of gold and if you are trying to create a structure in your house, like an arena or a new building you will need many of those. Same goes when you are trying to make a nice looking garden, there are trees and plants available for very low amount of gold - the cost is appropriate but there aren't many trees options btw compared to what we can see in zones - and if you try to make something looking good, you will easily fill the spots quickly.

    And the fact that you can craft many little items that you will display in your houses such as plates, glasses and so on, will prove that even rmore.
    Edited by Sotha_Sil on January 18, 2017 5:09PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Danikat
    Danikat
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    Don't forget you can also buy furnishings from the crown store, so whilst I completely understand that a limit is essential (because if you place too many objects in one map the least bad thing that will happen is it'll take forever to load, at worst it might be impossible to enter without the game crashing) I think it's in ZOS's interest to make that limit as high as possible so we have an incentive to get more furniture.

    I'd especially like the limit on pets and mounts increased.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Xeroxed
    Xeroxed
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    Yeah while I get why they want to be limiting from a technical/performance standpoint in the amount of stuff you dump in your house, I'm having a harder time understanding why trophy collectibles need to be explicitly limited and not just counted in the overall number. Things with animations like pets and mounts I get, but trophies aren't really more taxing than other static objects?
    More of me on the 'Net: Julia Grammer
  • GaldorP
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    I have to agree that the 10 collectibles limit seems really low. I can't even place all my horses in a large house (and 2-3 slots will already used by the 3 assistants which I can't summon inside a house so I need to place them which leaves only 7-8 slots for pets and mounts in the largest manors) ><
    Edited by GaldorP on January 18, 2017 6:08PM
  • Recremen
    Recremen
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    Sotha_Sil wrote: »
    It is really easy to acquire 700 furnishings, you can buy blocks/planks and trees from merchants for a low amount of gold and if you are trying to create a structure in your house, like an arena or a new building you will need many of those. Same goes when you are trying to make a nice looking garden, there are trees and plants available for very low amount of gold - the cost is appropriate but there aren't many trees options btw compared to what we can see in zones - and if you try to make something looking good, you will easily fill the spots quickly.

    And the fact that you can craft many little items that you will display in your houses such as plates, glasses and so on, will prove that even rmore.

    You mean small items you can craft that cost 11 Regulus, 7 Alchemical Resin, 8 Decorative Wax, 35 style items, and 3 grain solvent? I agree that it's relatively easy enough to buy huge quantities of rocks and plants, but quality furnishings (or heck even low-quality furnishings) are demonstrably difficult to get. You don't get a Regulus or Heartwood or whatever from every node, you get it from like every 10 nodes. It is beyond ridiculous. I'm totally with you that more furnishings is better, but I don't see that as being an issue for most people until months or years down the line when they finally cobbled together enough material to make the furnishings they like. Until either the construction costs go down or we actually get one furnishing material per node I see the furnishing issue revolving more around how much of an extreme grind it is than how few items you can decorate with.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Crumorn
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    I created a book shelf and wanted to fill it with books but sadly each individual book is an item piece going towards the total items I can have in my house. Since a book shelf can have at least 20+ books on it that can consume a lot of my total items. Due to this I can not make a library in any house nor would want to even include a single book shelf due to its demanding item total. I believe if possible extremely small items should have an individual item total. Books, cups and plates should have a separate total scaling off the house. Inn could equal 40 or so small items for example.
  • Recremen
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    Crumorn wrote: »
    I created a book shelf and wanted to fill it with books but sadly each individual book is an item piece going towards the total items I can have in my house. Since a book shelf can have at least 20+ books on it that can consume a lot of my total items. Due to this I can not make a library in any house nor would want to even include a single book shelf due to its demanding item total. I believe if possible extremely small items should have an individual item total. Books, cups and plates should have a separate total scaling off the house. Inn could equal 40 or so small items for example.

    That sounds like a remarkably good idea. I almost wonder if the potential bottleneck in performance that's making them set the item limit isn't item complexity, but just... keeping track of the number of items. Like the item's position, orientation, etc. That sounds unlikely but who knows, I haven't looked at their code.
    Edited by Recremen on January 18, 2017 9:48PM
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Sotha_Sil
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    Recremen wrote: »
    Sotha_Sil wrote: »
    It is really easy to acquire 700 furnishings, you can buy blocks/planks and trees from merchants for a low amount of gold and if you are trying to create a structure in your house, like an arena or a new building you will need many of those. Same goes when you are trying to make a nice looking garden, there are trees and plants available for very low amount of gold - the cost is appropriate but there aren't many trees options btw compared to what we can see in zones - and if you try to make something looking good, you will easily fill the spots quickly.

    And the fact that you can craft many little items that you will display in your houses such as plates, glasses and so on, will prove that even rmore.

