As a longtime Mag Sorc who runs vMoL daily.
• 2x Ilambris (Medium Shoulder, Heavy Helm)
• 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
• 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
• 1x Maelstrom (backbar Inferno Staff)
For Armor: Max Magicka enchants, Divines traits
For Jewelry: Spell Damage enchants, Max Magicka traits
For Weapons: Spell Power/Maelstrom enchants, Sharpened traits
There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.
Hope that helps!
One last question (sorry lol). Will mundus stone still be thief or...?Notes about next patch's changes:
- Ilambris is still powerful enough to slot, despite no longer critting
- Moondancer is now truly better than IA. Before the margin in between them was so small it didn't really matter, but now the margins are a bit larger. Go with Moondancer for true "BiS".
trinimacNcheese wrote: »One last question (sorry lol). Will mundus stone still be thief or...?Notes about next patch's changes:
- Ilambris is still powerful enough to slot, despite no longer critting
- Moondancer is now truly better than IA. Before the margin in between them was so small it didn't really matter, but now the margins are a bit larger. Go with Moondancer for true "BiS".
As a longtime Mag Sorc who runs vMoL daily.
• 2x Ilambris (Medium Shoulder, Heavy Helm)
• 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
• 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
• 1x Maelstrom (backbar Inferno Staff)
For Armor: Max Magicka enchants, Divines traits
For Jewelry: Spell Damage enchants, Max Magicka traits
For Weapons: Spell Power/Maelstrom enchants, Sharpened traits
There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.
Hope that helps!
Oreyn_Bearclaw wrote: »As a longtime Mag Sorc who runs vMoL daily.
• 2x Ilambris (Medium Shoulder, Heavy Helm)
• 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
• 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
• 1x Maelstrom (backbar Inferno Staff)
For Armor: Max Magicka enchants, Divines traits
For Jewelry: Spell Damage enchants, Max Magicka traits
For Weapons: Spell Power/Maelstrom enchants, Sharpened traits
There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.
Hope that helps!
Couldnt have said it better myself. This is the current meta, and I dont think it changes. Thanks to destro passives, mSorcs are getting a nice little buff this patch. It really works perfect for us. Your lighting front bar will buff you two biggest hitting skills (Blockade and LL) as they are AoE, and when you go to your execute, your fire staff will buff mages wrath. Remember its that bar you are on when you actually do the damage that counts towards the buff.
Whether you use Moondancer or Aether is probably splitting hairs. I use Aether, because that is the sharp lighting staff I have. I think currently Aether > Moondancer, but next patch Moondancer > Aether. In either event, its really really close.
Oreyn_Bearclaw wrote: »As a longtime Mag Sorc who runs vMoL daily.
• 2x Ilambris (Medium Shoulder, Heavy Helm)
• 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
• 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
• 1x Maelstrom (backbar Inferno Staff)
For Armor: Max Magicka enchants, Divines traits
For Jewelry: Spell Damage enchants, Max Magicka traits
For Weapons: Spell Power/Maelstrom enchants, Sharpened traits
There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.
Hope that helps!
Couldnt have said it better myself. This is the current meta, and I dont think it changes. Thanks to destro passives, mSorcs are getting a nice little buff this patch. It really works perfect for us. Your lighting front bar will buff you two biggest hitting skills (Blockade and LL) as they are AoE, and when you go to your execute, your fire staff will buff mages wrath. Remember its that bar you are on when you actually do the damage that counts towards the buff.
Whether you use Moondancer or Aether is probably splitting hairs. I use Aether, because that is the sharp lighting staff I have. I think currently Aether > Moondancer, but next patch Moondancer > Aether. In either event, its really really close.
Why is moondancer becoming so much better than ia in the next patch? The set bonuses aren't changing, are they?
As a longtime Mag Sorc who runs vMoL daily.
• 2x Ilambris (Medium Shoulder, Heavy Helm)
• 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
• 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
• 1x Maelstrom (backbar Inferno Staff)
For Armor: Max Magicka enchants, Divines traits
For Jewelry: Spell Damage enchants, Max Magicka traits
For Weapons: Spell Power/Maelstrom enchants, Sharpened traits
There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.
Hope that helps!
Cure4theEn3my14 wrote: »As a longtime Mag Sorc who runs vMoL daily.
