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Healer build advice

  • WarLord2905
    WarLord2905
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    .......... I get your point, you have repeated it 3 times now. No one said you cant heal as another class. The only thing that has been said is if someone is looking to be great at a particular role at "end game" then they should go with the best class for that role, which there IS clearly better performers than others. I just don't think you can handle someone else's opinion that differs from yours so I am going to address your contradictions then end this conversation for my own and everyone who may read this threads sanity.

    I have never run a trial where a leader would intentially not bring a Templar healer and it's not because they are s*** for brains LOL.

    Neither have I, nor did i say or suggest anything of the like.

    Worth noting is that outside of hard mode trails (raids), stam utility is completely overkill unless you have to carry weaker dps or tank players in your group. At which point you are honestly better off just slotting more dps skills yourself instead of utility to clear any 4 man content faster. And in trials you will always have 2 healers and no group worth a *** is stacking 2 templars in the healing role.

    >> that was from your first post.

    one is an ultimate so not readily available and size is too small and the pets need to be active and on occasions can die without you noticing leaving you with no heals

    Not to mention they take up 4 spots on your your skill bars. Templars on the other hand have a burst heal BoL

    A sorcerer would no sooner bring a healing ultimate than a templar would. The twilight matriarch burst heal is incredibly potent, more so than BoL actually, with the added caveat / compromise of being bound to 2 bars and needing to be managed (which will become infinitely more easy come next update).

    >> When i said pets took up 4 bars I was talking about the clanfear aswell because that also heals. If I remember correctly the twilight skill heals the pet and two friendly targets, does that include the caster? I am not sure it does. If it does that means its only healing one other player in the group. Therefore BoL is still far better because it does the caster and two friendlies 100% of the time and doesn't require it to be toggled or active. I don't think it could be any clearer on which is more preferable to group utility.


    Nightblades siphon heals are ok but refreshing path again is limited due to size and the other is an ultimate so not readily available and doesn't have a huge range so you need to be in melee range which doesn't help the dps sorc standing behind you

    Refreshing path is but one skill. Nor should any dps be standing behind the combat prayer

    >>It is one skill but unlike combat prayer it can only be cast once and only last 3 secs after its gone or someone moves out of it, as soon as you cast again on another target, the prior one is gone. Combat prayer is used as a damage buff, not a heal and more often or not a healer will re-position to apply it. If it goes down for a short period on a team mate its not going to make a difference to whether they die or not, just the damage output for a small period. The two are not even comparable.

    Templars purifying ritual is a huge 18sec HoT that also cleanses. Tie this in with mutagen and orbs (both non Templar heals) and the synergy of all 3 HoTs is is huge

    Nightblades funnel health is a powerfull 10 second HoT that also deals respectable damage. Tie this in with mutagen and orbs (both non NB heals) and the synergy of all 3 HoTs is huge

    >> Funnel Health doesn't cleanse and is 10 secs and only applies to one other target, the other morph increases healing received, but doesn't actually heal. Don't have to go into this any further for it to be bluntly obvious which is better.

    A Templar also doesn't need to slot an ultimate for heals which free's them up to run something that benefits the group such as warhorn.

    This is not exclusive to Templars

    >>No it isn't but other classes only have 2-3 healing options that are mediocre to Templars as pointed out above, so slotting a healing ult would help but your right it is not required or Templar specific.

    If a sorc or NB uses something like warhorn they loose a significant heal in their arsenal

    Absolutely false.

    >>True, because as pointed out above they don't have much to start with

    IMO if you need a burst heal ultimate your group is already in trouble

    I agree completely

    >>Good to see we agree on something :smile:

    Everything i just mentioned as well was completely aside from what the initial point was, and i am telling you that you missed my point entirely because you simply did. The point was not how effective a templar is at healing vs the other healers in the game. That is a discussion of balance. Your rant regarding BIS nonsense (a term used for gearing generally and not roles but i digress) was solely revolving around the notion that templars bring the most to the table in regards to healing. Outside of stamina utility, this is blatantly false

    >>I did get your point and I think with just the few examples I have given proves this statement wrong. Templars bring the most to the table for group utility. We havnt even gone into PVP where the Templar is by far the only healing class capable of healing a group in the open field with 12+ players, no exception, just based on extended ritual, repentence, and the healing ultimate.

