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It's Time for Achievements to be Account-Wide

  • GawdSB
    GawdSB
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    I agree.
  • Nickernator
    Nickernator
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    What about both?

    They could make it similar to the way WoW does it's achievements. They are account wide, but you do have the option to show them for your character only.

    Also allow us then to see the achievements of others, like inspecting them
    ESO player since release
    EU - PC

    Meet the CP 350+ family:
    Nickernator, Imperial Dragonknight, EP
    Dar'Dur, Khajit Nightblade, AD
    Elidur, High Elf Sorcerer, DC
    Gagane, Breton Tempelar, EP
    Remos Hlaalu, Dark Elf Dragonknight, EP
    Bazugor gro-Mazgulub, Orc Tempelar, EP
    Halcan, Redguard Sorcerer, EP
    Entros Longshot, Bosmer Nightblade, EP
  • hmsdragonfly
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    Cerbolt wrote: »
    Agreed. I'd rather not have to do the same repetitive thing on each of my characters, it gets old fast.

    Then don't do it.
    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
    hmsdragonfly
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    nordsavage wrote: »
    See what I mean about Sigtric. No real argument just hounding posters. By the way Sig you can do the work as many times as you want but all that is needed is single accolade nobody would stop you from replaying content. Repetition diminishes the value. Characters are just different flavored copies of your main. It all boils down to you are the @ account not the alts 1-12. Characters do not earn acheivements you the account holder do. You talk about doing the work but I wager I have done more on my main alone (21,990) than you have on all your alts combined. So unless you have MATCHING acheivements ALL of your alts and not just a bunch of half empty lists then you did not do the work either (Don't say you did without proving it the next time you post). I bet you do not have Flawless Conquerer (I have 6 unique and climbing), vet Maw, Master Angler, IC Scamp Killers, Black Market Mogul (I am sure I am the first to get that one) or other long term or hardcore achievements that some of us have. So yeah to me a guy like you is a casual.

    Never understand the need of having all achievements on all characters.
    What's the point?
    Aldmeri Dominion Loyalist. For the Queen!
  • brandonv516
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    nordsavage wrote: »
    See what I mean about Sigtric. No real argument just hounding posters. By the way Sig you can do the work as many times as you want but all that is needed is single accolade nobody would stop you from replaying content. Repetition diminishes the value. Characters are just different flavored copies of your main. It all boils down to you are the @ account not the alts 1-12. Characters do not earn acheivements you the account holder do. You talk about doing the work but I wager I have done more on my main alone (21,990) than you have on all your alts combined. So unless you have MATCHING acheivements ALL of your alts and not just a bunch of half empty lists then you did not do the work either (Don't say you did without proving it the next time you post). I bet you do not have Flawless Conquerer (I have 6 unique and climbing), vet Maw, Master Angler, IC Scamp Killers, Black Market Mogul (I am sure I am the first to get that one) or other long term or hardcore achievements that some of us have. So yeah to me a guy like you is a casual.

    Never understand the need of having all achievements on all characters.
    What's the point?

    A feeling of personal satisfaction. Kind of like when you get all the house cleaning done and you sit down to relax for the night.
  • Rastafariel
    Rastafariel
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    The main reaaon (IMHO) that achievments should be accoit wide is that most people are not going to do everything w/ 1 character. Most people have different characters for Mages, Fighters, Thieves and possibly Dark Brotgerhood.

    They way it is now, they are expecting you to join all and do all w/ 1 guy.

    This doesnt work in an MMO where ppl have different characters for different things.
    A Dragon's Tear has many mystical qualities...
    dragontears.boards.net
  • gard
    gard
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    Achievements should not be account wide.

    The people who justify account wide achievements by saying that the player gained the achievements and not the character clearly don't understand the concept of a roleplaying game.



    My wife complains that I never listen to her. (Or something like that.)
    -- I'm a one man smurf zerg!

