Gandrhulf_Harbard wrote: »mann9753b16_ESO wrote: »So... taking 25% more damage from a damage source that is used by 80% of all people in PvP and having reduce HP regeneration is no big downside?
There are ways to mitigate against that damage: go visit the Priest Of Arkay.
Both Vamp and WW get off too easy at the moment.
Having either affliction should bring REAL penalties, that impact all the time.
It is both ecologically (in terms of Apex Predator to Prey ratios) and lore-wise an insanity for there to be as many WWs and Vamps as there are currently.
The number of WW and Vamps needs to be cut by at least 50% and the only way to do that is to have penalties for being one.
Don't want to take extra Fire Damage?
Simples - don't be a Vampire.
Problem solved.
All The Best
Gandrhulf_Harbard wrote: »It is both ecologically (in terms of Apex Predator to Prey ratios) and lore-wise an insanity for there to be as many WWs and Vamps as there are currently.
starkerealm wrote: »Gandrhulf_Harbard wrote: »It is both ecologically (in terms of Apex Predator to Prey ratios) and lore-wise an insanity for there to be as many WWs and Vamps as there are currently.
Ecologically speaking, Vampires aren't a predator at all, they're a parasite. Even in ESO.
That could be nice for a bit of flavor, but IIRC, days are more than twice as long as nights in ESO, so that change would be largely inconsequential.Hawkeye0099 wrote: »I think the coolest thing they can do to vampire is only at night turn there magic/stam reg go up to 15% and there health reg go back to normal. It would be cool to be excited for night as a vampire.
But isn't it pretty clear in the lore and in-game that vampires don't actually need to feed to survive?Gandrhulf_Harbard wrote: »starkerealm wrote: »Gandrhulf_Harbard wrote: »It is both ecologically (in terms of Apex Predator to Prey ratios) and lore-wise an insanity for there to be as many WWs and Vamps as there are currently.
Ecologically speaking, Vampires aren't a predator at all, they're a parasite. Even in ESO.
Even Parasites have a maximum "carry capacity" within their host environment; above which they risk depopulating that food source on which they depend.
All The Best
psychotic13 wrote: »I didn't even read your post since theres very little downside to being a vampire. I'm sure everyone else in cyrodil backs me up on that one
80% of Tamriel population is either vamp or wolf. Let's talk about buffing humans OK?
old_mufasa wrote: »80% of Tamriel population is either vamp or wolf. Let's talk about buffing humans OK?
That's for the passive 10% mana/stam regen... at stage 2 meaning your taking more fire damage and losing health regen no matter what.
But you also get 15% stamina regen for being a ww for just slotting the ultimate with zero negatives.
As far as skills.. the vampire line is pretty weak compared to when you are an active WW..
What would be a cool idea I think is that.. you remove the bat swarm as a the ultimate and add vampire lord morph as the ultimate with a lesser bat swarm as a skill with in vampire lord ultimate.. while in vampire lord ultimate you would have drain essence that would allow you keep the new form like a ww does.. then with some new skills like a toned down dragon leap style ability as a gap or escape, bat swarm as a heal (just like ww have self healing) the vampire lord form also over drives you basic vampire skills such as mist form and drain... and maybe a mass fear skill.. as well that's very vampire ish.. activating vamp lord will instantly set you and stage 4.
You would still keep there 2 active skills during non ultimate as vampires always have there negatives active.
That would make it I think really fun to use.
old_mufasa wrote: »That's for the passive 10% mana/stam regen... at stage 2 meaning your taking more fire damage and losing health regen no matter what.
old_mufasa wrote: »But you also get 15% stamina regen for being a ww for just slotting the ultimate with zero negatives.
starkerealm wrote: »old_mufasa wrote: »That's for the passive 10% mana/stam regen... at stage 2 meaning your taking more fire damage and losing health regen no matter what.
Not that it matters, but if you've maxed out the skill line, you don't take a health regen penalty at stage 2.old_mufasa wrote: »But you also get 15% stamina regen for being a ww for just slotting the ultimate with zero negatives.
This used to be true. I mean, about two years ago, you got the Stamina regen just for showing up. Now you have to give up your ultimate, which means either you're going to actually use your transform, or you're giving up the ability to slot an ultimate you actually intend to use.
Bobby_V_Rockit wrote: »And in what universe do vampires heal SLOWER? hell, even in ESO other vampires heal faster, they make a point of telling us that. We should be getting faster regen not slower, it makes no sense and is lore breaking honestly
old_mufasa wrote: »Bobby_V_Rockit wrote: »And in what universe do vampires heal SLOWER? hell, even in ESO other vampires heal faster, they make a point of telling us that. We should be getting faster regen not slower, it makes no sense and is lore breaking honestly
True.. but in those other universe's and elder scroll games.. other vampires have a server allergic reaction to the sun...
We've seen this back at launch, and the problem with this for WW is simple.Gandrhulf_Harbard wrote: »Having either affliction should bring REAL penalties, that impact all the time.
mann9753b16_ESO wrote: »Honestly, Vampire is just a weak thing.
Compare it to werewolfs, you can solo most PvE content easy as a WW, even big monsters, its usefull in PvP, you often see whole groups of Werewolfs decimating enemy forces with their strong attacks and overall tankiness, its overall a skillline you use all the time.
Now look at Vampire... ehm... I guess Mist form is ok if you got jumped and the fast sneaking can be good for PvP or PvE is you want to steal stuff, but other than that? The blood sucking spell is a medicore damage spell, which is also a channel over 3 seconds to do damage that instant cast spells do already, the stun is useless in PvP, and it even slows you down.
The Ultimate is kinda OK, but lets be honest, every class has Ultimate abilities that every sane person would choose over Bat-Swarm in every possible situation.
So in the end, what do you get from being a Vampire? An unreliable escape spell, faster sneaking and a bit of regeneration and a little damage reduction that only kicks in when you are in execute range anyway...
The Vampire Skillline needs to be reworked from 0.
mann9753b16_ESO wrote: »Ok, serious question:
Does being a Vampire in ESO really makes you feel like you are playing a Vampire?
Playing a Werewolf feels exactly like it should be, but do you ever feel like "Yeah, I am a badass Vampire"? Because I never did.
Gandrhulf_Harbard wrote: »starkerealm wrote: »Gandrhulf_Harbard wrote: »It is both ecologically (in terms of Apex Predator to Prey ratios) and lore-wise an insanity for there to be as many WWs and Vamps as there are currently.
Ecologically speaking, Vampires aren't a predator at all, they're a parasite. Even in ESO.
Even Parasites have a maximum "carry capacity" within their host environment; above which they risk depopulating that food source on which they depend.
All The Best
EldritchPenguin wrote: »That could be nice for a bit of flavor, but IIRC, days are more than twice as long as nights in ESO, so that change would be largely inconsequential.Hawkeye0099 wrote: »I think the coolest thing they can do to vampire is only at night turn there magic/stam reg go up to 15% and there health reg go back to normal. It would be cool to be excited for night as a vampire.But isn't it pretty clear in the lore and in-game that vampires don't actually need to feed to survive?Gandrhulf_Harbard wrote: »starkerealm wrote: »Gandrhulf_Harbard wrote: »It is both ecologically (in terms of Apex Predator to Prey ratios) and lore-wise an insanity for there to be as many WWs and Vamps as there are currently.
Ecologically speaking, Vampires aren't a predator at all, they're a parasite. Even in ESO.
Even Parasites have a maximum "carry capacity" within their host environment; above which they risk depopulating that food source on which they depend.
All The Best