    The ACTUAL point that went over your head was that at the fundamental core of this game, all 4 classes are intentionaly given access to tools that will allow them to fufill any of the 4 roles in this game at a high level. Whether or not a templar can out perform a sorcerer, nb, or dk in the healing role is no different a discussion than who of the 4 jobs can pull the highest dps in end game in the damage dealing role. To that, your "BIS" jumbo holds true, and anyone with an inkling of knowledge in the mmo genre would be a fool to disagree, there will always be tiers.

    >>You just contradicted your entire argument from the first post. You have been arguing that all classes can heal at the same level for end game..... I have been saying that isn't true and there is clearly a best class for each role in my responses.



    Edited by WarLord2905 on January 18, 2017 4:16AM
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  • WarLord2905
    WarLord2905
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    >>Have you already played both classes for serious healing purposes ? I doubt it.

    I have tried playing a sorc healer and compared to a Templar its just lacking....as I previously mentioned

    If you have the time to try all classes at all levels and all roles good on you? I certainly haven't because I have a life outside of eso.
    For example I have absolutely no idea on stam builds for dps or tanking and have no real desire to learn. I main a healer and a ranged dps sorc which I use in end game content for both PVE and PVP. I have played those two characters since console launch so I like to think I know enough about those rolls/classes to have an opinion on them. Its not hard to work out from a few quick tests and reading the skill sheet which skills perform better than others.
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  • Shaiba
    Shaiba
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    If I remember correctly the twilight skill heals the pet and two friendly targets, does that include the caster? I am not sure it does.
    You said you have played with a sorc healer at endgame purposes and you ask this ? seriously ? You're supposed to know your skills and their effect/impact for endgame purposes. It can heal the caster. It's not the caster + 1 ally it's the pet + 2 allies (it can be the caster + 1 ally or 2 allies). Just like you know BoL which can heal the caster and one ally or 2 allies, works the same way. You should know that cause as you stated
    Its not hard to work out from a few quick tests and reading the skill sheet [...]
    I main a healer and a ranged dps sorc which I use in end game content for both PVE and PVP.".
    Matriarch's healing power isn't reduced on the second target. Both target are healed the same way. Whereas templar's BoL is reduced by 50% on the second target.
    When i said pets took up 4 bars I was talking about the clanfear aswell because that also heals.
    You're joking ? You don't use the clannfear as a sorc healer.... It only heals the pet + the caster. It scales of your max HP. Not an option for a sorc healer. I trully hope you're not thinking of using it in a healing build.
    No it isn't but other classes only have 2-3 healing options that are mediocre to Templars as pointed out above, so slotting a healing ult would help but your right it is not required or Templar specific.
    If slotting a healing ultimate is a better help for you and your team than slotting warhorn/damage mitigation ultimate you're either a bad healer or a beginner. No matter the class.

    Options for non-templar healer and their pro/cons :
    NB :
    Healing abilities :
    Funnel Health : Good flash heal, cheap and spammable. Only you and one ally.
    Sape essence : AoE heals, and AoE damage too. Burst heal.
    Refreshing Path : Good HoT and DoT. You'll need to know how to place yourself, how to place this spell.
    Soul Siphon : Ultimate, good back up for beginner healers. Useless for endgame purposes. For PvP, the other morph is way better.
    Soul Siphoner : Passive, increases healing done by 3% for each siphoning abilities slotted.
    Support abilities :
    Minor Savagery for all allies when you crit.
    Veil of blade : Ultimate, very situational. For damage mitigation.

    You'll use Healing Ward as your "panic" button.

    Sorc :
    Healing abilities :
    Matriarch's Heal : One of the most powerful fash heal of the game. Heal your pet + 2 targets (can be you + 1 ally or 2 allies). Both target are healed the same way. You'll need to learn how to keep your pet alive. If you can't maintain your pet alive, you lose this healing option.
    Absorption Field : Ultimate. Really situational, you'll use it not only for the HoT but for the CC.

    Support abilities :
    Minor prophecy for your allies when you use a spell from the Dark Magic tree.
    Minor Intellect for your allies when you use Empowered Ward.
    Absorption Field : As stated you'll use it not only for the HoT but for the CC effect.
    Shattering/Restraining Prison : Frontal CC. You'll need to learn how to place it efficiently.