    My ESO addons:
    Midnight - Find out when midnight is so that you can check for ww/vamp spawn.
    Goto - Adds a tab to the map pane allowing you to teleport to a friend, guildmate, or groupmate for free.
  • AlnilamE
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    DiteHart wrote: »
    Do people really go around asking "Show me your Boethiah's Scythe title!" before you let someone in your group? And if it were account-wide, couldn't you just ask them to switch to the character that earned it? Would you be content if they made the titles available but in another color until they've "earned" it so that the people that care know if the character did it, but the people that get bored and want a "Meredith the Mageslayer" templar can be happy?
    Would it really make you mad to even just see "Master Wizard" on the Titles dropdown of your level 3? To the point that you're against someone else being allowed to use it?

    .

    Yes, they do. If they want to finish the run in a reasonable amount of time or are going for a weekly score, they would be looking for experienced players.

    Also "A World on Fire" or the vet Maelstrom achievement. And let's be honest, while my NB and my Templar could pretty easily get the Boethia's Scythe achievement, neither of my DKs would do a very good job of it at the moment. So me linking an achievement that my "main" characters got to try and get an undergeared and underskilled alt into a group would be dishonest to say the least.

    The Moot Councillor
  • inf.toniceb17_ESO
    inf.toniceb17_ESO
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    gard wrote: »
    Achievements should not be account wide.

    The people who justify account wide achievements by saying that the player gained the achievements and not the character clearly don't understand the concept of a roleplaying game.



    And what this concept is..?
  • petraeus1
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    gard wrote: »
    Achievements should not be account wide.

    The people who justify account wide achievements by saying that the player gained the achievements and not the character clearly don't understand the concept of a roleplaying game.



    And what this concept is..?

    Whatever it is, if it includes account-wide achievements it's wrong! Just kidding. I can get how some people are all into their characters, but to imply that making achievements accountwide somehow goes against ESO being a roleplaying game, is nonsense in my opinion.
  • idk
    idk
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    nordsavage wrote: »
    See what I mean about Sigtric. No real argument just hounding posters. By the way Sig you can do the work as many times as you want but all that is needed is single accolade nobody would stop you from replaying content. Repetition diminishes the value. Characters are just different flavored copies of your main. It all boils down to you are the @ account not the alts 1-12. Characters do not earn acheivements you the account holder do. You talk about doing the work but I wager I have done more on my main alone (21,990) than you have on all your alts combined. So unless you have MATCHING acheivements ALL of your alts and not just a bunch of half empty lists then you did not do the work either (Don't say you did without proving it the next time you post). I bet you do not have Flawless Conquerer (I have 6 unique and climbing), vet Maw, Master Angler, IC Scamp Killers, Black Market Mogul (I am sure I am the first to get that one) or other long term or hardcore achievements that some of us have. So yeah to me a guy like you is a casual.

    Never understand the need of having all achievements on all characters.
    What's the point?

    Exactly. The only reason is competitions want alts that look like they have done everything even though they have not.
    nordsavage wrote: »
    See what I mean about Sigtric. No real argument just hounding posters. By the way Sig you can do the work as many times as you want but all that is needed is single accolade nobody would stop you from replaying content. Repetition diminishes the value. Characters are just different flavored copies of your main. It all boils down to you are the @ account not the alts 1-12. Characters do not earn acheivements you the account holder do. You talk about doing the work but I wager I have done more on my main alone (21,990) than you have on all your alts combined. So unless you have MATCHING acheivements ALL of your alts and not just a bunch of half empty lists then you did not do the work either (Don't say you did without proving it the next time you post). I bet you do not have Flawless Conquerer (I have 6 unique and climbing), vet Maw, Master Angler, IC Scamp Killers, Black Market Mogul (I am sure I am the first to get that one) or other long term or hardcore achievements that some of us have. So yeah to me a guy like you is a casual.

    Never understand the need of having all achievements on all characters.
    What's the point?

    A feeling of personal satisfaction. Kind of like when you get all the house cleaning done and you sit down to relax for the night.

