What will be BiS gear for mag sorcs after housing (nerfppocalypse) ?

trinimacNcheese
trinimacNcheese
✭✭✭
Now that all the patch notes for housing have been released, It is clear that magicka dps will be king in pve. I would like to ask if anyone has a general idea of what the BiS gear will look like for magicka sorcerers. I understand that infalllible aether jewelry will most likely stand as is, but will illambris be BiS or will we revert back to god awful molag kena. As for armor, I heard that TBS will not be BiS. If that is the case, what will be best... scathing mage, burning spellweave, or julianos? Can someone please inform me so I can prepare and farm my gear before the nerfppocalypse hits.
Thank you
Edited by trinimacNcheese on January 17, 2017 10:16PM
  • andreasranasen
    andreasranasen
    ✭✭✭✭✭
    ✭✭✭
    Nothing will really change. // mag sorc
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
    • Alliance/Platform: Aldemerii - PS4/NA - CP 800+
    • Mag Sorc: Arya Rosendahl - Altmer - Highelf
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    As a longtime Mag Sorc who runs vMoL daily.

    • 2x Ilambris (Medium Shoulder, Heavy Helm)
    • 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
    • 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
    • 1x Maelstrom (backbar Inferno Staff)

    For Armor: Max Magicka enchants, Divines traits
    For Jewelry: Spell Damage enchants, Max Magicka traits
    For Weapons: Spell Power/Maelstrom enchants, Sharpened traits

    There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.

    Hope that helps! :)

    Edited by Vaoh on January 16, 2017 9:01PM
  • trinimacNcheese
    trinimacNcheese
    ✭✭✭
    Vaoh wrote: »
    As a longtime Mag Sorc who runs vMoL daily.

    • 2x Ilambris (Medium Shoulder, Heavy Helm)
    • 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
    • 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
    • 1x Maelstrom (backbar Inferno Staff)

    For Armor: Max Magicka enchants, Divines traits
    For Jewelry: Spell Damage enchants, Max Magicka traits
    For Weapons: Spell Power/Maelstrom enchants, Sharpened traits

    There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.

    Hope that helps! :)

    Thank you for your quick response :) So the above mentioned sets will be BiS for Housing correct? Also, can you drop a hint about what that slight variation build is :)?
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Notes about next patch's changes:

    - Ilambris is still powerful enough to slot, despite no longer critting
    - Moondancer is now truly better than IA. Before the margin in between them was so small it didn't really matter, but now the margins are a bit larger. Go with Moondancer for true "BiS".
  • trinimacNcheese
    trinimacNcheese
    ✭✭✭
    Vaoh wrote: »
    Notes about next patch's changes:

    - Ilambris is still powerful enough to slot, despite no longer critting
    - Moondancer is now truly better than IA. Before the margin in between them was so small it didn't really matter, but now the margins are a bit larger. Go with Moondancer for true "BiS".
    One last question (sorry lol). Will mundus stone still be thief or...?
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vaoh wrote: »
    Notes about next patch's changes:

    - Ilambris is still powerful enough to slot, despite no longer critting
    - Moondancer is now truly better than IA. Before the margin in between them was so small it didn't really matter, but now the margins are a bit larger. Go with Moondancer for true "BiS".
    One last question (sorry lol). Will mundus stone still be thief or...?

    Yep.

    Thief Mundus
    Blue Max Health/Max Mag food
    All points into Magicka
    Altmer race

    Same old setup.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vaoh wrote: »
    As a longtime Mag Sorc who runs vMoL daily.

    • 2x Ilambris (Medium Shoulder, Heavy Helm)
    • 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
    • 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
    • 1x Maelstrom (backbar Inferno Staff)

    For Armor: Max Magicka enchants, Divines traits
    For Jewelry: Spell Damage enchants, Max Magicka traits
    For Weapons: Spell Power/Maelstrom enchants, Sharpened traits

    There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.

    Hope that helps! :)

    Couldnt have said it better myself. This is the current meta, and I dont think it changes. Thanks to destro passives, mSorcs are getting a nice little buff this patch. It really works perfect for us. Your lighting front bar will buff you two biggest hitting skills (Blockade and LL) as they are AoE, and when you go to your execute, your fire staff will buff mages wrath. Remember its that bar you are on when you actually do the damage that counts towards the buff.

    Whether you use Moondancer or Aether is probably splitting hairs. I use Aether, because that is the sharp lighting staff I have. I think currently Aether > Moondancer, but next patch Moondancer > Aether. In either event, its really really close.
    Edited by Oreyn_Bearclaw on January 16, 2017 9:59PM
  • souravami
    souravami
    ✭✭✭✭
    Vaoh wrote: »
    As a longtime Mag Sorc who runs vMoL daily.

    • 2x Ilambris (Medium Shoulder, Heavy Helm)
    • 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
    • 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
    • 1x Maelstrom (backbar Inferno Staff)

    For Armor: Max Magicka enchants, Divines traits
    For Jewelry: Spell Damage enchants, Max Magicka traits
    For Weapons: Spell Power/Maelstrom enchants, Sharpened traits

    There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.

    Hope that helps! :)

    Couldnt have said it better myself. This is the current meta, and I dont think it changes. Thanks to destro passives, mSorcs are getting a nice little buff this patch. It really works perfect for us. Your lighting front bar will buff you two biggest hitting skills (Blockade and LL) as they are AoE, and when you go to your execute, your fire staff will buff mages wrath. Remember its that bar you are on when you actually do the damage that counts towards the buff.

    Whether you use Moondancer or Aether is probably splitting hairs. I use Aether, because that is the sharp lighting staff I have. I think currently Aether > Moondancer, but next patch Moondancer > Aether. In either event, its really really close.

    Why is moondancer becoming so much better than ia in the next patch? The set bonuses aren't changing, are they?
    PC NA
    vMOL. vAA HM. vHRC HM. vSO HM. vMA on every single class.
    "A game should be fun to play. Balance always comes second."
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    souravami wrote: »
    Vaoh wrote: »
    As a longtime Mag Sorc who runs vMoL daily.