    You'll use your matriarch's heal as your "panic" button, if you're confident enough. If you're not, you'll use Healing Ward.

    Dragon Knight :
    Healing abilities :
    Obsidian Shard : CC, "flash" heal. Not that flash, very situational.
    Cauterisation : burst heal. Hard to use it efficiently. You'll need to practice ;)
    Support abilities :
    Igneous Shield : Shields for your allies. Always up, it protects your team and it gives you major mending.
    Igenous Weapon : Buff for your team.
    Minor Brutality for your team when you use an Earthen Heart abilities.
    Choking/Burning Talons : AoE CC around you. Choking will debuff enemies with minor maim.
    Magma Shell : Big shields for your team. Ultimate, very situational.

    You'll use Healing Ward as your "pannic" button.

    I won't list Templar's one, everyone know them and when/how to use them.

    And of course you'll need to combine your class's support/healing abilities with resto/destro staff's one, just like a templar healer. Only 2/3 class healing options is what is needed to be a healer. We're overhealing anyways. As long as you maintain your team alive, we don't care if you use 2 or 50 spells to do the job. That is why our job isn't only maintaining people alive.

    True, because as pointed out above they don't have much to start with
    Yes, if you remove a healing spell from your bar, you'll loose... hem... a healing spell. No matter the class. A significant one ? Wrong. Healing ultimates aren't significant. They're useless... You'll stop using them as soon as you know how to properly play your character, as soon as you're confident enough with your healing capabilities. Talking about PvE here.
    IMO if you need a burst heal ultimate your group is already in trouble
    True. No matter the healer's class.
    If you have the time to try all classes at all levels and all roles good on you? I certainly haven't because I have a life outside of eso.
    Don't know what my life and yours have to do with this topic. It's not the point.

    Weren't we comparing all healing classes ? How can you compare them if you haven't played with them, haven't practice with them, haven't mastered them ? I don't care why you can't/don't play all classes at healing roles. What matter is that you're talking about classes you haven't played with in this role (healing one in this case).
    E.G. I don't know a *** about stam/mag DPS, stam tanks, I won't talk around on forum about them, plain and simple.



    Edited by Shaiba on January 18, 2017 10:05AM
    I play all Healers in endgame content but my main is my Khajiit Nightblade.
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  • WarLord2905
    WarLord2905
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    Shaiba wrote: »
    If I remember correctly the twilight skill heals the pet and two friendly targets, does that include the caster? I am not sure it does.
    You said you have played with a sorc healer at endgame purposes and you ask this ? seriously ? You're supposed to know your skills and their effect/impact for endgame purposes. It can heal the caster. It's not the caster + 1 ally it's the pet + 2 allies (it can be the caster + 1 ally or 2 allies). Just like you know BoL which can heal the caster and one ally or 2 allies, works the same way. You should know that cause as you stated
    Its not hard to work out from a few quick tests and reading the skill sheet [...]
    I main a healer and a ranged dps sorc which I use in end game content for both PVE and PVP.".
    Matriarch's healing power isn't reduced on the second target. Both target are healed the same way. Whereas templar's BoL is reduced by 50% on the second target.
    When i said pets took up 4 bars I was talking about the clanfear aswell because that also heals.
    You're joking ? You don't use the clannfear as a sorc healer.... It only heals the pet + the caster. It scales of your max HP. Not an option for a sorc healer. I trully hope you're not thinking of using it in a healing build.
    No it isn't but other classes only have 2-3 healing options that are mediocre to Templars as pointed out above, so slotting a healing ult would help but your right it is not required or Templar specific.
    If slotting a healing ultimate is a better help for you and your team than slotting warhorn/damage mitigation ultimate you're either a bad healer or a beginner. No matter the class.

    Options for non-templar healer and their pro/cons :
    NB :
    Healing abilities :
    Funnel Health : Good flash heal, cheap and spammable. Only you and one ally.
    Sape essence : AoE heals, and AoE damage too. Burst heal.
    Refreshing Path : Good HoT and DoT. You'll need to know how to place yourself, how to place this spell.
    Soul Siphon : Ultimate, good back up for beginner healers. Useless for endgame purposes. For PvP, the other morph is way better.
    Soul Siphoner : Passive, increases healing done by 3% for each siphoning abilities slotted.
    Support abilities :
    Minor Savagery for all allies when you crit.
    Veil of blade : Ultimate, very situational. For damage mitigation.