    @brandonv516

    Stick with one character. If you have a mansion with 11 guest homes one cannot clean one home and expect the rest to mysteriously become clean from the same effort.
  • Tandor
    Tandor
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    DiteHart wrote: »
    The reason people arguing against you in this thread isn't because we want you to suffer or do more or even that we care about you in any way shape or form.
    Which is what kind've annoys me. You're like "we're happy, so don't change anything", instead of "I'll support your request because it at most will only slightly inconvenience me, but other people seem to really want it."
    As far as this aspect goes, it's like someone seeing a character creator with limited hairstyles and go, "I really want a green hair color. I have ideas I want to implement, and it would be really cool."
    And you're like, "Nah. I don't like green hair, so instead of helping and supporting others, and just not using green hair--or even just staying out of the conversation-- I'm going to actively argue against green hair."
    Coding-wise, I know it's not like that. This is referring to the unnecessarily rude mindset that people are coming in here with.
    It's because you're asking for something that would conceptually change so many aspects of achievements as though it's some easy fix; like the new intern Paul McGreggor who just started working 2 days ago just has to open a config.txt file somewhere and change "Achievementunlock=character" to "Achievementunlock=account." But that isn't how it is, that would require resources and time for a change that quite frankly adds little to absolutely no impact on the game at all, EXCEPT that you guys would no longer be crying about it.
    I doubt most people actually think that (or at least I never did). And, if they did it right, the achievements should be an extension of the data, not core data itself. The motif checklists should be reading character data to know whether or not to light up, NOT having Shalidor's Library and Crafting Stations read Achievement data.
    And honestly, the core of everything we want really just relies on how the achievement looks on the list + the rewards. It wouldn't be that hard to switch it so titles are checked in the same way as dyes, and for the achievement in general to light up, even if the separate motifs and skyshard descriptions stay grayed out.
    And note that I'm considering difficulty relative to the stuff that they did creating the game and adding new content. I know enough PHP to understand the logical connections of referencing different data, but I'm sure they're using more complex languages. Doing all that to MySQL databases and PHP code wouldn't be too hard. Just tedious, long coding. For them to create the achievement databases, motif systems, and item generation and saves, I expect there to be A LOT more data for them to go through, but I also expect them to be good at it and know what they're doing.
    And, considering they switched Horse Training from horses to characters, and Champion Points from characters to accounts, it may be somewhat different, but not an altogether new task for them.

    That's why some of us are trying to think of some alternatives to at least compromise (like showing them on the character selection pages). They already grab information of each character on the page, and an achievement list already exists. No, it's not going to make it extremely simple, but it's also not going to be difficult for them to do, and it will increase some of their players' enjoyment while having "little to absolutely no impact on the game" itself. So, you could try following through with the beliefs you state (that it has little-to-no impact on you) and so stop arguing with us, and either let ZOS do it or ignore it?
    What is it that you're actually trying to achieve by championing this cause of global achievements? Are you sad because you were out adventuring, and some new player walked by and saw someone next to you had a Master Angler title, and said, "YER NOT A MASTA ANGRLAr LIK DAT GUY?" and you couldn't flash your own Master Angler title and achievement right there on the spot?
    Um...from what I've read the biggest "prestige nazis" are the ones arguing to keep titles separate (and actually care what class you got it on). What we're (or at least I'm) trying accomplish?
    #1) A relief for completionists that want to have alts. (Explanation in spoilers for length.)
    I linked Game Theory, in case you didn't already know that our need to complete is in our psychology.
    But, to add more detail in the types of completionists: For some us, it's very visual. Even if we don't like the content, if we have an actual gauge (Achievements) of what we've completed we feel like we need to complete it. So having our various achievements scattered between characters can make us anxious. Some completionists can ignore some stuff, but not others. Like personally, if I already know content is extremely difficult (like "Complete on Insanity mode"), I can turn that part off and ignore it (like the Trials Achievements section), but when I see something simple, but grind-y, I'll feel anxious because although I might not want to do it, I know that I can do it and not completing it is stressful. That definitely hinders my enjoyment of the game, because a piece of me makes me feel like I should complete disliked content again, even though I don't want to.
    Logically I tell myself that it needs to be completed. If I tell myself that I've completed it on another character, I've only told myself that it's absolutely possible for me to do it. It is very difficult for me to convince myself not to do it simply because I don't want to. And with repeating content, it's not even the separate "DINGs" since I already know they're coming. It's the goal of reaching that point where you don't have anything you have to do (like a fully-crossed To Do list).

