ZOS_RichLambert wrote: »
Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
Biting Jabs – Will now be undodgeable like the base ability.
Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
Crescent Sweep – This morph now does physical damage instead of magicka
Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert
Thank you for sharing this early. It gives me some hope for my Stamplar. I'm posting this here as well, as the stickied Templar thread is marbled with Magplar as well. Should really separate Stamina/Magicka classes for feedback in the future ZOS.
Things I still hope to see:
Rune Focus: Mobility is such a huge part of this game. Extended Ritual is fine because it's a heal, and has a massive radius. Staying in that little Rune Focus circle for Major Resolve/Ward, etc just isn't worth it most of the time (8 seconds out of it isn't enough either). If you have to stand in that silly little circle sacrificing mobility, it needs to be something ridiculously good, like Major Protection or something. Not something as meager and common as Major Resolve/Ward.
Radial/Crescent Sweep: Still needs some damage/utility tweaking. These ultimates are almost never used due to the fact that the damage/radius is just plain lackluster. Dawnbreaker will still be favorable in pretty much every scenario for Stamina builds and Magicka has better ultimates in the form of destro ulti, meteor, soul assault, etc.
Backlash (Power of the Light): I'm refraining from judging completely until I see numbers, but it would be nice to have a dot component added, rather than just delayed damage that requires you to hit damage thresholds to be worthwhile. I would happily trade Minor Fracture (or whatever) if it adds a more reliable source of damage for Stamplar.
Passives: Plenty of opportunity for tweaking here, and probably the easiest changes. Most passives are pretty much worthless for Stamina Templars. If I recall correctly, I have all the Aedric Spear passives, Dawn's Wrath only has cost reduction (this may change, if a Dawn's Wrath ability becomes more viable ((Power of the Light)), and Restoring Light is Major Mending passive, and Rez speed.
Repentance?: This ability could single handedly revive Stamplars in a group or trial setting, assuming you can keep Magplars out of it. This may not be popular among other forum readers here, but if you want to create a niche for Stamplar... and keep their damage subpar, this would be a good way to do it. If Stamina Templars single handedly have the unique ability to restore Stamina to their group, they have purpose. It may also be worth considering adding/tweaking something in the skill so more than one Repentance user in a group isn't moot. Otherwise, only one Stamplar is going to find a spot in a trial.
Sun Shield: This skill is incredibly niche, as most Health-scaling abilities are. It looks awesome, and it sort of identifies a Templar to an extent. Hurricane provides instant identification to a Stamina Sorcerer as their bread and butter buff. I propose a rework to make this skill a Templar's. As for ideas on how to do that... perhaps a Stamina-based shield, rework it into our Major Resolve/Ward buff + increase duration, a 30 sec reflect chance to free up Eclipse/Unstable Core into something more useful, a source of Major Brutality/Sorcery, a more concrete damage shield vs an absorb...there are many options. It's just a shame that it's pretty much limited to trolly health builds in Cyrodiil. Again, it looks really cool and I'd love to have a use for it.
Solar Barrage: This could be a FANTASTIC way to add more use in Dawn's Wrath for Stamina Templars. Magplars almost NEVER pick this morph. Switch to Physical, and increase the radius a bit (close but not more than Steel Tornado). Steel Tornado has an execute threshold, and increased damage to CC'd targets passively, so the Empower can probably even stay. Currently, Stamina Templars are pretty much forced into 2H (or pricy potions) for Major Brutality, so this would give them a true AOE attack that could perform quite well (not the conal aoe that is Jabs).
Explosive Charge: Aside from the fact that this morph is pretty much never used by Magplars (again), I can actually forgive this being a second magicka morph, assuming we have a good aoe in the form of something like Solar Barrage (above). There's nothing wrong with Critical Charge as a gap closer. Otherwise, there's really no good reason not to make a Stamina morph here.
Binding Javelin: With the most recent changes, this skill should be quite a bit better, though I feel a dot component would be nice, especially if not added to Power of the Light. Basically, just want a stamina dot somewhere.