    You'll use Healing Ward as your "panic" button.

    Sorc :
    Healing abilities :
    Matriarch's Heal : One of the most powerful fash heal of the game. Heal your pet + 2 targets (can be you + 1 ally or 2 allies). Both target are healed the same way. You'll need to learn how to keep your pet alive. If you can't maintain your pet alive, you lose this healing option.
    Absorption Field : Ultimate. Really situational, you'll use it not only for the HoT but for the CC.

    Support abilities :
    Minor prophecy for your allies when you use a spell from the Dark Magic tree.
    Minor Intellect for your allies when you use Empowered Ward.
    Absorption Field : As stated you'll use it not only for the HoT but for the CC effect.
    Shattering/Restraining Prison : Frontal CC. You'll need to learn how to place it efficiently.

    You'll use your matriarch's heal as your "panic" button, if you're confident enough. If you're not, you'll use Healing Ward.

    Dragon Knight :
    Healing abilities :
    Obsidian Shard : CC, "flash" heal. Not that flash, very situational.
    Cauterisation : burst heal. Hard to use it efficiently. You'll need to practice ;)
    Support abilities :
    Igneous Shield : Shields for your allies. Always up, it protects your team and it gives you major mending.
    Igenous Weapon : Buff for your team.
    Minor Brutality for your team when you use an Earthen Heart abilities.
    Choking/Burning Talons : AoE CC around you. Choking will debuff enemies with minor maim.
    Magma Shell : Big shields for your team. Ultimate, very situational.

    You'll use Healing Ward as your "pannic" button.

    I won't list Templar's one, everyone know them and when/how to use them.

    And of course you'll need to combine your class's support/healing abilities with resto/destro staff's one, just like a templar healer. Only 2/3 class healing options is what is needed to be a healer. We're overhealing anyways. As long as you maintain your team alive, we don't care if you use 2 or 50 spells to do the job. That is why our job isn't only maintaining people alive.

    True, because as pointed out above they don't have much to start with
    Yes, if you remove a healing spell from your bar, you'll loose... hem... a healing spell. No matter the class. A significant one ? Wrong. Healing ultimates aren't significant. They're useless... You'll stop using them as soon as you know how to properly play your character, as soon as you're confident enough with your healing capabilities. Talking about PvE here.
    IMO if you need a burst heal ultimate your group is already in trouble
    True. No matter the healer's class.
    If you have the time to try all classes at all levels and all roles good on you? I certainly haven't because I have a life outside of eso.
    Don't know what my life and yours have to do with this topic. It's not the point.

    Weren't we comparing all healing classes ? How can you compare them if you haven't played with them, haven't practice with them, haven't mastered them ? I don't care why you can't/don't play all classes at healing roles. What matter is that you're talking about classes you haven't played with in this role (healing one in this case).
    E.G. I don't know a *** about stam/mag DPS, stam tanks, I won't talk around on forum about them, plain and simple.



    Oh my god I didn't even read this after the second paragraph. I don't main a sorc healer nor am I planning on it FFS. What is said in an earlier post was that I tried it and I didn't think it stacked up as a healer in comparison to a Templar. You don't need to play all roles to understand them. Just go into area chat and say you want to join a trial group and you are bringing your sorc/NB/DK healer your response will be ridiculed through the chat feed and the laughter on the mics....
    The stupidity in this feed has become nausiating.
    I am done.
    Edited by WarLord2905 on January 18, 2017 12:12PM
    NA Server XBOX 1
    BAWS Order Of Wolves
  • exeeter702
    exeeter702
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    .......... I get your point, you have repeated it 3 times now. No one said you cant heal as another class. The only thing that has been said is if someone is looking to be great at a particular role at "end game" then they should go with the best class for that role, which there IS clearly better performers than others. I just don't think you can handle someone else's opinion that differs from yours so I am going to address your contradictions then end this conversation for my own and everyone who may read this threads sanity.

    I have never run a trial where a leader would intentially not bring a Templar healer and it's not because they are s*** for brains LOL.

    Neither have I, nor did i say or suggest anything of the like.

