MLGProPlayer wrote: »It sounds to me like you're looking for a single player RPG experience.
MMOs will never be as deep as single player RPGs. If you're looking for the same level of depth and sense of personal impact in an MMO, you will disappointed. It's just not possible to design a multiplayer experience that plays like that.
Sounds like this might not be the game for you. Different strokes for different folks and all.
MLGProPlayer wrote: »It sounds to me like you're looking for a single player RPG experience.
MMOs will never be as deep as single player RPGs. If you're looking for the same level of depth and sense of personal impact in an MMO, you will disappointed. It's just not possible to design a multiplayer experience that plays like that.
My thoughts are in a similar vein to illurian's. there is no such thing as a "truly unique" experience in mmos or single player RPGs.
What is in a game is predetermined and scripted. No matter what you do, what class you pick or where you go it's all been coded and scripted and designed to follow the same pre set number of linear paths. Although you can choose how you get there, it still leads to a predetermined ending, kind of like a choose your own adventure book. You always will pick one of a few predetermined classes to lead down one of the many predetermined paths and hit one of the predetermined ending outcomes.
You don't really have an arguement there is no truly unique procedurally generated story based games with AI based npcs with real evolving needs. If you want that you'll have to go outside with your tin foil hat on and cardboard sword into the real world.
Well, get on it!
Be the change you want to see.
Bradleyastab14_ESO wrote: »First and foremost i want to acknowledge the amount of work and passion that has gone into creating this game. For it's developers, this is a monumental icon of their achievement, this is their baby, and i'm sure they put every effort into making it a legacy to be proud of.
Now, if i may, i'd like to point out that it's developers made a very fatal decision when they decided to employ the procedure of a tried and true, "standard" mmo experience. By this i mean the nature at which you log in and play the game. You go to the login screen, you create a character, and you go through, step by step, a carefully put together (textbook even) gameplay timeline. Which, for someone who isn't mildly bias such as myself, wouldn't know the wiser.
But i know, and you know (devs), that you had in mind a specific destiny for your customers. Which is great! No, really, im praising you for it.
But what i can't praise you for is implementing that rhetoric into the "standard" MMO experience. As for me it's akin to being a genetically modified chicken in a factory. being forced to breed in a small cage where i can see thousands of other chickens having a similar experience all around me.
No, buttholes, this is MY destiny. I'm a midly bias, senile gamer and i paid for this, i paid to make the decisions that YOU (devs) allowed me to make in this fake world. So that i may escape from reality and admire all that i have accomplished.
Unfortunately, the only thing i can really be proud of is the facial aesthetics of my character. My choices in the first 2 hours that i spent making my face pretty. Had a bigger, more unique feeling "impact" than anything i accomplished in the 60 hours i spent beating the main story line and side questing. I go to cyrodil as i watch thousands of lookalikes die, respawn, and shuffle a series of pre-determined "forts".
This is all due to how YOU (Devs) chose to create a very "standard" and "safe" (albeit unstable) MMO formula. You have mass produced everyone of your customers into an assembly line. You get a few who wonder off now and then, to kill a specific creature or open a specific chest 10 billion times before you say "no my child, back to the line with the rest of em".
I believe this entire experience could have been more volatile, had you developed it with an open mind in regards to the MMO formula you chose. You didn't need to make the world a specific size, you didn't need to have X amount of players all playing in the same area. This is your creation! Not Blizzards, Not Arenanets, this is your legacy. Unfortunately, my legacy doesn't offer as much freedom in the world you created for me.
Bradleyastab14_ESO wrote: »My thoughts are in a similar vein to illurian's. there is no such thing as a "truly unique" experience in mmos or single player RPGs.
What is in a game is predetermined and scripted. No matter what you do, what class you pick or where you go it's all been coded and scripted and designed to follow the same pre set number of linear paths. Although you can choose how you get there, it still leads to a predetermined ending, kind of like a choose your own adventure book. You always will pick one of a few predetermined classes to lead down one of the many predetermined paths and hit one of the predetermined ending outcomes.
You don't really have an arguement there is no truly unique procedurally generated story based games with AI based npcs with real evolving needs. If you want that you'll have to go outside with your tin foil hat on and cardboard sword into the real world.
I read an article about the developers of Oblivion and how they had designed the ai to feed itself. Unexpectedly, they ran into a funny and rather dynamic gameplay issue where the guards in one of the prisons was taking his key, going down to the dungeon and eating all the prisoners food. Prior to finding this, they just couldnt find out where that food was going =D
Fast foward and you have similar conundrums occurring in multiplayer games.
I think the issue with ESO is everything is designed to accommodate the massive assembly line of players that all the npc's are just very robotic feeling, which leaks to the quests and just about everything else in the game as well.
Sure, in the end everything stays right where it needs to be for the next customer in the assembly line to go through, but nothing ever changes, nothing unpredictable or unexpected happens here. It just can't, there isnt any variability whatsoever. So much so that i can feel it without ever even seeing another person experience it! Call me senile but i can tell when something has been made that way.
Bradleyastab14_ESO wrote: »No, buttholes, this is MY destiny. I'm a midly bias, senile gamer and i paid for this, i paid to make the decisions that YOU (devs) allowed me to make in this fake world. So that i may escape from reality and admire all that i have accomplished.
Unfortunately, the only thing i can really be proud of is the facial aesthetics of my character. My choices in the first 2 hours that i spent making my face pretty. Had a bigger, more unique feeling "impact" than anything i accomplished in the 60 hours i spent beating the main story line and side questing. I go to cyrodil as i watch thousands of lookalikes die, respawn, and shuffle a series of pre-determined "forts".
This is all due to how YOU (Devs) chose to create a very "standard" and "safe" (albeit unstable) MMO formula. You have mass produced everyone of your customers into an assembly line. You get a few who wonder off now and then, to kill a specific creature or open a specific chest 10 billion times before you say "no my child, back to the line with the rest of em".
I believe this entire experience could have been more volatile, had you developed it with an open mind in regards to the MMO formula you chose. You didn't need to make the world a specific size, you didn't need to have X amount of players all playing in the same area. This is your creation! Not Blizzards, Not Arenanets, this is your legacy. Unfortunately, my legacy doesn't offer as much freedom in the world you created for me.
I do wish this game was a more sandbox experience and less themepark. It's still a good MMO with tons of content but they did play it a bit safe, I agree.
CosmicSoul wrote: »MLGProPlayer wrote: »It sounds to me like you're looking for a single player RPG experience.
MMOs will never be as deep as single player RPGs. If you're looking for the same level of depth and sense of personal impact in an MMO, you will disappointed. It's just not possible to design a multiplayer experience that plays like that.
Older mmorpgs had tons of classes and depth your very wrong here.