    • 2x Ilambris (Medium Shoulder, Heavy Helm)
    • 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
    • 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
    • 1x Maelstrom (backbar Inferno Staff)

    For Armor: Max Magicka enchants, Divines traits
    For Jewelry: Spell Damage enchants, Max Magicka traits
    For Weapons: Spell Power/Maelstrom enchants, Sharpened traits

    There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.

    Hope that helps! :)

    Couldnt have said it better myself. This is the current meta, and I dont think it changes. Thanks to destro passives, mSorcs are getting a nice little buff this patch. It really works perfect for us. Your lighting front bar will buff you two biggest hitting skills (Blockade and LL) as they are AoE, and when you go to your execute, your fire staff will buff mages wrath. Remember its that bar you are on when you actually do the damage that counts towards the buff.

    Whether you use Moondancer or Aether is probably splitting hairs. I use Aether, because that is the sharp lighting staff I have. I think currently Aether > Moondancer, but next patch Moondancer > Aether. In either event, its really really close.

    Why is moondancer becoming so much better than ia in the next patch? The set bonuses aren't changing, are they?

    The only difference between Aether and Moondancer on the 4 pieces, which is all you run, is that Aether gives Spell Crit where Moondancer gives max magic. Otherwise, they are exactly the same. Crit is getting a nerf in 2 big areas next patch. First crit damage is getting nerfed with the nerf to warhorn. Second, your llambris will no longer crit. It's because of this I believe that Moondancer's Max Magika bonus is now slightly ahead.

    Either way, use whatever sharp staff you find first.
  • Cure4theEn3my14
    Vaoh wrote: »
    As a longtime Mag Sorc who runs vMoL daily.

    • 2x Ilambris (Medium Shoulder, Heavy Helm)
    • 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
    • 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
    • 1x Maelstrom (backbar Inferno Staff)

    For Armor: Max Magicka enchants, Divines traits
    For Jewelry: Spell Damage enchants, Max Magicka traits
    For Weapons: Spell Power/Maelstrom enchants, Sharpened traits

    There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.

    Hope that helps! :)

    Can someone tell me why 4 Moondancer would be better than 3 on the jewelry and another Maelstrom staff on the front bar? Would that not give more spell damage than the 4 piece Moondancer?
  • Syrani
    Syrani
    ✭✭✭✭
    Vaoh wrote: »
    As a longtime Mag Sorc who runs vMoL daily.

    • 2x Ilambris (Medium Shoulder, Heavy Helm)
    • 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
    • 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
    • 1x Maelstrom (backbar Inferno Staff)

    For Armor: Max Magicka enchants, Divines traits
    For Jewelry: Spell Damage enchants, Max Magicka traits
    For Weapons: Spell Power/Maelstrom enchants, Sharpened traits

    There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.

    Hope that helps! :)

    Can someone tell me why 4 Moondancer would be better than 3 on the jewelry and another Maelstrom staff on the front bar? Would that not give more spell damage than the 4 piece Moondancer?

    I would like to know the answer to this myself. I have a terrible memory, but I think Aether/Moondancer 4 piece gives you like 129 spell damage. That's all you gain from having the 4 pc with a staff. The vMA inferno staff I have gives I think 189 spell damage. It seems to me like having vMA staves on each bar would be better if all you are gaining is Aether/Moondancer 4 piece. Am I missing something here?
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vaoh wrote: »
    As a longtime Mag Sorc who runs vMoL daily.

    • 2x Ilambris (Medium Shoulder, Heavy Helm)
    • 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
    • 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
    • 1x Maelstrom (backbar Inferno Staff)

    For Armor: Max Magicka enchants, Divines traits
    For Jewelry: Spell Damage enchants, Max Magicka traits
    For Weapons: Spell Power/Maelstrom enchants, Sharpened traits

    There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.

    Hope that helps! :)

    Can someone tell me why 4 Moondancer would be better than 3 on the jewelry and another Maelstrom staff on the front bar? Would that not give more spell damage than the 4 piece Moondancer?

    Spell Damage weapon enchant gives 348 Spell/Weapon Damage (plus a 4th set bonus with more spell damage) which is much better than the a Maelstrom frontbar staff. You get the Maelstrom Wall of Elements buff from casting Wall of Elements from your backbar (it carries over).
    Edited by Vaoh on January 17, 2017 3:42AM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vaoh wrote: »
    Vaoh wrote: »
    As a longtime Mag Sorc who runs vMoL daily.

    • 2x Ilambris (Medium Shoulder, Heavy Helm)
    • 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
    • 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
    • 1x Maelstrom (backbar Inferno Staff)

    For Armor: Max Magicka enchants, Divines traits
    For Jewelry: Spell Damage enchants, Max Magicka traits
    For Weapons: Spell Power/Maelstrom enchants, Sharpened traits

    There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.

    Hope that helps! :)

    Can someone tell me why 4 Moondancer would be better than 3 on the jewelry and another Maelstrom staff on the front bar? Would that not give more spell damage than the 4 piece Moondancer?

    Spell Damage weapon enchant gives 348 Spell/Weapon Damage (plus a 4th set bonus with more spell damage) which is much better than the a Maelstrom frontbar staff. You get the Maelstrom Wall of Elements buff from casting Wall of Elements from your backbar (it carries over).

    What he said. Haha.

    Something to think about. The Meta build we are describing requires 2 very hard to get staffs. A VMA inferno in Sharp, and a lightning Moondancer or Aether in sharp. Other traits simply arent viable (that precise VMA or Aether staff is garbage on a sorc, dont run it). On a DK, you can get away with a less than desirable VMA trait on your back bar, but on a sorc, you cant because we execute from that bar. NEVER run a non sharp trait on a Sorc.

    If you dont have both staffs (one is not enough), most people dont, then your best bet is to actually craft 2 staffs of either TBS or Julianos in sharpened (or BSW if you happen to have both staffs)and then wear 4 body pieces that match and one body piece of either Aether or Moondancer. This for example would give you 5 TBS, 4 Moondancer, 2 Llambris on both bars. You can use TBS weapons as long as you have one on each bar so you dont lose mundus when you swap. It will be slightly less DPS but you can still pull 40k with this setup in trials. This is what I ran until my VMA inferno finally dropped a month or so ago.

