
ComboBreaker88 wrote: »
IndyWendieGo wrote: »ComboBreaker88 wrote: »
Things that were mentioned in Year Aheads;
PvP Justice
Spellcrafting
Those things are not promises. They are possibilities and they're subjected to change depending on either if it fits the vision, if it fits the time tables, or how bad the game currently is. You want guild tools? I want a stable game.
IndyWendieGo wrote: »ComboBreaker88 wrote: »
Things that were mentioned in Year Aheads;
PvP Justice
Spellcrafting
Those things are not promises. They are possibilities and they're subjected to change depending on either if it fits the vision, if it fits the time tables, or how bad the game currently is. You want guild tools? I want a stable game.
IndyWendieGo wrote: »ComboBreaker88 wrote: »
Things that were mentioned in Year Aheads;
PvP Justice
Spellcrafting
Those things are not promises. They are possibilities and they're subjected to change depending on either if it fits the vision, if it fits the time tables, or how bad the game currently is. You want guild tools? I want a stable game.
While I definitely agree that guild management falls short of ideal, I think titling your thread like that isn't really going to help matters. Constructive feedback is one thing the devs might pay attention to, but calling out ZoS as a failure isn't going to do anything but get this thread locked. If you already had a thread going in relation to this topic, why create a new one just to link back to it..?
@ComboBreaker88
You must copy the image address in order for it to work with bbcode. Use this: "http://i.imgur.com/91x6PSl.png".
ComboBreaker88 wrote: »
ComboBreaker88 wrote: »
Rubbish, it's a statement of their current plans and expectations.
ComboBreaker88 wrote: »
Rubbish, it's a statement of their current plans and expectations, but it isn't set in stone. Even when something gets put on the PTS it's subject to change or withdrawal. Developers are entitled to change their minds over things or re-arrange their priorities without players accusing them of lying or breaking promises the whole time.
ComboBreaker88 wrote: »ComboBreaker88 wrote: »
Rubbish, it's a statement of their current plans and expectations, but it isn't set in stone. Even when something gets put on the PTS it's subject to change or withdrawal. Developers are entitled to change their minds over things or re-arrange their priorities without players accusing them of lying or breaking promises the whole time.
This is a company. And as such it's every word to its paying customers is a promise. If it says it's going to do something then doesn't do it, they have failed to keep their integrity as a company. This isn't a person who simply gave their word and then broke it. This is an entity whose sole value relies on its ability to deliver said promises.
The game is fun which is why I am still here. The guild tools are a catastrophe still. However, what have they added in the last year isn't. They need to stop all content for 6 months and do nothing but fix the broken crap. I understand balance but why are they still changing NUMEROUS skills every patch. A few here and there I could understand but they totally change the game every 6 months. Just stop already...fix them right the first time and you won't have this problem. Stop with the half axx fixes.
Gandrhulf_Harbard wrote: »The game is fun which is why I am still here. The guild tools are a catastrophe still. However, what have they added in the last year isn't. They need to stop all content for 6 months and do nothing but fix the broken crap. I understand balance but why are they still changing NUMEROUS skills every patch. A few here and there I could understand but they totally change the game every 6 months. Just stop already...fix them right the first time and you won't have this problem. Stop with the half axx fixes.
The issue isn't "half a** fixes".
This issue is "over fixing".
Stop lurching from one extreme to the other. Tweaks should be relatively small and filtered in incrementally, give those tweaks time to bed in and then collect more data to add to the whole data-set. Rinse repeat.
But as long as no more than 5-10% of total skills (variables) are effected in any iteration, and the changes are all within the +/-5% range then you can make meaningful progress across each iteration.
Huge changes that see 10%+ of variables changed by +/-20% or more mean that all existing data is essentially useless, and so a whole raft of new data needs to be collected and analysed. Which means TIME. Time when players are left playing a game that has just radically changed but is nowhere nearer to getting fixed; and that means increased player frustration.
Attempts by MMORPG companies to "fix everything for everyone, every patch" invariably fail.
All The Best
ComboBreaker88 wrote: »They should cut the number of guilds down to 1 and allow eso plus members 2 extra guild slots. Lol.
Here are some features we are working on as part of this social focus:We are very excited about this, as it will continue to move ESO forward, by focusing on player-to-player interaction, which after all is the heart and soul of games like ESO. Stay tuned for more details as we move farther into 2016.
- Looking for Group version 2.0, which will go live with the Thieves Guild update. This will fix some longstanding problems with our LFG system and allow players to create groups faster and more efficiently.
- All future DLC will continue to use player level scaling to ensure that players of all levels can play in the same zone together, as we do with Imperial City and Orsinium.
- Enable text chat on consoles later this year to help players – if they wish – to communicate zone-wide with other players, have easier access to emotes, and be able to chat with others using text instead of voice. This will be optional, and we will continue to fully support voice chat on console as the primary means of communication.
- Work on a Looking for Guild system, as well as updates and fixes to make it easier manage player guilds.
ComboBreaker88 wrote: »IndyWendieGo wrote: »ComboBreaker88 wrote: »
Things that were mentioned in Year Aheads;
PvP Justice
Spellcrafting
Those things are not promises. They are possibilities and they're subjected to change depending on either if it fits the vision, if it fits the time tables, or how bad the game currently is. You want guild tools? I want a stable game.
Yes they are. And both of those items were talked about at length and then thrown in the garbage where they belong. Guild management isn't even being talked about. And it would be huge for the game.
They are possibilities and they're subjected to change depending on either if it fits the vision, if it fits the time tables, or how bad the game currently is.