• 2x Ilambris (Medium Shoulder, Heavy Helm)
• 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
• 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
• 1x Maelstrom (backbar Inferno Staff)
For Armor: Max Magicka enchants, Divines traits
For Jewelry: Spell Damage enchants, Max Magicka traits
For Weapons: Spell Power/Maelstrom enchants, Sharpened traits
There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.
Hope that helps!
Can someone tell me why 4 Moondancer would be better than 3 on the jewelry and another Maelstrom staff on the front bar? Would that not give more spell damage than the 4 piece Moondancer?
Cure4theEn3my14 wrote: »As a longtime Mag Sorc who runs vMoL daily.
• 2x Ilambris (Medium Shoulder, Heavy Helm)
• 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
• 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
• 1x Maelstrom (backbar Inferno Staff)
For Armor: Max Magicka enchants, Divines traits
For Jewelry: Spell Damage enchants, Max Magicka traits
For Weapons: Spell Power/Maelstrom enchants, Sharpened traits
There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.
Hope that helps!
Can someone tell me why 4 Moondancer would be better than 3 on the jewelry and another Maelstrom staff on the front bar? Would that not give more spell damage than the 4 piece Moondancer?
Cure4theEn3my14 wrote: »As a longtime Mag Sorc who runs vMoL daily.
• 2x Ilambris (Medium Shoulder, Heavy Helm)
• 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
• 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
• 1x Maelstrom (backbar Inferno Staff)
For Armor: Max Magicka enchants, Divines traits
For Jewelry: Spell Damage enchants, Max Magicka traits
For Weapons: Spell Power/Maelstrom enchants, Sharpened traits
There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.
Hope that helps!
Can someone tell me why 4 Moondancer would be better than 3 on the jewelry and another Maelstrom staff on the front bar? Would that not give more spell damage than the 4 piece Moondancer?
Spell Damage weapon enchant gives 348 Spell/Weapon Damage (plus a 4th set bonus with more spell damage) which is much better than the a Maelstrom frontbar staff. You get the Maelstrom Wall of Elements buff from casting Wall of Elements from your backbar (it carries over).
Oreyn_Bearclaw wrote: »Cure4theEn3my14 wrote: »As a longtime Mag Sorc who runs vMoL daily.
• 2x Ilambris (Medium Shoulder, Heavy Helm)
• 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
• 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
• 1x Maelstrom (backbar Inferno Staff)
For Armor: Max Magicka enchants, Divines traits
For Jewelry: Spell Damage enchants, Max Magicka traits
For Weapons: Spell Power/Maelstrom enchants, Sharpened traits
There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.
Hope that helps!
Can someone tell me why 4 Moondancer would be better than 3 on the jewelry and another Maelstrom staff on the front bar? Would that not give more spell damage than the 4 piece Moondancer?
Spell Damage weapon enchant gives 348 Spell/Weapon Damage (plus a 4th set bonus with more spell damage) which is much better than the a Maelstrom frontbar staff. You get the Maelstrom Wall of Elements buff from casting Wall of Elements from your backbar (it carries over).
What he said. Haha.
Something to think about. The Meta build we are describing requires 2 very hard to get staffs. A VMA inferno in Sharp, and a lightning Moondancer or Aether in sharp. Other traits simply arent viable (that precise VMA or Aether staff is garbage on a sorc, dont run it). On a DK, you can get away with a less than desirable VMA trait on your back bar, but on a sorc, you cant because we execute from that bar. NEVER run a non sharp trait on a Sorc.
If you dont have both staffs (one is not enough), most people dont, then your best bet is to actually craft 2 staffs of either TBS or Julianos in sharpened (or BSW if you happen to have both staffs)and then wear 4 body pieces that match and one body piece of either Aether or Moondancer. This for example would give you 5 TBS, 4 Moondancer, 2 Llambris on both bars. You can use TBS weapons as long as you have one on each bar so you dont lose mundus when you swap. It will be slightly less DPS but you can still pull 40k with this setup in trials. This is what I ran until my VMA inferno finally dropped a month or so ago.