    TBS is getting a nerf, but for most people, the extra stats are really nice to help stay alive. I still think it will be a very solid set next patch. BSW is more damage, but it puts you at 17k health unbuffed which is frankly not enough for your average player. Dead DPS is NO DPS.
    Edited by Oreyn_Bearclaw on January 17, 2017 5:28PM
  • trinimacNcheese
    trinimacNcheese
    ✭✭✭
    Vaoh wrote: »
    Vaoh wrote: »
    As a longtime Mag Sorc who runs vMoL daily.

    • 2x Ilambris (Medium Shoulder, Heavy Helm)
    • 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
    • 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
    • 1x Maelstrom (backbar Inferno Staff)

    For Armor: Max Magicka enchants, Divines traits
    For Jewelry: Spell Damage enchants, Max Magicka traits
    For Weapons: Spell Power/Maelstrom enchants, Sharpened traits

    There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.

    Hope that helps! :)

    Can someone tell me why 4 Moondancer would be better than 3 on the jewelry and another Maelstrom staff on the front bar? Would that not give more spell damage than the 4 piece Moondancer?

    Spell Damage weapon enchant gives 348 Spell/Weapon Damage (plus a 4th set bonus with more spell damage) which is much better than the a Maelstrom frontbar staff. You get the Maelstrom Wall of Elements buff from casting Wall of Elements from your backbar (it carries over).

    What he said. Haha.

    Something to think about. The Meta build we are describing requires 2 very hard to get staffs. A VMA inferno in Sharp, and a lightning Moondancer or Aether in sharp. Other traits simply arent viable (that precise VMA or Aether staff is garbage on a sorc, dont run it). On a DK, you can get away with a less than desirable VMA trait on your back bar, but on a sorc, you cant because we execute from that bar. NEVER run a non sharp trait on a Sorc.

    If you dont have both staffs (one is not enough), most people dont, then your best bet is to actually craft 2 staffs of either TBS or Julianos in sharpened (or BSW if you happen to have both staffs)and then wear 4 body pieces that match and one body piece of either Aether or Moondancer. This for example would give you 5 TBS, 4 Moondancer, 2 Llambris on both bars. You can use TBS weapons as long as you have one on each bar so you dont lose mundus when you swap. It will be slightly less DPS but you can still pull 40k with this setup in trials. This is what I ran until my VMA inferno finally dropped a month or so ago.

    TBS is getting a nerf, but for most people, the extra stats are really nice to help stay alive. I still think it will be a very solid set next patch. BSW is more damage, but it puts you at 17k health unbuffed which is frankly not enough for your average player. Dead DPS is NO DPS.

    So you are saying that twice born star, while not BiS, will still be viable next patch if you craft TBS weapons? Can someone do the math on TBS vs BS dps difference?
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vaoh wrote: »
    Vaoh wrote: »
    As a longtime Mag Sorc who runs vMoL daily.

    • 2x Ilambris (Medium Shoulder, Heavy Helm)
    • 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
    • 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
    • 1x Maelstrom (backbar Inferno Staff)

    For Armor: Max Magicka enchants, Divines traits
    For Jewelry: Spell Damage enchants, Max Magicka traits
    For Weapons: Spell Power/Maelstrom enchants, Sharpened traits

    There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.

    Hope that helps! :)

    Can someone tell me why 4 Moondancer would be better than 3 on the jewelry and another Maelstrom staff on the front bar? Would that not give more spell damage than the 4 piece Moondancer?

    Spell Damage weapon enchant gives 348 Spell/Weapon Damage (plus a 4th set bonus with more spell damage) which is much better than the a Maelstrom frontbar staff. You get the Maelstrom Wall of Elements buff from casting Wall of Elements from your backbar (it carries over).

    What he said. Haha.

    Something to think about. The Meta build we are describing requires 2 very hard to get staffs. A VMA inferno in Sharp, and a lightning Moondancer or Aether in sharp. Other traits simply arent viable (that precise VMA or Aether staff is garbage on a sorc, dont run it). On a DK, you can get away with a less than desirable VMA trait on your back bar, but on a sorc, you cant because we execute from that bar. NEVER run a non sharp trait on a Sorc.

    If you dont have both staffs (one is not enough), most people dont, then your best bet is to actually craft 2 staffs of either TBS or Julianos in sharpened (or BSW if you happen to have both staffs)and then wear 4 body pieces that match and one body piece of either Aether or Moondancer. This for example would give you 5 TBS, 4 Moondancer, 2 Llambris on both bars. You can use TBS weapons as long as you have one on each bar so you dont lose mundus when you swap. It will be slightly less DPS but you can still pull 40k with this setup in trials. This is what I ran until my VMA inferno finally dropped a month or so ago.

    TBS is getting a nerf, but for most people, the extra stats are really nice to help stay alive. I still think it will be a very solid set next patch. BSW is more damage, but it puts you at 17k health unbuffed which is frankly not enough for your average player. Dead DPS is NO DPS.

    So you are saying that twice born star, while not BiS, will still be viable next patch if you craft TBS weapons? Can someone do the math on TBS vs BS dps difference?

    It's really hard to do the math as there are unknown variables. TBS is very dependent on your warhorn uptime (how good is your support) and BSW is dependent on its uptime (how good is your rotation). I think the math actually says that TBS becomes better than spellweave if your warhorn uptime is high enough, but in practice, I can't say I agree. I absolutely love the math gurus that do theory crafting, but math and the real world dont always jive. I will take the word of a guy pulling 50k in a trial over the word of a guy pulling 50k in his notebook. haha

    This is what I can say on the topic from my experience and parses. I run VMOL 3-5 times a week, almost exclusively on sorc. For a long time, I ran TBS. We have been trying for hardmode and initially I preferred the health. We have a very good warhorn uptime in our group. Our major force is almost always over 50%.

