Mettaricana wrote: »All quests are boring either npc won't shut up or everything is solved smashing this watering that gathering this or soul gem soul gem soul gem glowy hands or npc has a spell for just this exact occasion voiding the entire reason you started helping them. and ghosts all of it sucks...
Only quest I seen with a consequence that no matyer wat make me have a morel feeling was that trial crime in ad where you had to persecute the one who cut the flower amd feed them to a carnivore plant no matyer the out come you feel guilty..
Oh there is a quest where you have to make a choice, where behind door 1 is a girl that needs to be saved. Or do you choose the second door, which will give you /drum /drum /drum 2 skill points! To prevent spoilers, I'm not saying which quest or related to what (maybe this reward is gone by now), but some people will know which quest I'm talking about.
But I agree with certain reality in quests.
I just finished a quest where you need to kill werewolves and using the Amulet of Hircine call out a werewolves true nature. As a werewolf myself, this amulet doesn't work on me, and the quest giver has no problem with me being a werewolf. Killing myself also doesn't count towards completing that quest.
Or when a Dunmer family didn't trust those damn Argonians with their strange medicines, yet they saw no problem with an Argonian helping them with a strange medicine.
But yeah, when it comes to logic in this game, nobody bats an eye, but when someone asks for a dragon mount/pet/enemy everybody loses their fricking mind!
Quests are of random quality.
I am under impression that EP quests are done much better than other alliance quests. Even on starter island, you get an idea that there is this huge war and if there were a slightly less boring boss fights I would be satisfied with EP quests.
AD quests are not that bad, but there is no real war but civil war there, and conflict with Maomer, if you ask me. Since it was my golden area, I was feeling kinda bad after I completed it. I think Zos could have done a better job there.
DC quests made me rage. After EP zones, it felt like it was done by some completely different team, half baked product wth just a few quests that ain't complete bs. I felt truly disappointed, expected so much more from DC zones.
And no matter how you look at it, all boss fights are complete letdown. Any group dungeon boss fight is more epic that any quest boss fight, including Molag Bal one.
Quests are of random quality.
I am under impression that EP quests are done much better than other alliance quests. Even on starter island, you get an idea that there is this huge war and if there were a slightly less boring boss fights I would be satisfied with EP quests.
AD quests are not that bad, but there is no real war but civil war there, and conflict with Maomer, if you ask me. Since it was my golden area, I was feeling kinda bad after I completed it. I think Zos could have done a better job there.
DC quests made me rage. After EP zones, it felt like it was done by some completely different team, half baked product wth just a few quests that ain't complete bs. I felt truly disappointed, expected so much more from DC zones.
And no matter how you look at it, all boss fights are complete letdown. Any group dungeon boss fight is more epic that any quest boss fight, including Molag Bal one.
Quests are of random quality.
I am under impression that EP quests are done much better than other alliance quests. Even on starter island, you get an idea that there is this huge war and if there were a slightly less boring boss fights I would be satisfied with EP quests.
AD quests are not that bad, but there is no real war but civil war there, and conflict with Maomer, if you ask me. Since it was my golden area, I was feeling kinda bad after I completed it. I think Zos could have done a better job there.
DC quests made me rage. After EP zones, it felt like it was done by some completely different team, half baked product wth just a few quests that ain't complete bs. I felt truly disappointed, expected so much more from DC zones.
And no matter how you look at it, all boss fights are complete letdown. Any group dungeon boss fight is more epic that any quest boss fight, including Molag Bal one.
i don't get the shorten words, EP, AD & DC, what do they mean???
Quests are of random quality.
I am under impression that EP quests are done much better than other alliance quests. Even on starter island, you get an idea that there is this huge war and if there were a slightly less boring boss fights I would be satisfied with EP quests.
AD quests are not that bad, but there is no real war but civil war there, and conflict with Maomer, if you ask me. Since it was my golden area, I was feeling kinda bad after I completed it. I think Zos could have done a better job there.
DC quests made me rage. After EP zones, it felt like it was done by some completely different team, half baked product wth just a few quests that ain't complete bs. I felt truly disappointed, expected so much more from DC zones.