TBS is getting a nerf, but for most people, the extra stats are really nice to help stay alive. I still think it will be a very solid set next patch. BSW is more damage, but it puts you at 17k health unbuffed which is frankly not enough for your average player. Dead DPS is NO DPS.
trinimacNcheese wrote: »Oreyn_Bearclaw wrote: »Cure4theEn3my14 wrote: »As a longtime Mag Sorc who runs vMoL daily.
• 2x Ilambris (Medium Shoulder, Heavy Helm)
• 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
• 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
• 1x Maelstrom (backbar Inferno Staff)
For Armor: Max Magicka enchants, Divines traits
For Jewelry: Spell Damage enchants, Max Magicka traits
For Weapons: Spell Power/Maelstrom enchants, Sharpened traits
There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.
Hope that helps!
Can someone tell me why 4 Moondancer would be better than 3 on the jewelry and another Maelstrom staff on the front bar? Would that not give more spell damage than the 4 piece Moondancer?
Spell Damage weapon enchant gives 348 Spell/Weapon Damage (plus a 4th set bonus with more spell damage) which is much better than the a Maelstrom frontbar staff. You get the Maelstrom Wall of Elements buff from casting Wall of Elements from your backbar (it carries over).
What he said. Haha.
Something to think about. The Meta build we are describing requires 2 very hard to get staffs. A VMA inferno in Sharp, and a lightning Moondancer or Aether in sharp. Other traits simply arent viable (that precise VMA or Aether staff is garbage on a sorc, dont run it). On a DK, you can get away with a less than desirable VMA trait on your back bar, but on a sorc, you cant because we execute from that bar. NEVER run a non sharp trait on a Sorc.
If you dont have both staffs (one is not enough), most people dont, then your best bet is to actually craft 2 staffs of either TBS or Julianos in sharpened (or BSW if you happen to have both staffs)and then wear 4 body pieces that match and one body piece of either Aether or Moondancer. This for example would give you 5 TBS, 4 Moondancer, 2 Llambris on both bars. You can use TBS weapons as long as you have one on each bar so you dont lose mundus when you swap. It will be slightly less DPS but you can still pull 40k with this setup in trials. This is what I ran until my VMA inferno finally dropped a month or so ago.
TBS is getting a nerf, but for most people, the extra stats are really nice to help stay alive. I still think it will be a very solid set next patch. BSW is more damage, but it puts you at 17k health unbuffed which is frankly not enough for your average player. Dead DPS is NO DPS.
So you are saying that twice born star, while not BiS, will still be viable next patch if you craft TBS weapons? Can someone do the math on TBS vs BS dps difference?
Malamar1229 wrote: »off topic but for someone without aether/moondancer looking 5o start farming for those pieces....set up would be 2 illambris, 5 twice born, and 4pc (doesnt matter)??[/
Probably 3 piece willpower and random staff
Okay so from reading all these informative posts I think i might run tbs staves and and 1 aether body piece instead of 2 random staves and 5 bsw. Don't most tanks run ebon armor though, so health should be around 18k?Oreyn_Bearclaw wrote: »trinimacNcheese wrote: »Oreyn_Bearclaw wrote: »Cure4theEn3my14 wrote: »As a longtime Mag Sorc who runs vMoL daily.
• 2x Ilambris (Medium Shoulder, Heavy Helm)
• 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
• 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
• 1x Maelstrom (backbar Inferno Staff)
For Armor: Max Magicka enchants, Divines traits
For Jewelry: Spell Damage enchants, Max Magicka traits
For Weapons: Spell Power/Maelstrom enchants, Sharpened traits
There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.
Hope that helps!
Can someone tell me why 4 Moondancer would be better than 3 on the jewelry and another Maelstrom staff on the front bar? Would that not give more spell damage than the 4 piece Moondancer?
Spell Damage weapon enchant gives 348 Spell/Weapon Damage (plus a 4th set bonus with more spell damage) which is much better than the a Maelstrom frontbar staff. You get the Maelstrom Wall of Elements buff from casting Wall of Elements from your backbar (it carries over).
What he said. Haha.
Something to think about. The Meta build we are describing requires 2 very hard to get staffs. A VMA inferno in Sharp, and a lightning Moondancer or Aether in sharp. Other traits simply arent viable (that precise VMA or Aether staff is garbage on a sorc, dont run it). On a DK, you can get away with a less than desirable VMA trait on your back bar, but on a sorc, you cant because we execute from that bar. NEVER run a non sharp trait on a Sorc.