    There are basically 3 setups that I have run with enough parses to comment. I consider myself above average, but I am not breaking any DPS records.

    -The first is what I described above 5 TBS, 4 Aether, 2 Llambris on both bars. This was what I ran for a really long time and is certainly easiest to get. For me, I found the rotation typically topped out in the upper 30's. I would hit 40k if I didnt mess up and got lucky with curses and color swaps on the first 2 VMOL fights. If you dont have the perfect weapons drops and need to craft, this is perfectly viable and what I recommend to anyone trying to break into endgame on a sorc.

    -The second was with TBS armor and a Aether lighting staff on the front bar and a VMA infenro staff (both sharp) on the back bar. I found this bumped my DPS by about 1.5-2k on boss fights, and even more in trash. The only difference between these setups is that you are getting a light attack buff from the VMA enchant and your back bar has a flat damage increase for your execute. The VMA buff can be very powerful when channeling your lighting attacks on trash (when it works as its rather buggy). The nice thing about this is that you are still getting extra health and stamina, which is excellent for learning and for doing hardmodes.

    -The third setup was the same as number two, but I replaced TBS armor with BSW armor. The first thing i immediately noticed was that I was squishier. 1k health doesnt seem like a lot, but it really is. 17k unbuffed brings a lot of 2-shots into play (two consecutive 8-9k attacks that feel like a one shot). In terms of damage, this is definitely the most. I dont have as many parses, but I am never below 40 if I have a clean fight. I feel as its about a 2-3k damage increase over option 2, but that is just based on my parses. I still havent had the perfect fight (no curses or color swaps) with this setup to really see were it tops out at. My instinct is that for me, its around 45k on VMOL boss fights, which I am sure is over 50 for the big boys.

    Long story short, I think each step up in gear adds 2-3k DPS on average, assuming you are pulling around 40k. Options 2 and 3 also both require that you have the appropriate rare weapon drops. If you dont, I would probably not run BSW and a dead staff slot. You are missing out on an extra spell damage buff from the fourth piece of Moondancer or Aether. Also remember that if your rotation is less than perfect, you BSW uptime will suffer. If its not over about 55% (mostly from keeping up blockade), then you just shouldnt be running it anyway.
    Edited by Oreyn_Bearclaw on January 17, 2017 8:59PM
  • s7732425ub17_ESO
    s7732425ub17_ESO
    ✭✭✭✭✭
    Literally nothing changes from what it is now.
  • Iselin
    Iselin
    ✭✭✭✭✭
    ✭✭✭
    Lots of good info on this thread from knowledgeable sorcs.

    I'm just picking up my magsorc again after quite a while of not playing it (been mostly playing my stamsorc and magplar healer) so pardon my noobish question.

    What are the skill set-ups and ultimate choices for the front and back bars you guys are using in high-end vMOL raids? Are you bothering with a third overload bar?

    TIA

  • Malamar1229
    Malamar1229
    ✭✭✭✭✭
    off topic but for someone without aether/moondancer looking to start farming for those pieces....set up would be 2 illambris, 5 twice born, and 4pc (doesnt matter)??
    Edited by Malamar1229 on January 17, 2017 10:14PM
  • trinimacNcheese
    trinimacNcheese
    ✭✭✭
    off topic but for someone without aether/moondancer looking 5o start farming for those pieces....set up would be 2 illambris, 5 twice born, and 4pc (doesnt matter)??[/

    Probably 3 piece willpower and random staff
  • trinimacNcheese
    trinimacNcheese
    ✭✭✭
    Vaoh wrote: »
    Vaoh wrote: »
    As a longtime Mag Sorc who runs vMoL daily.

    • 2x Ilambris (Medium Shoulder, Heavy Helm)
    • 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
    • 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
    • 1x Maelstrom (backbar Inferno Staff)

    For Armor: Max Magicka enchants, Divines traits
    For Jewelry: Spell Damage enchants, Max Magicka traits
    For Weapons: Spell Power/Maelstrom enchants, Sharpened traits

    There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.

    Hope that helps! :)

    Can someone tell me why 4 Moondancer would be better than 3 on the jewelry and another Maelstrom staff on the front bar? Would that not give more spell damage than the 4 piece Moondancer?

    Spell Damage weapon enchant gives 348 Spell/Weapon Damage (plus a 4th set bonus with more spell damage) which is much better than the a Maelstrom frontbar staff. You get the Maelstrom Wall of Elements buff from casting Wall of Elements from your backbar (it carries over).

    What he said. Haha.

    Something to think about. The Meta build we are describing requires 2 very hard to get staffs. A VMA inferno in Sharp, and a lightning Moondancer or Aether in sharp. Other traits simply arent viable (that precise VMA or Aether staff is garbage on a sorc, dont run it). On a DK, you can get away with a less than desirable VMA trait on your back bar, but on a sorc, you cant because we execute from that bar. NEVER run a non sharp trait on a Sorc.

    If you dont have both staffs (one is not enough), most people dont, then your best bet is to actually craft 2 staffs of either TBS or Julianos in sharpened (or BSW if you happen to have both staffs)and then wear 4 body pieces that match and one body piece of either Aether or Moondancer. This for example would give you 5 TBS, 4 Moondancer, 2 Llambris on both bars. You can use TBS weapons as long as you have one on each bar so you dont lose mundus when you swap. It will be slightly less DPS but you can still pull 40k with this setup in trials. This is what I ran until my VMA inferno finally dropped a month or so ago.

    TBS is getting a nerf, but for most people, the extra stats are really nice to help stay alive. I still think it will be a very solid set next patch. BSW is more damage, but it puts you at 17k health unbuffed which is frankly not enough for your average player. Dead DPS is NO DPS.

    So you are saying that twice born star, while not BiS, will still be viable next patch if you craft TBS weapons? Can someone do the math on TBS vs BS dps difference?

