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Upcoming Stamplar Changes, and More Ideas (Please Add)

Spearblade
Spearblade
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ZOS_RichLambert wrote: »
Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
Biting Jabs – Will now be undodgeable like the base ability.
Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
Crescent Sweep – This morph now does physical damage instead of magicka
Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.

@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert

Thank you for sharing this early. It gives me some hope for my Stamplar. I'm posting this here as well, as the stickied Templar thread is marbled with Magplar as well. Should really separate Stamina/Magicka classes for feedback in the future ZOS.


Things I still hope to see:

Rune Focus: Mobility is such a huge part of this game. Extended Ritual is fine because it's a heal, and has a massive radius. Staying in that little Rune Focus circle for Major Resolve/Ward, etc just isn't worth it most of the time (8 seconds out of it isn't enough either). If you have to stand in that silly little circle sacrificing mobility, it needs to be something ridiculously good, like Major Protection or something. Not something as meager and common as Major Resolve/Ward.

Radial/Crescent Sweep: Still needs some damage/utility tweaking. These ultimates are almost never used due to the fact that the damage/radius is just plain lackluster. Dawnbreaker will still be favorable in pretty much every scenario for Stamina builds and Magicka has better ultimates in the form of destro ulti, meteor, soul assault, etc.

Backlash (Power of the Light): I'm refraining from judging completely until I see numbers, but it would be nice to have a dot component added, rather than just delayed damage that requires you to hit damage thresholds to be worthwhile. I would happily trade Minor Fracture (or whatever) if it adds a more reliable source of damage for Stamplar.

Passives: Plenty of opportunity for tweaking here, and probably the easiest changes. Most passives are pretty much worthless for Stamina Templars. If I recall correctly, I have all the Aedric Spear passives, Dawn's Wrath only has cost reduction (this may change, if a Dawn's Wrath ability becomes more viable ((Power of the Light)), and Restoring Light is Major Mending passive, and Rez speed.

Repentance?: This ability could single handedly revive Stamplars in a group or trial setting, assuming you can keep Magplars out of it. This may not be popular among other forum readers here, but if you want to create a niche for Stamplar... and keep their damage subpar, this would be a good way to do it. If Stamina Templars single handedly have the unique ability to restore Stamina to their group, they have purpose. It may also be worth considering adding/tweaking something in the skill so more than one Repentance user in a group isn't moot. Otherwise, only one Stamplar is going to find a spot in a trial.

Sun Shield: This skill is incredibly niche, as most Health-scaling abilities are. It looks awesome, and it sort of identifies a Templar to an extent. Hurricane provides instant identification to a Stamina Sorcerer as their bread and butter buff. I propose a rework to make this skill a Templar's. As for ideas on how to do that... perhaps a Stamina-based shield, rework it into our Major Resolve/Ward buff + increase duration, a 30 sec reflect chance to free up Eclipse/Unstable Core into something more useful, a source of Major Brutality/Sorcery, a more concrete damage shield vs an absorb...there are many options. It's just a shame that it's pretty much limited to trolly health builds in Cyrodiil. Again, it looks really cool and I'd love to have a use for it.

Solar Barrage: This could be a FANTASTIC way to add more use in Dawn's Wrath for Stamina Templars. Magplars almost NEVER pick this morph. Switch to Physical, and increase the radius a bit (close but not more than Steel Tornado). Steel Tornado has an execute threshold, and increased damage to CC'd targets passively, so the Empower can probably even stay. Currently, Stamina Templars are pretty much forced into 2H (or pricy potions) for Major Brutality, so this would give them a true AOE attack that could perform quite well (not the conal aoe that is Jabs).

Explosive Charge: Aside from the fact that this morph is pretty much never used by Magplars (again), I can actually forgive this being a second magicka morph, assuming we have a good aoe in the form of something like Solar Barrage (above). There's nothing wrong with Critical Charge as a gap closer. Otherwise, there's really no good reason not to make a Stamina morph here.