    - It's why I ended up getting all the New Life achievements except "New Life Provisioner" on all of my characters (and even then I think every character has every recipe except the Hissimir Fish-Eye Rye).
    - It's why even when I get creative and want to make an interesting new character, I instantly lose interest in actually playing (I get disinterested and overwhelmed by all the content I need to repeat for achievements). I only get myself to actually play them during holidays when there's an XP boost.
    - It's why when I get a ton of CP160 gear, instead of deconning it with someone that would get the most out of it, I lose most of the recoverable materials because I send them to a lowbie alt for the inspiration. (Because there's always that Master Crafter achievement.)
    - It's why I stick to my main, and if/whenever I get any achievements on another character before my main, I'm more annoyed than excited. If I stick to my main, I can stick to new content and repeat pretty much only what I like without any added "I should be doing something else!" stress.
    - It's why I feel like I need two of every motif in the game (one for my crafter, and one for my main's achievements).
    - It's why I still sometimes regret making a sorcerer (now my crafter) instead of a templar (my current main) when I first started because now I have a bunch of extra achievements and progress with a character that I don't need/want them on.

    #2) Because it shouldn't be a barrier for some light fun and creativity.
    For some of us, earning a title or costume, or something can inspire us to make new characters. If I'm already willing to give up a character slot for it, and I've already completed the task on another character. I shouldn't have to do a ton of extra work if I one day decide that I do want to use a special title. If I get some great idea for a character with certain gear, a certain title and a certain look, I want to be able to do that pretty easily. Titles are the only thing that won't carry over (I can use my crafter to make gear for them), and the completionist in me will tell me that (even if I don't like the content or it was SUPER time consuming) 90% isn't good enough and that, if I completed it before, I have no reason not to complete it again.

    The only argument any of you fools have put TOWARD it is like . . . "but . . . but mom I did it once before!" as if that in itself means anything other than you've done it before. It makes you sound entitled. THAT is why people are against you. You have to put forth actual reasoning when you say why you want something, instead of just "Well we didn't have this before so it's about time we have it now! Woo! Everyone bandwagon agree on me!" That's the sort of attitude that gets people to revolt against you even if you had good intent.
    1) Well, be sure to read the spoiler tags, since that will explain at least my views to you.
    2) "I did it before" is going to be the core, because why else would someone want to change the scope of an achievement?
    That's like saying "I want money." And someone else going "Your only argument for wanting money is that you want to spend money at some point. Yeah a couple of you said Save for Retirement, or Pay Your Bills, but that's all just spending money."
    So our supporting arguments are answering "WHY don't we want to repeat achievements that we've already done once?" And the arguments against it are to answer "Why should we have to repeat achievements completed on other characters?"
    And, some of us have given arguments on that. And most of the arguments against it are things that you could personally do even if it became account-wide. The people arguing against it simply don't want OTHERS to have a freedom.

    TL;DR: For some of us (at least me), the exact point is that it barely affects you or the game balance, but it can greatly affect enjoyment and playstyle for those of us who care (mainly completionists, but others as well). Instead of focusing on arguing with the people fussing about extra stuff like skyshards being account-wide, try paying more attention to those of us willing to compromise and that DO give reasons why we want this change and either support us or let the thread die.