    It's really hard to do the math as there are unknown variables. TBS is very dependent on your warhorn uptime (how good is your support) and BSW is dependent on its uptime (how good is your rotation). I think the math actually says that TBS becomes better than spellweave if your warhorn uptime is high enough, but in practice, I can't say I agree. I absolutely love the math gurus that do theory crafting, but math and the real world dont always jive. I will take the word of a guy pulling 50k in a trial over the word of a guy pulling 50k in his notebook. haha

    This is what I can say on the topic from my experience and parses. I run VMOL 3-5 times a week, almost exclusively on sorc. For a long time, I ran TBS. We have been trying for hardmode and initially I preferred the health. We have a very good warhorn uptime in our group. Our major force is almost always over 50%.

    There are basically 3 setups that I have run with enough parses to comment. I consider myself above average, but I am not breaking any DPS records.

    -The first is what I described above 5 TBS, 4 Aether, 2 Llambris on both bars. This was what I ran for a really long time and is certainly easiest to get. For me, I found the rotation typically topped out in the upper 30's. I would hit 40k if I didnt mess up and got lucky with curses and color swaps on the first 2 VMOL fights. If you dont have the perfect weapons drops and need to craft, this is perfectly viable and what I recommend to anyone trying to break into endgame on a sorc.

    -The second was with TBS armor and a Aether lighting staff on the front bar and a VMA infenro staff (both sharp) on the back bar. I found this bumped my DPS by about 1.5-2k on boss fights, and even more in trash. The only difference between these setups is that you are getting a light attack buff from the VMA enchant and your back bar has a flat damage increase for your execute. The VMA buff can be very powerful when channeling your lighting attacks on trash (when it works as its rather buggy). The nice thing about this is that you are still getting extra health and stamina, which is excellent for learning and for doing hardmodes.

    -The third setup was the same as number two, but I replaced TBS armor with BSW armor. The first thing i immediately noticed was that I was squishier. 1k health doesnt seem like a lot, but it really is. 17k unbuffed brings a lot of 2-shots into play (two consecutive 8-9k attacks that feel like a one shot). In terms of damage, this is definitely the most. I dont have as many parses, but I am never below 40 if I have a clean fight. I feel as its about a 2-3k damage increase over option 2, but that is just based on my parses. I still havent had the perfect fight (no curses or color swaps) with this setup to really see were it tops out at. My instinct is that for me, its around 45k on VMOL boss fights, which I am sure is over 50 for the big boys.

    Long story short, I think each step up in gear adds 2-3k DPS on average, assuming you are pulling around 40k. Options 2 and 3 also both require that you have the appropriate rare weapon drops. If you dont, I would probably not run BSW and a dead staff slot. You are missing out on an extra spell damage buff from the fourth piece of Moondancer or Aether. Also remember that if your rotation is less than perfect, you BSW uptime will suffer. If its not over about 55% (mostly from keeping up blockade), then you just shouldnt be running it anyway.
    Okay so from reading all these informative posts I think i might run tbs staves and and 1 aether body piece instead of 2 random staves and 5 bsw. Don't most tanks run ebon armor though, so health should be around 18k?

  • trinimacNcheese
    trinimacNcheese
    ✭✭✭
    Iselin wrote: »
    Lots of good info on this thread from knowledgeable sorcs.

    I'm just picking up my magsorc again after quite a while of not playing it (been mostly playing my stamsorc and magplar healer) so pardon my noobish question.

    What are the skill set-ups and ultimate choices for the front and back bars you guys are using in high-end vMOL raids? Are you bothering with a third overload bar?

    TIA
    Iselin wrote: »
    Lots of good info on this thread from knowledgeable sorcs.

    I'm just picking up my magsorc again after quite a while of not playing it (been mostly playing my stamsorc and magplar healer) so pardon my noobish question.

    What are the skill set-ups and ultimate choices for the front and back bars you guys are using in high-end vMOL raids? Are you bothering with a third overload bar?

    TIA
    I suggest front bar: crystal frags, velicious (haunting) curse, force pulse, bound aegis, inner light. Ult: shooting star back bar: dawns wraith, liquid lighting, elemental blockade, inner light, bound aegis. Ult: destro ulti

  • Iselin
    Iselin
    ✭✭✭✭✭
    ✭✭✭
    Iselin wrote: »
    Lots of good info on this thread from knowledgeable sorcs.

    I'm just picking up my magsorc again after quite a while of not playing it (been mostly playing my stamsorc and magplar healer) so pardon my noobish question.

    What are the skill set-ups and ultimate choices for the front and back bars you guys are using in high-end vMOL raids? Are you bothering with a third overload bar?

    TIA
    Iselin wrote: »
    Lots of good info on this thread from knowledgeable sorcs.

    I'm just picking up my magsorc again after quite a while of not playing it (been mostly playing my stamsorc and magplar healer) so pardon my noobish question.

    What are the skill set-ups and ultimate choices for the front and back bars you guys are using in high-end vMOL raids? Are you bothering with a third overload bar?

    TIA
    I suggest front bar: crystal frags, velicious (haunting) curse, force pulse, bound aegis, inner light. Ult: shooting star back bar: dawns wraith, liquid lighting, elemental blockade, inner light, bound aegis. Ult: destro ulti

    Thanks.

    So you're relying on your DK tank for the Major Sorcery buff... which makes sense in trials.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Iselin wrote: »
    Iselin wrote: »
    Lots of good info on this thread from knowledgeable sorcs.

    I'm just picking up my magsorc again after quite a while of not playing it (been mostly playing my stamsorc and magplar healer) so pardon my noobish question.

    What are the skill set-ups and ultimate choices for the front and back bars you guys are using in high-end vMOL raids? Are you bothering with a third overload bar?

    TIA
    Iselin wrote: »
    Lots of good info on this thread from knowledgeable sorcs.

    I'm just picking up my magsorc again after quite a while of not playing it (been mostly playing my stamsorc and magplar healer) so pardon my noobish question.

    What are the skill set-ups and ultimate choices for the front and back bars you guys are using in high-end vMOL raids? Are you bothering with a third overload bar?

    TIA
    I suggest front bar: crystal frags, velicious (haunting) curse, force pulse, bound aegis, inner light. Ult: shooting star back bar: dawns wraith, liquid lighting, elemental blockade, inner light, bound aegis. Ult: destro ulti

    Thanks.