Binding Javelin: With the most recent changes, this skill should be quite a bit better, though I feel a dot component would be nice, especially if not added to Power of the Light. Basically, just want a stamina dot somewhere.
  • AtraisMachina
    AtraisMachina
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    Where did you see this post from richlambert?
  • Spearblade
    Spearblade
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    Where did you see this post from richlambert?

    It's buried in Templar Feedback thread. Page 15.
    Edited by Spearblade on January 13, 2017 10:38PM
  • Sandman929
    Sandman929
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    I'm pretty excited about the changes for stamplars. If Backlash could crit, it would be better, but I think ZOS has added some nice buffs to Stamplars from a PvP perspective. I'm most excited about the possibility of a good class ultimate with Crescent Sweep going physical, but since I can't test it yet I'll just have to wait to hear feedback from PTS. I hope it's a viable alternative to DBoS.
  • React
    React
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    These are a great start and will combat multiple issues the stamplar has. Unfortunately, I still believe stamplars will be unwelcome in trial environments due to the fact that their pve dps remains unchanged & lackluster, as well as the fact that they bring no unique utility to a raid group still.

    I'm hoping for one or two more useful stamina morphs. Vampires bane, the other morph of dark flare, explosive charge, and either shards morphs could all be modified to be stamina/have some sort of utility or debuff to bring stamplars back to the table in a trial environment.

    The listed changes will likely help stamplar with sustain, only testing will tell if it'll be enough. Once possibility could be a "minor stam steal" debuff added to repentance or extended ritual. Removing the engine guardian nerf would also be a step in the right direction.

    Rune focus is a huge limitation for stamplars in pvp and pve. Mobility is key for survival on stamina builds, and rune focus encourages the opposite of that. If the restoring focus morph restored stamina, it would provide incentive to play around the rune. With the skill in its current state however, using it in most environments is a death wish. Alternatively the skill could simply be morphed into a self buff.

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  • leepalmer95
    leepalmer95
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    Not sure why stamplar needs a instant class ult when there is dawnbreaker.

    If any magplar needed the instant class ult as they don't have access to an instant magicka ult.

    Why take it away from magplar?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Spearblade
    Spearblade
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    Not sure why stamplar needs a instant class ult when there is dawnbreaker.

    If any magplar needed the instant class ult as they don't have access to an instant magicka ult.

    Why take it away from magplar?

    A. I created this thread to get rid of Magplar pollution.
    B. Both morphs are still subpar.
    C. Stamplar literally doesn't have access to any ultimates until they're max skill in a Weapon skill line, or have Fighter's Guild maxed. Both take considerable amounts of time.
    D. Lobby for Empowering to be better, not to restrict a morph for Stamina users.
    Edited by Spearblade on January 13, 2017 11:22PM
  • usmcjdking
    usmcjdking
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    Spearblade wrote: »
    ZOS_RichLambert wrote: »
    Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
    Biting Jabs – Will now be undodgeable like the base ability.
    Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
    Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
    Crescent Sweep – This morph now does physical damage instead of magicka
    Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
    Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
    Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert

    Thank you for sharing this early. It gives me some hope for my Stamplar. I'm posting this here as well, as the stickied Templar thread is marbled with Magplar as well. Should really separate Stamina/Magicka classes for feedback in the future ZOS.


    Things I still hope to see:

    Rune Focus: Mobility is such a huge part of this game. Extended Ritual is fine because it's a heal, and has a massive radius. Staying in that little Rune Focus circle for Major Resolve/Ward, etc just isn't worth it most of the time (8 seconds out of it isn't enough either). If you have to stand in that silly little circle sacrificing mobility, it needs to be something ridiculously good, like Major Protection or something. Not something as meager and common as Major Resolve/Ward.

    Radial/Crescent Sweep: Still needs some damage/utility tweaking. These ultimates are almost never used due to the fact that the damage/radius is just plain lackluster. Dawnbreaker will still be favorable in pretty much every scenario for Stamina builds and Magicka has better ultimates in the form of destro ulti, meteor, soul assault, etc.

