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Would you like to see a Sword and Shield passive similar to DW/2H?

  • Voxicity
    Voxicity
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    Dagger 5% damage... Sword 2.5% damage

    Sounds balanced af
  • Brrrofski
    Brrrofski
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    No- I like battlefield mobility
    danno8 wrote: »
    Brrrofski wrote: »
    It already has a damage passive. Granted, doesn't help magica, but sword and board is really strong already.

    Plus I like the fact I can use anything when using sword and board. Farming/buying sets is a lot better.

    Why do you say it doesn't help magicka? Wrath passive gives both weapon/spell damage.

    Wrath is a heavy armor passive, not sword and shield.
  • Savos_Saren
    Savos_Saren
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    Yes- that's an awesome idea!
    KaiVox22 wrote: »
    Dagger 5% damage... Sword 2.5% damage

    Sounds balanced af

    That should've been weapon and spell crit for the dagger. Corrected on the original post. Thanks.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

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  • bitels
    bitels
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    No- I like battlefield mobility
    Destro staff for tanks
    S&B for DDs
    Yes- thats make sense.
    ;)
    Edited by bitels on January 12, 2017 5:39PM
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    No- I like battlefield mobility
    Brrrofski wrote: »
    It already has a damage passive. Granted, doesn't help magica, but sword and board is really strong already.

    Plus I like the fact I can use anything when using sword and board. Farming/buying sets is a lot better.

    Yup, I would be frightened to try and farm any of those new One Tam sets for DW Sharpened Swords. I am just super happy getting a 1h weapon/Shield with a good trait on it from bosses knowing I don't have to spec my S+B for a specific weapon type.
  • Voxicity
    Voxicity
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    jaburns wrote: »
    KaiVox22 wrote: »
    Dagger 5% damage... Sword 2.5% damage

    Sounds balanced af

    That should've been weapon and spell crit for the dagger. Corrected on the original post. Thanks.

    Ahh fair enough :)
  • Danksta
    Danksta
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    No- I like battlefield mobility
    jaburns wrote: »
    KaiVox22 wrote: »
    Dagger 5% damage... Sword 2.5% damage

    Sounds balanced af

    That should've been weapon and spell crit for the dagger. Corrected on the original post. Thanks.

    Why would it be spell crit? You don't get spell crit for DW daggers.
    BawKinTackWarDs PS4/NA

  • Savos_Saren
    Savos_Saren
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    Yes- that's an awesome idea!
    Danksta wrote: »
    jaburns wrote: »
    KaiVox22 wrote: »
    Dagger 5% damage... Sword 2.5% damage

    Sounds balanced af

    That should've been weapon and spell crit for the dagger. Corrected on the original post. Thanks.

    Why would it be spell crit? You don't get spell crit for DW daggers.

    Because tanks can use magic/weapon damage for heals. (IE: Burning Embers or Vigor) so any extra weapon/spell crit helps!

    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • AtAfternoon
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    No- I like battlefield mobility
    At first I thought it would be kind of cool to add a reason to favour one weapon over another, but in the end it would result in even more RNG.
  • Savos_Saren
    Savos_Saren
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    Yes- that's an awesome idea!
    At first I thought it would be kind of cool to add a reason to favour one weapon over another, but in the end it would result in even more RNG.

    True. Unless you craft it.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • WillhelmBlack
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    No- I like battlefield mobility
    I hope Wrobel doesn't read this thread. :s
    PC EU
  • Browiseth
    Browiseth
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    Other- That's close... but here's my suggestion!
    I'd say yes, but make them more defensive

    EDIT: so for example

    Dagger and shield: crit resist
    sword and shield: flat % damage reduction
    mace and shield: physical and spell resist
    axe and shield: DoT resist?
    Edited by Browiseth on January 12, 2017 7:09PM
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  • Oakmontowls_ESO
    Oakmontowls_ESO
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    Other- That's close... but here's my suggestion!
    So to get back on topic I think that the type of one handed weapon that you equip with a shield should have an effect. Whether or not it should be damage based is another topic all together.
  • Savos_Saren
    Savos_Saren
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    Yes- that's an awesome idea!
    Browiseth wrote: »
    I'd say yes, but make them more defensive

    EDIT: so for example

    Dagger and shield: crit resist
    sword and shield: flat % damage reduction
    mace and shield: physical and spell resist
    axe and shield: DoT resist?

