Death recap: Poison Injection, Poison Injection, Poison Injection, Viper Sting and Poison Injection.mann9753b16_ESO wrote: »psychotic13 wrote: »I didn't even read your post since theres very little downside to being a vampire. I'm sure everyone else in cyrodil backs me up on that one
So... taking 25% more damage from a damage source that is used by 80% of all people in PvP and having reduce HP regeneration is no big downside?
Again, compare it to WW: You take more poison damage, and thats it. Poison damage is nearly nonexistant in comparison to fire damage.
starkerealm wrote: »Death recap: Poison Injection, Poison Injection, Poison Injection, Viper Sting and Poison Injection.mann9753b16_ESO wrote: »psychotic13 wrote: »I didn't even read your post since theres very little downside to being a vampire. I'm sure everyone else in cyrodil backs me up on that one
So... taking 25% more damage from a damage source that is used by 80% of all people in PvP and having reduce HP regeneration is no big downside?
Again, compare it to WW: You take more poison damage, and thats it. Poison damage is nearly nonexistant in comparison to fire damage.
You forgot a Lethal Arrow, because the player who killed you was an idiot.
Gandrhulf_Harbard wrote: »We've seen this back at launch, and the problem with this for WW is simple.Gandrhulf_Harbard wrote: »Having either affliction should bring REAL penalties, that impact all the time.
WW do not get the benefits of being a WW at all times. So giving them a penalty at all times becomes a situation where getting the WW form becomes a self nerf.
WW cannot use synergies, they cannot res, their blocking ability is severely hampered, their self healing is magica based and no where near as powerful as other builds. They are not the best tanks or dps. And the WW ultimate is flat out not the best dps ulty you can have.
So with that in mind, becoming a WW was a situation where you can now use a sub par ultimate that will take away a ton of your utility, damage, and perhaps survivability. And now you get a permanent debuff at all times. It was a dark time for WW.
So?
If you don't like the downside of being afflicted with a supernatural curse don't become a Werewolf.
Simples.
On balance the benefits/costs of being Werewolf or Vampire should even out at being on par with being neither. As it is right now "normals" are at a distinct disadvantage, and that means both Vamp and WW need a nerf.
All The Best
So...
That is the entire reason they changed it in the first place.
What is the point of a skill line you have to unlock which debuffs you and does nothing else?
starkerealm wrote: »Death recap: Poison Injection, Poison Injection, Poison Injection, Viper Sting and Poison Injection.mann9753b16_ESO wrote: »psychotic13 wrote: »I didn't even read your post since theres very little downside to being a vampire. I'm sure everyone else in cyrodil backs me up on that one
So... taking 25% more damage from a damage source that is used by 80% of all people in PvP and having reduce HP regeneration is no big downside?
Again, compare it to WW: You take more poison damage, and thats it. Poison damage is nearly nonexistant in comparison to fire damage.
You forgot a Lethal Arrow, because the player who killed you was an idiot.
mann9753b16_ESO wrote: »psychotic13 wrote: »I didn't even read your post since theres very little downside to being a vampire. I'm sure everyone else in cyrodil backs me up on that one
So... taking 25% more damage from a damage source that is used by 80% of all people in PvP and having reduce HP regeneration is no big downside?
Again, compare it to WW: You take more poison damage, and thats it. Poison damage is nearly nonexistant in comparison to fire damage.
Spottswoode wrote: »It could be different among strains. The Volkihar strain may just not need to feed. The other strains might not either. It's murky territory. Driven mad might be what the relative 'death' is here. But in any case, it's unclear.
Infinite12 wrote: »mann9753b16_ESO wrote: »psychotic13 wrote: »I didn't even read your post since theres very little downside to being a vampire. I'm sure everyone else in cyrodil backs me up on that one
So... taking 25% more damage from a damage source that is used by 80% of all people in PvP and having reduce HP regeneration is no big downside?
Again, compare it to WW: You take more poison damage, and thats it. Poison damage is nearly nonexistant in comparison to fire damage.
Lol yup. Poison damage is non existent. Viper.....velidreth......poison injection ........weapon poisons.....non existent.....
WalksonGraves wrote: »I have never died from the extra 0.2 multiplier on fire damage, the negatives of vampirism are laughable compared to all the great passives and some of the most powerful skills in the game.
WalksonGraves wrote: »I have never died from the extra 0.2 multiplier on fire damage, the negatives of vampirism are laughable compared to all the great passives and some of the most powerful skills in the game.
Yep. People were crying so much about vampires and their downsides that ZOS made them meta. Not for the sake of the game balance or lore, but just to please them vampire fanboys.
Gandrhulf_Harbard wrote: »
If you have sufficient self heals, can manage fire damage half decently and are not a werewolf, there really is no reason NOT to be vamp.
Gandrhulf_Harbard wrote: »
Except we know that is not the case. We have already seen this. When the WW line was nothing but a debuff only the unwitting and ignorant took it. Especially because you cannot role play in WW form except at the shrine, making it worthless for RPers as well.
The result was that very few used the line. Even in its current form WW is not used often.
So let me rephrase... What is the point of a skill line you have to unlock which debuffs you and does nothing else but give you a form that is weaker than staying human, but last so short one cannot even rp with it?
leepalmer95 wrote: »It lasts long enough if you use it as it's intended. For fighting.
What you gain when you turn into a ww.
10k Armour
30% extra stam
18% extra weapon dmg
100% more resources on heavy attack.
Strong dot on light attacks
Access to strong aoe dot which either gives aoe defile or aoe hot
Access to a fear skill, goes through block.
Access to an instant high damage skill with comparable dmg to dizzying swing... but it's instant and does 30% extra dmg to feared targets.
Access to a decent damage gap closer which extends transformation time on use.
