xskinzcity wrote: »Just make it so shuffle can only be used if you're wearing at least 5 pieces of medium armor.
I'm surprised they didn't just make Heavy armor have high resist against physical, low against magic. Then do the opposite with light armor, high resist against spells and low against physical, and then medium is inbetween, jack of all trades.
xskinzcity wrote: »Just make it so shuffle can only be used if you're wearing at least 5 pieces of medium armor.
I'm surprised they didn't just make Heavy armor have high resist against physical, low against magic. Then do the opposite with light armor, high resist against spells and low against physical, and then medium is inbetween, jack of all trades.
Because all that does is creates a triangle and makes it so the only counter play to a certain are armour is completely changing your build. Also means you would not be able to kill certain builds simply because theirs directly counters yours
Ok so hear me out. I have always been under the impression that the purpose of penetration was to take down tankier targets and be less effective vs squishy target however in eso this definetly isnt the case.
If you have 5k penetration and attack a player with 6k resistances its as if they have 1k resitances and if you attack a player who has 20k resistances its as if they have 15k resistances.
This means that penetration is more or less being used to just boost your overall damage rather than penetrate through high resistances.
I think the solution to this is to make penetration percentage based but have high percentages, things like 30% penetration on sharpened but this is only active when in pvp whereas in pve its back to the usual 5k.
This isnt exactly what i think should happen but i strongly believe penetration is completely wrong atm and need to be switched up to combat heavy in pvp.
This imo will cure the heavy armour meta in pvp by adding counter play.
Yeah, I still don't understand why they didn't go with this set up. I mean it would make sense too. You'd think that this is how the armor system would work ingame but it doesn't.I'm surprised they didn't just make Heavy armor have high resist against physical, low against magic. Then do the opposite with light armor, high resist against spells and low against physical, and then medium is inbetween, jack of all trades.
Heavy armor needs to reduce speed and mobility per piece worn. Moving slower would balance that kind of defensive build.
On the flip side, light and medium should move faster.
Doctordarkspawn wrote: »Also, remove wrath, put bracing back where it belongs.

Here's a link to the thread, and chart I made to simply demonstrate the balance.
https://forums.elderscrollsonline.com/en/discussion/comment/3679484#Comment_3679484
I'm surprised they didn't just make Heavy armor have high resist against physical, low against magic. Then do the opposite with light armor, high resist against spells and low against physical, and then medium is inbetween, jack of all trades.
xskinzcity wrote: »Just make it so shuffle can only be used if you're wearing at least 5 pieces of medium armor.
Giles.floydub17_ESO wrote: »Because tanking needs to have high resist for both.
xskinzcity wrote: »Just make it so shuffle can only be used if you're wearing at least 5 pieces of medium armor.
xskinzcity wrote: »Just make it so shuffle can only be used if you're wearing at least 5 pieces of medium armor.
xskinzcity wrote: »Just make it so shuffle can only be used if you're wearing at least 5 pieces of medium armor.
That's right, nerf pve for pvps benefit.... No thanks
xskinzcity wrote: »Just make it so shuffle can only be used if you're wearing at least 5 pieces of medium armor.
This, so much this. Also, wrath passive or constitution, either of them needs to be nerfed somehow, or preferably buff light and medium armor somehow. At the moment, heavy armor has the full package and light and medium is lagging behind quite noticeably.
It's a good start, but I made a thread the other day with a Rock Paper Scissors solution, which I think would kill many birds with 1 stone. My solution would open a plethora of play-styles and builds which currently are just not even remotely competitive. All whilst completely preventing any sort of FotM build.
I'm surprised they didn't just make Heavy armor have high resist against physical, low against magic. Then do the opposite with light armor, high resist against spells and low against physical, and then medium is inbetween, jack of all trades.
psychotic13 wrote: »
Well it does make sense? You go on the defensive for a few seconds so they lose their wraith bonus and are not gaining resources through the constitution passive.
Don't know what your 'zoslogic' is about, use your head