    So you're relying on your DK tank for the Major Sorcery buff... which makes sense in trials.

    In trials, you run potions on cooldown. I would never count on anyone but myself for that buff, it's too important. If you are just running pug stuff or easy four-man content, then replace your execute with power surge. You get heals and the buff and can use trash pots, win-win. The sorc execute is barely an execute, as it scales way too late IMO. It's worth it on a 4 minute fight, but not a 40 second fight. Sorc bars are pretty tight, so treat you execute as a flex spot. In VMOL trash/gauntlets, I put boundless storm there.
    Vaoh wrote: »
    Vaoh wrote: »
    As a longtime Mag Sorc who runs vMoL daily.

    • 2x Ilambris (Medium Shoulder, Heavy Helm)
    • 5x Burning Spellweave (Robes, Gloves, Belt, Legs, Shoes)
    • 4x Moondancer (Necklace, Ring 1, Ring 2, frontbar Lightning/Inferno Staff)
    • 1x Maelstrom (backbar Inferno Staff)

    For Armor: Max Magicka enchants, Divines traits
    For Jewelry: Spell Damage enchants, Max Magicka traits
    For Weapons: Spell Power/Maelstrom enchants, Sharpened traits

    There is one build that has a slight variation which is likely stronger, but I want to test it first. The build above is the one that every high-end Mag Sorc DPS will strive to use.

    Hope that helps! :)

    Can someone tell me why 4 Moondancer would be better than 3 on the jewelry and another Maelstrom staff on the front bar? Would that not give more spell damage than the 4 piece Moondancer?

    Spell Damage weapon enchant gives 348 Spell/Weapon Damage (plus a 4th set bonus with more spell damage) which is much better than the a Maelstrom frontbar staff. You get the Maelstrom Wall of Elements buff from casting Wall of Elements from your backbar (it carries over).

    What he said. Haha.

    Something to think about. The Meta build we are describing requires 2 very hard to get staffs. A VMA inferno in Sharp, and a lightning Moondancer or Aether in sharp. Other traits simply arent viable (that precise VMA or Aether staff is garbage on a sorc, dont run it). On a DK, you can get away with a less than desirable VMA trait on your back bar, but on a sorc, you cant because we execute from that bar. NEVER run a non sharp trait on a Sorc.

    If you dont have both staffs (one is not enough), most people dont, then your best bet is to actually craft 2 staffs of either TBS or Julianos in sharpened (or BSW if you happen to have both staffs)and then wear 4 body pieces that match and one body piece of either Aether or Moondancer. This for example would give you 5 TBS, 4 Moondancer, 2 Llambris on both bars. You can use TBS weapons as long as you have one on each bar so you dont lose mundus when you swap. It will be slightly less DPS but you can still pull 40k with this setup in trials. This is what I ran until my VMA inferno finally dropped a month or so ago.

    TBS is getting a nerf, but for most people, the extra stats are really nice to help stay alive. I still think it will be a very solid set next patch. BSW is more damage, but it puts you at 17k health unbuffed which is frankly not enough for your average player. Dead DPS is NO DPS.

    So you are saying that twice born star, while not BiS, will still be viable next patch if you craft TBS weapons? Can someone do the math on TBS vs BS dps difference?

    It's really hard to do the math as there are unknown variables. TBS is very dependent on your warhorn uptime (how good is your support) and BSW is dependent on its uptime (how good is your rotation). I think the math actually says that TBS becomes better than spellweave if your warhorn uptime is high enough, but in practice, I can't say I agree. I absolutely love the math gurus that do theory crafting, but math and the real world dont always jive. I will take the word of a guy pulling 50k in a trial over the word of a guy pulling 50k in his notebook. haha

    This is what I can say on the topic from my experience and parses. I run VMOL 3-5 times a week, almost exclusively on sorc. For a long time, I ran TBS. We have been trying for hardmode and initially I preferred the health. We have a very good warhorn uptime in our group. Our major force is almost always over 50%.

    There are basically 3 setups that I have run with enough parses to comment. I consider myself above average, but I am not breaking any DPS records.

    -The first is what I described above 5 TBS, 4 Aether, 2 Llambris on both bars. This was what I ran for a really long time and is certainly easiest to get. For me, I found the rotation typically topped out in the upper 30's. I would hit 40k if I didnt mess up and got lucky with curses and color swaps on the first 2 VMOL fights. If you dont have the perfect weapons drops and need to craft, this is perfectly viable and what I recommend to anyone trying to break into endgame on a sorc.

    -The second was with TBS armor and a Aether lighting staff on the front bar and a VMA infenro staff (both sharp) on the back bar. I found this bumped my DPS by about 1.5-2k on boss fights, and even more in trash. The only difference between these setups is that you are getting a light attack buff from the VMA enchant and your back bar has a flat damage increase for your execute. The VMA buff can be very powerful when channeling your lighting attacks on trash (when it works as its rather buggy). The nice thing about this is that you are still getting extra health and stamina, which is excellent for learning and for doing hardmodes.

    -The third setup was the same as number two, but I replaced TBS armor with BSW armor. The first thing i immediately noticed was that I was squishier. 1k health doesnt seem like a lot, but it really is. 17k unbuffed brings a lot of 2-shots into play (two consecutive 8-9k attacks that feel like a one shot). In terms of damage, this is definitely the most. I dont have as many parses, but I am never below 40 if I have a clean fight. I feel as its about a 2-3k damage increase over option 2, but that is just based on my parses. I still havent had the perfect fight (no curses or color swaps) with this setup to really see were it tops out at. My instinct is that for me, its around 45k on VMOL boss fights, which I am sure is over 50 for the big boys.

    Long story short, I think each step up in gear adds 2-3k DPS on average, assuming you are pulling around 40k. Options 2 and 3 also both require that you have the appropriate rare weapon drops. If you dont, I would probably not run BSW and a dead staff slot. You are missing out on an extra spell damage buff from the fourth piece of Moondancer or Aether. Also remember that if your rotation is less than perfect, you BSW uptime will suffer. If its not over about 55% (mostly from keeping up blockade), then you just shouldnt be running it anyway.
    Okay so from reading all these informative posts I think i might run tbs staves and and 1 aether body piece instead of 2 random staves and 5 bsw. Don't most tanks run ebon armor though, so health should be around 18k?