Access to self heal, it scales of magicka but if you build for it it's can be decent, plus boost damage.
1 Morph either increases light attack dot dmg by a lot of summon 2 wolves act as meat shields and re spawn when killed.
leepalmer95 wrote: »Gandrhulf_Harbard wrote: »
Except we know that is not the case. We have already seen this. When the WW line was nothing but a debuff only the unwitting and ignorant took it. Especially because you cannot role play in WW form except at the shrine, making it worthless for RPers as well.
The result was that very few used the line. Even in its current form WW is not used often.
So let me rephrase... What is the point of a skill line you have to unlock which debuffs you and does nothing else but give you a form that is weaker than staying human, but last so short one cannot even rp with it?
It lasts long enough if you use it as it's intended. For fighting.
What you gain when you turn into a ww.
10k Armour
30% extra stam
18% extra weapon dmg
100% more resources on heavy attack.
Strong dot on light attacks
Access to strong aoe dot which either gives aoe defile or aoe hot
Access to a fear skill, goes through block.
Access to an instant high damage skill with comparable dmg to dizzying swing... but it's instant and does 30% extra dmg to feared targets.
Access to a decent damage gap closer which extends transformation time on use.
Access to self heal, it scales of magicka but if you build for it it's can be decent, plus boost damage.
1 Morph either increases light attack dot dmg by a lot of summon 2 wolves act as meat shields and re spawn when killed.
whomever mentioned vamp not "feeling" as powerful as werewolf definitely had a great point...it really doesn't...
leepalmer95 wrote: »Gandrhulf_Harbard wrote: »
Except we know that is not the case. We have already seen this. When the WW line was nothing but a debuff only the unwitting and ignorant took it. Especially because you cannot role play in WW form except at the shrine, making it worthless for RPers as well.
The result was that very few used the line. Even in its current form WW is not used often.
So let me rephrase... What is the point of a skill line you have to unlock which debuffs you and does nothing else but give you a form that is weaker than staying human, but last so short one cannot even rp with it?
It lasts long enough if you use it as it's intended. For fighting.
What you gain when you turn into a ww.
10k Armour
30% extra stam
18% extra weapon dmg
100% more resources on heavy attack.
Strong dot on light attacks
Access to strong aoe dot which either gives aoe defile or aoe hot
Access to a fear skill, goes through block.
Access to an instant high damage skill with comparable dmg to dizzying swing... but it's instant and does 30% extra dmg to feared targets.
Access to a decent damage gap closer which extends transformation time on use.
Access to self heal, it scales of magicka but if you build for it it's can be decent, plus boost damage.
1 Morph either increases light attack dot dmg by a lot of summon 2 wolves act as meat shields and re spawn when killed.
Which is all still weaker than simply staying human...
There is a reason trial teams, vet soloers, serious PvE or PvP teams are not using WW. But almost all of them are using vamp. It's because WW is a 22 skill point ultimate which is flat out weaker than simply staying human form with a better ultimate.
Either way you are off the topic I was responding to. That WW definitely does not need a need.
mann9753b16_ESO wrote: »Honestly, Vampire is just a weak thing.
Compare it to werewolfs, you can solo most PvE content easy as a WW, even big monsters, its usefull in PvP, you often see whole groups of Werewolfs decimating enemy forces with their strong attacks and overall tankiness, its overall a skillline you use all the time.
Now look at Vampire... ehm... I guess Mist form is ok if you got jumped and the fast sneaking can be good for PvP or PvE is you want to steal stuff, but other than that? The blood sucking spell is a medicore damage spell, which is also a channel over 3 seconds to do damage that instant cast spells do already, the stun is useless in PvP, and it even slows you down.
The Ultimate is kinda OK, but lets be honest, every class has Ultimate abilities that every sane person would choose over Bat-Swarm in every possible situation.
So in the end, what do you get from being a Vampire? An unreliable escape spell, faster sneaking and a bit of regeneration and a little damage reduction that only kicks in when you are in execute range anyway...
The Vampire Skillline needs to be reworked from 0.
mann9753b16_ESO wrote: »Honestly, Vampire is just a weak thing.
Compare it to werewolfs, you can solo most PvE content easy as a WW, even big monsters, its usefull in PvP, you often see whole groups of Werewolfs decimating enemy forces with their strong attacks and overall tankiness, its overall a skillline you use all the time.
Now look at Vampire... ehm... I guess Mist form is ok if you got jumped and the fast sneaking can be good for PvP or PvE is you want to steal stuff, but other than that? The blood sucking spell is a medicore damage spell, which is also a channel over 3 seconds to do damage that instant cast spells do already, the stun is useless in PvP, and it even slows you down.
The Ultimate is kinda OK, but lets be honest, every class has Ultimate abilities that every sane person would choose over Bat-Swarm in every possible situation.
So in the end, what do you get from being a Vampire? An unreliable escape spell, faster sneaking and a bit of regeneration and a little damage reduction that only kicks in when you are in execute range anyway...
The Vampire Skillline needs to be reworked from 0.
As a vampire myself - I have to admit you summed up its attributes quite nicely in your last paragraph. I have never been one to jump on the band wagon that Vampire is some greatly over-powered beast. It isn't. Its improvements are modest at best. But I still believe they outweigh the negatives. And while I don't agree with you that the vampire is a weak thing desperately in need of a re-work - I do find that the details of your argument are accurate and you provide a fair context to the debate. We just reach different conclusions is all.
You just have to decide - is Mist Form (and I agree with you that it is at times unreliable and not even close to being over-powered as some others have suggested), faster sneaking, a bit of regeneration and a little damage reduction when you are low on life worth taking the hit on health recovery and fire damage. I believe that it is. Others don't. And that's fine.