    Worth noting is that outside of hard mode trails (raids), stam utility is completely overkill unless you have to carry weaker dps or tank players in your group. At which point you are honestly better off just slotting more dps skills yourself instead of utility to clear any 4 man content faster. And in trials you will always have 2 healers and no group worth a *** is stacking 2 templars in the healing role.

    >> that was from your first post.

    one is an ultimate so not readily available and size is too small and the pets need to be active and on occasions can die without you noticing leaving you with no heals

    Not to mention they take up 4 spots on your your skill bars. Templars on the other hand have a burst heal BoL

    A sorcerer would no sooner bring a healing ultimate than a templar would. The twilight matriarch burst heal is incredibly potent, more so than BoL actually, with the added caveat / compromise of being bound to 2 bars and needing to be managed (which will become infinitely more easy come next update).

    >> When i said pets took up 4 bars I was talking about the clanfear aswell because that also heals. If I remember correctly the twilight skill heals the pet and two friendly targets, does that include the caster? I am not sure it does. If it does that means its only healing one other player in the group. Therefore BoL is still far better because it does the caster and two friendlies 100% of the time and doesn't require it to be toggled or active. I don't think it could be any clearer on which is more preferable to group utility.


    Nightblades siphon heals are ok but refreshing path again is limited due to size and the other is an ultimate so not readily available and doesn't have a huge range so you need to be in melee range which doesn't help the dps sorc standing behind you

    Refreshing path is but one skill. Nor should any dps be standing behind the combat prayer

    >>It is one skill but unlike combat prayer it can only be cast once and only last 3 secs after its gone or someone moves out of it, as soon as you cast again on another target, the prior one is gone. Combat prayer is used as a damage buff, not a heal and more often or not a healer will re-position to apply it. If it goes down for a short period on a team mate its not going to make a difference to whether they die or not, just the damage output for a small period. The two are not even comparable.

    Templars purifying ritual is a huge 18sec HoT that also cleanses. Tie this in with mutagen and orbs (both non Templar heals) and the synergy of all 3 HoTs is is huge

    Nightblades funnel health is a powerfull 10 second HoT that also deals respectable damage. Tie this in with mutagen and orbs (both non NB heals) and the synergy of all 3 HoTs is huge

    >> Funnel Health doesn't cleanse and is 10 secs and only applies to one other target, the other morph increases healing received, but doesn't actually heal. Don't have to go into this any further for it to be bluntly obvious which is better.

    A Templar also doesn't need to slot an ultimate for heals which free's them up to run something that benefits the group such as warhorn.

    This is not exclusive to Templars

    >>No it isn't but other classes only have 2-3 healing options that are mediocre to Templars as pointed out above, so slotting a healing ult would help but your right it is not required or Templar specific.

    If a sorc or NB uses something like warhorn they loose a significant heal in their arsenal

    Absolutely false.

    >>True, because as pointed out above they don't have much to start with

    IMO if you need a burst heal ultimate your group is already in trouble

    I agree completely

    >>Good to see we agree on something :smile:

    Everything i just mentioned as well was completely aside from what the initial point was, and i am telling you that you missed my point entirely because you simply did. The point was not how effective a templar is at healing vs the other healers in the game. That is a discussion of balance. Your rant regarding BIS nonsense (a term used for gearing generally and not roles but i digress) was solely revolving around the notion that templars bring the most to the table in regards to healing. Outside of stamina utility, this is blatantly false

    >>I did get your point and I think with just the few examples I have given proves this statement wrong. Templars bring the most to the table for group utility. We havnt even gone into PVP where the Templar is by far the only healing class capable of healing a group in the open field with 12+ players, no exception, just based on extended ritual, repentence, and the healing ultimate.

    The ACTUAL point that went over your head was that at the fundamental core of this game, all 4 classes are intentionaly given access to tools that will allow them to fufill any of the 4 roles in this game at a high level. Whether or not a templar can out perform a sorcerer, nb, or dk in the healing role is no different a discussion than who of the 4 jobs can pull the highest dps in end game in the damage dealing role. To that, your "BIS" jumbo holds true, and anyone with an inkling of knowledge in the mmo genre would be a fool to disagree, there will always be tiers.

    >>You just contradicted your entire argument from the first post. You have been arguing that all classes can heal at the same level for end game..... I have been saying that isn't true and there is clearly a best class for each role in my responses.




    Shaiba this one is all you man i give up lol..
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