    That's a fantastic idea as well.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • leepalmer95
    leepalmer95
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    No- I like battlefield mobility
    jaburns wrote: »
    Browiseth wrote: »
    I'd say yes, but make them more defensive

    EDIT: so for example

    Dagger and shield: crit resist
    sword and shield: flat % damage reduction
    mace and shield: physical and spell resist
    axe and shield: DoT resist?

    That's a fantastic idea as well.

    Now you see i'd agree for something like that that is defensive. Fits with the weapon type.

    However saying that s&b is already pretty strong as it is and while it's a nice idea it really doesn't need a buff.
    PS4 EU DC

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  • idk
    idk
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    No- I like battlefield mobility
    We don't need to homogenize all the weapons so they act the same. Besides, it's good to keep S&B with passives better for tanking since it's clear it's not intended to be a strong dps weapon line.
  • SanTii.92
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    Yes- that's an awesome idea!
    God, point is not about giving S&b more damage but giving the weapon of choice any meaning. Who gives a f is heavy or shield is doing more damge on pvp, jesus
    Edited by SanTii.92 on January 12, 2017 8:49PM
    When the snows fall and the white winds blow,
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    Arg | Pc Na | Factionless Mag Warden.
  • tplink3r1
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    Yes- that's an awesome idea!
    We don't need to homogenize all the weapons so they act the same. Besides, it's good to keep S&B with passives better for tanking since it's clear it's not intended to be a strong dps weapon line.
    Right, because a 2% buff on damage WILL make it a high dps weapon.
    I think the point is just to make weapon types(sword/mace/axe) different from each other.
    Edited by tplink3r1 on January 12, 2017 8:45PM
    VR16 Templar
    VR3 Sorcerer
  • Savos_Saren
    Savos_Saren
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    Yes- that's an awesome idea!
    tplink3r1 wrote: »
    We don't need to homogenize all the weapons so they act the same. Besides, it's good to keep S&B with passives better for tanking since it's clear it's not intended to be a strong dps weapon line.
    Right, because a 2% buff on damage WILL make it a high dps weapon.
    I think the point is just to make weapon types(sword/mace/axe) different from each other.

    Exactly. Somewhere along this post, people limited their ideas to offense only. My suggestions were for offense- but the main point was to give the weapon type meaning. I included the third option for personal suggestions.

    I think some people just like to argue for argument's sake.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Zyrudin
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    Other- That's close... but here's my suggestion!
    -While using a mace and shield: target gets x% physical and spell resistance reduction for y seconds.
    (x has to be appropriately small, taking into account stacking with enchantments and skill debuffs, ex: pierce armor)

    -While using a dagger and shield: target gets x% critical resistance reduction for y seconds.
    (that is, target takes x% more critical damage over time for y seconds, unless the critical resistance on the target is already zero to begin with, x has to be appropriately small, taking into account stacking with CP and Mundus Stone The Shadow effect)

    -While using an axe and shield: target gets x% damage over time resistance reduction for y seconds.
    (that is, target takes x% more damage over time for y seconds, x has to be appropriately small, taking into account stacking with several DoT's)

    -While using a sword and shield: target gets x% damage reduction for y seconds.
    (x has to be appropriately small, taking into account stacking with enchantments and skill debuffs, ex: heroic slash)
  • Zedrian
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    No- I like battlefield mobility
    I said no mainly because you only suggest offensive abilities on these passives, and I don't need more offensive abilities on my tank so no thanks.

    The battlefield mobility is actually useful for tanks in PVE, because tanking role is a lot about positioning and in end game content you need to have quick reactions to keep damage away from the rest of your group without getting one shotted ;) .

    The only passive that could be modified in my opinion is Sword & Board 1 and 2, which already grants a weapon damage bonus (like you suggest but not weapon specific) and damage mitigation while blocking. For this passive maybe you could replace that 5% weapon damage with weapon specific boons.

    Also I agree on the post that there is already too much RNG, these weapon specific passives encourages for more RNG :)
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