If you dont have both staffs (one is not enough), most people dont, then your best bet is to actually craft 2 staffs of either TBS or Julianos in sharpened (or BSW if you happen to have both staffs)and then wear 4 body pieces that match and one body piece of either Aether or Moondancer. This for example would give you 5 TBS, 4 Moondancer, 2 Llambris on both bars. You can use TBS weapons as long as you have one on each bar so you dont lose mundus when you swap. It will be slightly less DPS but you can still pull 40k with this setup in trials. This is what I ran until my VMA inferno finally dropped a month or so ago.
TBS is getting a nerf, but for most people, the extra stats are really nice to help stay alive. I still think it will be a very solid set next patch. BSW is more damage, but it puts you at 17k health unbuffed which is frankly not enough for your average player. Dead DPS is NO DPS.
So you are saying that twice born star, while not BiS, will still be viable next patch if you craft TBS weapons? Can someone do the math on TBS vs BS dps difference?
It's really hard to do the math as there are unknown variables. TBS is very dependent on your warhorn uptime (how good is your support) and BSW is dependent on its uptime (how good is your rotation). I think the math actually says that TBS becomes better than spellweave if your warhorn uptime is high enough, but in practice, I can't say I agree. I absolutely love the math gurus that do theory crafting, but math and the real world dont always jive. I will take the word of a guy pulling 50k in a trial over the word of a guy pulling 50k in his notebook. haha
This is what I can say on the topic from my experience and parses. I run VMOL 3-5 times a week, almost exclusively on sorc. For a long time, I ran TBS. We have been trying for hardmode and initially I preferred the health. We have a very good warhorn uptime in our group. Our major force is almost always over 50%.
There are basically 3 setups that I have run with enough parses to comment. I consider myself above average, but I am not breaking any DPS records.
-The first is what I described above 5 TBS, 4 Aether, 2 Llambris on both bars. This was what I ran for a really long time and is certainly easiest to get. For me, I found the rotation typically topped out in the upper 30's. I would hit 40k if I didnt mess up and got lucky with curses and color swaps on the first 2 VMOL fights. If you dont have the perfect weapons drops and need to craft, this is perfectly viable and what I recommend to anyone trying to break into endgame on a sorc.
-The second was with TBS armor and a Aether lighting staff on the front bar and a VMA infenro staff (both sharp) on the back bar. I found this bumped my DPS by about 1.5-2k on boss fights, and even more in trash. The only difference between these setups is that you are getting a light attack buff from the VMA enchant and your back bar has a flat damage increase for your execute. The VMA buff can be very powerful when channeling your lighting attacks on trash (when it works as its rather buggy). The nice thing about this is that you are still getting extra health and stamina, which is excellent for learning and for doing hardmodes.
-The third setup was the same as number two, but I replaced TBS armor with BSW armor. The first thing i immediately noticed was that I was squishier. 1k health doesnt seem like a lot, but it really is. 17k unbuffed brings a lot of 2-shots into play (two consecutive 8-9k attacks that feel like a one shot). In terms of damage, this is definitely the most. I dont have as many parses, but I am never below 40 if I have a clean fight. I feel as its about a 2-3k damage increase over option 2, but that is just based on my parses. I still havent had the perfect fight (no curses or color swaps) with this setup to really see were it tops out at. My instinct is that for me, its around 45k on VMOL boss fights, which I am sure is over 50 for the big boys.
Long story short, I think each step up in gear adds 2-3k DPS on average, assuming you are pulling around 40k. Options 2 and 3 also both require that you have the appropriate rare weapon drops. If you dont, I would probably not run BSW and a dead staff slot. You are missing out on an extra spell damage buff from the fourth piece of Moondancer or Aether. Also remember that if your rotation is less than perfect, you BSW uptime will suffer. If its not over about 55% (mostly from keeping up blockade), then you just shouldnt be running it anyway.
Lots of good info on this thread from knowledgeable sorcs.
I'm just picking up my magsorc again after quite a while of not playing it (been mostly playing my stamsorc and magplar healer) so pardon my noobish question.
What are the skill set-ups and ultimate choices for the front and back bars you guys are using in high-end vMOL raids? Are you bothering with a third overload bar?