    Typically you will have an off tank run ebon. Between ebon and warhorn, you should get around 20k health with BSW which is a pretty good benchmark for hardmode stuff. Your health with BSW is perfectly doable on all content, point I was making earlier is that there is just no room for error. TBS gives you a little extra padding, which for most people is better. Dead DPS is NO DPS.
    Edited by Oreyn_Bearclaw on January 17, 2017 10:48PM
  • Iselin
    Iselin
    ✭✭✭✭✭
    ✭✭✭
    Iselin wrote: »
    Iselin wrote: »
    Lots of good info on this thread from knowledgeable sorcs.

    I'm just picking up my magsorc again after quite a while of not playing it (been mostly playing my stamsorc and magplar healer) so pardon my noobish question.

    What are the skill set-ups and ultimate choices for the front and back bars you guys are using in high-end vMOL raids? Are you bothering with a third overload bar?

    TIA
    Iselin wrote: »
    Lots of good info on this thread from knowledgeable sorcs.

    I'm just picking up my magsorc again after quite a while of not playing it (been mostly playing my stamsorc and magplar healer) so pardon my noobish question.

    What are the skill set-ups and ultimate choices for the front and back bars you guys are using in high-end vMOL raids? Are you bothering with a third overload bar?

    TIA
    I suggest front bar: crystal frags, velicious (haunting) curse, force pulse, bound aegis, inner light. Ult: shooting star back bar: dawns wraith, liquid lighting, elemental blockade, inner light, bound aegis. Ult: destro ulti

    Thanks.

    So you're relying on your DK tank for the Major Sorcery buff... which makes sense in trials.

    In trials, you run potions on cooldown. I would never count on anyone but myself for that buff, it's too important. If you are just running pug stuff or easy four-man content, then replace your execute with power surge. You get heals and the buff and can use trash pots, win-win. The sorc execute is barely an execute, as it scales way too late IMO. It's worth it on a 4 minute fight, but not a 40 second fight. Sorc bars are pretty tight, so treat you execute as a flex spot. In VMOL trash/gauntlets, I put boundless storm there.

    Thanks that makes sense.

    The reason I asked earlier about using an Overload bar was because I've seen some builds that put Power Surge, Boundless Storm and Dark Conversion there. But that takes a bit more micromanagement + the time it takes to activate/deactivate Overload.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Lots of good info on this thread from knowledgeable sorcs.

    I'm just picking up my magsorc again after quite a while of not playing it (been mostly playing my stamsorc and magplar healer) so pardon my noobish question.

    What are the skill set-ups and ultimate choices for the front and back bars you guys are using in high-end vMOL raids? Are you bothering with a third overload bar?

    TIA
    Iselin wrote: »
    Lots of good info on this thread from knowledgeable sorcs.

    I'm just picking up my magsorc again after quite a while of not playing it (been mostly playing my stamsorc and magplar healer) so pardon my noobish question.

    What are the skill set-ups and ultimate choices for the front and back bars you guys are using in high-end vMOL raids? Are you bothering with a third overload bar?

    TIA
    I suggest front bar: crystal frags, velicious (haunting) curse, force pulse, bound aegis, inner light. Ult: shooting star back bar: dawns wraith, liquid lighting, elemental blockade, inner light, bound aegis. Ult: destro ulti

    Thanks.

    So you're relying on your DK tank for the Major Sorcery buff... which makes sense in trials.

    In trials, you run potions on cooldown. I would never count on anyone but myself for that buff, it's too important. If you are just running pug stuff or easy four-man content, then replace your execute with power surge. You get heals and the buff and can use trash pots, win-win. The sorc execute is barely an execute, as it scales way too late IMO. It's worth it on a 4 minute fight, but not a 40 second fight. Sorc bars are pretty tight, so treat you execute as a flex spot. In VMOL trash/gauntlets, I put boundless storm there.

    Thanks that makes sense.

    The reason I asked earlier about using an Overload bar was because I've seen some builds that put Power Surge, Boundless Storm and Dark Conversion there. But that takes a bit more micromanagement + the time it takes to activate/deactivate Overload.

    It can definitely be useful. Personally, there are only 2 places in PVE where I run an overload bar. VMA, where I actually build for overload, and rahkaat if I am doing back room. An overload bar with Streak, Boundless, a shield and Dark Conversion makes the back room a cake walk.

    Otherswose I run the bars mentioned above and use the execute as a flex spot. Boundless in trash and guantlets, mages wrath on bosses, power surge for casual stuff.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    off topic but for someone without aether/moondancer looking to start farming for those pieces....set up would be 2 illambris, 5 twice born, and 4pc (doesnt matter)??

    @Malamar1229

    Until you get your Aether/moondancer, I would go with arcane willpower jewelry and just have a dead armor piece. Assuming you find a decent trial group, the jewelry grind is really not bad. You should be able to get it in a few runs. Most experienced trial runners either give it away or vend it. If you don't have willpower, any set that gives magic Buffs (max magic, spell crit, spell damage, magic regen) will work. One piece of regen somewhere is not the worst idea when learning. Sorc sustain can be rough if your support is not great. An easy 4 piece to get is Vicious Death. You need something with jewelry so it can't be a crafted set.

    Make sure you go 5/1/1 on armor.
  • kylewwefan
    kylewwefan
    ✭✭✭✭✭
    ✭✭
    I've been looking up Sorc builds because I just switched my Dark Elf StamSorc back to magic. I leveled him up as a pet build, but they weren't so great once I hit max. For now, I'm using Aether/ Elegant/ Sharpened plain Lightning Staff. I have Precise Aether inferno and a Sharp Master inferno Staff, but the plain Lightning Staff seems better.