    Backlash (Power of the Light): I'm refraining from judging completely until I see numbers, but it would be nice to have a dot component added, rather than just delayed damage that requires you to hit damage thresholds to be worthwhile. I would happily trade Minor Fracture (or whatever) if it adds a more reliable source of damage for Stamplar.

    Passives: Plenty of opportunity for tweaking here, and probably the easiest changes. Most passives are pretty much worthless for Stamina Templars. If I recall correctly, I have all the Aedric Spear passives, Dawn's Wrath only has cost reduction (this may change, if a Dawn's Wrath ability becomes more viable ((Power of the Light)), and Restoring Light is Major Mending passive, and Rez speed.

    Repentance?: This ability could single handedly revive Stamplars in a group or trial setting, assuming you can keep Magplars out of it. This may not be popular among other forum readers here, but if you want to create a niche for Stamplar... and keep their damage subpar, this would be a good way to do it. If Stamina Templars single handedly have the unique ability to restore Stamina to their group, they have purpose. It may also be worth considering adding/tweaking something in the skill so more than one Repentance user in a group isn't moot. Otherwise, only one Stamplar is going to find a spot in a trial.

    Sun Shield: This skill is incredibly niche, as most Health-scaling abilities are. It looks awesome, and it sort of identifies a Templar to an extent. Hurricane provides instant identification to a Stamina Sorcerer as their bread and butter buff. I propose a rework to make this skill a Templar's. As for ideas on how to do that... perhaps a Stamina-based shield, rework it into our Major Resolve/Ward buff + increase duration, a 30 sec reflect chance to free up Eclipse/Unstable Core into something more useful, a source of Major Brutality/Sorcery, a more concrete damage shield vs an absorb...there are many options. It's just a shame that it's pretty much limited to trolly health builds in Cyrodiil. Again, it looks really cool and I'd love to have a use for it.

    Solar Barrage: This could be a FANTASTIC way to add more use in Dawn's Wrath for Stamina Templars. Magplars almost NEVER pick this morph. Switch to Physical, and increase the radius a bit (close but not more than Steel Tornado). Steel Tornado has an execute threshold, and increased damage to CC'd targets passively, so the Empower can probably even stay. Currently, Stamina Templars are pretty much forced into 2H (or pricy potions) for Major Brutality, so this would give them a true AOE attack that could perform quite well (not the conal aoe that is Jabs).

    Explosive Charge: Aside from the fact that this morph is pretty much never used by Magplars (again), I can actually forgive this being a second magicka morph, assuming we have a good aoe in the form of something like Solar Barrage (above). There's nothing wrong with Critical Charge as a gap closer. Otherwise, there's really no good reason not to make a Stamina morph here.

    Binding Javelin: With the most recent changes, this skill should be quite a bit better, though I feel a dot component would be nice, especially if not added to Power of the Light. Basically, just want a stamina dot somewhere.

    I think Major Breach and Major Fracture should absolutely be on Javelin and their respective morphs.
    Not sure why stamplar needs a instant class ult when there is dawnbreaker.

    If any magplar needed the instant class ult as they don't have access to an instant magicka ult.

    Why take it away from magplar?

    I agree here.

    Please reconsider giving stam Empowering Sweep over Crescent. A lot of Stamplars DO utilize this as a back bar ultimate as it provides much needed mitigation in a pinch.
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  • Spearblade
    Spearblade
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    usmcjdking wrote: »

    If any magplar needed the instant class ult as they don't have access to an instant magicka ult.

    Why take it away from magplar?

    I agree here.

    Please reconsider giving stam Empowering Sweep over Crescent. A lot of Stamplars DO utilize this as a back bar ultimate as it provides much needed mitigation in a pinch.

    I could get on board with this, given the fact that Dawnbreaker is better dps anyways.
    Edited by Spearblade on January 14, 2017 3:11AM
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