TIA
I suggest front bar: crystal frags, velicious (haunting) curse, force pulse, bound aegis, inner light. Ult: shooting star back bar: dawns wraith, liquid lighting, elemental blockade, inner light, bound aegis. Ult: destro ultiLots of good info on this thread from knowledgeable sorcs.
I'm just picking up my magsorc again after quite a while of not playing it (been mostly playing my stamsorc and magplar healer) so pardon my noobish question.
What are the skill set-ups and ultimate choices for the front and back bars you guys are using in high-end vMOL raids? Are you bothering with a third overload bar?
TIA
trinimacNcheese wrote: »Lots of good info on this thread from knowledgeable sorcs.
I'm just picking up my magsorc again after quite a while of not playing it (been mostly playing my stamsorc and magplar healer) so pardon my noobish question.
What are the skill set-ups and ultimate choices for the front and back bars you guys are using in high-end vMOL raids? Are you bothering with a third overload bar?
TIAI suggest front bar: crystal frags, velicious (haunting) curse, force pulse, bound aegis, inner light. Ult: shooting star back bar: dawns wraith, liquid lighting, elemental blockade, inner light, bound aegis. Ult: destro ultiLots of good info on this thread from knowledgeable sorcs.
I'm just picking up my magsorc again after quite a while of not playing it (been mostly playing my stamsorc and magplar healer) so pardon my noobish question.
What are the skill set-ups and ultimate choices for the front and back bars you guys are using in high-end vMOL raids? Are you bothering with a third overload bar?
TIA
trinimacNcheese wrote: »Lots of good info on this thread from knowledgeable sorcs.
I'm just picking up my magsorc again after quite a while of not playing it (been mostly playing my stamsorc and magplar healer) so pardon my noobish question.
What are the skill set-ups and ultimate choices for the front and back bars you guys are using in high-end vMOL raids? Are you bothering with a third overload bar?
TIAI suggest front bar: crystal frags, velicious (haunting) curse, force pulse, bound aegis, inner light. Ult: shooting star back bar: dawns wraith, liquid lighting, elemental blockade, inner light, bound aegis. Ult: destro ultiLots of good info on this thread from knowledgeable sorcs.
I'm just picking up my magsorc again after quite a while of not playing it (been mostly playing my stamsorc and magplar healer) so pardon my noobish question.
What are the skill set-ups and ultimate choices for the front and back bars you guys are using in high-end vMOL raids? Are you bothering with a third overload bar?
TIA
Thanks.
So you're relying on your DK tank for the Major Sorcery buff... which makes sense in trials.
trinimacNcheese wrote: »Okay so from reading all these informative posts I think i might run tbs staves and and 1 aether body piece instead of 2 random staves and 5 bsw. Don't most tanks run ebon armor though, so health should be around 18k?Oreyn_Bearclaw wrote: »trinimacNcheese wrote: »Oreyn_Bearclaw wrote: »Cure4theEn3my14 wrote: »As a longtime Mag Sorc who runs vMoL daily.
• 2x Ilambris (Medium Shoulder, Heavy Helm)
• 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
• 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
• 1x Maelstrom (backbar Inferno Staff)
For Armor: Max Magicka enchants, Divines traits
For Jewelry: Spell Damage enchants, Max Magicka traits
For Weapons: Spell Power/Maelstrom enchants, Sharpened traits
There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.
Hope that helps!
Can someone tell me why 4 Moondancer would be better than 3 on the jewelry and another Maelstrom staff on the front bar? Would that not give more spell damage than the 4 piece Moondancer?
Spell Damage weapon enchant gives 348 Spell/Weapon Damage (plus a 4th set bonus with more spell damage) which is much better than the a Maelstrom frontbar staff. You get the Maelstrom Wall of Elements buff from casting Wall of Elements from your backbar (it carries over).
What he said. Haha.
Something to think about. The Meta build we are describing requires 2 very hard to get staffs. A VMA inferno in Sharp, and a lightning Moondancer or Aether in sharp. Other traits simply arent viable (that precise VMA or Aether staff is garbage on a sorc, dont run it). On a DK, you can get away with a less than desirable VMA trait on your back bar, but on a sorc, you cant because we execute from that bar. NEVER run a non sharp trait on a Sorc.