    As long as someone who wants a change continues to promote it, those who don't want that change will continue to oppose it - and they will be perfectly entitled to do so. Arguing that everyone should either support you or leave the thread is not remotely indicative of a spirit of compromise but is absolutely indicative of the approach adopted by the "dumbing-down" crowd that want everything on all their characters when only one has done anything.
  • Tandor
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    nordsavage wrote: »
    See what I mean about Sigtric. No real argument just hounding posters. By the way Sig you can do the work as many times as you want but all that is needed is single accolade nobody would stop you from replaying content. Repetition diminishes the value. Characters are just different flavored copies of your main. It all boils down to you are the @ account not the alts 1-12. Characters do not earn acheivements you the account holder do. You talk about doing the work but I wager I have done more on my main alone (21,990) than you have on all your alts combined. So unless you have MATCHING acheivements ALL of your alts and not just a bunch of half empty lists then you did not do the work either (Don't say you did without proving it the next time you post). I bet you do not have Flawless Conquerer (I have 6 unique and climbing), vet Maw, Master Angler, IC Scamp Killers, Black Market Mogul (I am sure I am the first to get that one) or other long term or hardcore achievements that some of us have. So yeah to me a guy like you is a casual.

    Never understand the need of having all achievements on all characters.
    What's the point?

    Something to work for when leveling up alts as "fully-fledged individual characters" rather than simply as "alternative end-game toons", plus the sense of satisfaction derived from doing so.
  • petraeus1
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    Stick with one character. If you have a mansion with 11 guest homes one cannot clean one home and expect the rest to mysteriously become clean from the same effort.

    The thing is, the way it's set up now forces people with time constraints to choose: either focus on one character to achieve your goals (whether that be getting motifs, trait research, titles and dyes from achievements), or play alts (I have 8 character slots, 3 alliances and 4 classes to choose from, why wouldn't I want to?).

    People with time constraints won't be able to achieve everything, I'm fine with that, but it would at least be nice to make progress towards a goal playing the character of our choice.

    As far as your comparison goes. This is a game. Game design dictates what is and is not possible. When I put stuff in my in-game bank account, 'it mysteriously appears in 5 other bank accounts as well'.
  • hmsdragonfly
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    A feeling of personal satisfaction. Kind of like when you get all the house cleaning done and you sit down to relax for the night.

    Isn't having all achievements on a single character enough for that?
    Tandor wrote: »
    nordsavage wrote: »
    See what I mean about Sigtric. No real argument just hounding posters. By the way Sig you can do the work as many times as you want but all that is needed is single accolade nobody would stop you from replaying content. Repetition diminishes the value. Characters are just different flavored copies of your main. It all boils down to you are the @ account not the alts 1-12. Characters do not earn acheivements you the account holder do. You talk about doing the work but I wager I have done more on my main alone (21,990) than you have on all your alts combined. So unless you have MATCHING acheivements ALL of your alts and not just a bunch of half empty lists then you did not do the work either (Don't say you did without proving it the next time you post). I bet you do not have Flawless Conquerer (I have 6 unique and climbing), vet Maw, Master Angler, IC Scamp Killers, Black Market Mogul (I am sure I am the first to get that one) or other long term or hardcore achievements that some of us have. So yeah to me a guy like you is a casual.

    Never understand the need of having all achievements on all characters.
    What's the point?

    Something to work for when leveling up alts as "fully-fledged individual characters" rather than simply as "alternative end-game toons", plus the sense of satisfaction derived from doing so.

    If it's all about "fully-fledged individual characters", achievements should never be account-wide. Why? How comes a Templar Knight in shinny heavy armour who always preach about the Eight Divines and **** have an achievement of "selling 1 million gold worth of goods to the fence"?
    Edited by hmsdragonfly on January 16, 2017 5:31PM
    Aldmeri Dominion Loyalist. For the Queen!
  • Sinthrax
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    You people who are against it are hypocrites. I dont see you wailing about them making all gear only be able to be used by the one that looted it...or the many other thing in the game shared that I wont waste my time on because you aren't listening.