And no matter how you look at it, all boss fights are complete letdown. Any group dungeon boss fight is more epic that any quest boss fight, including Molag Bal one.
i don't get the shorten words, EP, AD & DC, what do they mean???
Jimbullbee85 wrote: »This is Bethesda! Not Bioware! It wouldn't work for group questing. You can't share a quest and complete it as a group with alternative routes and endings with each one. There is already some choices albeit limited to things like, who to kill/save, forgive/execute but these options are at the debrief of a quest so wouldn't effect quest sharing. As to your point of questing being boring, well... that's down to opinion. I loved my starting zone quests. Although im getting a tad bored of the other two I've been doing them slowly in between other things like dungeons, trials and PvP.
DMuehlhausen wrote: »That's the problem with quests in games like this. You can't really have the decisions have consequences. If I decided to destroy a village should it then be taken out of the game?
Other companies have tried to do things like this and it just doesn't work. There was even one game that was in development where Devs would actively write and design quests. Once that quest was done it wasn't doable by anybody else. I don't think that game ever got out of Alpha.
The only real way to do it would be to have quests that keep "score" over a point of time. Then based on how many times the quest was done (have a couple choices for different outcomes) something in the world changes. The best example of this was an idea I had back when WoW first launched.
It dealt with that stupid bridge in Redridge. How many bolts, pikes, and rivets did you collect for the building of the bridge yet it never changed. What should have happened is say 100k items were collected in a month then the bridge gets built up a little bit, then more and more over time if people keep doing the quest. Once the bridge got built up enough maybe the Blackrock Orcs attack again. There would be a zone, or maybe 2-3 zone warning go out. People could come and try to defend the bridge. If we fought them off then maybe we start rebuilding the castle and the Red Rocks leave. If they win the bridge is destroyed and we start over.
Another one I had was Westfall. If we did enough of the kill X of the mobs, and finish the Deadmines then there would be less of the Defias in the zone. If we keep doing those quests then other NPC quest givers come back to the zone. If we stop doing it then they move back in.
SolarCat02 wrote: »Quests are of random quality.
I am under impression that EP quests are done much better than other alliance quests. Even on starter island, you get an idea that there is this huge war and if there were a slightly less boring boss fights I would be satisfied with EP quests.
AD quests are not that bad, but there is no real war but civil war there, and conflict with Maomer, if you ask me. Since it was my golden area, I was feeling kinda bad after I completed it. I think Zos could have done a better job there.
DC quests made me rage. After EP zones, it felt like it was done by some completely different team, half baked product wth just a few quests that ain't complete bs. I felt truly disappointed, expected so much more from DC zones.
And no matter how you look at it, all boss fights are complete letdown. Any group dungeon boss fight is more epic that any quest boss fight, including Molag Bal one.
i don't get the shorten words, EP, AD & DC, what do they mean???
Aldmeri Dominion
Ebonhart Pact
Daggerfall Covenant
@Sugram22
Not much that can be done about that, unfortunately. Such is the way of a multiplayer game.JinmeiRobeitsu wrote: »I'm a noob and just started playing, I see ppl running aroung the world of course, but like, I went to a cave and had to wait for a beast to respawn 3 times, like I was waiting in line... I just wanna solo and for my quests to actually feel solo, unless I specifically join a group. Like when I go to a dungeon to kill a boss and see a group running out, I can't help but to think, "sooo, I'm gonna go in to kill this thing that those dudes JUST killed?" 100% Immersion breaking, this needs fixed some how.
Not much that can be done about that, unfortunately. Such is the way of a multiplayer game.JinmeiRobeitsu wrote: »I'm a noob and just started playing, I see ppl running aroung the world of course, but like, I went to a cave and had to wait for a beast to respawn 3 times, like I was waiting in line... I just wanna solo and for my quests to actually feel solo, unless I specifically join a group. Like when I go to a dungeon to kill a boss and see a group running out, I can't help but to think, "sooo, I'm gonna go in to kill this thing that those dudes JUST killed?" 100% Immersion breaking, this needs fixed some how.