    For solo play, would BSW or Scathing be better? I like to keep the Aether in my build because it's gold jewelry.

    edit: I'm setting this up for solo play ATM, got to 5 round vMSA before got late last night.
    Edited by kylewwefan on January 18, 2017 4:42PM
  • trinimacNcheese
    trinimacNcheese
    ✭✭✭
    kylewwefan wrote: »
    I've been looking up Sorc builds because I just switched my Dark Elf StamSorc back to magic. I leveled him up as a pet build, but they weren't so great once I hit max. For now, I'm using Aether/ Elegant/ Sharpened plain Lightning Staff. I have Precise Aether inferno and a Sharp Master inferno Staff, but the plain Lightning Staff seems better.

    For solo play, would BSW or Scathing be better? I like to keep the Aether in my build because it's gold jewelry.

    edit: I'm setting this up for solo play ATM, got to 5 round vMSA before got late last night.

    Ive completed vma numerous times using 2 illambris 5 tbs 4 aether. My only concern is that next update, overload only goes to 500. Does anyone know if it is still viable to use an overload build or is shooting star/destro ulti better?
  • dpencil
    dpencil
    ✭✭✭✭
    Are the changes to Elemental Drain going to force some inclusion of magicka regen into the trials meta build?
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    kylewwefan wrote: »
    I've been looking up Sorc builds because I just switched my Dark Elf StamSorc back to magic. I leveled him up as a pet build, but they weren't so great once I hit max. For now, I'm using Aether/ Elegant/ Sharpened plain Lightning Staff. I have Precise Aether inferno and a Sharp Master inferno Staff, but the plain Lightning Staff seems better.

    For solo play, would BSW or Scathing be better? I like to keep the Aether in my build because it's gold jewelry.

    edit: I'm setting this up for solo play ATM, got to 5 round vMSA before got late last night.

    @kylewwefan

    You can definitely get through VMA in pretty much any DPS gear. As long as your weapons are gold and sharp (looks like you figured out just how OP it is), and your gear is at least purple and magic focused, you will be able to clear. Now, if you want to know how I build for VMA, then I will show you. Also BSW>>>>Scathing in any scenario on a sorc.

    In VMA, I like to have some extra stats to make things smoother, so again, I suggest TBS. Julianos or even BSW is going to be more DPS, but if you are learning, a little extra survival is really important. The goal of VMA is to build for overload. Yes overload is gettin nerfed because our ultimate pool is getting cut in half (lame) but 500 ultimate is enough to burn pretty much any boss in there. This is how I build for VMA, and to be frank, I dont think you can beat it. If going for speed, than change TBS to Julianos or BSW (BSW is tough because you would need three very specific weapons). My way only requires one hard to get piece, but it can be bought. I am also not sold on BSW in VMA, because I dont see how you would keep it up when overloading. I have not personally tried it.

    VMA Build:

    Jewelry: Elegant (spell damage enchants, one recovery is okay when learning)
    Head Shoulders: Llambris (We used to go kena here, but llambris is better even on an overload build).
    Body: 4 TBS (or Julianos) and 1 Elegent
    Front Bar Staff: TBS Sharp Inferno Staff (Inferno is better than lighting in VMA IMO. You want to be able to charge heavys on portals)
    Back Bar DW: 1 Elegent weapon Sharp, 1 TBS weapon in sharp (overload is not effected by the type of 1H you use. I would craft a sword, but take whatever you can get with elegant 1H. This is the only pricey part of the build, you could use a less desirable trait like precise or defending, but it will be less DPS).

    This results in 5 TBS, 4 Elegant, 2 Llambris on your front bar, and 5 TBS, 5 Elegant, 2 Llambris on your back bar. This means your back bar overload will hit like a freaking truck, which makes pretty much every boss fight a piece of cake. ALWAYS go to your overload bar from your DW bar.

    Skills:
    Front Bar: Force Pulse, Elemental Blockade, Bound Armaments, Inner Light, Hardened Ward (or Frags), Overload (or meteor).
    Back Bar: Power Surge, Liquid Lighting, Bound Armaments, Flex (Dark Conversion, IL or rune cage), Boundless storm, (or Ward), Overload
    Overload: Power Surge (or Boundless), Liquid lighting (keep this up when overloading), Bound armaments, Inner light, Hardened Ward, Overload.

    When learning, use the skills that are not in parenthesis. This is a little safer way to go and puts a shield on your front bar. Once you are comfortable, go to all the skills in parenthesis for speed. This moves your shield to your back bar, gives you frags on your front bar, and boundless to just your overload bar. Dont underestimate boundless storm in there, defense, DPS and mobility in one button. It also puts meteor on your front bar. You will NEVER cast meteor but it gives you better stats. The reason I suggest overload there is because you will eventually accidentally cast meteor, blow all your ultimate, and punch a hole in your monitor.

    One other thing to note is that you actually have a flex spot on your back bar because you really dont need inner light there. I like Dark Conversion (sustain and heal) for stages 1-8 and a Rune Cage (stun) for stage 9. Again, run 5/1/1, all points and enchants magic, spell damage on jewelry, and spell power on your front bar staff. Glyphs on your back bar are irrelevant.

    The other nice thing about building this way, is that you can just add in a TBS lighting staff, and replace you elegent jewelry and armor with moondancer or aether and you are GTG for trials.
    dpencil wrote: »
    Are the changes to Elemental Drain going to force some inclusion of magicka regen into the trials meta build?

    @dpencil

    Sustain is definitely taking a hit, that is for sure. It think Vamp will go from optional to required, and you are going to have to be more aggressive about using orbs for regen. I dont think a regen glyph will be required, but I am sure some people will use one. We are also getting more CP, so that will help the regen a bit as well.

    One thing that really helps with sustain on a sorc is to occasionally throw in a full channel (or 2) with your lighting staff any time a boss has 2 adds or more around them. It also pads your DPS. Some say its cheap, I say, everything needs to die. Only time I think this is cheesy if if the boss is about to die, and you opt to channel rather than simply execute.
    Edited by Oreyn_Bearclaw on January 19, 2017 6:28PM
Sign In or Register to comment.