    Gold
    AP
    Gear
    Costumes (some earned with a character)

    Oh, I give up...you ain't listening...but god forbid we share an achievement. Hypocrite much?
  • brandonv516
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    A feeling of personal satisfaction. Kind of like when you get all the house cleaning done and you sit down to relax for the night.

    Isn't having all achievements on a single character enough for that?

    Not when I change my mind every patch on which of my 4 magicka characters I like playing the most.

    I don't consider myself having 1 main, even though my mNB was my first and has the most content completed.

    To reiterate, I am completely fine with some things not being shared (including titles). I do however feel the need for a central tracking system for the account. The idea posted above would serve this need well.
  • Reignskream
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    i myself would prefer for it to not be account wide. It gives me something to work on, and look forward to when I do start an alt.
  • Soafee
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    Mount research needs to be account wide.
    Today is a blessing. Yesterday is in the past and tomorrow is a mystery.
  • Tommy_The_Gun
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    There are some achievements that are almost impossible to get (for example Ciridil PvP skyshards) and require pure luck...
  • AlnilamE
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    Sinthrax wrote: »
    You people who are against it are hypocrites. I dont see you wailing about them making all gear only be able to be used by the one that looted it...or the many other thing in the game shared that I wont waste my time on because you aren't listening.

    Gold
    AP
    Gear
    Costumes (some earned with a character)

    Oh, I give up...you ain't listening...but god forbid we share an achievement. Hypocrite much?

    Well, my characters are all a family with a shared bank account (though they won't be all living in the same house).

    Also, AP is not bankable. If it were, I would be able to buy 3 more Akaviri pages.
    There are some achievements that are almost impossible to get (for example Ciridil PvP skyshards) and require pure luck...

    I have all of those on 3 characters already. Possibly 4, I'll have to check my DK.
    The Moot Councillor
  • idk
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    petraeus1 wrote: »
    Stick with one character. If you have a mansion with 11 guest homes one cannot clean one home and expect the rest to mysteriously become clean from the same effort.

    The thing is, the way it's set up now forces people with time constraints to choose: either focus on one character to achieve your goals (whether that be getting motifs, trait research, titles and dyes from achievements), or play alts (I have 8 character slots, 3 alliances and 4 classes to choose from, why wouldn't I want to?).

    People with time constraints won't be able to achieve everything, I'm fine with that, but it would at least be nice to make progress towards a goal playing the character of our choice.

    As far as your comparison goes. This is a game. Game design dictates what is and is not possible. When I put stuff in my in-game bank account, 'it mysteriously appears in 5 other bank accounts as well'.

    @petraeus1

    No one is forcing you to do anything. It's all your choice.

    Wise people I know choose to get the achievements on their main. Others choose to roll fewer characters.

    This is not something Zos should change for the small group of players that want it because they cannot focus.
  • petraeus1
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    petraeus1 wrote: »
    Stick with one character. If you have a mansion with 11 guest homes one cannot clean one home and expect the rest to mysteriously become clean from the same effort.

    The thing is, the way it's set up now forces people with time constraints to choose: either focus on one character to achieve your goals (whether that be getting motifs, trait research, titles and dyes from achievements), or play alts (I have 8 character slots, 3 alliances and 4 classes to choose from, why wouldn't I want to?).

    People with time constraints won't be able to achieve everything, I'm fine with that, but it would at least be nice to make progress towards a goal playing the character of our choice.

    As far as your comparison goes. This is a game. Game design dictates what is and is not possible. When I put stuff in my in-game bank account, 'it mysteriously appears in 5 other bank accounts as well'.

    @petraeus1

    No one is forcing you to do anything. It's all your choice.

    Wise people I know choose to get the achievements on their main. Others choose to roll fewer characters.

    This is not something Zos should change for the small group of players that want it because they cannot focus.

    What. Of course it's my choice, that's what I said. But it's in my opinion bad design that people have to choose, because it makes it so they cannot enjoy all parts of the game. It's not about not being able to focus, it's about being able to enjoy all aspects of the game and not being gimped in the process.