If you dont have both staffs (one is not enough), most people dont, then your best bet is to actually craft 2 staffs of either TBS or Julianos in sharpened (or BSW if you happen to have both staffs)and then wear 4 body pieces that match and one body piece of either Aether or Moondancer. This for example would give you 5 TBS, 4 Moondancer, 2 Llambris on both bars. You can use TBS weapons as long as you have one on each bar so you dont lose mundus when you swap. It will be slightly less DPS but you can still pull 40k with this setup in trials. This is what I ran until my VMA inferno finally dropped a month or so ago.
TBS is getting a nerf, but for most people, the extra stats are really nice to help stay alive. I still think it will be a very solid set next patch. BSW is more damage, but it puts you at 17k health unbuffed which is frankly not enough for your average player. Dead DPS is NO DPS.
So you are saying that twice born star, while not BiS, will still be viable next patch if you craft TBS weapons? Can someone do the math on TBS vs BS dps difference?
It's really hard to do the math as there are unknown variables. TBS is very dependent on your warhorn uptime (how good is your support) and BSW is dependent on its uptime (how good is your rotation). I think the math actually says that TBS becomes better than spellweave if your warhorn uptime is high enough, but in practice, I can't say I agree. I absolutely love the math gurus that do theory crafting, but math and the real world dont always jive. I will take the word of a guy pulling 50k in a trial over the word of a guy pulling 50k in his notebook. haha
This is what I can say on the topic from my experience and parses. I run VMOL 3-5 times a week, almost exclusively on sorc. For a long time, I ran TBS. We have been trying for hardmode and initially I preferred the health. We have a very good warhorn uptime in our group. Our major force is almost always over 50%.
There are basically 3 setups that I have run with enough parses to comment. I consider myself above average, but I am not breaking any DPS records.
-The first is what I described above 5 TBS, 4 Aether, 2 Llambris on both bars. This was what I ran for a really long time and is certainly easiest to get. For me, I found the rotation typically topped out in the upper 30's. I would hit 40k if I didnt mess up and got lucky with curses and color swaps on the first 2 VMOL fights. If you dont have the perfect weapons drops and need to craft, this is perfectly viable and what I recommend to anyone trying to break into endgame on a sorc.
-The second was with TBS armor and a Aether lighting staff on the front bar and a VMA infenro staff (both sharp) on the back bar. I found this bumped my DPS by about 1.5-2k on boss fights, and even more in trash. The only difference between these setups is that you are getting a light attack buff from the VMA enchant and your back bar has a flat damage increase for your execute. The VMA buff can be very powerful when channeling your lighting attacks on trash (when it works as its rather buggy). The nice thing about this is that you are still getting extra health and stamina, which is excellent for learning and for doing hardmodes.
-The third setup was the same as number two, but I replaced TBS armor with BSW armor. The first thing i immediately noticed was that I was squishier. 1k health doesnt seem like a lot, but it really is. 17k unbuffed brings a lot of 2-shots into play (two consecutive 8-9k attacks that feel like a one shot). In terms of damage, this is definitely the most. I dont have as many parses, but I am never below 40 if I have a clean fight. I feel as its about a 2-3k damage increase over option 2, but that is just based on my parses. I still havent had the perfect fight (no curses or color swaps) with this setup to really see were it tops out at. My instinct is that for me, its around 45k on VMOL boss fights, which I am sure is over 50 for the big boys.
Long story short, I think each step up in gear adds 2-3k DPS on average, assuming you are pulling around 40k. Options 2 and 3 also both require that you have the appropriate rare weapon drops. If you dont, I would probably not run BSW and a dead staff slot. You are missing out on an extra spell damage buff from the fourth piece of Moondancer or Aether. Also remember that if your rotation is less than perfect, you BSW uptime will suffer. If its not over about 55% (mostly from keeping up blockade), then you just shouldnt be running it anyway.
Oreyn_Bearclaw wrote: »trinimacNcheese wrote: »Lots of good info on this thread from knowledgeable sorcs.
I'm just picking up my magsorc again after quite a while of not playing it (been mostly playing my stamsorc and magplar healer) so pardon my noobish question.
What are the skill set-ups and ultimate choices for the front and back bars you guys are using in high-end vMOL raids? Are you bothering with a third overload bar?