    You mean small items you can craft that cost 11 Regulus, 7 Alchemical Resin, 8 Decorative Wax, 35 style items, and 3 grain solvent? I agree that it's relatively easy enough to buy huge quantities of rocks and plants, but quality furnishings (or heck even low-quality furnishings) are demonstrably difficult to get. You don't get a Regulus or Heartwood or whatever from every node, you get it from like every 10 nodes. It is beyond ridiculous. I'm totally with you that more furnishings is better, but I don't see that as being an issue for most people until months or years down the line when they finally cobbled together enough material to make the furnishings they like. Until either the construction costs go down or we actually get one furnishing material per node I see the furnishing issue revolving more around how much of an extreme grind it is than how few items you can decorate with.

    I completely agree that these costs are so overpriced... which might make it more difficult to fill your house for sure. Nevertheless, I have filled all my manor spots and there is still so many things I need to place and I can't.

    I feel like no one is actually aware of the prices now and when it hits live, it will become chaos. All mats will get so expensive.
    Edited by Sotha_Sil on January 19, 2017 12:56AM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Recremen
    Recremen
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    Sotha_Sil wrote: »
    Recremen wrote: »
    Sotha_Sil wrote: »
    It is really easy to acquire 700 furnishings, you can buy blocks/planks and trees from merchants for a low amount of gold and if you are trying to create a structure in your house, like an arena or a new building you will need many of those. Same goes when you are trying to make a nice looking garden, there are trees and plants available for very low amount of gold - the cost is appropriate but there aren't many trees options btw compared to what we can see in zones - and if you try to make something looking good, you will easily fill the spots quickly.

    And the fact that you can craft many little items that you will display in your houses such as plates, glasses and so on, will prove that even rmore.

    You mean small items you can craft that cost 11 Regulus, 7 Alchemical Resin, 8 Decorative Wax, 35 style items, and 3 grain solvent? I agree that it's relatively easy enough to buy huge quantities of rocks and plants, but quality furnishings (or heck even low-quality furnishings) are demonstrably difficult to get. You don't get a Regulus or Heartwood or whatever from every node, you get it from like every 10 nodes. It is beyond ridiculous. I'm totally with you that more furnishings is better, but I don't see that as being an issue for most people until months or years down the line when they finally cobbled together enough material to make the furnishings they like. Until either the construction costs go down or we actually get one furnishing material per node I see the furnishing issue revolving more around how much of an extreme grind it is than how few items you can decorate with.

    I completely agree that these costs are so overpriced... which might make it more difficult to fill your house for sure. Nevertheless, I have filled all my manor spots and there is still so many things I need to place and I can't.

    I feel like no one is actually aware of the prices now and when it hits live, it will become chaos. All mats will get so expensive.

    Indeed, then we agree on all points. I know that, years from now, when I finally have collected 1000 heartwood, I will be in the same boat as you and lament the sparseness. I mean I was pretty shocked just with the apartments, it's like 30 decorations with ESO+!! That's good for like, a single accent wall and a bed.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • SydneyGrey
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    The limit on collectibles is only FOUR in the small houses, for ESO Plus members. It's ridiculously low. There's no reason for that, either, except to make players unsatisfied and unhappy. I don't understand why they'd give us something as cool as housing, then severely limit what you can put in it. It doesn't make any sense to me. They need to AT LEAST add two more to that to make six.
    Edited by SydneyGrey on January 19, 2017 12:13PM
  • Firestar_
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    On the upside, I've been researching the best large wall items for blocking large sections of housing off, something that always comes around in games like this. One good area and a ton of empty space that just needs to be blocked off because the item limit is way too small.
    Firestar - Imperial Templar - Ebonheart Pact
    Reasons-For-War - Argonian Dragonknight - Ebonheart Pact
    Pearl Winterstone - Orc Sorcerer - Ebonheart Pact
    Jerro - Dunmer Nightblade - Daggerfall Covenant
  • Aethereal&#039;Golden
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    I need more space for collectibles too as far as my banker and merchant simply 'eated' guar and nix hound. It was horrible. And yes, we need extra slots for clutter too(
  • Heru_Elrin
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    I have the Mathiisen Manor Home and I agree. These are large ample spaces that people should be able to decorate with as much or as little as meets their taste. My home comes with a current 600 slot allotment. I should like to see it doubled at least to 1200. I have used almost 500 spaces and still have an upstairs to fill up and arrange, not to mention outside balconies, and the grounds/garden areas. When you consider books, vases and all the little things that hardly take up any space at all in order to make a place look homey and comfortable you start to use up those slots pretty quickly. Please increase our home slots and bring a smile to our faces.
    Cana i cala ture nanye oponye munta ulca taruva.
  • Morimizo
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    Since the outside and inside are separate instances, why not the limit applies to each to double it? Shouldn't overtax the server that way, right (if that's the reason to have a limit at all)?

    700 each, for the manors, for example.

    I suspect ZOS wanting to sell more space in the future (in the crown store, or *gasps* the crown crates) is the real reason for the limit.
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