    About it being a small amount of players - given that this topic keeps being brought up for several years now suggests it is not about a small group of players. The 'small group of players' argument can be used for every suggestion in the forum the way you use it.
    Edited by petraeus1 on January 16, 2017 8:13PM
  • Sigtric
    Sigtric
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    petraeus1 wrote: »
    petraeus1 wrote: »
    Stick with one character. If you have a mansion with 11 guest homes one cannot clean one home and expect the rest to mysteriously become clean from the same effort.

    The thing is, the way it's set up now forces people with time constraints to choose: either focus on one character to achieve your goals (whether that be getting motifs, trait research, titles and dyes from achievements), or play alts (I have 8 character slots, 3 alliances and 4 classes to choose from, why wouldn't I want to?).

    People with time constraints won't be able to achieve everything, I'm fine with that, but it would at least be nice to make progress towards a goal playing the character of our choice.

    As far as your comparison goes. This is a game. Game design dictates what is and is not possible. When I put stuff in my in-game bank account, 'it mysteriously appears in 5 other bank accounts as well'.

    @petraeus1

    No one is forcing you to do anything. It's all your choice.

    Wise people I know choose to get the achievements on their main. Others choose to roll fewer characters.

    This is not something Zos should change for the small group of players that want it because they cannot focus.

    What. Of course it's my choice, that's what I said. But it's in my opinion bad design that people have to choose, because it makes it so they cannot enjoy all parts of the game. It's not about not being able to focus, it's about being able to enjoy all aspects of the game and not being gimped in the process.

    How exactly is not having account wide achieves gimping you?
    Edited by Sigtric on January 16, 2017 8:12PM

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
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  • petraeus1
    petraeus1
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    Sigtric wrote: »
    petraeus1 wrote: »
    petraeus1 wrote: »
    Stick with one character. If you have a mansion with 11 guest homes one cannot clean one home and expect the rest to mysteriously become clean from the same effort.

    The thing is, the way it's set up now forces people with time constraints to choose: either focus on one character to achieve your goals (whether that be getting motifs, trait research, titles and dyes from achievements), or play alts (I have 8 character slots, 3 alliances and 4 classes to choose from, why wouldn't I want to?).

    People with time constraints won't be able to achieve everything, I'm fine with that, but it would at least be nice to make progress towards a goal playing the character of our choice.

    As far as your comparison goes. This is a game. Game design dictates what is and is not possible. When I put stuff in my in-game bank account, 'it mysteriously appears in 5 other bank accounts as well'.

    @petraeus1

    No one is forcing you to do anything. It's all your choice.

    Wise people I know choose to get the achievements on their main. Others choose to roll fewer characters.

    This is not something Zos should change for the small group of players that want it because they cannot focus.

    What. Of course it's my choice, that's what I said. But it's in my opinion bad design that people have to choose, because it makes it so they cannot enjoy all parts of the game. It's not about not being able to focus, it's about being able to enjoy all aspects of the game and not being gimped in the process.

    How exactly is not having account wide achieves gimping you?

    As per the post by me that was quoted previously, it was not just about account-wide achievements, but about several other things that are character bound. Achievements are the least consequential, admittedly, but this conversation, although within this thread, was not merely focused on that. It was focused against the argument 'just use one character'.
  • idk
    idk
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    petraeus1 wrote: »
    petraeus1 wrote: »
    Stick with one character. If you have a mansion with 11 guest homes one cannot clean one home and expect the rest to mysteriously become clean from the same effort.

    The thing is, the way it's set up now forces people with time constraints to choose: either focus on one character to achieve your goals (whether that be getting motifs, trait research, titles and dyes from achievements), or play alts (I have 8 character slots, 3 alliances and 4 classes to choose from, why wouldn't I want to?).

    People with time constraints won't be able to achieve everything, I'm fine with that, but it would at least be nice to make progress towards a goal playing the character of our choice.