TIAI suggest front bar: crystal frags, velicious (haunting) curse, force pulse, bound aegis, inner light. Ult: shooting star back bar: dawns wraith, liquid lighting, elemental blockade, inner light, bound aegis. Ult: destro ultiLots of good info on this thread from knowledgeable sorcs.
I'm just picking up my magsorc again after quite a while of not playing it (been mostly playing my stamsorc and magplar healer) so pardon my noobish question.
What are the skill set-ups and ultimate choices for the front and back bars you guys are using in high-end vMOL raids? Are you bothering with a third overload bar?
TIA
Thanks.
So you're relying on your DK tank for the Major Sorcery buff... which makes sense in trials.
In trials, you run potions on cooldown. I would never count on anyone but myself for that buff, it's too important. If you are just running pug stuff or easy four-man content, then replace your execute with power surge. You get heals and the buff and can use trash pots, win-win. The sorc execute is barely an execute, as it scales way too late IMO. It's worth it on a 4 minute fight, but not a 40 second fight. Sorc bars are pretty tight, so treat you execute as a flex spot. In VMOL trash/gauntlets, I put boundless storm there.
Oreyn_Bearclaw wrote: »trinimacNcheese wrote: »Lots of good info on this thread from knowledgeable sorcs.
I'm just picking up my magsorc again after quite a while of not playing it (been mostly playing my stamsorc and magplar healer) so pardon my noobish question.
What are the skill set-ups and ultimate choices for the front and back bars you guys are using in high-end vMOL raids? Are you bothering with a third overload bar?
TIAI suggest front bar: crystal frags, velicious (haunting) curse, force pulse, bound aegis, inner light. Ult: shooting star back bar: dawns wraith, liquid lighting, elemental blockade, inner light, bound aegis. Ult: destro ultiLots of good info on this thread from knowledgeable sorcs.
I'm just picking up my magsorc again after quite a while of not playing it (been mostly playing my stamsorc and magplar healer) so pardon my noobish question.
What are the skill set-ups and ultimate choices for the front and back bars you guys are using in high-end vMOL raids? Are you bothering with a third overload bar?
TIA
Thanks.
So you're relying on your DK tank for the Major Sorcery buff... which makes sense in trials.
In trials, you run potions on cooldown. I would never count on anyone but myself for that buff, it's too important. If you are just running pug stuff or easy four-man content, then replace your execute with power surge. You get heals and the buff and can use trash pots, win-win. The sorc execute is barely an execute, as it scales way too late IMO. It's worth it on a 4 minute fight, but not a 40 second fight. Sorc bars are pretty tight, so treat you execute as a flex spot. In VMOL trash/gauntlets, I put boundless storm there.
Thanks that makes sense.
The reason I asked earlier about using an Overload bar was because I've seen some builds that put Power Surge, Boundless Storm and Dark Conversion there. But that takes a bit more micromanagement + the time it takes to activate/deactivate Overload.
Malamar1229 wrote: »off topic but for someone without aether/moondancer looking to start farming for those pieces....set up would be 2 illambris, 5 twice born, and 4pc (doesnt matter)??
kylewwefan wrote: »I've been looking up Sorc builds because I just switched my Dark Elf StamSorc back to magic. I leveled him up as a pet build, but they weren't so great once I hit max. For now, I'm using Aether/ Elegant/ Sharpened plain Lightning Staff. I have Precise Aether inferno and a Sharp Master inferno Staff, but the plain Lightning Staff seems better.
For solo play, would BSW or Scathing be better? I like to keep the Aether in my build because it's gold jewelry.
edit: I'm setting this up for solo play ATM, got to 5 round vMSA before got late last night.
kylewwefan wrote: »I've been looking up Sorc builds because I just switched my Dark Elf StamSorc back to magic. I leveled him up as a pet build, but they weren't so great once I hit max. For now, I'm using Aether/ Elegant/ Sharpened plain Lightning Staff. I have Precise Aether inferno and a Sharp Master inferno Staff, but the plain Lightning Staff seems better.
For solo play, would BSW or Scathing be better? I like to keep the Aether in my build because it's gold jewelry.
edit: I'm setting this up for solo play ATM, got to 5 round vMSA before got late last night.
Are the changes to Elemental Drain going to force some inclusion of magicka regen into the trials meta build?