    As far as your comparison goes. This is a game. Game design dictates what is and is not possible. When I put stuff in my in-game bank account, 'it mysteriously appears in 5 other bank accounts as well'.

    @petraeus1

    No one is forcing you to do anything. It's all your choice.

    Wise people I know choose to get the achievements on their main. Others choose to roll fewer characters.

    This is not something Zos should change for the small group of players that want it because they cannot focus.

    What. Of course it's my choice, that's what I said. But it's in my opinion bad design that people have to choose, because it makes it so they cannot enjoy all parts of the game. It's not about not being able to focus, it's about being able to enjoy all aspects of the game and not being gimped in the process.

    About it being a small amount of players - given that this topic keeps being brought up for several years now suggests it is not about a small group of players. The 'small group of players' argument can be used for every suggestion in the forum the way you use it.

    @petraeus1

    Re-read the post of yours I quoted. You said people were being forced to choose. I said none were forcing you. It's your choice.

    It's. It a bad design. It's merely one that you do not like.
  • Cpt_Teemo
    Cpt_Teemo
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    Also researches / motifs as well so we don't need these stupid addons to keep track of which character has what research imo. We all know that the majority of the crafters only have 1 crafting character and we all just need 1 of each motif basically, and we earned the traits and motifs to use.

    So why not just make those account wide as well, would be a good QoL
  • petraeus1
    petraeus1
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    petraeus1 wrote: »
    petraeus1 wrote: »
    Stick with one character. If you have a mansion with 11 guest homes one cannot clean one home and expect the rest to mysteriously become clean from the same effort.

    The thing is, the way it's set up now forces people with time constraints to choose: either focus on one character to achieve your goals (whether that be getting motifs, trait research, titles and dyes from achievements), or play alts (I have 8 character slots, 3 alliances and 4 classes to choose from, why wouldn't I want to?).

    People with time constraints won't be able to achieve everything, I'm fine with that, but it would at least be nice to make progress towards a goal playing the character of our choice.

    As far as your comparison goes. This is a game. Game design dictates what is and is not possible. When I put stuff in my in-game bank account, 'it mysteriously appears in 5 other bank accounts as well'.

    @petraeus1

    No one is forcing you to do anything. It's all your choice.

    Wise people I know choose to get the achievements on their main. Others choose to roll fewer characters.

    This is not something Zos should change for the small group of players that want it because they cannot focus.

    What. Of course it's my choice, that's what I said. But it's in my opinion bad design that people have to choose, because it makes it so they cannot enjoy all parts of the game. It's not about not being able to focus, it's about being able to enjoy all aspects of the game and not being gimped in the process.

    About it being a small amount of players - given that this topic keeps being brought up for several years now suggests it is not about a small group of players. The 'small group of players' argument can be used for every suggestion in the forum the way you use it.

    @petraeus1

    Re-read the post of yours I quoted. You said people were being forced to choose. I said none were forcing you. It's your choice.

    It's. It a bad design. It's merely one that you do not like.

    Being forced to choose. That means it is still my choice, but simultaneously I cannot not choose. I can't do both, as it were, so in a way I am being forced by how the game is set up, forced to choose. And I dislike that game design.

    If we're just gonna keep at semantics, we might as well call it quits here buddy.
  • Saltypretzels
    Saltypretzels
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    Seems like having account wide achievements would hurt character progression. You actually get pretty big XP boosts when you get undaunted and mages guild achievements, for example. Are you saying you only want one character to get those?

    And beside personal satisfaction and the aforementioned XP, what is the only other thing achievements gives you? Dyes. Which is account-wide.

    So basically this whole conversation is all about personal satisfaction of seeing everything on a list checked off. Not very compelling reason for ZoS to spend time on this.
  • Gargath
    Gargath
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    Let us just take the next step and allow achievements (including titles earned) to be shared account-wide.
    No, it's a way for lazy people. Do you really wish to have achievement for all those delves and public dungeons be shared between characters? What interest then in doing them on other alts?

    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
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